:]
team preview:
Okay sup everybody, I've got a quick OU team I made that I'm trying to ladder with so I can get in the OLT thing and it's done pretty well (I know chimpact hates facing it :]) but idk maybe I could use a bit of help with it. So without further ado:
Mega Salamence (Salamence) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Outrage
- Dragon Claw
- Earthquake
- Aqua Tail
Well, here's the star player of the team... well not really. Although I attempted to build the whole team around it, it's not really that good of a Pokemon as it was 5th gen and it doesn't really pull through most of the time, (give suggestions for a replacement??) but I'll explain the set anyway. Uh it's scarfed with Moxie so that it outspeeds stuff and keeps raising its attack. The general move of choice is Outrage because I usually just switch this guy in late-game to attempt a sweep and that's the strongest move I have and it actually does a lot of damage, but it's really annoying when I get a two-turn Outrage and sometimes I can't afford to be locked into it so I have Dragon Claw obviously. Then there's Earthquake and Aqua Tail just for coverage and honestly I don't use Aqua Tail that much. Just basically this thing has too many things that it can't really hurt that badly but sometimes I can catch unprepared teams and sweep.
Heatranny (Heatran) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Stealth Rock
- Roar
Alright, so Heatran is 1/2 of my defensive core, and its job is to set up rocks, tank hits, and somewhat phaze the opponent. I gave it an Air Balloon because it forces Pokemon like Garchomp and Mega Charizard X to go for some type of Dragon-type move before they can even scratch me, and by then my rocks are already up and I can just switch out on the incoming Earthquake. Lava Plume and Toxic are there for statusing purposes. Now, this thing tanks hits pretty well but the lack of recovery really sucks sometimes, but it's worth it just to have that extra opportunity to set up rocks, which I really need to pressure my opponent to Defog so I can switch out into Bisharp and potentially sweep. So after I added this Pokemon to the SQUAD! I realized that I would be doing a bit of "hazard control" is what I think it's called. That's why I have Bisharp and Gengar, but I digress. I'll get there.
FLOWA POWA (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Leech Seed
- Giga Drain
- Sludge Bomb
- Synthesis
Alright, so here's the second 1/2 of my defensive core. I figured that Heatran and Mega Venusaur are pretty synergetic and each one covers the other's weakness and in practice they actually do work pretty well together. I have Leech Seed, Giga Drain, and Synthesis to ensure that he always stays at a healthy amount of HP and these moves alone cause a lot of people to just rage quit (chimpact) because they just realize that they can't scratch it. Then I have Sludge Bomb for the poison chance and just in case I'm facing an opposing Azumarill with Sap Sipper, plus it's STAB like why not. Also, Leech Seed allows this guy to fare pretty well against Chansey because it restores a lot of HP back and it's just generally annoying. Mega Venu is just a really good Pokemon that a lot of teams just can't beat unless they've got Talonflame or Mega Pinsir (which get absolutely wrecked by my rocks).
the price is gosh (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Please tell me someone gets the nickname I gave this lol. But anyway, you know how I said Talonflame and Mega Pinsir can be a problem for Mega Venusaur? Well that's why I have this. Well, it's especially for Mega Pinsir because Heatran kind of handles Talonflame pretty well in that it can phaze it out with Roar. Ok, it's only for Mega Pinsir. Without this, my team would get completely swept by it if I can't get a 50/50 right with Bisharp so it's absolutely necessary for me to have it. It's just a standard defensive Rotom-W set with 0 Speed IV's so I can get off a slow Volt Switch against opposing Rotoms. Then I've got Resto Chesto so I can shrug off any status condition I get afflicted with. Rotom is just a solid member of the team: nothing more, nothing less.
Bish Ass (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Now this guy is the real MVP of the team. He's my first 1/2 of my hazard control core because experienced opponents have to think twice about Defogging as long as I've got him chilling in the back. I've got a Jolly Nature to outspeed defensive base 100's like Mew and Zapdos and I have a 93.8% chance to OHKO the latter at +2 with a Knock Off if rocks haven't been set up yet (which is rare but possible). Just basically this guy causes for the opponent to have to do a lot of 50/50's if they want to have a chance to win and that's not really a good position most people want to find themselves in.
It's A Trap! (Gengar) @ Black Sludge
Ability: Levitate
EVs: 24 HP / 152 SpA / 80 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Shadow Ball
- Will-O-Wisp
- Disable
Last but not least, we have this monster. This Gengar set can just pick apart unprepared teams. I've got Sub/Disable which can just render a lot of Pokemon useless due to Gengar's immense amount of resistances and immunities. It works especially well against Choice-locked Pokemon who are forced to switch out after I click Disable and I can keep a sub up. Then I've got Will-o to weaken physical threats or just whittle walls that can't break my subs. Shadow Ball is just a solid attack. The defensive EVs are so that I can keep a sub up against defensive Venusaur and beat it 1v1. I can even switch this in on Chansey believe it or not and win 1v1 because it can't touch me and I can just continually whittle it with a burn and disable its healing moves. Oh yeah and also, it's my spin-blocker. MY HAZARDS ARE HERE TO STAY!!
Alright yo so that's it. Uh hmu with some suggestions if you like and have a nice day :]
importable: http://pastebin.com/xcWhvYhT
team preview:






Okay sup everybody, I've got a quick OU team I made that I'm trying to ladder with so I can get in the OLT thing and it's done pretty well (I know chimpact hates facing it :]) but idk maybe I could use a bit of help with it. So without further ado:

Mega Salamence (Salamence) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Outrage
- Dragon Claw
- Earthquake
- Aqua Tail
Well, here's the star player of the team... well not really. Although I attempted to build the whole team around it, it's not really that good of a Pokemon as it was 5th gen and it doesn't really pull through most of the time, (give suggestions for a replacement??) but I'll explain the set anyway. Uh it's scarfed with Moxie so that it outspeeds stuff and keeps raising its attack. The general move of choice is Outrage because I usually just switch this guy in late-game to attempt a sweep and that's the strongest move I have and it actually does a lot of damage, but it's really annoying when I get a two-turn Outrage and sometimes I can't afford to be locked into it so I have Dragon Claw obviously. Then there's Earthquake and Aqua Tail just for coverage and honestly I don't use Aqua Tail that much. Just basically this thing has too many things that it can't really hurt that badly but sometimes I can catch unprepared teams and sweep.

Heatranny (Heatran) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Stealth Rock
- Roar
Alright, so Heatran is 1/2 of my defensive core, and its job is to set up rocks, tank hits, and somewhat phaze the opponent. I gave it an Air Balloon because it forces Pokemon like Garchomp and Mega Charizard X to go for some type of Dragon-type move before they can even scratch me, and by then my rocks are already up and I can just switch out on the incoming Earthquake. Lava Plume and Toxic are there for statusing purposes. Now, this thing tanks hits pretty well but the lack of recovery really sucks sometimes, but it's worth it just to have that extra opportunity to set up rocks, which I really need to pressure my opponent to Defog so I can switch out into Bisharp and potentially sweep. So after I added this Pokemon to the SQUAD! I realized that I would be doing a bit of "hazard control" is what I think it's called. That's why I have Bisharp and Gengar, but I digress. I'll get there.

FLOWA POWA (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Leech Seed
- Giga Drain
- Sludge Bomb
- Synthesis
Alright, so here's the second 1/2 of my defensive core. I figured that Heatran and Mega Venusaur are pretty synergetic and each one covers the other's weakness and in practice they actually do work pretty well together. I have Leech Seed, Giga Drain, and Synthesis to ensure that he always stays at a healthy amount of HP and these moves alone cause a lot of people to just rage quit (chimpact) because they just realize that they can't scratch it. Then I have Sludge Bomb for the poison chance and just in case I'm facing an opposing Azumarill with Sap Sipper, plus it's STAB like why not. Also, Leech Seed allows this guy to fare pretty well against Chansey because it restores a lot of HP back and it's just generally annoying. Mega Venu is just a really good Pokemon that a lot of teams just can't beat unless they've got Talonflame or Mega Pinsir (which get absolutely wrecked by my rocks).

the price is gosh (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Please tell me someone gets the nickname I gave this lol. But anyway, you know how I said Talonflame and Mega Pinsir can be a problem for Mega Venusaur? Well that's why I have this. Well, it's especially for Mega Pinsir because Heatran kind of handles Talonflame pretty well in that it can phaze it out with Roar. Ok, it's only for Mega Pinsir. Without this, my team would get completely swept by it if I can't get a 50/50 right with Bisharp so it's absolutely necessary for me to have it. It's just a standard defensive Rotom-W set with 0 Speed IV's so I can get off a slow Volt Switch against opposing Rotoms. Then I've got Resto Chesto so I can shrug off any status condition I get afflicted with. Rotom is just a solid member of the team: nothing more, nothing less.

Bish Ass (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Now this guy is the real MVP of the team. He's my first 1/2 of my hazard control core because experienced opponents have to think twice about Defogging as long as I've got him chilling in the back. I've got a Jolly Nature to outspeed defensive base 100's like Mew and Zapdos and I have a 93.8% chance to OHKO the latter at +2 with a Knock Off if rocks haven't been set up yet (which is rare but possible). Just basically this guy causes for the opponent to have to do a lot of 50/50's if they want to have a chance to win and that's not really a good position most people want to find themselves in.

It's A Trap! (Gengar) @ Black Sludge
Ability: Levitate
EVs: 24 HP / 152 SpA / 80 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Shadow Ball
- Will-O-Wisp
- Disable
Last but not least, we have this monster. This Gengar set can just pick apart unprepared teams. I've got Sub/Disable which can just render a lot of Pokemon useless due to Gengar's immense amount of resistances and immunities. It works especially well against Choice-locked Pokemon who are forced to switch out after I click Disable and I can keep a sub up. Then I've got Will-o to weaken physical threats or just whittle walls that can't break my subs. Shadow Ball is just a solid attack. The defensive EVs are so that I can keep a sub up against defensive Venusaur and beat it 1v1. I can even switch this in on Chansey believe it or not and win 1v1 because it can't touch me and I can just continually whittle it with a burn and disable its healing moves. Oh yeah and also, it's my spin-blocker. MY HAZARDS ARE HERE TO STAY!!
Alright yo so that's it. Uh hmu with some suggestions if you like and have a nice day :]
importable: http://pastebin.com/xcWhvYhT
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