XY OU Sand Offense Featuring DoubleDoge Core

Hello all. This is one of the few teams I've created since November that was met with moderate success. It started out as an experiment, apparently, volt turn was a dead as an archtype, but I didn't see why, since it looked good enough on paper. So without further ado, the team.

Doge 1
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Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]

I knew creating the team, I'd either be using mega manectric Or Mega scizor, I chose manectric Because its extremely fast after it evos and the ability intimidate, forcing switches on physical atkers. It's frailty is mitigated when it's brought out via rotom. Moves are extremely straight forward. The only real debate on moves was hp ice vs hp grass. Quagsire. Was the only legitimate reason to run grass, tbolt hits rotom harder Anyway, and hp ice hits much bigger threats, lando, and garchomp.

Doge 2
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Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Knock Off

Jolly scarf doge is a sort of check to zard x, as Well as a capable revenge killer. Earthquake and u turn are obvious, but super power is there to guarantee the ohko on ttar and air balloon excadrill. Knock off is more a utility move to hurt switches as sometimes it's better than simply u turning out. The intimidate core it forms with manectric is a sort of pseudo physical wall.

The cleaner
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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 208 SpD / 52 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

One does not simply make a volt turn with out the rotom. It's like the law. Rotom is one of the special walls and provides a key slower volt switch to let manetric and excadrill to come in unharmed. The EVs are kinda basic, Except that they aim to out speed those that aim to outspeed 44 speed rotom, painsplit over chesto resto Because sometimes you need a little more life several times, rather than all the hp once.

The king
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Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- King's Shield
- Substitute
- Toxic
- Shadow Ball


Sub toxic aegislash is the second special wall. Of course gliscor might due the sub toxic thing a lot better, aegislash has much better typing and stance change is too great. Complements rotom and lando extremely Well. Toxic and shadowball are able to break stall while amazing bulk tanks HO.

The destroyer
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Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stealth Rock
- Crunch
- Stone Edge
- Ice Beam

The defensive wall of the team. Amazing bulk all around due to sand stream. It carries stone edge to stop bird spam cold. Crunch for reliable stab. Rocks, originally on landorus, found their way onto ttar. The last move was a bit of a toss up. I considered fire blast, but manetric has over heat, however ice beam will hit a lot harder than hp ice.

The Drill
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Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

I figure I would join the fad and abuse sand rush. Rapid spin is necessary Because I need to keep my hazards on the field. Pseudo edge quake for coverage, and iron head as a secondary stab and a fairy check.



Importable
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Knock Off

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 208 SpD / 52 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stealth Rock
- Crunch
- Stone Edge
- Ice Beam

Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- King's Shield
- Substitute
- Toxic
- Shadow Ball

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
 
Hello jordansucksatpokemon! Great Sand HO you have here! The team looks pretty solid actually with only a few pokemon that could come in and disrupt it. So here is what I saw in your team.

Its very weak to opposing Mamoswine with Rotom down and your excadrill weakend. It could actually come in and sweep. Another problem with this team could be the infamous keldeo, who its everything on your team hard coming in off a switch. Same thing can be said with Greninja and Opposing Scarf lando, >(Bar Your Landorous.)

So all in all, its a really good team that is just a bit weak
To the common HO disrupters I listed above. The only thing I would change in this team would be to make your Ttar, the brazilian varient.
tyranitar.jpeg


Tyranitar @ smooth rock/ leftovers
Sassy/ Quiet nature
Evs: 252 Spd 192 HP 64 Spa
-Ice beam
-Pursuit
-Thunder wave
-Stealth rock
Side note; AV Azumaril checks the other threats that I listed
 
Hello jordansucksatpokemon! Great Sand HO you have here! The team looks pretty solid actually with only a few pokemon that could come in and disrupt it. So here is what I saw in your team.

Its very weak to opposing Mamoswine with Rotom down and your excadrill weakend. It could actually come in and sweep. Another problem with this team could be the infamous keldeo, who its everything on your team hard coming in off a switch. Same thing can be said with Greninja and Opposing Scarf lando, >(Bar Your Landorous.)

So all in all, its a really good team that is just a bit weak
To the common HO disrupters I listed above. The only thing I would change in this team would be to make your Ttar, the brazilian varient.View attachment 18234

Tyranitar @ smooth rock/ leftovers
Sassy/ Quiet nature
Evs: 252 Spd 192 HP 64 Spa
-Ice beam
-Pursuit
-Thunder wave
-Stealth rock
Side note; AV Azumaril checks the other threats that I listed

I like that ttar variant and will try it out when showdown comes back online. Greninja isn't much of a problem as long as it's in it's default typing, but it's probably going to punch a whole. Mamoswine however can put in a lot of work. Freeze dry /shards /eq hit Everything, the great thing is that it isn't ever bulky enough to outright sweep.

Also, you mean 252 SpDef right? The set you gave has 252 speed.
 
Awesome team! I watched your replays and I'm impressed. Your team looks extremely annoying to face, you continually stole momentum with rotom, land and manectric especially in the first replay.

Is there any reason you run crunch over pursuit on tyranitar? I feel pursuit would work better with a physically defensive tyranitar against things like talonflame and other pokemon that can't hope to hurt t-tar because of how many switches it would force. I guess it's more of personal preference than anything, do you want to do big damage as they try to escape or do you want to land a crunch on whatever comes in. I think pursuit would be better for the benefit of being trapping gengar and the lati twins.
 
Awesome team! I watched your replays and I'm impressed. Your team looks extremely annoying to face, you continually stole momentum with rotom, land and manectric especially in the first replay.

Is there any reason you run crunch over pursuit on tyranitar? I feel pursuit would work better with a physically defensive tyranitar against things like talonflame and other pokemon that can't hope to hurt t-tar because of how many switches it would force. I guess it's more of personal preference than anything, do you want to do big damage as they try to escape or do you want to land a crunch on whatever comes in. I think pursuit would be better for the benefit of being trapping gengar and the lati twins.

I appreciate you taking the time to look at the replays. In your opinion, Which team looked more stable, the version with LO tornadus, Or ttar?

Currently I run the dual stabs just Cause they hit very hard without an investment. But I'm I do plan to test the aforementioned ttar set w/ pursuit, Which still ohkos gengar, and takes about 70 percent from uninvested lati@s. The concern then becomes ttar loses general offensive power in exchange for a little utility. Neither pursuit nor ice beam (from ttar ) are exactly spamable moves.
Especially considering
8 SpA Aegislash-Blade Shadow Ball vs. 4 HP / 0 SpD Latias: 198-234 (65.5 - 77.4%) -- guaranteed 2HKO after sandstorm damage
.and
8 SpA Aegislash-Blade Shadow Ball vs. 4 HP / 0 SpD Gengar: 314-372 (119.8 - 141.9%) -- guaranteed OHKO
 
Every time Landorus-T is called a dog, a toddler's puppy is shot. It's a fucking cat.

Also, how do you deal with Mold Breaker Excadrill? Lando-T is your only switchin, and considering it's fully offensive it's very easy to wear down. You also have a noticeable weakness to Mega Venusaur - your only hope to reliably beat it is to hit it on a switch with Excadrill's EQ... although Mega Venusaur probably won't be switching into it anyway.
 
Every time Landorus-T is called a dog, a toddler's puppy is shot. It's a fucking cat.

Also, how do you deal with Mold Breaker Excadrill? Lando-T is your only switchin, and considering it's fully offensive it's very easy to wear down. You also have a noticeable weakness to Mega Venusaur - your only hope to reliably beat it is to hit it on a switch with Excadrill's EQ... although Mega Venusaur probably won't be switching into it anyway.

Eccidrill isn't really a threat. Scarf variants are killed/forced out by lando. It out speeds it and then ohkos with eq /super power.
Air balloon is a similar story, super power kos it, while drill can't touch lando. Alternative methods include over heat from manedoge, Or popping the balloon somehow, then let one of the eqs kill it.

Venusaur wasn't a threat at all when I ran tornadus but now it's slightly annoying. The thing is offensive variants aren't an out right threat, but can weaken the team. Support sets are problems. But once I see Which defense it's invested in it gets a lot easier.
 
For the record, it's kinda ignorant for people to point out threats w/o providing changes. Every team has wholes. You only get 24 moves slots.you can't cover Everything. I appreciate mcpallday for pointing out something, and actually suggested an alternative.
 
So regarding the Aegislash Ban, I think SDef Mandibuzz can also be a pretty good replacement for Aegislash.

It's flying type also allows for another Switch-in onto predicted EQs, so it can take some of the stress off of Lando. Mandibuzz is also a pretty good Switch into incoming Pinsirs, because some have Hyper Cutter so Lando's Intimidate won't work. The Foul Play on Mandibuzz can then do quite a big chunk of damage before switching out to another Poke to finish it off. This way, Excadrill won't be taken out by an EQ from Pinsir if the Sandstorm is not up, or if Ttar was KOed earlier on.

Also, for the Smooth Rock on Ttar. Doesn't that only extend the duration of Sandstorm if the Poke uses the actual Move Sandstorm? Like how Heat Rock makes Sunny Day last 8 turns, but not Drought. I'm not quite sure about the exact mechanics, since I don't really use weather.
mandibuzz.gif

BuzzKill (Mandibuzz) (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Foul Play
- Roost
- Defog/Substitute
- Toxic
 
So regarding the Aegislash Ban, I think SDef Mandibuzz can also be a pretty good replacement for Aegislash.

It's flying type also allows for another Switch-in onto predicted EQs, so it can take some of the stress off of Lando. Mandibuzz is also a pretty good Switch into incoming Pinsirs, because some have Hyper Cutter so Lando's Intimidate won't work. The Foul Play on Mandibuzz can then do quite a big chunk of damage before switching out to another Poke to finish it off. This way, Excadrill won't be taken out by an EQ from Pinsir if the Sandstorm is not up, or if Ttar was KOed earlier on.

Also, for the Smooth Rock on Ttar. Doesn't that only extend the duration of Sandstorm if the Poke uses the actual Move Sandstorm? Like how Heat Rock makes Sunny Day last 8 turns, but not Drought. I'm not quite sure about the exact mechanics, since I don't really use weather.
mandibuzz.gif

BuzzKill (Mandibuzz) (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Foul Play
- Roost
- Defog/Substitute
- Toxic

Last gen, the rocks only affected sunny day etc Cause drizzle, sand stream were permanent... You can't make perma weather last longer. This Gen, it extends the whether by abilities too.

Mandibuzz takes certain threats on Well, but not exactly better than ttar, Except against keldeo and pinsir. Rn I'm searching for more a pivot to volt turn into, but I dont like just ignoring.a possible effective replacement, so I'll look into and give it a chance.
 
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