Hiho everyone,
The team's creation process
To be honest this team was basically inspired by another strong and
simply great team on this site - Team Hawaiian Air
http://www.smogon.com/forums/showthread.php?t=3461260
After a bunch of rather unsuccessful and non-fluent team-ideas I tested
out, I tried the team above for a while to see how it works and I was
pretty excited how and how well it performed.
But since I prefer to create teams on my own other than to just copypaste them,
I tried to build something that could keep up a similar offensive flow,
while being more suited to my personal playstyle.
The Team
The idea behind, is to keep up a constantly strong offensive pressure, that
limits the opponent's chances to setup, while having good answers to most of the
common threats and tactics of the current OU-Metagame,
or at least provide opportunities to work around them.
I borrowed Landorus and with minor adjustment Mamoswine from the hawaiian air team since i felt,
both of them would be great additions to my team as well.
I decided to add in Tyranitar, not only because it is an awesome offensive
force, but also to be able to override opposing weather and last but not least sand is one of the
easiest ways to break Dnites Multiscale, which puts him instantly into KO-Range
of Mamo's Iceshard (which is good I guess).
In addition Landorus likes sand too.
I now have a grass weak and an even more glaring water weak, so I added in Roserade to fix this.
Lucario as my second priority-user and Latios as additional coverage to
the team core's elemental weaks made the team complete.
The Team Members in Detail
Tyranitar@Choice Scarf
Sandstream
Naive
80 HP / 136 Att / 40 Def / 252 Spe
Crunch
Rock Slide
Fire Blast
Superpower
This mixed-Scarf-Tar is mainly designed to mess up its common counters.
It outspeeds lots of things like Gengar/Starmie/non-scarfed Latios to name a few
and hits them hard with Crunch. Superpower is mostly vs.
other Tars and Blissey but it could also do some harm to Rotom-W.
The EV Spread is designed to survive a Bullet Punch from CB Scizor, that
gets KOed by Fire Blast in return, which might be somewhat unexpected, since offensive Tars
usually don't have the bulk to take a BP.
Tar is my lead vs. non-weather teams to set up sand and possibly get a surprise KO
on something that expected to outspeed/counter it.
I replaced Earthquake with Rock Slide to limit Gyarados' chances to setup on my team,
the higher accuracy and the flinch rate, that is at least remotely interesting with Scarftars high
speed, let it be a better option than edge on this set IMHO.
Landorus@Life-Orb
Sand Force
Naive
252 Att / 4 SpA / 252 Spe
Earthquake
HP Ice
U-Turn
Explosion
Landorus is 1:1 from the "Hawaiian Air", since I really like this set.
The big difference is, that while the original landorus was meant to
counter opposing sand and had to live without the sand force boost during
the majority of matches, this team gains him a powerfully boosted Earthquake during most matchups.
U-Turn is to scout and gain momentum, while Explosion off Landorus' big attack stat is a
either a last-ditch move, or -more suitable- a strong option to immediatly take something out
the rest of the team can't handle well.
Finally HP Ice is vs. opposing Landorus and Gliscor, to prevent him from
being walled to easily.
Roserade@Life-Orb
Natural Cure
Timid
4 HP / 252 SpA / 252 Spe
Sleep Powder
Leaf Storm
HP Fire
Weatherball
I struggled a bit to find something that poses a threat to rain teams, covers the grass weak
of Tar and Mamoswine and offers enough destructive power on its own.
I ended up taking Celebi and Roserade into consideration, and I decided to add in the latter,
since it is not weak to u-turn, capable of dishing out lots of damage to rain teams, a useful rotom-w counter and
- on a small sidenote - able to absorb toxic/(spikes).
Sleep powder is a useful disabling move, despite its low accuracy and
stabbed leaf storm is a brute attack that can wreck havoc to grass weak pokes even if used consecutivly.
Hp Fire is added to cover other grass types and steels, that might resist
Roserades other moves and weatherball is a very interesting option, since it is a 100 BP rock type move in the
sand which means roserade can not only damage Dnite and Gyarados seriously, but also hit incoming fire types
super-effectively. Under other weather conditions the move seems to be less effective,
but it still might have its (situational) uses.
Mamoswine@Life-Orb
Snow Cloak
Jolly
4 HP / 252 Att / 252 Spe
Iceshard
Ice Spear
Earthquake
Stealth Rock
The other pokemon taken from the hawaiian team. I don't know why Mamoswine
doesn't see more use in the current ou-metagame, since it's prio ice move means an
almost ensured stop to Dragonites or Landorus sweeps, which both are quite dominant forces in OU.
In addition, the icy mammoth is not slow, sports a powerful
stabbed earthquake from a solid 130 attackbase and has enough bulk to
take a hit from most things.
Icicle spear is useful to break through subs and Dnites multiscale if
necessary, while SR on the last slot is an option, that doesn't fit on any
other team member and is more than useful vs. sun and hail-teams, but
this team does not need rocks that desperately otherwise.
Lucario@Life-Orb
Inner Focus
Adamant
4 HP / 252 Att / 252 Spe
Swords Dance
Extremespeed
Bullet Punch
Close Combat
Lucario is my second priority user, a great revenger and my one and only
team member capable of boosting its attack stat actively. Lucarios typing
allow him to take a hit from a lot of things (or force them out),
which often grants him a free SD-turn. But even without boost, or if
a fast priority move is absolutely needed, its solid attack base + LifeOrb
ensures that someone takes a good chunk of damage. Close Combat in the
last slot is a strong non-priority stab vs. slower opponents and
especially Ferrothorn and Magnezone/Heatran switch-ins.
Latios@Life-Orb
Levitate
Timid
4 HP / 252 SpA / 252 Spe
Draco Meteor
HP Fire
Surf
Recover
Latios on the last slot was choosen, mainly because of his numerous
resists, that allow him to switch in a lot of things and handle
threats the other team members can't too well.
The damaging moves are chosen to have a good offensive coverage and
recover, while being the least used move on this set is helpful to
negate the sandstream and LO-recoil damage.
That's it, the team runs very well during the test-matches,
but I'm sure there will be room for improvements.
Criticism, ideas rates are very welcome !
Thanks for reading !
voidzone
The team's creation process
To be honest this team was basically inspired by another strong and
simply great team on this site - Team Hawaiian Air
http://www.smogon.com/forums/showthread.php?t=3461260
After a bunch of rather unsuccessful and non-fluent team-ideas I tested
out, I tried the team above for a while to see how it works and I was
pretty excited how and how well it performed.
But since I prefer to create teams on my own other than to just copypaste them,
I tried to build something that could keep up a similar offensive flow,
while being more suited to my personal playstyle.
The Team
The idea behind, is to keep up a constantly strong offensive pressure, that
limits the opponent's chances to setup, while having good answers to most of the
common threats and tactics of the current OU-Metagame,
or at least provide opportunities to work around them.
I borrowed Landorus and with minor adjustment Mamoswine from the hawaiian air team since i felt,
both of them would be great additions to my team as well.
I decided to add in Tyranitar, not only because it is an awesome offensive
force, but also to be able to override opposing weather and last but not least sand is one of the
easiest ways to break Dnites Multiscale, which puts him instantly into KO-Range
of Mamo's Iceshard (which is good I guess).
In addition Landorus likes sand too.
I now have a grass weak and an even more glaring water weak, so I added in Roserade to fix this.
Lucario as my second priority-user and Latios as additional coverage to
the team core's elemental weaks made the team complete.
The Team Members in Detail

Tyranitar@Choice Scarf
Sandstream
Naive
80 HP / 136 Att / 40 Def / 252 Spe
Crunch
Rock Slide
Fire Blast
Superpower
This mixed-Scarf-Tar is mainly designed to mess up its common counters.
It outspeeds lots of things like Gengar/Starmie/non-scarfed Latios to name a few
and hits them hard with Crunch. Superpower is mostly vs.
other Tars and Blissey but it could also do some harm to Rotom-W.
The EV Spread is designed to survive a Bullet Punch from CB Scizor, that
gets KOed by Fire Blast in return, which might be somewhat unexpected, since offensive Tars
usually don't have the bulk to take a BP.
Tar is my lead vs. non-weather teams to set up sand and possibly get a surprise KO
on something that expected to outspeed/counter it.
I replaced Earthquake with Rock Slide to limit Gyarados' chances to setup on my team,
the higher accuracy and the flinch rate, that is at least remotely interesting with Scarftars high
speed, let it be a better option than edge on this set IMHO.

Landorus@Life-Orb
Sand Force
Naive
252 Att / 4 SpA / 252 Spe
Earthquake
HP Ice
U-Turn
Explosion
Landorus is 1:1 from the "Hawaiian Air", since I really like this set.
The big difference is, that while the original landorus was meant to
counter opposing sand and had to live without the sand force boost during
the majority of matches, this team gains him a powerfully boosted Earthquake during most matchups.
U-Turn is to scout and gain momentum, while Explosion off Landorus' big attack stat is a
either a last-ditch move, or -more suitable- a strong option to immediatly take something out
the rest of the team can't handle well.
Finally HP Ice is vs. opposing Landorus and Gliscor, to prevent him from
being walled to easily.

Roserade@Life-Orb
Natural Cure
Timid
4 HP / 252 SpA / 252 Spe
Sleep Powder
Leaf Storm
HP Fire
Weatherball
I struggled a bit to find something that poses a threat to rain teams, covers the grass weak
of Tar and Mamoswine and offers enough destructive power on its own.
I ended up taking Celebi and Roserade into consideration, and I decided to add in the latter,
since it is not weak to u-turn, capable of dishing out lots of damage to rain teams, a useful rotom-w counter and
- on a small sidenote - able to absorb toxic/(spikes).
Sleep powder is a useful disabling move, despite its low accuracy and
stabbed leaf storm is a brute attack that can wreck havoc to grass weak pokes even if used consecutivly.
Hp Fire is added to cover other grass types and steels, that might resist
Roserades other moves and weatherball is a very interesting option, since it is a 100 BP rock type move in the
sand which means roserade can not only damage Dnite and Gyarados seriously, but also hit incoming fire types
super-effectively. Under other weather conditions the move seems to be less effective,
but it still might have its (situational) uses.

Mamoswine@Life-Orb
Snow Cloak
Jolly
4 HP / 252 Att / 252 Spe
Iceshard
Ice Spear
Earthquake
Stealth Rock
The other pokemon taken from the hawaiian team. I don't know why Mamoswine
doesn't see more use in the current ou-metagame, since it's prio ice move means an
almost ensured stop to Dragonites or Landorus sweeps, which both are quite dominant forces in OU.
In addition, the icy mammoth is not slow, sports a powerful
stabbed earthquake from a solid 130 attackbase and has enough bulk to
take a hit from most things.
Icicle spear is useful to break through subs and Dnites multiscale if
necessary, while SR on the last slot is an option, that doesn't fit on any
other team member and is more than useful vs. sun and hail-teams, but
this team does not need rocks that desperately otherwise.

Lucario@Life-Orb
Inner Focus
Adamant
4 HP / 252 Att / 252 Spe
Swords Dance
Extremespeed
Bullet Punch
Close Combat
Lucario is my second priority user, a great revenger and my one and only
team member capable of boosting its attack stat actively. Lucarios typing
allow him to take a hit from a lot of things (or force them out),
which often grants him a free SD-turn. But even without boost, or if
a fast priority move is absolutely needed, its solid attack base + LifeOrb
ensures that someone takes a good chunk of damage. Close Combat in the
last slot is a strong non-priority stab vs. slower opponents and
especially Ferrothorn and Magnezone/Heatran switch-ins.

Latios@Life-Orb
Levitate
Timid
4 HP / 252 SpA / 252 Spe
Draco Meteor
HP Fire
Surf
Recover
Latios on the last slot was choosen, mainly because of his numerous
resists, that allow him to switch in a lot of things and handle
threats the other team members can't too well.
The damaging moves are chosen to have a good offensive coverage and
recover, while being the least used move on this set is helpful to
negate the sandstream and LO-recoil damage.
That's it, the team runs very well during the test-matches,
but I'm sure there will be room for improvements.
Criticism, ideas rates are very welcome !
Thanks for reading !
voidzone