Sand Stream RMT

Yeah, whoo, my first RMT topic.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 16 Atk / 152 Def / 88 SpD
Nature: Impish
- Earthquake
- Ice Fang
- Stealth Rock
- Slack Off

A pretty standard set, but it works for my team. I really don't like Tyranitar, and Hippowdon's walling abilities are more appealing to me.

Bronzong @ Life Orb
Ability: Levitate
EVs: 252 HP / 152 Atk / 8 Def / 96 SpD
Nature: Relaxed
- Trick Room
- Gyro Ball
- Explosion
- Hypnosis

My team is pretty slow, and Trick Room helps it a lot. Hypnosis is good in general, and Exploding is always fun. Life Orb Boosts explosion.

Slowking @ Leftovers
Ability: Inner Focus
EVs: 212 HP / 44 SpA / 252 SpDef
Nature: Modest
- Trick Room
- Surf
- Grass Knot
- Ice Beam

Second Trick Roomer for when it wears out. Need a special attacker too, and Grass Knot hits bulky waters. Ice Beam offers more coverage.

Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 20 Atk / 236 Def
Nature: Relaxed
- Substitute
- Leech Seed
- Wood Hammer
- Earthquake

SubSeeding, and Duel STAB. Leftovers is great for SubSeeding, especially when its not negated by Sandstorm. Of course, Trick Room helps Torterra, so he can Sub faster and whatnot.

Shuckle @ Apicot Berry
Ability: Gluttony
EVs: 252 HP / 96 Def / 160 SpDef
Nature: Sassy
- Wrap
- Power Trick
- Stone Edge
- Rest/Earthquake/Encore

It's pretty overkill for the SpDef, but my team is clearly weak to fast special attacking threats. Wrap to prevent escape, Power Trick, and then kill. Of course, I'd only attempt this on a obvious special attacker. If they switch to a physical attacker, then Encore whatever, and switch to a counter. I've heard PT never works, and it probably doesn't, especially when paired with Trick Room, people can see it coming a mile away. More then likely, I might just switch it to the supporting wall set. Rest saves it from Toxic (and possibly Will o Wisp), but I still might use the other ones.

Relicanth @ Choice Band
Ability: Rock Head
EVs: 12 HP / 252 Atk / 244 Spe
Nature: Adamant
- Head Smash
- Aqua Tail
- Double Edge
- Earthquake

No recoil STAB Head Smashes are just too good to pass up. I might change around the speed EVs to match Trick Room conditions, but Trick Room doesn't last forever, and I don't want to be moving last for everything.

For obvious team weaknesses, Infernape is probably the biggest one. Azelf presents problems, and Curselax is all around annoying, so I might just give Hippowdon Roar. Mixed attackers in general present trouble for it. Any help with those would be appreciated.
 
I like this set because of uniqueness that some of the game is missing so that gains kudos man :).

Bronzong could be given Choice Scarf if ya wanted just to add some speed on.

Another problem you MIGHT have (and i say might) is Toxicroak,with Cross Chop and Poison Jab,main reason i say that is because it can be faster than some of your team and if it has LO it's damage is bad.

Still a good team all the same :).
 
I like this set because of uniqueness that some of the game is missing so that gains kudos man :).

Bronzong could be given Choice Scarf if ya wanted just to add some speed on.

Another problem you MIGHT have (and i say might) is Toxicroak,with Cross Chop and Poison Jab,main reason i say that is because it can be faster than some of your team and if it has LO it's damage is bad.

Still a good team all the same :).

First off I would like to thank you for the sig.

As for the team the lack of more than 1 poke with Trick Room is going to hurt you in the long run. Especially since Bronzong can't heal. Porygon2 is my personal favorite poke that can start Trick Room, due to Trace, and his ability to use Recover.

Every Trick Room team should have 1 fast Pokemon, so that when you have no more pokes to set up Trick Room your not guaranteed a loss, however with your lack of Trick Roomers you'll need a few more. Porygon2, Dusknoir, Slobro/Sloking, and Uxie all make good users of Trick Room. I would reccomend Vaporeon somewhere in this team for some Wish support, which is always nice for Trick Room teams. You also mentioned Salamence as a threat. Well, in my opinion Vaporeon+Bronzong make the best combo for taking out MixMence.
 
Bronzong could be given Choice Scarf if ya wanted just to add some speed on.

This is just crazy. Putting Choice Scarf on a Relaxed, Trick Room and supporting Bronzong is basically just useless.

I always use 252 HP, 216 Def, 40 SpDef on Hippo. Works out surprisingly well...

Rest actually would make Shuckle really frightening as it removes it vulnerability to Toxic (which is usually my only answer to that damn turtle....).

Lefties might be of more use than Big Root as it offers some healing without setting up
 
Isn't there an items clause that makes it so that all the items on your Pokemon have to be different?

If not, then life orb for Bronzong, and lefties for Torterra. Also, for the fast Pokemon thing, I was considering the Rock Polish set for Torterra. If not, I could throw in Gliscor....

I just realized that Dugtrio would own Shuckle, but that's not anything I can't get around.
So, replace Earthquake with Rest for Shuckle? Yeah, that makes more sense.

As for a second Trick Roomer, I'll probably go with Slowking, probably replacing Clefable.
 
You do realize that not everything has to be immune to Sandstorm right?

Anyways, I'd probably utilize Trick Room more. Ditch Gravity completely. After Trick Room, your usage of Shuckle is kind of...pointless. I'd rather just use a slow CBMedicham in the first place or something rather than waste turns trying to PT up or something. Just go with the good ol slow CB and Specs users, such as Heatran and Tyranitar who could really use the Trick Room without worry about boosting their speed max to mediocre levels.
 
I added in Slowking, being my other favorite utilizer of Trick Room.

I'm not a fan of TTar, which is why I'm using Hippowdon. If I add anything else, it will be either a wisher, or a slow CS user.
 
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