Hello everyone. This is my first RMT (noob alert). I picked a sand team to start with because I heard they were relatively easy to make. Sand teams have obvious weaknesses, so I had to be ready for it.
At a Glance
Team Building Process
I wanted a team with CB Terrakion, and Tyranitar's Sand Stream helps it, especially against Multiscale Dragonite.
Looking at my team so far, I can tell that Gliscor and fighting types destroy my team. Landorus takes care of this problem while getting a boost from sand.
I could see rain and Rotom-W would be a problem, so I ran a Rotom-W of my own. It also serves a check to rain teams. It also has synergy with Landorus.
I needed a rapid spin and entry hazards to support my volt-turn pokemon. Forretress was the obvious choice. It also gives a much needed dragon resistance.
Latios helps check sun teams while giving those dragon resistances. Also helpful against volt-turn.
In-Depth
The Boss (Tyranitar) (M) @ Leftovers Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Crunch
- Fire Blast
- Superpower
I know you all love Tyranitar. Tyranitar is my Stealth Rock user and special wall. This thing is one of my leads. Of course, it also has Sand Stream that helps 2HKOs become OHKOs. Not to mention it gets rid of other weather starters. Crunch hits psychic types, 2HKOing Trick Room Reuniclus w/o leftovers. Sand Stream also gives Terrakion a special defense boost. 50 percent added special defense makes many super effective hits neutral. Once my Stealth Rock is up, my volt-turn offense becomes much easier. Fire Blast is to hit Scizor and Ferrothorn on the switch. Superpower is for Terrakion, Heatran, and other Tyranitars switching in. Tyranitar also wears down Landorus's counters. But honestly, Tyranitar's here for the sand support.
It's Fine (Landorus) (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Landorus is my revenge killer, and a good one at that. With decent bulk, it one of the best revenge killers in the game. Naive nature with 252 speed EVs make it out speed Moxie Salamence sets. Edgequake has amazing coverage as you all know. Only three pokemon worth using resist the combination. HP Ice takes care of Gliscor, and doesn't make it completely useless after Prankster Sableye burns it. U-turn is for that amazing Volt-Turn combo. Even extremely obvious U-turns are effective. Immunity to Spikes, Toxic Spikes, and Thunder Wave help it survive the constant switching of this set. I'm not stupid enough to switch Landorus into a Rotom-W's Hydro Pump. It's ice and water weaknesses are covered by Rotom-W. Terrakion and Tyranitar wear down it's counters, making sweeping easy.
Red Bull (Terrakion) @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Sacred Sword
CB Terrakion is just scary. It defines "click shit to win." The only things standing in it's way are Slowbro, Infernape and Scarf Terrakion. Only Slowbro can really switch in safely. I usually lead with this if I see I'm facing a weather team. Terrakion destroys just about everything. The few pokemon that can survive it's attacks can't handle the incoming Landorus Close Combat and Stone Edge give enough coverage alone. Terrakion also is my only resistance to Stealth Rock. Sand lets Terrakion take care of Dragonite by breaking it's Multiscale. X-Scissor is for psychic types. Sacred Sword helps against Bulk Up sweepers. There's not much to say about this.
WashYoAss (Rotom-W) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Hidden Power [Fire]
- Volt Switch
- Trick
Rotom-W completes my Volt-Turn combo. Ice and water resistances work nicely with Landorus.Levitate makes it only vulnerable to Stealth Sock. Volt Switch really wears down teams with U-Turn, especially when I have my hazards up. It's also my check to rain teams. Hydro Pump does way too much damage in the rain. If I don't lead with Terrakion or Landorus, I'm probably leading with this. HP Fire is for steel types such as Scizor, and grass types like Breloom, Celebi, and Virizion. Trick cripples walls such as Blissey and Sableye when timed right. Tentacruel switching in expecting Trick get hit with Volt-Switch. Tyranitar gets rid of Latios and Latias to make things even easier.
Gameboy (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Toxic Spikes
- Rapid Spin
- Gyro Ball
My team really needs Rapid Spin and hazards if I'm going to rely on Volt-Turn. Nothing on my team resists Stealth Rock except Terrakion. My Terrakion benefits from Rapid Spin the most as it's vulnerable to all entry hazards. As my physical wall, I can usually set up Spikes or Toxic Spikes depending on the situation. It's bulk helps it use Rapid Spin multiple times. Toxic Spikes cripples walls because I hate Chansey. Gyro Ball is used so it isn't complete taunt bait. Relaxed nature and 0 speed IVs is for the slowest possible Gyro Ball The main reason I use this over Donphan is so I don't have another water weakness. Unfortunately, Ferrothorn is usually a death fodder.
Latios (M) @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Psyshock
What more can you say about Latios? Latios is another weather check with it's amazing coverage. I get a boost from rain with Surf. HP Fire gets a sun boost. Expert Belt has helped me get important KOs on people that are convinced I'm choiced. Seeing Ferrothorn go for Protect on HP Fire and switching something into Tentacruel is hilarious. HP Fire hits Scizor switching in if it want to Pursuit me. Psyshock hits special walls such as Blissey and Tentacruel. I'd use Hydreigon if it didn't give ANOTHER fighting weakness.
Threat List
May complete later, though I can say Sableye can be annoying if I don't play smart.
Thanks for taking the time to read this.
At a Glance






Team Building Process


I wanted a team with CB Terrakion, and Tyranitar's Sand Stream helps it, especially against Multiscale Dragonite.



Looking at my team so far, I can tell that Gliscor and fighting types destroy my team. Landorus takes care of this problem while getting a boost from sand.




I could see rain and Rotom-W would be a problem, so I ran a Rotom-W of my own. It also serves a check to rain teams. It also has synergy with Landorus.





I needed a rapid spin and entry hazards to support my volt-turn pokemon. Forretress was the obvious choice. It also gives a much needed dragon resistance.






Latios helps check sun teams while giving those dragon resistances. Also helpful against volt-turn.
In-Depth

The Boss (Tyranitar) (M) @ Leftovers Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Crunch
- Fire Blast
- Superpower
I know you all love Tyranitar. Tyranitar is my Stealth Rock user and special wall. This thing is one of my leads. Of course, it also has Sand Stream that helps 2HKOs become OHKOs. Not to mention it gets rid of other weather starters. Crunch hits psychic types, 2HKOing Trick Room Reuniclus w/o leftovers. Sand Stream also gives Terrakion a special defense boost. 50 percent added special defense makes many super effective hits neutral. Once my Stealth Rock is up, my volt-turn offense becomes much easier. Fire Blast is to hit Scizor and Ferrothorn on the switch. Superpower is for Terrakion, Heatran, and other Tyranitars switching in. Tyranitar also wears down Landorus's counters. But honestly, Tyranitar's here for the sand support.

It's Fine (Landorus) (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Landorus is my revenge killer, and a good one at that. With decent bulk, it one of the best revenge killers in the game. Naive nature with 252 speed EVs make it out speed Moxie Salamence sets. Edgequake has amazing coverage as you all know. Only three pokemon worth using resist the combination. HP Ice takes care of Gliscor, and doesn't make it completely useless after Prankster Sableye burns it. U-turn is for that amazing Volt-Turn combo. Even extremely obvious U-turns are effective. Immunity to Spikes, Toxic Spikes, and Thunder Wave help it survive the constant switching of this set. I'm not stupid enough to switch Landorus into a Rotom-W's Hydro Pump. It's ice and water weaknesses are covered by Rotom-W. Terrakion and Tyranitar wear down it's counters, making sweeping easy.

Red Bull (Terrakion) @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Sacred Sword
CB Terrakion is just scary. It defines "click shit to win." The only things standing in it's way are Slowbro, Infernape and Scarf Terrakion. Only Slowbro can really switch in safely. I usually lead with this if I see I'm facing a weather team. Terrakion destroys just about everything. The few pokemon that can survive it's attacks can't handle the incoming Landorus Close Combat and Stone Edge give enough coverage alone. Terrakion also is my only resistance to Stealth Rock. Sand lets Terrakion take care of Dragonite by breaking it's Multiscale. X-Scissor is for psychic types. Sacred Sword helps against Bulk Up sweepers. There's not much to say about this.

WashYoAss (Rotom-W) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Hidden Power [Fire]
- Volt Switch
- Trick
Rotom-W completes my Volt-Turn combo. Ice and water resistances work nicely with Landorus.Levitate makes it only vulnerable to Stealth Sock. Volt Switch really wears down teams with U-Turn, especially when I have my hazards up. It's also my check to rain teams. Hydro Pump does way too much damage in the rain. If I don't lead with Terrakion or Landorus, I'm probably leading with this. HP Fire is for steel types such as Scizor, and grass types like Breloom, Celebi, and Virizion. Trick cripples walls such as Blissey and Sableye when timed right. Tentacruel switching in expecting Trick get hit with Volt-Switch. Tyranitar gets rid of Latios and Latias to make things even easier.

Gameboy (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Toxic Spikes
- Rapid Spin
- Gyro Ball
My team really needs Rapid Spin and hazards if I'm going to rely on Volt-Turn. Nothing on my team resists Stealth Rock except Terrakion. My Terrakion benefits from Rapid Spin the most as it's vulnerable to all entry hazards. As my physical wall, I can usually set up Spikes or Toxic Spikes depending on the situation. It's bulk helps it use Rapid Spin multiple times. Toxic Spikes cripples walls because I hate Chansey. Gyro Ball is used so it isn't complete taunt bait. Relaxed nature and 0 speed IVs is for the slowest possible Gyro Ball The main reason I use this over Donphan is so I don't have another water weakness. Unfortunately, Ferrothorn is usually a death fodder.

Latios (M) @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Psyshock
What more can you say about Latios? Latios is another weather check with it's amazing coverage. I get a boost from rain with Surf. HP Fire gets a sun boost. Expert Belt has helped me get important KOs on people that are convinced I'm choiced. Seeing Ferrothorn go for Protect on HP Fire and switching something into Tentacruel is hilarious. HP Fire hits Scizor switching in if it want to Pursuit me. Psyshock hits special walls such as Blissey and Tentacruel. I'd use Hydreigon if it didn't give ANOTHER fighting weakness.
Threat List
May complete later, though I can say Sableye can be annoying if I don't play smart.
Thanks for taking the time to read this.