Introduction thing
Hello all! First post on RMT so please correct me! This team is an Physically based offensive sandstorm team designed to kill before getting killed. I've been playing this team for over a week now and it has gone through many of changes, but i think ive taken it as far as i can without recruiting the smogon community. Originally it wasn't intended to be a Sandstorm team, but After much evolution it became one. So without further to do, the team:
The Team
Lucario (F) @ Focus Sash
Ability: Inner Focus
EVs: 4 Hp/252 Atk/252 Spd
Lonely nature (+Atk, -Def)
- Counter
- Close Combat
- Crunch
- Extreeme Speed
My Countersash lead. Works very well against most standard leads. If the opponents lead standardly carries super effective physical moves I counter, otherwise i either switch to a counter or hit it super effectively. Main weaknesses are Bronzong and Machamp.
Kingdra (M) @ Leftovers
Ability: Swift Swim
EVs: 4 Hp/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Substitute
- Outrage
- Waterfall
This guy is to counteract my major fire weakness and provide additional sweeping power. Standard sub on switch then get as many DD's as i can in before attempting a sweep.The only member bothered by Toxic Spikes. I opted for leftovers overe life orb or muscle band so I can get in as many DD's as possible and to counteract Sandstorm.
Tyranitar (M) @ Choice Scarf
Ability: Sandstream
EVs: 4 Hp/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Pursuit
- Aqua Tail
One of the teams key players! He summons sand, kills stuff, and most importantly, he abliterates Rotom-H. Choice Scarf T-tar is a force to be reckoned with. With a speed stat of 331 it catches most people buy surprise with its 403 attack. Been thinking about switching Aqua Tail for Super Power.
Metagross (M) @ Lum Berry
Ability: Clear Body
EVs: 4 Hp/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Agility
- Meteor Mash
- Earthquake
- Thunder Punch
The main sweeper of my team. Man I love this guy. Generally, he comes in on something he can scare out, then he agilitys. Fairly straight forward, but he really packs a punch. He outspeeds most of his counters after an agility and is easy to get in due to his great resistances and his mighty defense stat. Dunno if some other item would be better than a lum berry.
Starmie (N/A) @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Surf
- Grass Knot
- Recover
The main counter to all my counters. Grass knot is important to kill bulky waters like Swampert who destroy my team otherewise. He helps counter my fire weakness as well. Life orb is used to pack a little extra punch and recover is to heal off the Sandstorm and Life orb damage.
Overall, a very important player in my team.
Aerodactyl (M) @ Life Orb
Ability: Swift Swim
EVs: 4 Hp/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Earthquake
- Stone Edge
- Stealth Rock
Aerodactyl is my main revenge killer and also taunter and stealth rocker. Pretty much fills all the roles no one else does. An important player in my team due to his amazing speed with no need to set up. He resists sandstorm and takes a hefty chunk out of anything that doesn't resist him.
Well there you have it! Criticism and suggestions welcomed! Im not going to do a team building process thing because it had a hugely long history. Im to lazy to build a threat list so ask me if you have questions. I look forward to comments!
Hello all! First post on RMT so please correct me! This team is an Physically based offensive sandstorm team designed to kill before getting killed. I've been playing this team for over a week now and it has gone through many of changes, but i think ive taken it as far as i can without recruiting the smogon community. Originally it wasn't intended to be a Sandstorm team, but After much evolution it became one. So without further to do, the team:
The Team

Lucario (F) @ Focus Sash
Ability: Inner Focus
EVs: 4 Hp/252 Atk/252 Spd
Lonely nature (+Atk, -Def)
- Counter
- Close Combat
- Crunch
- Extreeme Speed
My Countersash lead. Works very well against most standard leads. If the opponents lead standardly carries super effective physical moves I counter, otherwise i either switch to a counter or hit it super effectively. Main weaknesses are Bronzong and Machamp.

Kingdra (M) @ Leftovers
Ability: Swift Swim
EVs: 4 Hp/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Substitute
- Outrage
- Waterfall
This guy is to counteract my major fire weakness and provide additional sweeping power. Standard sub on switch then get as many DD's as i can in before attempting a sweep.The only member bothered by Toxic Spikes. I opted for leftovers overe life orb or muscle band so I can get in as many DD's as possible and to counteract Sandstorm.

Tyranitar (M) @ Choice Scarf
Ability: Sandstream
EVs: 4 Hp/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Pursuit
- Aqua Tail
One of the teams key players! He summons sand, kills stuff, and most importantly, he abliterates Rotom-H. Choice Scarf T-tar is a force to be reckoned with. With a speed stat of 331 it catches most people buy surprise with its 403 attack. Been thinking about switching Aqua Tail for Super Power.

Metagross (M) @ Lum Berry
Ability: Clear Body
EVs: 4 Hp/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Agility
- Meteor Mash
- Earthquake
- Thunder Punch
The main sweeper of my team. Man I love this guy. Generally, he comes in on something he can scare out, then he agilitys. Fairly straight forward, but he really packs a punch. He outspeeds most of his counters after an agility and is easy to get in due to his great resistances and his mighty defense stat. Dunno if some other item would be better than a lum berry.

Starmie (N/A) @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Surf
- Grass Knot
- Recover
The main counter to all my counters. Grass knot is important to kill bulky waters like Swampert who destroy my team otherewise. He helps counter my fire weakness as well. Life orb is used to pack a little extra punch and recover is to heal off the Sandstorm and Life orb damage.
Overall, a very important player in my team.

Aerodactyl (M) @ Life Orb
Ability: Swift Swim
EVs: 4 Hp/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Earthquake
- Stone Edge
- Stealth Rock
Aerodactyl is my main revenge killer and also taunter and stealth rocker. Pretty much fills all the roles no one else does. An important player in my team due to his amazing speed with no need to set up. He resists sandstorm and takes a hefty chunk out of anything that doesn't resist him.
Well there you have it! Criticism and suggestions welcomed! Im not going to do a team building process thing because it had a hugely long history. Im to lazy to build a threat list so ask me if you have questions. I look forward to comments!