hello smogon, with your help, i would like to create a stall team that revolves around entry hazards, roar/whirlwind to rack up as much damage as possible and finishing it of with lucario sweep. i have already made so many variants of this team and am out of ideas. lucario is staple on all my teams, so i would like to have something that revolves around him.
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@ leftovers
sand stream
252 hp 252 def 4 atk
impish
stealth rock
earthquake
ice fang
slack off
when i was looking for a lead that would fit in a stall team, hippowdon and tyranitar came to mind first. politoed would also be a good choice, removing fire weakness from skarmory and lucario. anyway, hippo is my stealth rocker, very important move to my play strategy. i used to have whirlwind on him, but i opted for ice fang, as was suggested to me, to deal easier with the likes of garchomp and other dragons. although he is a good physical wall, there are ways to play around him and sometimes he has trouble surviving even with slack off.
@ leftovers
sand stream
252 hp 252 spdef 4 atk
sassy
pursuit
crunch
ice beam
fire blast
tyranitar is my second weather inducer. together with hippowdon they make sure i will have the upper in the weather wars. although they share common weaknesses, the fact that one is a physical wall and the other a special wall is a plus in playing mind games with the opponent. i could have gone with a different special wall, but having a second weather inducer has many advantages. even if one is taken down, in the end i will still have the upper hand against opposing weather.
tyranitar serves as my special wall/traper. it can tank many hits and then strike back with a super effective move or if i predict a switch, i pursuit them to death.
@ leftovers
water absorb
252 hp 168 def 88 spe
bold
scald
shadow ball
taunt
recover
i never considered using jellicent, since gastrodon fits better with hippowdon, but i needed a spinblocker. i havent tried all the ghosts yet, something like dusklops or cofagrigus sounds pretty cool, but jelli has that sweet ability to absord water moves and helps dealing with gliscor, who is tough to kill with this team. the set i am running is semi-offensive. two stab attack in tthe form of scald and shadow ball. it helps kill or outstall some spinners like starmie and although it wont do much to tentacruel, if i have my weather up and its not raining, i am confident i can take it down first. taunt and 88 speed evs helps to prevent me from getting poisoned from some slower threats,
@ rocky helmet
sturdy
252 hp 244 def 12 sdef
impish
brave bird
roost
spikes
whirlwind
this is my main defense againt dragons, atleast until fairy types comes out lol. rocky helmet is here to chip of some damage from physical attackers. skarmory is the spiker of this team. something like ferrothorn is also an option though. he is also my whirlwind user. he doesnt last very long, but it is worth it the extra passive damage he can dish out. setting 3 lvls of spikes is never easy, that is somewhat compensated with his move roost to keep him healthy for as long as possible. magnezone is his biggest enemy, but i learned a handy trick to whirlwind right away. this move saved his ass many times.
@ flame orb / toxic orb ???
magic guard
252 hp 128 def 128 sdef
calm
psycho shift
cosmic power
roost
whirlwind
"this is where the fun begins." sigilyph is the best mixed wall i have ever used. its not his stats that are exeptional, but his move cosmic power and ability magic guard. these two combined make a devastating mix. the item of choice is flame orb to shut down physical attackers, but toxic orb is also a viable choice to kill faster. psycho shift spreads status around, it is like a will-o-wisp with better accuracy. sigilyph is my second whirlwind user, and the most important one. i gave him evs on both his defences to be able survive atleast until i get 1-2 cosmic power boosts. after that, the only thing that can stop him is another phazer, taunt or magic bounce espeon. now, with whirlwind if my hazards are up, i can phaze until only one pokemon remains and than finish it off with lucario, or let them burn to death. am still not sure whether to use flame orb or toxic orb.
@ life orb
justified
4 hp 252 atk 252 spe
adamant
close combat
bullet punch
extremespeed
swords dance
this is the star of the team and my late game sweeper, lucario. after everything is weakened, this beast just comes in and cleans the table. after a sd boost and life orb, his attack power skyrockets. i gave him two priority moves, to deal with the faster threats that resist extremespeed, like gengar or terakion. although stuff like gliscor and reuniclus are also very threatning to my team, so ice punch or crunch would be also a good option. i gave him the ability justified to get some free attack boost. there is not much left to say about him. he is pretty straightforward.
please rate and thanks







@ leftovers
sand stream
252 hp 252 def 4 atk
impish
stealth rock
earthquake
ice fang
slack off
when i was looking for a lead that would fit in a stall team, hippowdon and tyranitar came to mind first. politoed would also be a good choice, removing fire weakness from skarmory and lucario. anyway, hippo is my stealth rocker, very important move to my play strategy. i used to have whirlwind on him, but i opted for ice fang, as was suggested to me, to deal easier with the likes of garchomp and other dragons. although he is a good physical wall, there are ways to play around him and sometimes he has trouble surviving even with slack off.

@ leftovers
sand stream
252 hp 252 spdef 4 atk
sassy
pursuit
crunch
ice beam
fire blast
tyranitar is my second weather inducer. together with hippowdon they make sure i will have the upper in the weather wars. although they share common weaknesses, the fact that one is a physical wall and the other a special wall is a plus in playing mind games with the opponent. i could have gone with a different special wall, but having a second weather inducer has many advantages. even if one is taken down, in the end i will still have the upper hand against opposing weather.
tyranitar serves as my special wall/traper. it can tank many hits and then strike back with a super effective move or if i predict a switch, i pursuit them to death.

@ leftovers
water absorb
252 hp 168 def 88 spe
bold
scald
shadow ball
taunt
recover
i never considered using jellicent, since gastrodon fits better with hippowdon, but i needed a spinblocker. i havent tried all the ghosts yet, something like dusklops or cofagrigus sounds pretty cool, but jelli has that sweet ability to absord water moves and helps dealing with gliscor, who is tough to kill with this team. the set i am running is semi-offensive. two stab attack in tthe form of scald and shadow ball. it helps kill or outstall some spinners like starmie and although it wont do much to tentacruel, if i have my weather up and its not raining, i am confident i can take it down first. taunt and 88 speed evs helps to prevent me from getting poisoned from some slower threats,

@ rocky helmet
sturdy
252 hp 244 def 12 sdef
impish
brave bird
roost
spikes
whirlwind
this is my main defense againt dragons, atleast until fairy types comes out lol. rocky helmet is here to chip of some damage from physical attackers. skarmory is the spiker of this team. something like ferrothorn is also an option though. he is also my whirlwind user. he doesnt last very long, but it is worth it the extra passive damage he can dish out. setting 3 lvls of spikes is never easy, that is somewhat compensated with his move roost to keep him healthy for as long as possible. magnezone is his biggest enemy, but i learned a handy trick to whirlwind right away. this move saved his ass many times.

@ flame orb / toxic orb ???
magic guard
252 hp 128 def 128 sdef
calm
psycho shift
cosmic power
roost
whirlwind
"this is where the fun begins." sigilyph is the best mixed wall i have ever used. its not his stats that are exeptional, but his move cosmic power and ability magic guard. these two combined make a devastating mix. the item of choice is flame orb to shut down physical attackers, but toxic orb is also a viable choice to kill faster. psycho shift spreads status around, it is like a will-o-wisp with better accuracy. sigilyph is my second whirlwind user, and the most important one. i gave him evs on both his defences to be able survive atleast until i get 1-2 cosmic power boosts. after that, the only thing that can stop him is another phazer, taunt or magic bounce espeon. now, with whirlwind if my hazards are up, i can phaze until only one pokemon remains and than finish it off with lucario, or let them burn to death. am still not sure whether to use flame orb or toxic orb.

@ life orb
justified
4 hp 252 atk 252 spe
adamant
close combat
bullet punch
extremespeed
swords dance
this is the star of the team and my late game sweeper, lucario. after everything is weakened, this beast just comes in and cleans the table. after a sd boost and life orb, his attack power skyrockets. i gave him two priority moves, to deal with the faster threats that resist extremespeed, like gengar or terakion. although stuff like gliscor and reuniclus are also very threatning to my team, so ice punch or crunch would be also a good option. i gave him the ability justified to get some free attack boost. there is not much left to say about him. he is pretty straightforward.
please rate and thanks
Last edited: