I made this team a while ago when i wanted to see if i could make a successful bulky offense team in a metagame that focused more intensely on quick, frail sweepers and in general very fast play. I decided i would also try to focus on entry hazard abuse, since its fun to see your opponents pokemon lose 30% of their health just for switching in. I also thought that it might be fun to create some new movesets or try out underrated movesets, even if the pokemon themselves are extremely overused. You may have faced my team on the ladder, and if you did it probably made you pretty frustrated. I have to admit its one of my better teams, and it has never gone down without a hard fight. Well anyways, heres the team:
Skarmory@leftovers
sturdy
impish nature
252hp, 252def, 4speed
brave bird
roost
spikes
whirlwind
This is the standard physically defensive skarmory. It can take physical hits like a boss, and also sets up spike and phazes. It is without a doubt one of the most important member of this team, as it relies heavily on phazing. Roost is great for reliable recovery, and it has brave bird for a strong stab move. Theres not much else to say; it fits in perfectly with the rest of the team.
Blissey@leftovers
natural cure
bold nature
4hp, 252 def, 252spatk
thunderbolt
ice beam
flamethrower
softboiled
You're probably looking at this set and thinking "what the heck is wrong with this guy" and if i hadn't tried out this set, i would be thinking the same thing. However, Blissey is an absolute monster with these moves. it hits 248 special attack which is decent when it hits almost everthing for X4 supereffective damage. Blissey actually might be the biggest killer on this team (other than hazards) as people will bring their scizzors or gliscors or ferrothorns (the list goes on and on) expecting to set up only to get ohkod by a supereffective move, and then proceed to type "wat" or "wtf". Massive lulz.
Dragonite@leftovers
multiscale
careful nature (+spdef, -spatk)
240hp, 4atk, 252spdef, 12 speed
substitute
roost
dragon tail
thunderwave
Just your average parashuffler dragonite, i think i may have copied the set directly off of smogon. Regardless, it fits great as paralysis is the only status i have on this team, and dragonite has paralzed entire teams without being scratched. Hes my second phazer, and i usually try to keep him at full health until around turn 10, and then he comes in and paralyzes everthing while shuffling the opponents team around. If i can get sub off and then roost back to full, theres almost nothing the opponent can do, as even strong attacks do not break his subs. Hes another great addition to this team.
Jellicent@leftovers
water absorb
bold nature
252hp, 164def, 92 speed
recover
taunt
scald
ice beam
I'm not exactly sure why i originally put this guy on my team, i think its because hes really the only defensive spinblocker in ou. Hes great because i hate having to have 4 turns of hazards blown away with one attack, and he can take on nearly all the spinners in the metagame. i decided to put scald ice beam over WoW because scald burns enough of the time, and i like to focus on paralyzing the other team. He can also outspeed and taunt a large part of the metagame, preventing enemy hazards and whatnot.
Hippowdon@leftovers
sand stream
impish nature
252hp, 4def, 252 spdef
stealth rock
roar
earthquake
slack off
This guy is ridiculous. He is essentially another skarmory, only with more spdef and different typing. He brings the sandstorm, which is pretty good at wearing down the other team, especially if they dont have many recovery moves, and powers up my landorus. He is my stealth rocker on the team, so i usually lead with him to get rocks up first turn, as almost nothing can even 2hko him. The evs and nature may seem odd, but they let him take both physical and special hits with ease, giving him respectable 420hp, 300def, and 243spdef, which not many pokemon can accomplish. He is my third and final phazer, as i usually call him back after he sets up rocks and send him in once the small amount of pokemon that can actually kill him are dead. He fits on this team much better than tyranitar would.
Landorus@leftovers
sand force
jolly nature
252 hp, 4 atk, 252 speed
substitute
bulk up
earthquake
stone edge
Not gonna lie, this guy doesnt really do much. I came up with this idea and thought it would work great on this team, but i never really have an oppurtunity to set up with him or i win the battle too quickly. I am thinking about changing him to a more offensive swords dance set, but i really have no idea here.
Well theres the team, feel free to give me feedback or suggestions. I will finish the threat list eventually







Skarmory@leftovers
sturdy
impish nature
252hp, 252def, 4speed
brave bird
roost
spikes
whirlwind
This is the standard physically defensive skarmory. It can take physical hits like a boss, and also sets up spike and phazes. It is without a doubt one of the most important member of this team, as it relies heavily on phazing. Roost is great for reliable recovery, and it has brave bird for a strong stab move. Theres not much else to say; it fits in perfectly with the rest of the team.

Blissey@leftovers
natural cure
bold nature
4hp, 252 def, 252spatk
thunderbolt
ice beam
flamethrower
softboiled
You're probably looking at this set and thinking "what the heck is wrong with this guy" and if i hadn't tried out this set, i would be thinking the same thing. However, Blissey is an absolute monster with these moves. it hits 248 special attack which is decent when it hits almost everthing for X4 supereffective damage. Blissey actually might be the biggest killer on this team (other than hazards) as people will bring their scizzors or gliscors or ferrothorns (the list goes on and on) expecting to set up only to get ohkod by a supereffective move, and then proceed to type "wat" or "wtf". Massive lulz.

Dragonite@leftovers
multiscale
careful nature (+spdef, -spatk)
240hp, 4atk, 252spdef, 12 speed
substitute
roost
dragon tail
thunderwave
Just your average parashuffler dragonite, i think i may have copied the set directly off of smogon. Regardless, it fits great as paralysis is the only status i have on this team, and dragonite has paralzed entire teams without being scratched. Hes my second phazer, and i usually try to keep him at full health until around turn 10, and then he comes in and paralyzes everthing while shuffling the opponents team around. If i can get sub off and then roost back to full, theres almost nothing the opponent can do, as even strong attacks do not break his subs. Hes another great addition to this team.

Jellicent@leftovers
water absorb
bold nature
252hp, 164def, 92 speed
recover
taunt
scald
ice beam
I'm not exactly sure why i originally put this guy on my team, i think its because hes really the only defensive spinblocker in ou. Hes great because i hate having to have 4 turns of hazards blown away with one attack, and he can take on nearly all the spinners in the metagame. i decided to put scald ice beam over WoW because scald burns enough of the time, and i like to focus on paralyzing the other team. He can also outspeed and taunt a large part of the metagame, preventing enemy hazards and whatnot.

Hippowdon@leftovers
sand stream
impish nature
252hp, 4def, 252 spdef
stealth rock
roar
earthquake
slack off
This guy is ridiculous. He is essentially another skarmory, only with more spdef and different typing. He brings the sandstorm, which is pretty good at wearing down the other team, especially if they dont have many recovery moves, and powers up my landorus. He is my stealth rocker on the team, so i usually lead with him to get rocks up first turn, as almost nothing can even 2hko him. The evs and nature may seem odd, but they let him take both physical and special hits with ease, giving him respectable 420hp, 300def, and 243spdef, which not many pokemon can accomplish. He is my third and final phazer, as i usually call him back after he sets up rocks and send him in once the small amount of pokemon that can actually kill him are dead. He fits on this team much better than tyranitar would.

Landorus@leftovers
sand force
jolly nature
252 hp, 4 atk, 252 speed
substitute
bulk up
earthquake
stone edge
Not gonna lie, this guy doesnt really do much. I came up with this idea and thought it would work great on this team, but i never really have an oppurtunity to set up with him or i win the battle too quickly. I am thinking about changing him to a more offensive swords dance set, but i really have no idea here.
Well theres the team, feel free to give me feedback or suggestions. I will finish the threat list eventually