ORAS OU Sand Offense Mega Chompy

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Today I represent you a team me and my friend robopoke made together. It has lots of offensive threats many teams are not prepared for. The basic idea is to weaken the opposing team with Rocks, Sand and the wallbreakers while denying recovery with Thundurus so in the end either Scarfttar, MChomp or Terrakion himself can clean up. Have fun reading the teambuilding process :)

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I wanted to build a team around Mega Chomp. That is why I needed Sand Stream support from either Hippo or TTar. I chose TTar because Hippo doesnt suit offensive teams.
MChomp is also incredibly good against balance and stall with Sand Streamsupport and +2.


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Now I wanted a reliable Stealth Rock setter with offensive presence. Landorus-T was just perfect for this role. With Toxic reliably weakening common switchins and U-turn giving me momentum this team becomes much more difficult to handle. Lando-T is also great to reliably switch into Sand Rush Excadrills, which are always a problem for offensive teams.



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Next my Sandstreamsupporter: TTar
I chose Choice Scarf mainly to reliably Pursuittrap Lati@s. That way I will have an easier time with MChomp.
Choice Scarf TTar also has a great matchup against offensive teams and can often clean up lategame.



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My next pokemon is Thundurus:
Many offensive teams can easily set up on my TTar locked into e.g. Pursuit. That is the reason I am using Thundurus to stop any possible sweeps with Thunder Wave. Taunt is there to prevent any healing against bulky groundtypes and Clefable. Taunt also helps against suicidal Hazardsetters like Azelf and Aerodactyl.


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Since offensive sandteams are generally weak to Keldeo and I need to get rid Hazards on my side, I decided to use Starmie.
At first it was offensive but I realized Keldeo is a big problem and I gave it 252 HP instead of 252 Spatk. Ice Beam is there because it can catch many offguard, due to its rarity on a defensive set. Psyshock is also possible to prevent the spinblock from Gengar but Ice Beam has proven to be more useful in my last games. Starmie is also my statusabsorber and the only pokemon in my team with recovery.



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Now to my early wallbreaker or lategamecleaner: Terrakion.
I love Terrakion. It is so good thanks to its incredible Atkstat, high Baspower and awesome STABs with basicly 0 resists.
I chose Adamant to have a chance to OHKO Hippowdon even without Rocks. Slowbro also risks being swiftly OHKOed by a +2 Stone Edge after Rocks. Against offensive teams it is usually better to fire off Terrakions STABmoves, but Swords Dance is also not bad thanks to Quick Attack dealing usable dmg.
The Speed investment allows me to outspeed Jolly Lando-T and the rest was put into HP for more bulk and a nice Life Orb Number.
 
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Hi there! Unfortunately I'll have to lock this as your descriptions are rather lacking and not up to the standard required by the RMT rules. You need to provide in-depth descriptions for each Pokemon to explain your choices and their roles, along with full EV spreads and movesets. Your formatting could also use some fixing since it currently looks quite messy with the unnecessary numbered list. Please read the rules carefully and take a look at other RMTs and the RMT Archive to see the kind of detail and format we require before posting a thread here. PM me with updated descriptions and I'll be happy to unlock this.
 
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