I suck at introductions so:

I decided to make a team again after all my teams got the main mons banned every 2 to 3 weeks and im pretty confident that this one will stay atleast around for a long time.
The team:

Enlightment (Medicham) @ Medichamite
Ability: Pure Power
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out
High Jump Kick is here so that he can get on any pokemon that are slower than him and do not resist it.
Fake Out is here to net in some free damage or to be able to force a switch on people that know he will fake out on the first turn, this opens a lot of ways and with the right prediction it can backfire on the opponent drastically.

RockYaBody (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
- Stealth Rock
- Pursuit
- Avalange
- Fire Blast
The reason why i choose Ice Beam over Fire Blast is to be able to hit lead Gliscors to the point they either die or on the point of being knocked down. On which I can then set SR on the predicted protect to get some HP or to activate Poison Heal. Crunch is added to his movepool to be able to have a nice bite out of (recently very common) Mew. The only thing i need to look out for is the will-o-wisp that comes in my way but that is why i have Clefable. Stone Edge is to be able to get rid of many threats such as talonflame and mega zard Y. But i have to watch out for an incomming focus blast when facing ZardY, but thanks to its shaky accuracy there should be a way to retaliate with a 1HKO stone edge. its also possible to lure in a Solar Beam with greninja and switch in with Ttar to make him recharge on the next round. 252 SpA Mega Charizard Y Solar Beam (60 BP) vs. 248 HP / 8 SpD Tyranitar in Sand: 102-120 (25.3 - 29.7%) -- guaranteed 4HKO
I changed Crunch for pursuit to be able to trap the lati-family and mons like espeon or other frail psychic types.
I added Avalange and Fire Blast to the move set, Avalange over Ice Beam because tyranitar pratically always gets hit which will double the dmg output from avalange. Fire Blast is added to take down threaths like scissor and ferrothorn. Quiet nature is given to him to give him better mixed attacking stats.

Spin2Win (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
The benefits of sandrush in a sandstorm is absolutely amazing. *his name is to make people think he is my spinner so people think they will get a free switch or use a spin blocker* such as gengar which will get a nasty Iron Head when he switches in. Iron head is also there to be able to get rid of the good defensive type fairy. The reason why i have swords dance is to be able to get a good edge on the more bulky pokemon. EQ is a very common move and with the extra STAB dmg it is a very theatening move on this mon with sandstorm active. it is also a very good counter vs mamoswine
252+ Atk Excadrill Iron Head vs. 0 HP / 4 Def Mamoswine: 356-420 (98.6 - 116.3%) -- 87.5% chance to OHKO
While mamo will be outsped easily and can bring me down to 32%
252 Atk Mamoswine Icicle Crash vs. 0 HP / 4 Def Excadrill: 210-247 (58.1 - 68.4%) -- guaranteed 2HKO

PhazeMeBro (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Defog
- Knock Off
After getting to my main attack core i needed to have a pokemon that could remove entryhazards on screens while still be able to stall out some threatening sweepers such as gyarados. And that is why I decided on mandibuzz. Mandibuzz is an excellent mixed wall and is able to kill many physical attackers with Foul Play such as Scizor and even if I play her right Mega Gyarados, but i mainly have Greninja for that roll, but if he is already gone this is my second option.
I replaced toxic with Knock Off to get rid of Left Overs on other mons such as Mew, which is able to completely wall this team, i might have to resort to toxic again.

Toxicated (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
At first i ran SR on clefable and Fire Blast on ttar but the basic calm mind set is just way too usefull. Clefable can force a lot of switches in a battle and can get either a free calm mind up or can fire a flamethrower at an incomming steel mon. Soft boiled is to either PP stall mons i have trouble with or to be able to force a switch to get a calm mind up. Calm mind makes me able to tank alot of special attacks that arent poison or steel. While it also boosts the tremendous attack from Moonblast. Clefable also has the function as a pivot to be able to force a switch on scarfed lations (that spammed draco meteor) or on much more mons that are recently upcomming in the current meta.

Shadow9Fist (Greninja) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Extrasensory
- Hydro Pump
- Grass Knot
You guys already guessed: where the water resistance at?
At first i had Heatran in this spot but the water resistance lacked a lot in this team and that is why I called upon the legendary type shifter Greninja. With protean he will always have STAB and with a very good speed stat he is able to use it also defensively (wile its better to switch out but in some cases you just cant) The reason why i run HP grass over Grass Knot is to be able to hit rotom wash harder (but i still switch between them occasionally). I also used to run Ice Beam on greninja and i always kept switching between dark pulse and extrasensory untill
I swapped dark pulse out for now, but i fear i will have to put it back in again soon.
It really makes it easy to kill the upcomming Mew trent and when people switch in with terrakion for the predicted dark pulse theyll face a 1HKO from extrasensory if they dont want to switch out.
And since i already had Ice moves on both Ttar and Mega RedRanger it wasnt that hard to choose what to push aside.
I changed HP grass to grass knot to be able to hit suicune harder which was able to wall my whole team with its sleeptalk set
Import:
Enlightment (Medicham) @ Medichamite
Ability: Pure Power
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out
RockYaBody (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
- Stealth Rock
- Pursuit
- Avalanche
- Fire Blast
Spin2Win (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
PhazeMeBro (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Defog
- Knock Off
Toxicated (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
Shadow9Fist (Greninja) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Extrasensory
- Hydro Pump
- Grass Knot
Ability: Pure Power
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out
RockYaBody (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
- Stealth Rock
- Pursuit
- Avalanche
- Fire Blast
Spin2Win (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
PhazeMeBro (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Defog
- Knock Off
Toxicated (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
Shadow9Fist (Greninja) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Extrasensory
- Hydro Pump
- Grass Knot
replays:
http://replay.pokemonshowdown.com/ou-169667842
I will be updating this RMT every now and then but dont feel afraid to comment on it. I still have a lot to learn and appreciate any help.
- Rick Gastly
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