






Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Earthquake
- Whirlwind
- Stealth Rock
- Slack Off
The sand setter, the physical wall, the recovering phazer, Hippowdon fills many roles which makes it a much better Sand Streamer for this team than Tyranitar. This tank isn't even OHKO'd by a +6 ESpeed from Arceus. Max Defense stats give it defenses very similar to Groudon's, along with Slack Off which is a great recovery option, and Whirlwind which is better than Roar since the latter can be prevented by Soundproof. Even though Soundproof is never seen in Ubers (if it is it's from Abomasnow or Mr. Mime on BP teams) it has no downside to using it over Roar. Earthquake is strong STAB, dealing considerable damage to anything that doesn't resist it. Hippo is also my Zekrom check. It can switch into a Scarf Outrage and 2HKO back with EQ.

Amoonguss (M) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Grass Knot
- Sludge Bomb
- Clear Smog
- Foul Play / Hidden Power [Fire]
This is my main Xerneas check. Assualt Vest gives it a nice boost in Sp. Def, bringing it to a great 426. It does away with all sets that don't carry Psyshock or Substitute, and I've only run into one Psyshock set so I'm not too worried about them. Max Sp. Def stats can take Moonblasts from Xerneas with no problem, who can't even 3HKO this set at +2. This is also a great Kyogre check, with Amoonguss not being 2HKO'd by a Specs Ice Beam. Grass Knot deals major damage to Kyogre, Groudon, Arceus-Rock, almost the whole Grass-weak Ubers tier since they're all so heavy. Grass Knot has a 120 BP against the 3 listed above, always 2HKOing them. Clear Smog takes care of CM Arceus variants, and more importantly removes Xerneas's +2. Then I can take it out with Sludge Bomb with no worries. The last moveslot is kinda iffy, Foul Play prevents me from being a sitting duck against Mega Gengar while HP Fire hits Scizor (whose U-Turn does crazy damage to Amoonguss I shouldn't even stay in on it) and Ferrothorn.

Palkia @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Hydro Pump
- Thunder
- Thunder Wave
This is my backup Kyogre check, Palkia. I decided not to run the bandwagon AV set because the Sand will slowly wear down Palkia, and Leftovers takes care of that. The EVs and moves are pretty basic, besides Thunder Wave. Another reason why I'm not using AV, Thunder Wave cripples switch-ins, namely Xerneas or Mewtwo-Y which are sort of threats for this team.

Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature
- Brave Bird
- Sacred Fire
- Roost
- Substitute
Back up check to Xerneas, Ho-oh is a great presence on Sand teams dealing heavy damage to Kyogre with Brave Bird and taking advantage of opposing sun teams. It also takes care of Ferrothorn which annoys this team a bit. The EVs in speed let me outpace semi-invested base 90's, and the rest in HP as this is my one of my MMY checks and it needs to be able to take Psystrikes.

Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spd
Timid Nature
- Judgment
- Will-O-Wisp
- Defog
- Recover
This is my Ho-oh counter, as all teams need a check or at least a counter to it. Judgement deals heavy damage to all variants, usually resulting in a OHKO, if not always a 2HKO regardless of the set. The speed EVs let me outpace maxed base 90s, such as Band Ho-oh whose Earthquake can hurt me. Also sandstorm benefits Arceus-Rock with some extra Sp. Def, so I put the rest of the EVs in HP and Def so I can take Ho-oh's moves. The newly upgraded Defog pairs nicely with Ho-oh, keeping Rocks off the field.

Mewtwo @ Mewtwonite X
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Low Kick
- Will-O-Wisp
- Taunt
- Recover
Lastly is Mewtwo, my EKiller check. I'll explain how it works, Arceus uses SD, I switch-in Mewtwo, it uses ESpeed, survives, and OHKOs back with Low Kick. This is modeled after the famous Stalltwo but Low Kick over Psystrike or Light Screen. It hits things like Rockceus or Kyogre very hard. Taunt stops annoying walls like Chansey, and I can stall them out with Will-O-Wisp.
Thanks for reading this, give any advice that could help, heres an importable
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Earthquake
- Whirlwind
- Stealth Rock
- Slack Off
Amoonguss (M) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Grass Knot
- Sludge Bomb
- Clear Smog
- Foul Play
Palkia @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Hydro Pump
- Thunder
- Thunder Wave
Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature
- Brave Bird
- Sacred Fire
- Roost
- Substitute
Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spd
Timid Nature
- Judgment
- Will-O-Wisp
- Defog
- Recover
Mewtwo @ Mewtwonite X
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Low Kick
- Will-O-Wisp
- Taunt
- Recover
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Earthquake
- Whirlwind
- Stealth Rock
- Slack Off
Amoonguss (M) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Grass Knot
- Sludge Bomb
- Clear Smog
- Foul Play
Palkia @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Hydro Pump
- Thunder
- Thunder Wave
Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature
- Brave Bird
- Sacred Fire
- Roost
- Substitute
Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spd
Timid Nature
- Judgment
- Will-O-Wisp
- Defog
- Recover
Mewtwo @ Mewtwonite X
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Low Kick
- Will-O-Wisp
- Taunt
- Recover