I thought I'd try to put together a good sandstorm team, but I need some pointers. I went in with the mindset of filling it with Pokemon that are either immune to or benefit from Sandstorm. Here's what I came up with.
Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance
I decided to build a basic offensive Excadrill, but put more IVs into speed combined with Sand Rush to make it a fast sweeper. I also gave it Rapid Spin to help clear out hazards, even though ground, rock and steel generally aren't harmed much by common hazards like Stealth Rock and Spikes, but hey, better safe than sorry. Probably gonna use him as a late game sweeper/hazard clearer.
Heatran @ Focus Sash
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Lava Plume
- Flash Cannon
- Substitute
- Hidden Power [Ice]
Since grass and ice are both pretty big threats to a majority of my team, Heatran helps counteract them. I started off with a basic special sweeper set, gave it a Focus Sash to help protect it from OHKOs (I was originally thinking of giving it either an Assault Vest or an Air Balloon) and Hidden Power Ice to counteract any ground types that are normally devastating towards it.
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Slack Off
- Earthquake
- Whirlwind
- Stealth Rock
You can't have a sand team without at least one Pokemon that has Sand Stream, and I have two. As you can see, I chose to give it a defensive hazard setting move set, but I'm thinking that Skarmory or Ferrothorn would probably be better for that, in which case I could probably give this a more offensive set-up.
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Dragon Dance
- Ice Punch
- Stone Edge
Tyranitar is my mega and a second late game sweeper. I thought that since I'm putting together a Sandstorm team, having two Pokemon with Sand Stream would work in case one gets knocked out. Unlike Excadrill, Tyranitar has better defenses and speed boosts with Dragon Dance. Unfortunately there's not much to protect it from Fighting types (which is a big problem for my team altogether), but with Tyranitar specifically, I think it's just victim of Four Move Syndrome.
Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 4 SpA / 248 SpD
Calm Nature
- Scald
- Ice Beam
- Defog
- Toxic
These last two are mainly for coverage. I chose Empoleon over Skarmory because my team was lacking in Special defense and I already have a hazard setter with Hippowdon. With STAB Scald and Toxic I can inflict statuses, with Defog I can clear hazards, and with Scald and Ice Beam, I can counter common threats like Grass and Fire.
Heliolisk @ Leftovers
Ability: Sand Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Glare
- Hyper Voice
- Volt Switch
Of all the Pokemon on my team, this is probably the most replaceable, but I chose it because it's one of the few Pokemon with sand immunity that isn't a Rock, Ground or Steel type. I gave it Thunderbolt and Hyper Voice for STAB (and to break through Substitutes), Volt Switch to keep the momentum going, and Glare for paralyzing targets that would be immune to Thunder Wave.
Drawbacks:
Water and grass are obvious threats, but I've got good coverage thanks to Heatran, Empoleon and Heliolisk. My biggest concern, however, is Fighting types. With the exception of maybe Hippowdon, every single one of my Pokemon is vulnerable to Fighting types. I'm thinking of replacing one with something like Metagross or Gliscor, but I haven't decided which one. This is all just a first draft, but that's why I'm here. It's also pretty lacking in SpD, but when most of your team is either Rock, Ground or Steel, that kind of comes with the territory.
Alright ladies and gents, have at it.
Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance
I decided to build a basic offensive Excadrill, but put more IVs into speed combined with Sand Rush to make it a fast sweeper. I also gave it Rapid Spin to help clear out hazards, even though ground, rock and steel generally aren't harmed much by common hazards like Stealth Rock and Spikes, but hey, better safe than sorry. Probably gonna use him as a late game sweeper/hazard clearer.
Heatran @ Focus Sash
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Lava Plume
- Flash Cannon
- Substitute
- Hidden Power [Ice]
Since grass and ice are both pretty big threats to a majority of my team, Heatran helps counteract them. I started off with a basic special sweeper set, gave it a Focus Sash to help protect it from OHKOs (I was originally thinking of giving it either an Assault Vest or an Air Balloon) and Hidden Power Ice to counteract any ground types that are normally devastating towards it.
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Slack Off
- Earthquake
- Whirlwind
- Stealth Rock
You can't have a sand team without at least one Pokemon that has Sand Stream, and I have two. As you can see, I chose to give it a defensive hazard setting move set, but I'm thinking that Skarmory or Ferrothorn would probably be better for that, in which case I could probably give this a more offensive set-up.
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Dragon Dance
- Ice Punch
- Stone Edge
Tyranitar is my mega and a second late game sweeper. I thought that since I'm putting together a Sandstorm team, having two Pokemon with Sand Stream would work in case one gets knocked out. Unlike Excadrill, Tyranitar has better defenses and speed boosts with Dragon Dance. Unfortunately there's not much to protect it from Fighting types (which is a big problem for my team altogether), but with Tyranitar specifically, I think it's just victim of Four Move Syndrome.
Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 4 SpA / 248 SpD
Calm Nature
- Scald
- Ice Beam
- Defog
- Toxic
These last two are mainly for coverage. I chose Empoleon over Skarmory because my team was lacking in Special defense and I already have a hazard setter with Hippowdon. With STAB Scald and Toxic I can inflict statuses, with Defog I can clear hazards, and with Scald and Ice Beam, I can counter common threats like Grass and Fire.
Heliolisk @ Leftovers
Ability: Sand Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Glare
- Hyper Voice
- Volt Switch
Of all the Pokemon on my team, this is probably the most replaceable, but I chose it because it's one of the few Pokemon with sand immunity that isn't a Rock, Ground or Steel type. I gave it Thunderbolt and Hyper Voice for STAB (and to break through Substitutes), Volt Switch to keep the momentum going, and Glare for paralyzing targets that would be immune to Thunder Wave.
Drawbacks:
Water and grass are obvious threats, but I've got good coverage thanks to Heatran, Empoleon and Heliolisk. My biggest concern, however, is Fighting types. With the exception of maybe Hippowdon, every single one of my Pokemon is vulnerable to Fighting types. I'm thinking of replacing one with something like Metagross or Gliscor, but I haven't decided which one. This is all just a first draft, but that's why I'm here. It's also pretty lacking in SpD, but when most of your team is either Rock, Ground or Steel, that kind of comes with the territory.
Alright ladies and gents, have at it.