This is an interesting team that I decided to make. It's a sand team that also uses trick room. I've had some trouble with it, but I thought it seemed like a good idea. Any suggestions on what can make it better?
Tyranitar (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 56 Atk / 200 SDef
Adamant Nature (+Atk, -SAtk)
- Ice Beam
- Crunch
- Earthquake
- Flamethrower
Tyranitar is here for the obvious reason of setting up the sand. Also, it has as a really high SpD in sand, so I can use it as a pseudo special wall/mixed attacker. I only run one stab with with Ice Beam AND Flamethrower for added coverage.
Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Acid Armor
- Wish
- Baton Pass
- Scald
Vaporeon is here for a special wall that can boost defense with Acid Armor then Baton Pass out to either Reuniclus for added bulk while it's sweeping or Salamence for the same reason. I included wish in this set so I can pass out if one of my sweepers or other pokes is low on health and restore them to full. I have Scald on it for the added chance of burn instead of the extra power of Surf. Also, I can bring Vaporeon in on Rotom locked in on Hydropump and get my HP back.
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Earth Power
- Scald
- Recover
- Hidden Power [Ice]
The next poke is Gastrodon. I have this gastrodon for another Special Wall, but with more attacking options. I have the standard Earth Power for Heatran, and other steel types and electric types. I have Scald on gastro for the same reason as on Vaporeon. Recover is used when I believe the opponent is going to switch, or I believe I can take another hit and get my health back. Hidden Power Ice is used because it's unexpected, and it hit's the grass types that switch in to gastro hard.
Salamence (M) @ Life Orb
Trait: Moxie
EVs: 252 HP / 252 Atk / 4 SAtk
Sassy Nature (+SDef, -Spd)
- Shadow Claw
- Draco Meteor
- Aerial Ace
- Brick Break
Salamence is up next. I have Draco for the extra power instead of Dragon Claw since you can't have Outrage and Moxie. I have Shadow Claw to hit ghosts and psychics that switch in on Reuniclus. I have Aerial Ace to hit the fighting types that hit TTar hard and Brick Break to hit the dark types that threaten Reuniclus.
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 6 SDef
Relaxed Nature (+Def, -Spd)
- Trick Room
- Psyshock
- Shadow Ball
- Recover
Reuniclus is up next. It's a defensive lifeorb trick room sweeper. I have Psyshock over Psychic to hit Chansey and Blissey hard. I have Shadow Ball to deal with ghosts and other psychics. I've been thinking about swapping Shadow Ball for Energy Ball to have better coverage. And Recover is used for the same reason on Gastro.
Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 252 HP / 252 Def / 6 SDef
Relaxed Nature (+Def, -Spd)
- Toxic
- Shadow Sneak
- Trick Room
- Pain Split
Lastly, I have Dusclops for a physical wall. Shadow sneak is getting swapped out for Shadow punch because in the trick room Dusclops is the slowest poke barring a select few that I haven't seen in a while. I have the Toxic to cripple and whittle away their health while Pain Split allows me to recover my health. I have the Trick Room in case Reuniclus isn't in a position to come in and set it up when Dusclops can.
The reason I thought of this team is because I have extremely low speed IVs on all my pokes, so setting up trick room by either reuniclus or dusclops allows my slow pokes to move first and get set up then proceed to sweep while the sand whittles down the opponents HP. I know I don't have anything immune to sand damage except gastro, Ttar, and Reuniclus, but I do have recovery in the form of wish. Any suggestions welcome.
Tyranitar (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 56 Atk / 200 SDef
Adamant Nature (+Atk, -SAtk)
- Ice Beam
- Crunch
- Earthquake
- Flamethrower
Tyranitar is here for the obvious reason of setting up the sand. Also, it has as a really high SpD in sand, so I can use it as a pseudo special wall/mixed attacker. I only run one stab with with Ice Beam AND Flamethrower for added coverage.
Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Acid Armor
- Wish
- Baton Pass
- Scald
Vaporeon is here for a special wall that can boost defense with Acid Armor then Baton Pass out to either Reuniclus for added bulk while it's sweeping or Salamence for the same reason. I included wish in this set so I can pass out if one of my sweepers or other pokes is low on health and restore them to full. I have Scald on it for the added chance of burn instead of the extra power of Surf. Also, I can bring Vaporeon in on Rotom locked in on Hydropump and get my HP back.
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Earth Power
- Scald
- Recover
- Hidden Power [Ice]
The next poke is Gastrodon. I have this gastrodon for another Special Wall, but with more attacking options. I have the standard Earth Power for Heatran, and other steel types and electric types. I have Scald on gastro for the same reason as on Vaporeon. Recover is used when I believe the opponent is going to switch, or I believe I can take another hit and get my health back. Hidden Power Ice is used because it's unexpected, and it hit's the grass types that switch in to gastro hard.
Salamence (M) @ Life Orb
Trait: Moxie
EVs: 252 HP / 252 Atk / 4 SAtk
Sassy Nature (+SDef, -Spd)
- Shadow Claw
- Draco Meteor
- Aerial Ace
- Brick Break
Salamence is up next. I have Draco for the extra power instead of Dragon Claw since you can't have Outrage and Moxie. I have Shadow Claw to hit ghosts and psychics that switch in on Reuniclus. I have Aerial Ace to hit the fighting types that hit TTar hard and Brick Break to hit the dark types that threaten Reuniclus.
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 6 SDef
Relaxed Nature (+Def, -Spd)
- Trick Room
- Psyshock
- Shadow Ball
- Recover
Reuniclus is up next. It's a defensive lifeorb trick room sweeper. I have Psyshock over Psychic to hit Chansey and Blissey hard. I have Shadow Ball to deal with ghosts and other psychics. I've been thinking about swapping Shadow Ball for Energy Ball to have better coverage. And Recover is used for the same reason on Gastro.
Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 252 HP / 252 Def / 6 SDef
Relaxed Nature (+Def, -Spd)
- Toxic
- Shadow Sneak
- Trick Room
- Pain Split
Lastly, I have Dusclops for a physical wall. Shadow sneak is getting swapped out for Shadow punch because in the trick room Dusclops is the slowest poke barring a select few that I haven't seen in a while. I have the Toxic to cripple and whittle away their health while Pain Split allows me to recover my health. I have the Trick Room in case Reuniclus isn't in a position to come in and set it up when Dusclops can.
The reason I thought of this team is because I have extremely low speed IVs on all my pokes, so setting up trick room by either reuniclus or dusclops allows my slow pokes to move first and get set up then proceed to sweep while the sand whittles down the opponents HP. I know I don't have anything immune to sand damage except gastro, Ttar, and Reuniclus, but I do have recovery in the form of wish. Any suggestions welcome.