Sandcadrillasaur
This is my Sand rush excadrill team, built specifically around a Tyranitar-Excadrill core.
The Team
Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Swords Dance
- Rock Slide
Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Swords Dance
- Rock Slide
Excadrill is used as my main sweeper, Sand Rush to almost always guarantee a first hit, Earthquake for a powerful STAB and and excellent coverage against common threats such as Heatran, Ttar and the frustratingly powerful Mega-Medicham. Iron head for another great STAB to hit those pesky bulky Fairy's (and a way to hurt the Latis etc). Rock Slide to give him a semi reliable way to take on common flying threats like Talonflame and Mega-Charizard Y.
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
Ttar, almost always used as a starter, to set up Sand Storm. Stealth Rock for entry hazards, Stone Edge for a powerful STAB attack for extra coverage over Flying, Fire and Ice threats like Talonflame and Empoleon etc. Pursuit to trap common Ghost and Psychic threats like Gengar and Mew and Ice beam to for coverage against slower/weaker Dragons and grass types like Celebi etc.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Toxic
- Roost
- Knock Off
Taunt Gliscor to prevent Protect healing/wishing etc. Toxic to whittle down Sweepers and Bulky threats like Garchomp etc. Roost for added recovery on top of Poison Heal and Knock Off to help shut down Pychic/Ghost threats and threats that rely on Items.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Swords Dance
- Extreme Speed
- Ice Punch
Lucario with Close Combat to shut down Bulky Special Walls Like Chansey and Blissey and to help against common threats like Ferrothorn, Heatran and Magnezone. Extreme Speed is invaluable in finishing off faster pokemon that have already been worn down. Ice Punch for better coverage against common Dragon threats like the Latis or Grass threats.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Mega Venusaur with Giga Drain for STAB coverage against common water threats like Rotom-w and Azumarill. Sludge Bomb for another great STAB against some Grass and Fairy threats (and the occasional poisoning), HP-Fire lets it take on steel types like Ferrothorn etc and Synthesis for recovery when the Sandstorm subsides.
Blastoise @ Leftovers
Ability: Torrent
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Roar
- Aura Sphere
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Toxic
- Roost
- Knock Off
Taunt Gliscor to prevent Protect healing/wishing etc. Toxic to whittle down Sweepers and Bulky threats like Garchomp etc. Roost for added recovery on top of Poison Heal and Knock Off to help shut down Pychic/Ghost threats and threats that rely on Items.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Swords Dance
- Extreme Speed
- Ice Punch
Lucario with Close Combat to shut down Bulky Special Walls Like Chansey and Blissey and to help against common threats like Ferrothorn, Heatran and Magnezone. Extreme Speed is invaluable in finishing off faster pokemon that have already been worn down. Ice Punch for better coverage against common Dragon threats like the Latis or Grass threats.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Mega Venusaur with Giga Drain for STAB coverage against common water threats like Rotom-w and Azumarill. Sludge Bomb for another great STAB against some Grass and Fairy threats (and the occasional poisoning), HP-Fire lets it take on steel types like Ferrothorn etc and Synthesis for recovery when the Sandstorm subsides.
Blastoise @ Leftovers
Ability: Torrent
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Roar
- Aura Sphere
Last and certainly not least, Rapid spinner Blastoise, for coverage against entry threats and common Fire and Rock threats. Roar for a little more utility and forcing out common switch-ins against Blastoise and Aura Sphere for threats like Keldeo and Kyurem etc.
Final Notes
So far this has been an amazing team that has gone through repeated alterations, Exca and Ttar are the only 2 originals from that team. Gliscor was added soon after, Lucario was added because I had no reliable way to take out threats like Ferrothorn, and Venusaur and Blastoise were added earlier this morning to replace the far less bulky Celebi and the....virtually dead weight Tentacruel.Final Notes
