XY OU SandCham

I suck at introductions so:

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I decided to make a team again after all my teams got the main mons banned every 2 to 3 weeks and im pretty confident that this one will stay atleast around for a long time.


The team:

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Enlightment (Medicham) @ Medichamite
Ability: Pure Power
EVs: 56 HP / 252 Atk / 200 Spe
Adamant
Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out

The reason why i choose this move set is becuase i wanted him to hit as fast and hard as he possibly could. I gave him Ice punch to deal with common treats like Gliscor and pretty much anything with an ice weakness. Some people told me to run drain punch on him over Zen Headbutt but the utility to 1hko many fighting types and resist their attacks is better then to be able to get some HP back and being possible to KOed back.
High Jump Kick is here so that he can get on any pokemon that are slower than him and do not resist it.
Fake Out is here to net in some free damage or to be able to force a switch on people that know he will fake out on the first turn, this opens a lot of ways and with the right prediction it can backfire on the opponent drastically.


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RockYaBody (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Def / 252 SpA
Quiet
Nature
- Stealth Rock
- Pursuit
- Avalange
- Fire Blast

The reason why i choose Ice Beam over Fire Blast is to be able to hit lead Gliscors to the point they either die or on the point of being knocked down. On which I can then set SR on the predicted protect to get some HP or to activate Poison Heal. Crunch is added to his movepool to be able to have a nice bite out of (recently very common) Mew. The only thing i need to look out for is the will-o-wisp that comes in my way but that is why i have Clefable. Stone Edge is to be able to get rid of many threats such as talonflame and mega zard Y. But i have to watch out for an incomming focus blast when facing ZardY, but thanks to its shaky accuracy there should be a way to retaliate with a 1HKO stone edge. its also possible to lure in a Solar Beam with greninja and switch in with Ttar to make him recharge on the next round. 252 SpA Mega Charizard Y Solar Beam (60 BP) vs. 248 HP / 8 SpD Tyranitar in Sand: 102-120 (25.3 - 29.7%) -- guaranteed 4HKO
I
changed Crunch for pursuit to be able to trap the lati-family and mons like espeon or other frail psychic types.

I added Avalange and Fire Blast to the move set, Avalange over Ice Beam because tyranitar pratically always gets hit which will double the dmg output from avalange. Fire Blast is added to take down threaths like scissor and ferrothorn. Quiet nature is given to him to give him better mixed attacking stats.

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Spin2Win (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

The benefits of sandrush in a sandstorm is absolutely amazing. *his name is to make people think he is my spinner so people think they will get a free switch or use a spin blocker* such as gengar which will get a nasty Iron Head when he switches in. Iron head is also there to be able to get rid of the good defensive type fairy. The reason why i have swords dance is to be able to get a good edge on the more bulky pokemon. EQ is a very common move and with the extra STAB dmg it is a very theatening move on this mon with sandstorm active. it is also a very good counter vs mamoswine
252+ Atk Excadrill Iron Head vs. 0 HP / 4 Def Mamoswine: 356-420 (98.6 - 116.3%) -- 87.5% chance to OHKO

While mamo will be outsped easily and can bring me down to 32%
252 Atk Mamoswine Icicle Crash vs. 0 HP / 4 Def Excadrill: 210-247 (58.1 - 68.4%) -- guaranteed 2HKO
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PhazeMeBro (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Defog
- Knock Off

After getting to my main attack core i needed to have a pokemon that could remove entryhazards on screens while still be able to stall out some threatening sweepers such as gyarados. And that is why I decided on mandibuzz. Mandibuzz is an excellent mixed wall and is able to kill many physical attackers with Foul Play such as Scizor and even if I play her right Mega Gyarados, but i mainly have Greninja for that roll, but if he is already gone this is my second option.
I replaced toxic with Knock Off to get rid of Left Overs on other mons such as Mew, which is able to completely wall this team, i might have to resort to toxic again.


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Toxicated (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower

At first i ran SR on clefable and Fire Blast on ttar but the basic calm mind set is just way too usefull. Clefable can force a lot of switches in a battle and can get either a free calm mind up or can fire a flamethrower at an incomming steel mon. Soft boiled is to either PP stall mons i have trouble with or to be able to force a switch to get a calm mind up. Calm mind makes me able to tank alot of special attacks that arent poison or steel. While it also boosts the tremendous attack from Moonblast. Clefable also has the function as a pivot to be able to force a switch on scarfed lations (that spammed draco meteor) or on much more mons that are recently upcomming in the current meta.

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Shadow9Fist (Greninja) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Extrasensory
- Hydro Pump
- Grass Knot

You guys already guessed: where the water resistance at?
At first i had Heatran in this spot but the water resistance lacked a lot in this team and that is why I called upon the legendary type shifter Greninja. With protean he will always have STAB and with a very good speed stat he is able to use it also defensively (wile its better to switch out but in some cases you just cant) The reason why i run HP grass over Grass Knot is to be able to hit rotom wash harder (but i still switch between them occasionally). I also used to run Ice Beam on greninja and i always kept switching between dark pulse and extrasensory untill Redberry Pie from the Competitive Tutoring room came with the bright idea:
I swapped dark pulse out for now, but i fear i will have to put it back in again soon.

It really makes it easy to kill the upcomming Mew trent and when people switch in with terrakion for the predicted dark pulse theyll face a 1HKO from extrasensory if they dont want to switch out.
And since i already had Ice moves on both Ttar and Mega RedRanger it wasnt that hard to choose what to push aside.
I changed HP grass to grass knot to be able to hit suicune harder which was able to wall my whole team with its sleeptalk set

Import:

Enlightment (Medicham) @ Medichamite
Ability: Pure Power
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out

RockYaBody (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
- Stealth Rock
- Pursuit
- Avalanche
- Fire Blast

Spin2Win (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

PhazeMeBro (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Defog
- Knock Off

Toxicated (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower

Shadow9Fist (Greninja) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Extrasensory
- Hydro Pump
- Grass Knot

replays:
http://replay.pokemonshowdown.com/ou-169667842


I will be updating this RMT every now and then but dont feel afraid to comment on it. I still have a lot to learn and appreciate any help.
- Rick Gastly
 
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Currently testing
New spreads/items/moves suggested by Omegasization

RockYaBody (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Def / 252 SpA
Quiet
Nature
- Stealth Rock
- Pursuit
- Ice Beam
- Fire Blast

Enlightment (Medicham) @ Medichamite
Ability: Pure Power
EVs: 56 HP / 252 Atk / 200 Spe
Adamant
Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out

Spin2Win (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

Shadow9Fist (Greninja) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Extrasensory
- Dark Pulse
- Grass Knot
Threat list:

Sleeptalk Suicune
My only pokemon that could take it out before it starts boosting is greninja, but HP grass just doesnt cut it, and when i finally get it in killing range it just abuses sleep+sleep talk
here are some calcs for why i finally decided to switch to grass knot and sack HP grass (it was to do more dmg vs rotom but i havent seen him on the ladder yet)

Grass Knot:
252 SpA Life Orb Protean Greninja Grass Knot (100 BP) vs. 252 HP / 0 SpD Suicune: 322-382 (79.7 - 94.5%) -- guaranteed 2HKO after Leftovers recovery

HP Grass:
252 SpA Life Orb Protean Greninja Hidden Power Grass vs. 252 HP / 0 SpD Suicune: 195-229 (48.2 - 56.6%) -- 32.8% chance to 2HKO after Leftovers recovery

Rotom

Since i sacked HP grass for grass knot rotom was gets a chance to wall my team, but on the other hand i can wear him down with toxic stall from mandibuzz (which i was unable to do with suicune cause of rest)
here is a calc for grass knot on Rotom Wash:
252 SpA Life Orb Protean Greninja Grass Knot (20 BP) vs. 252 HP / 0 SpD Rotom-W: 70-86 (23 - 28.2%) -- possible 5HKO after Leftovers recovery

But i am able to kill rotom wash with clefable (this si with the most used rotom-w set)
0 SpA Rotom-W Hydro Pump vs. 252 HP / 96+ SpD Clefable: 111-132 (28.1 - 33.5%) -- 93.7% chance to 4HKO after Leftovers recovery
as you can see i can tank his main stab with clefable and if i use calm mind on this turn:
0 SpA Rotom-W Hydro Pump vs. +1 252 HP / 96+ SpD Clefable: 75-88 (19 - 22.3%) -- possible 6HKO after Leftovers recovery

as you can see i can perfectly stall out rotom wash with soft boiled+CM
where i can give him in return:
+2 0 SpA Clefable Moonblast vs. 252 HP / 0 SpD Rotom-W: 186-219 (61.1 - 72%) -- guaranteed 2HKO after Leftovers recovery
Azumarill

Mew
 
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The team looks good, I however managed to spot a few things.

First: Run Adamant on medicham, id recommend running 56 HP / 252 Atk / 200 Spe, this allows Medicham to outspeed base 80 pokemon, and gives it some extra bulk, you honestly dont need more speed then that.

Second: I'd recommend running Life Orb on excadrill, Life Orb Swords Dance excadrill is a much bigger threat then Air Balloon excadrill.
The Power it gains from it really helps. Ill name a few examples,
+2 252+ Atk Life Orb Excadrill Rock Slide vs. 248 HP / 136+ Def Mandibuzz: 367-434 (86.7 - 102.6%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 252+ Def Slowbro: 324-382 (82.2 - 96.9%) -- 62.5% chance to OHKO after Stealth Rock
+2 252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 116 Def Mega Scizor: 329-387 (95.9 - 112.8%) -- guaranteed OHKO after Stealth Rock
And these are just a few.

Third: I would change the tyranitar set to a more offensive one, All the moves but one would remain the same, I would change Stone Edge to Fire Blast.
Set: Quiet Nature, 252 Spatk, 248 HP, 8 defence. This set kills Gliscor and Mega Scizor for you, these are common switch ins to Tyranitar and pose a small threat to your team, this also takes care of Landorus-Therian and Ferrothorn for you.

Fourth: I would change Hydro Pump to Ice Beam on greninja, Ice Beam is the only move that 100% needed on Greninja, Ice type is a really good offensive type and hits alot of things hard in the current meta game, Hydro Pump however, its still a good offensive move, but it isnt 100% needed. If you really do want to keep Hydro Pump However, You can change Dark Pulse to Ice Beam.

I like the rest of your team, and I will be sure to use it whenever I can to check for more flaws.
 
Alright thanks for the reply, I have been testing the suggestions you have mentioned and I have to say I like them, the life orb on excadrill is a really good asset.

My only real problem atm is when a "good" player has a mew. Which will be able to wall my entire team if played well.
This is why im going to see if i can snug in this bisharp in sometime:


Amewsing (Bisharp) @ Choice Scarf
Ability: Defiant
EVs: 168 HP / 252 Atk / 8 SpD / 80 Spe
Adamant Nature
- Pursuit
- Sucker Punch
- Iron Head
- Knock Off


but my only problem is who should i remove? since this team works well together I cant really kick someoen out as far as I see
 
Alright thanks for the reply, I have been testing the suggestions you have mentioned and I have to say I like them, the life orb on excadrill is a really good asset.

My only real problem atm is when a "good" player has a mew. Which will be able to wall my entire team if played well.
This is why im going to see if i can snug in this bisharp in sometime:


Amewsing (Bisharp) @ Choice Scarf
Ability: Defiant
EVs: 168 HP / 252 Atk / 8 SpD / 80 Spe
Adamant Nature
- Pursuit
- Sucker Punch
- Iron Head
- Knock Off


but my only problem is who should i remove? since this team works well together I cant really kick someoen out as far as I see


If you want that set in your team, I would replace Greninja, and I would give Mandibuzz Taunt Instead of Toxic, so you can still deal with Venusaur Mega if you do.
If I were you however, id replace Mega Medicham with Charizard Mega X with this set:
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- Earthquake
- Dragon Claw
- Flare Blitz
- Roost

This set can do about the same thing as medicham did, it has comparable power and it can deal with stall reasonably well, its typing also allows it to deal with mew.


You can also, isntead of changing a pokemon on your team, just give mandibuzz knock off, this can cripple mew by removing its leftovers, this combined with the chip damage sand gives should wear down mew.
I would replace Toxic instead of foul play, toxic is not needed as much for this team, its not bulky enough to fully take advantage of toxic's chip damage.
 
Hi! Your team looks nice, but if I might make a few suggestions:

1. I'd rather not encourage a special Tyranitar; a fully defensive Spread with 248 HP / 252 Defense / 8 SpDef is better, as it helps Tyranitar with its main job: switching in multiple times to set up rocks/sand, and in acting as a bulky pivot. Also, might I suggest replacing pursuit with Crunch. Pursuit is really weak without attack investment, and only serves to trap things like Latios/Latias. Latiases now-a-days generally martyr themselves with Healing Wish instead, while Latioses usually hit back with HP fighting, making Pursuit less useful. Also, I'd rather change the Ice move for Stone Edge, as it helps deal with birds and Mega Pinsir better. Gliscor and Landorus-T don't seem to threaten your team hugely, and are handled better by Ice beam Greninja anyway.

2. I'm thinking Toxic or Taunt is a better tool on Mandibuzz than Knock Off. Foul Play is already there as a good way to attack while also acting as a safeguard against Taunt. The ability to stall out Mew and halt Mega Venusaur and other bulky mons outweighs the benefit of Knock Off. But this is just my opinion.

3. I'm just quibbling now, but although I personally feel HP Grass to be better on Greninja, I appreciate your descision to use Grass Knot for Suicune's sake (athough CroCune is rare in OU) since you are capable of dealing with Rotom-W otherwise. All in all, I really like the rest of yor team, I've tried it out and it works fine for me once I made the changes aforementioned. Good luck, and all the best!
 
Thanks a lot for your reply, and for the things you mentioned i should change those were actually exactly the things i ran on them before i used these.
But i asked around alot and people told me to go with these so now im really happy to hear that my original plan actually works better.

Im now changing them back the way you told and going to see if ill be able to outstall mew better this time around (I've only been facing a mew from a certain person in tourneys which could completely stall my team with smart switch ins and outs).
So thanks a bunch.
And yes rotom hasnt been that much of a threat for now (tbh i have only seen him 1 time while playing with this team >_>)
Eventhough HP grass is better but i really cant deal with crocune at all and its either a coss toin for him to keep sleeptalking rest or just give up on team preview.
 
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