ORAS Ubers Salamence The OP Burd

Introduction:
I am dabroyo as u can tell by looking at my profile page.Today,I am going to rmt one of my teams to share my thoughts on this current meta game as well as fix some flaws this team has.I think this meta is less creative than that of xy however,it is also better since the match up advantage part of xy is less of an issue(and also because i don't suck at this meta.) So,now lets dispense of the pleasantries and get to the team.

The Team:

373-m.png

Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Double-Edge/Frustration
- Dragon Dance
- Earthquake/Refresh
- Fire Blast/Roost

The Member this entire team is built around.Salamence is ranked S for a reason as it is one of the most formidable sweepers once it has gotten up for a Dragon Dance.I prefer Double Edge over Frustration for the extra power which grants it the ability to ko stuff that Frustration can't However,Frustration can be used if you prefer a longer life span. Earthquake is to hit walls such as Arceus-Rock which annoy Salamence for a lot of damage.Refresh can be used if you want Salamence to act as a status absorber however,My team already has status absorbers so that isn't a problem.Fire Blast is mainly there for Skarmory as well as hitting Ferrothorn without taking recoil damage.Roost is usable as the targets that Fire Blast hit are pretty darn rare plus you can heal yourself up from recoil damage taken from Double Edge.

383-m.png

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Precipice Blades
- Dragon Claw
- Fire Punch

Primal Groudon is undoubtedly the best pokemon in the ubers tier as it fulfills any role that is required of it whether it be Bulky Tank,Specially Defensive Wall,DD Sweeper and like this set an Offensive Stealth Rock Setter.I know this set's evs may not be the best however it is specifically ev'd to outspeed other Groudon as well as speed tie with Primal Ogre and do a hell of a lot to them with precipice blades(not like u will stay on them anyway.)This spread also allows primal don to outspeed Yveltal and Xerneas and damage them heavily with Fire Punch.Fire Punch is there to roast steels as well as provide Desolate Land boosted STAB which coming off its massive attack massively damge everything that isn't a resist or a bulky Arceus Forme.Precipice Blades provides secondary STAB along side Fire Punch and it also hurts fellow Groudon's a lot and is also insanely strong in general.Dragon Claw allows this set to 2hko Giratina-Origin as well as the Lati Twins.Stealth Rock is to provide hazards support which is invaluable as it damages threats like Ho-oh which is invaluable it also lets this team net some important KO's.

487-o.png

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 210 HP / 252 Atk / 48 Spe
Adamant Nature
- Dragon Tail
- Will-O-Wisp
- Shadow Force
- Shadow Sneak

Giratina-Origin serves as one of my two Groudon checks and also check Ekiller as well as other offensive threats like Mewtwo.Will-O-Wisp allows it to burn sweepers such as Salamence and Ekiller and also to generally annoy mons. Shadow Sneak is to revenge kill annoying stuff like Mewtwo and the Lati Twins. Dragon Tail is to Phaze out set up sweepers like DD Primal Don.Shadow Force is powerful STAB and also doesn't allow it to be complete GeoXern bait

380.png

Latias (F) @ Soul Dew
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
- Draco Meteor
- Grass Knot/Psyshock
- Defog
- Roost

This is my 2nd Primal Don check and also my Primal Ogre Check.Draco Meteor is to provide strong STAB as well as heavily damage Primal Don.Grass Knot is mainly used to hurt Primal Ogre but Psyshock can be used to hurt Xern and still do decent damage to Primal Ogre.Defog provides valuable utility which allows me to avoid losing to hazards stacking HO.Roost allows me to consistently take on Primal Don as well as Primal Ogre.


707.png


Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Toxic
- Play Rough
- Spikes

Klefki serves as my GeoXern and Yveltal Check.Thunder Wave is to cripple fast set up sweepers like GeoXern.Toxic is mainly there to inflict damage on Ground Type switchins like Groudon.Play Rough is there to not be complete taunt bait and also to break Geoxern's substitutes.Spikes provides residual damage on SR resistant mons like Groudon. The EV spread is the standard to take on Xern and Ygod.

493-rock.png


Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 248 HP / 4 Def / 4 SpA / 252 Spe
Timid Nature
- Judgment
- Calm Mind
- Will-O-Wisp/Refresh
- Recover

Rockceus serves as a Ho-oh check and an additional YGod Check. Judgement is to heavily damage Burds and also hit other stuff like Primal Don for decent damage.Calm Mind is there to make Rockceus a late game win condition.Will-O-Wisp is there to cripple physical sweepers and also allows set up opportunities once the target is burned. Refresh could be used to absorb status but i do not like refresh mono cm Rockceus at all though it can be used to check Ho-oh better.Recovers is there not to be worn down by things it's supposed to check.

Threatlist:


493-ground.png

Cm Groundceus is a bitch to face but shouldn't be used at all imo since Ho-oh easily beats this set.


493.png

Since Giratina-Origin can be easily worn down Ekiller is quiet a late game threat.

I can't think of anything else since i am sleepy af.

Honourable Mentions:

DracoMaster Pain :
awesome guy who is the reason why i got into the DracoMasters Clan :].
brokenwings: Is again an awesome guy who i have a good time battling and chatting with
PISTOLERO: My first fren on PS! who has helped me become a much better player than i was :].
James Jimmy : Coolest Guy EVAR :].
Earth : My french fren :].
Krauersaut : My 14 year old sailor mouthed COD playing fren.
SparksBlade : My scrubby fren :].
Fireburn : go #TEAM FIREBRUN!!!
shrang : Awesome RO and helped me with this team :].
Sweep : Ubers Room have awesome RO's and this is proof :].
PROBLEMS : An awesome guy and player who is one of my inspirations though i don't know him well i hope i get to know you tho :].
ZoroarkForever : Your Music Taste is Over 9000!!!!
hyw : Cool Fren and Good Battler :]
Manaphy : Cool Guy and a guy who i build teams with :].
justinjiaxinghu : Ur name is way too hard to type :]]]
Aidin : One of my first frens here :].
Blue Jay : One of the best fucking room owners EVAR :].
Astounded : Cool Guy and Beast Battler
Steve Angello : Mein Freunde :].
Edgar : is one of the best players i know as well as a cool guy.Keep up the good work fren :].
Safes : my italian fren :].
Hack : is again a very good player and one from whom i have learnt a lot in terms of battling.
aim : Love ur channel :].

IDK where To put mentions:

Joryn : Cool guy but acts like a fgt at times

Dishonorable mentions:
byronthewellwell : fgt
ApplepieFTW : see above

sry to anyone i forgot to add i am kinda tired and also point out its flaws and have fun with this team :].

Importable:
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Double-Edge
- Dragon Dance/Frustration
- Earthquake
- Fire Blast/Refresh/Roost

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Precipice Blades
- Dragon Claw
- Fire Punch

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 210 HP / 252 Atk / 46 Spe
Adamant Nature
- Dragon Tail
- Will-O-Wisp
- Shadow Force
- Shadow Sneak

Latias (F) @ Soul Dew
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
- Draco Meteor
- Grass Knot/Psyshock
- Defog
- Roost

Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Toxic
- Play Rough
- Spikes

Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 248 HP / 4 Def / 4 SpA / 252 Spe
Timid Nature
- Judgment
- Calm Mind
- Will-O-Wisp/Refresh
- Recover
 
Last edited:
Hey Dabroyo nice team, always exciting to see a Mega Salamence based team. Although your team is very solid overall, there are some changes that could help the team for the better.

I'll start with the biggest suggestion, I noticed you have both Latias and Giratina-O on the team, which seems very redundant to me, especially if you have a 3rd Flying Dragon in the form of the Mega Salamence, I highly suggest you to use Choice Scarf Genesect over Giratina-O. I feel like with Latias and Mega Salamence you cover enough of the "checking Primal Groudon" part and I'll add another suggestion in case you're too worried about Extremekiller Arceus. Anyways, I feel like Scarf Genesect would help this team a lot as that thing is a momentum go-getter. If you analyze Genesect's common switch-ins (Ho-Oh, Primal Groudon, Skarmory, etc) you have a lot of pokemon that take advantage of the fast U-Turn. Genesect would also help you check pokemon like Mewtwo, Darkrai and Swords Dance which I feel it is important because you have a lot of pressure on Klefki, considering it has to check all of that, Yveltal, Geomancy Xerneas and Latis zwillinge. Anyways the EV spread used is 252 Atk / 4 Def / 252 Spd with a Naive nature, such nature is needed so you can take Extremespeed from both Arceus and Rayquaza a bit better. As for moves, U-Turn allows you gain momentum in a lot of scenarios (especially now that Latis are around), Iron Head is useful for revenge killing Xerneas after paralyzing it with Klefki, Ice Beam is for checking Rayquaza as well as unboosted Mega Salamence. As for the last slot, I normally run Explosion in case I want to emergency kill Extremekiller Arceus but Flamethrower is also good on this team because it hits Skarmory, making it easier for Salamence to sweep.

genesect.gif

Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- U-turn
- Iron Head
- Ice Beam
- Explosion
MAKE IT SHINY SO YOU BLUFF THE EXTREMESPEED

Now that's out of the way, I have little suggestions on some of your pokemon's EV spread. On Mega-Salamence, if you're running Adamant I find it unnecessary for you to run max speed so I recommend using a bulkier spread, that being 128 HP / 252 Atk / 128 Spe, this allows you to beat Extremekiller Arceus 1v1 while still being able to outspeed Jolly Primal Groudon, I highly recommend using Rooost and Frustration if you're using this spread though. Another EV spread that could be a bit better is Latias', I consider the offensive pivot set to be waay superior than the one you're using right now, I suggest you use the following EV spread: 144 HP / 172 SpA / 192 Spe, the spread allows you to outrun Jolly Garchomp as well as taking an unboosted Dragon Claw from Rock Polish Groudon (you also have a good chance of living one after Stealth Rocks: 252+ Atk Groudon Dragon Claw vs. 144 HP / 0 Def Latias: 268-316 (79.5 - 93.7%) -- 43.8% chance to OHKO after Stealth Rock). The spread also allows you to 2HKO Geomancy Xerneas after rocks with Psyshock in case you feel like predicting the switch.

Nice team, I hope I helped :]
 
The team is good, albeit rather standard. I'd like to fit a Calm Mind Arceus check somewhere, I think I know where I can put it.

For starters, I really dislike all the slashes you have. I understand having one or two on Pokemon that have really customizable movesets, but when you have legitimately every move slashed from standard Mega Salamence (and then a little more) it's annoying because I have no idea what you actually run. That isn't to say that I can't suggest what I believe to be optimal out of all those slashes, but it's just extra effort and it makes RMTs seem more like templates than actual teams.

Oh, I also want to alert you to the fact that you're wasting EVs on Giratina-O. In the importable, you have 210 HP and 46 Spe, both of which aren't divisible by four and therefore constitute inefficiency. I don't believe that Giratina-O set to even really be optimal here, but if you do decide to keep it make sure to drop the Speed to 44 and increase the HP to 212.

Let's start with Arceus-Rock. The EVs are fine, but I feel that it should always have Refresh as opposed to Will-o-Wisp. I think this because you have Giratina-O and Salamence to check Extreme Killer Arceus, Will-o-Wisp's main target, and the team lacks a dedicated status absorber if you run Will-o-Wisp and therefore might struggle a little versus stall.

Next, I feel that Latias should be swapped with Lum Berry Dialga. I think that Lum Berry Dialga is optimal here because you lack a sleep absorber to handle Darkrai; it can simply lead against you, put a Pokemon to sleep, and then abuse the fact that you have to switch in Klefki to check it, snatching up your momentum at turn 2. Lum Berry Dialga leads off against it and fires off a Draco Meteor, damaging one of the biggest threats to your team quite heavily. Additionally, I think the team is too dependent on Klefki to check Calm Mind Arceus forms in its current form, which isn't ideal as they can wear it down pretty fast by clicking Will-o-Wisp and Judgmenting the few switch-ins it can manage, or, worse, Refreshing off its status like nothing. Dialga can switch in and Toxic them when you need to keep Klefki in good condition, and it can Roar them out if they get out of hand. Klefki is also rather strained to check Latios, Latias, and Yveltal, and running Dialga takes some off that strain off it. You don't lose much synergy-wise as Dialga is still a Water resist to switch in to Primal Kyogre in case the long-term check in Primal Groudon gets caught off guard, and it still supplies acceptable offensive presence. Here is the set:

Dialga @ Lum Berry
Ability: Pressure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Draco Meteor
- Stealth Rock
- Toxic
- Roar

Running Dialga over Latias opens up two holes. The first and more minor one is the redundancy between support Dialga and support Primal Groudon; they both have Stealth Rock and offensively check similar things, such as Kyogre and Rayquaza. Because of this, I believe that Rock Polish Primal Groudon should be run in place of your current set. This also gives you another designated win condition, which can certainly be nice depending on the matchup.

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 104 HP / 244 Atk / 104 SpD / 56 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Dragon Claw
- Overheat

The EVs make it faster than Choice Scarf base 90s with enough Attack to OHKO 4 HP / 0 Def Kyogre after Stealth Rock. The HP (and SpD) makes it always live opposing 0 Atk Primal Groudon's Precipice Blades and opposing Geomancy Xerneas' +2 Focus Blast after Stealth Rock, both assuming that you take Stealth Rock damage as regular Groudon as opposed to Primal Groudon. The set is standard, so if you want to speedcreep it I'd advise taking EVs out of Special Defense as the additional chance for Xerneas to KO you with +2 70% accurate Focus Blast after (probable) Paralysis from Klefki and Stealth Rock is so incredibly low that it shouldn't be stressed over. The moves are standard.

The other issue is that dropping Latias for a Ground weakness in Dialga causes you to become more weak to Primal Groudon and makes you lose your Defogger. This would be far more troublesome if you didn't already have a Giratina-O, but since you do you can simply alter the set.

Giratina-Origin @ Griseous Orb
Ability: Levitate
Shiny: Yes
EVs: 112 Atk / 252 Def / 144 SpA
Naughty Nature
- Dragon Tail
- Draco Meteor
- Shadow Sneak
- Defog

Draco Meteor OHKOs opposing 248 HP/0 SDef Giratina-O after Stealth Rock. It also does plenty of damage to any Primal Groudon variant, but you can't really EV around that. Max Defense lets you sponge Extreme Killer's Shadow Claw a little easier, and the Attack investment just makes Dragon Tail hit a little harder. I want you to run Draco Meteor because it actually harms Primal Groudon even if it scores a Lava Plume burn on you, and Defog or some form of hazard control is necessary on every team to check Sticky Web builds and teams that spam hazards like Toxic Spikes and Spikes.

Finally, I feel that Salamence should more or less always run a set consisting of Dragon Dance / Double-Edge / Earthquake / Roost on this team. Roost makes it a more durable backup check to Primal Groudon should Giratina-O fall, Earthquake is its only way to significantly harm numerous Flying resists like Dialga and Tyranitar, Dragon Dance is necessary on all Salamence as it's what makes it such a threat in the first place, and Double-Edge is more or less mandatory on all sets as Frustration misses out on notable 1-2HKOs, such as the OHKO on opposing Salamence after Stealth Rock or the OHKO on 252 HP Arceus at +1. You can't fit Fire Blast or Refresh here as Salamence needs the Roost slot to serve as a durable check to Primal Groudon and especially Extreme Killer Arceus. Refresh is also unnecessary when the rest of the team handles threats like Ho-Oh just fine.

I think that's all I have. Nice team, and good luck =]!

Hmm cool suggestions steel will try out today also my groudon is offensive sr not defensive XD. in all honesty thanks for the rate :].
Hey Dabroyo nice team, always exciting to see a Mega Salamence based team. Although your team is very solid overall, there are some changes that could help the team for the better.

I'll start with the biggest suggestion, I noticed you have both Latias and Giratina-O on the team, which seems very redundant to me, especially if you have a 3rd Flying Dragon in the form of the Mega Salamence, I highly suggest you to use Choice Scarf Genesect over Giratina-O. I feel like with Latias and Mega Salamence you cover enough of the "checking Primal Groudon" part and I'll add another suggestion in case you're too worried about Extremekiller Arceus. Anyways, I feel like Scarf Genesect would help this team a lot as that thing is a momentum go-getter. If you analyze Genesect's common switch-ins (Ho-Oh, Primal Groudon, Skarmory, etc) you have a lot of pokemon that take advantage of the fast U-Turn. Genesect would also help you check pokemon like Mewtwo, Darkrai and Swords Dance which I feel it is important because you have a lot of pressure on Klefki, considering it has to check all of that, Yveltal, Geomancy Xerneas and Latis zwillinge. Anyways the EV spread used is 252 Atk / 4 Def / 252 Spd with a Naive nature, such nature is needed so you can take Extremespeed from both Arceus and Rayquaza a bit better. As for moves, U-Turn allows you gain momentum in a lot of scenarios (especially now that Latis are around), Iron Head is useful for revenge killing Xerneas after paralyzing it with Klefki, Ice Beam is for checking Rayquaza as well as unboosted Mega Salamence. As for the last slot, I normally run Explosion in case I want to emergency kill Extremekiller Arceus but Flamethrower is also good on this team because it hits Skarmory, making it easier for Salamence to sweep.

genesect.gif

Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- U-turn
- Iron Head
- Ice Beam
- Explosion
MAKE IT SHINY SO YOU BLUFF THE EXTREMESPEED

Now that's out of the way, I have little suggestions on some of your pokemon's EV spread. On Mega-Salamence, if you're running Adamant I find it unnecessary for you to run max speed so I recommend using a bulkier spread, that being 128 HP / 252 Atk / 128 Spe, this allows you to beat Extremekiller Arceus 1v1 while still being able to outspeed Jolly Primal Groudon, I highly recommend using Rooost and Frustration if you're using this spread though. Another EV spread that could be a bit better is Latias', I consider the offensive pivot set to be waay superior than the one you're using right now, I suggest you use the following EV spread: 144 HP / 172 SpA / 192 Spe, the spread allows you to outrun Jolly Garchomp as well as taking an unboosted Dragon Claw from Rock Polish Groudon (you also have a good chance of living one after Stealth Rocks: 252+ Atk Groudon Dragon Claw vs. 144 HP / 0 Def Latias: 268-316 (79.5 - 93.7%) -- 43.8% chance to OHKO after Stealth Rock). The spread also allows you to 2HKO Geomancy Xerneas after rocks with Psyshock in case you feel like predicting the switch.

Nice team, I hope I helped :]


I don't like scarf genesect at all but i will try it out.as for the mence and latias ev spread they are quite optimal so i will utilise it.Thank you for the rate and also i added a shotout for you which i had unfortunately forgot to add :].
 
dabroyo If you're going to put the importable versions slashed with frustration, you're going to want to be sure to make sure that the happiness is set to 0.
 
Hey dabroyo,
thanks for the shoutout! There is not much you can change here, but I can help you to fix the two weaknesses you mentioned. The first thing is, using the CM-WoW Ghostceus over Arceus Rock. It deals very well with Ekiller and will sweep teams alone, like it used to sweep in gen 5. My next point is using Stone Edge on Groudon, since you lack the Rock type you might want to use Edge on Groudon and will give you kill on Ho-Oh since most Groudons are Thunderwave/Lavaplume at the moment. The last advice I can give you is going for Ditto over Giratina-O. It is most of the time a top or flop bringing Ditto, but this team was made for the ladder so Ditto will work great. It is used as a revenge killer. So you musn't worry about Xerneas and Ekiller.

Hope I was able to help you :]

Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 248 HP / 8 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Judgment
- Recover
- Will-O-Wisp
 
Back
Top