Hello guys :D
This is my first Warstory on smogon. I usually use the Warmachine but that doesn't work on PO so far as I know, so yeah oh well. Anyway, since PO is testing fifth Gen I decided to make a team and test it there. I did some battles and found my team doing pretty decent and then I got into this random battle. Here we go then. The team I used was the following:
Here we go:
Okay, nothing really happened in the lead spots. He got Tyranitar as his lead, obviously for Sandstorm. I also have my Hippowdon for the same reason as a lead, but also to use Stealth Rock. Now this is a favourable match-up for me, as Tyranitar can't do much to Hippowdon except for Aqua Tail, which I doubt he'll have since this is gen V and Aqua tail is a HG/SS move from a move tutor. Ofcourse it's possible, just not very likely. Anyway, I decide to just go for the Stealth Rock, because I know for 99% sure he'll switch out to something that resists or is immune to Earthquake.
So it turned out I predicted right and he went to Shaymin-S, which I forgot long ago when it was banished to ubers. I was in a tight spot here, my team has a bit of a Grass Weakness and this is not what I expect to face. I guess he will send me to oblivion with an obvious Seed Flare, so I decide to go to Doryuuzu, who hopefully will not get OHKO'd by Seed Flare or any other move he will use. It is my savest bet, as I don't want Garchomp to get unnecesary damage as well as Urugamosu, who will definitely die to Air Slash.
Ok, this is the least move I expected to see on Shaymin-S, Grasswhistle. That was weird. It's even worse than dying, because now I have to switch again, I am in the same spot but even worse. Anyway, now my precious mole is in dream land and I have a few options. I think I shall go to my Garchomp and take the damage, since it's the savest way for me. I know Garchomp is bulky enough to take a Seed Flare. He is infamous for his bulk anyway.
Yeah, I forgot that thing can learn Earth Power. But thanks to my stupidity, Garchomp took less damage than expected. He will most likely switch out, since it will not kill Garchomp with any move, I will go for the Dragon Claw. I outspeed thanks to Scarf. Ofcourse it's a guess that he will survive or not, but it does not matter. It's saver than Fire Fang, since Shanderaa or Heatran can come in and ruin my plans and get +6 CM on me lol.
Alright, so it did survive my Dragon Claw and went for the Air Slash. Chompy survived obviously, but now he knows im scarf and can switch easily in any other pokemon. But then he will die to SR, so Shaymin is gone, thanks god. I am going for another Dragon Claw :)
Ok err. Yeah that was probably predictable. Sandstorm teams ask for Doryuuzu. Now I can counter this thing. Thing is, will it have Swords Dance? Some Doryuuzu's tend to just use Rapid Spin and have Life Orb and be a normal sweeper, not a set up one. I have 2 choices here, go to Burunkeru or go to Rotom-W. Earthquake will not 2hko Burunkeru thanks to it's amazing bulk. It also has Recover, so I can shrug it's damage off and pwn it with Boiling Water. Burunkeru also stops Rapid Spin. Rotom-W is the second option, it is not a Ghost type anymore so it does not stop SR, but it's a better check to Doryuuzu thanks to Levitate. It can still Rock Slide me and flinch me. And because of the last factor, I will go to Burunkeru, since I need to play it save against this guy or it will kill me.
Ok shit. This is gay. But Burunkeru can survive one Earthquake and Boiling Water it, hoping on a potential Burn to come in and cripple it. I guess that's the best way for me. I can't risk going to Rotom-W, since it can still predict and Rock Slide.
I know it wouldn't OHKO, but no Burn means Burunkeru is screwed. I will just let it die and then go to Rotom-W, I should've done that way before but I've learned from this mistake.
So Rotom-W is out and ready to wall this shit. Obviously I will go to Hydro Pump, there's no other pokemon that can really come into Rotom-W and take a Hydro Pump. Sure Vaporeon can come, but he will eat Discharge.
So the mole died, and he sends out Heatran. This is probably a weird choice or simply a misclick, but why Heatran? I think he's unaware of Rotom's change this generation, it's not a Ghost-type anymore. He will Fire Blast me for sure, since there are no other options I can think off. Maybe HP Grass, but why use that with all the new threats around? I will stay in and get some HP back with Pain Split, since Hydro Pump will not OHKO. Or at least, I think. Savest way is to go with Pain Split.
Yeah, Fire Blast. He was unaware. But now he knows that it's a Water type, he might explode to get rid of Rotom-W, or he will go for another Fire Blast. I think he's Scarfed anyway, since no Leftovers and Choice Specs Heatran's Fire Blast must do more than this. Let's Hydro Pump this shit!
......ok I didn't expect it to actually run HP grass. I thought it was scarf o_O;. Yeah, there goes Rotom. But he did a splendid job walling his Doryuuzu and let Heatran lose a lot of HP. Now I know he can't do much since it has no boost whatsoever. Urugamosu was the best choice. It can get a free Butterfly Dance, because he can't do nothing to it. Besides my Special Defense will go up and I can take a Fire Blast.
Ok so I did 50% damage. Okay. I will HP ground it and let it die. I hope it doesn't carry Balloon, because that would explain why he wasn't scarfed.
Ok, he had Shuca Berry for some reason instead of Balloon. Well Shuca is still a solid option, since you don't lose it if you get hit by an attack. He probably forgot Balloon or wanted Shuca on purpose because of Balloon being a bit gimmicky. He went to Hippowdon because he knew it will take a bug buzz or Flame Dance. I will let my Urugamosu die because it can't do much else later. Especially since Hippowdon can predict the switch and SR me, which means the end of Urugamosu. So let's just Flame Dance and hope to survive an EQ.
Okay, so it died like expected. I was in a tight spot here, I only had Garchomp, Hippowdon and a sleeping mole left. If I sent out Hippowdon, he would Slack Off and stall me. Doryuuzu is obvious, it can't do shit while sleeping. so Chomp was the best way. Now just hope Outrage OHKO's Hippowdon.
Yay, it OHKO'd Hippowdon and he send out Tyranitar. I think just to let Chomp die is the best way because it can't do much more. Outrage will do plenty of damage and I need to also note that Tar can have Aqua Tail, potentially ruining Hippowdon. It can't take 2 Aqua Tails. So letting Chomp die is the best choice.
Okay EQ will do shit to Hippowdon and I can OHKO it with my awesome EQ. And that's what I will do obviously. I don't know what his last poke is though x_X
OSHIT. It's Randorosu, the Flying/Ground pokemon which a normal Hippowdon can't do shit to it. He was planning this all along, and now I should be doomed....if it wasn't for Ice Fang. I know Ice Fang was the best way for an Offensive Team since Roar won't do shit without Spikes. So I Ice Fang so it can die and then I won!
Yes, awww indeed. Ice Fang isn't what you expected. Although I expected it to die instantly, it survived which means I still can get screwed. I hope it has Life Orb so I will win, and if it doesn't, I need Hippowdon to survive one move from that thing. It's all come to this, Hippowdon!!
Yess, I won! Turned out it has Life Orb and died due to his own attack. GG indeed, this was close. Mole couldn't do shit.
Pros:
Hippowdon being awesome with Ice Fang.
Chomp for revenging everything accordingly and being bulky as well.
Cons:
My team being Grass weak lol.
Doryuuzu for being completely useless thanks to Grasswhistle.
Both teams:
Chileno's team:
[FB]pkmns's team:
My team In-depth:
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 152 Atk / 104 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Slack Off
- Ice Fang
Burunkeru (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Boil Over
- Recover
- Ice Beam
- Shadow Ball
Garchomp (F) @ Choice Scarf
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fire Fang
- Outrage
- Earthquake
- Dragon Claw
Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 168 Def / 88 Spd
Bold Nature (+Def, -Atk)
- Hydro Pump
- Will-O-Wisp
- Discharge
- Pain Split
Doryuuzu (M) @ Life Orb
Trait: Sand Throw
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Rock Slide
- Earthquake
- Rapid Spin
- X-Scissor
Urugamosu (M) @ Life Orb
Trait: Swarm
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Butterfly Dance
- Flame Dance
- Hidden Power [Ground]
- Bug Buzz
That's all guys. I am not the best battler or writer, so any tips are really appreciated.
Thanks for reading!!!!
This is my first Warstory on smogon. I usually use the Warmachine but that doesn't work on PO so far as I know, so yeah oh well. Anyway, since PO is testing fifth Gen I decided to make a team and test it there. I did some battles and found my team doing pretty decent and then I got into this random battle. Here we go then. The team I used was the following:






Here we go:
Battle between [FB]pkms and Iconoclasm started!
Tier: Digimon
Variation: +15, -16
Rule: Rated
Iconoclasm sent out Hippowdon!
[FB]pkms sent out Tyranitar!
The foe's Tyranitar's Sand Stream whipped up a sandstorm!
Okay, nothing really happened in the lead spots. He got Tyranitar as his lead, obviously for Sandstorm. I also have my Hippowdon for the same reason as a lead, but also to use Stealth Rock. Now this is a favourable match-up for me, as Tyranitar can't do much to Hippowdon except for Aqua Tail, which I doubt he'll have since this is gen V and Aqua tail is a HG/SS move from a move tutor. Ofcourse it's possible, just not very likely. Anyway, I decide to just go for the Stealth Rock, because I know for 99% sure he'll switch out to something that resists or is immune to Earthquake.
Start of turn 1
[FB]pkms called Tyranitar back!
[FB]pkms sent out Shaymin-S!
Hippowdon used Stealth Rock!
Pointed stones float in the air around [FB]pkms's team!
The sandstorm rages!
The foe's Shaymin-S is buffeted by the sandstorm!
So it turned out I predicted right and he went to Shaymin-S, which I forgot long ago when it was banished to ubers. I was in a tight spot here, my team has a bit of a Grass Weakness and this is not what I expect to face. I guess he will send me to oblivion with an obvious Seed Flare, so I decide to go to Doryuuzu, who hopefully will not get OHKO'd by Seed Flare or any other move he will use. It is my savest bet, as I don't want Garchomp to get unnecesary damage as well as Urugamosu, who will definitely die to Air Slash.
Start of turn 2
Iconoclasm called Hippowdon back!
Iconoclasm sent out Doryuuzu!
The foe's Shaymin-S used GrassWhistle!
Doryuuzu fell asleep!
The sandstorm rages!
The foe's Shaymin-S is buffeted by the sandstorm!
Ok, this is the least move I expected to see on Shaymin-S, Grasswhistle. That was weird. It's even worse than dying, because now I have to switch again, I am in the same spot but even worse. Anyway, now my precious mole is in dream land and I have a few options. I think I shall go to my Garchomp and take the damage, since it's the savest way for me. I know Garchomp is bulky enough to take a Seed Flare. He is infamous for his bulk anyway.
Start of turn 3
Iconoclasm called Doryuuzu back!
Iconoclasm sent out Garchomp!
The foe's Shaymin-S used Earth Power!
Garchomp lost 134 HP! (37% of its health)
The sandstorm rages!
The foe's Shaymin-S is buffeted by the sandstorm!
Yeah, I forgot that thing can learn Earth Power. But thanks to my stupidity, Garchomp took less damage than expected. He will most likely switch out, since it will not kill Garchomp with any move, I will go for the Dragon Claw. I outspeed thanks to Scarf. Ofcourse it's a guess that he will survive or not, but it does not matter. It's saver than Fire Fang, since Shanderaa or Heatran can come in and ruin my plans and get +6 CM on me lol.
Start of turn 4
Garchomp used Dragon Claw!
The foe's Shaymin-S lost 52% of its health!
The foe's Shaymin-S used Air Slash!
Garchomp lost 153 HP! (42% of its health)
The sandstorm rages!
The foe's Shaymin-S is buffeted by the sandstorm!
Alright, so it did survive my Dragon Claw and went for the Air Slash. Chompy survived obviously, but now he knows im scarf and can switch easily in any other pokemon. But then he will die to SR, so Shaymin is gone, thanks god. I am going for another Dragon Claw :)
Start of turn 5
Garchomp used Dragon Claw!
The foe's Shaymin-S lost 23% of its health!
The foe's Shaymin-S fainted!
The sandstorm rages!
[FB]pkms sent out Doryuuzu!
Pointed stones dug into the foe's Doryuuzu!
Ok err. Yeah that was probably predictable. Sandstorm teams ask for Doryuuzu. Now I can counter this thing. Thing is, will it have Swords Dance? Some Doryuuzu's tend to just use Rapid Spin and have Life Orb and be a normal sweeper, not a set up one. I have 2 choices here, go to Burunkeru or go to Rotom-W. Earthquake will not 2hko Burunkeru thanks to it's amazing bulk. It also has Recover, so I can shrug it's damage off and pwn it with Boiling Water. Burunkeru also stops Rapid Spin. Rotom-W is the second option, it is not a Ghost type anymore so it does not stop SR, but it's a better check to Doryuuzu thanks to Levitate. It can still Rock Slide me and flinch me. And because of the last factor, I will go to Burunkeru, since I need to play it save against this guy or it will kill me.
Start of turn 6
Iconoclasm called Garchomp back!
Iconoclasm sent out Burunkeru!
The foe's Doryuuzu used Swords Dance!
The foe's Doryuuzu's Attack sharply rose!
The sandstorm rages!
Burunkeru is buffeted by the sandstorm!
Burunkeru restored a little HP using its Leftovers!
Ok shit. This is gay. But Burunkeru can survive one Earthquake and Boiling Water it, hoping on a potential Burn to come in and cripple it. I guess that's the best way for me. I can't risk going to Rotom-W, since it can still predict and Rock Slide.
Start of turn 7
The foe's Doryuuzu used Earthquake!
Burunkeru lost 358 HP! (88% of its health)
Burunkeru used Boil Over!
It's super effective!
The foe's Doryuuzu lost 66% of its health!
The sandstorm rages!
Burunkeru is buffeted by the sandstorm!
Burunkeru restored a little HP using its Leftovers!
I know it wouldn't OHKO, but no Burn means Burunkeru is screwed. I will just let it die and then go to Rotom-W, I should've done that way before but I've learned from this mistake.
Start of turn 8
The foe's Doryuuzu used Earthquake!
Burunkeru lost 46 HP! (11% of its health)
Burunkeru fainted!
The sandstorm rages!
Iconoclasm sent out Rotom-W!
So Rotom-W is out and ready to wall this shit. Obviously I will go to Hydro Pump, there's no other pokemon that can really come into Rotom-W and take a Hydro Pump. Sure Vaporeon can come, but he will eat Discharge.
Start of turn 9
The foe's Doryuuzu used Rock Slide!
Rotom-W lost 143 HP! (47% of its health)
Rotom-W used Hydro Pump!
It's super effective!
The foe's Doryuuzu lost 30% of its health!
The foe's Doryuuzu fainted!
The sandstorm rages!
Rotom-W is buffeted by the sandstorm!
Rotom-W restored a little HP using its Leftovers!
[FB]pkms sent out Heatran!
Pointed stones dug into the foe's Heatran!
So the mole died, and he sends out Heatran. This is probably a weird choice or simply a misclick, but why Heatran? I think he's unaware of Rotom's change this generation, it's not a Ghost-type anymore. He will Fire Blast me for sure, since there are no other options I can think off. Maybe HP Grass, but why use that with all the new threats around? I will stay in and get some HP back with Pain Split, since Hydro Pump will not OHKO. Or at least, I think. Savest way is to go with Pain Split.
Start of turn 10
The foe's Heatran used Fire Blast!
It's not very effective...
Rotom-W lost 117 HP! (38% of its health)
Rotom-W was burned!
Rotom-W used Pain Split!
The battlers shared their pain!
The sandstorm rages!
Rotom-W is buffeted by the sandstorm!
Rotom-W restored a little HP using its Leftovers!
Rotom-W is hurt by its burn!
Yeah, Fire Blast. He was unaware. But now he knows that it's a Water type, he might explode to get rid of Rotom-W, or he will go for another Fire Blast. I think he's Scarfed anyway, since no Leftovers and Choice Specs Heatran's Fire Blast must do more than this. Let's Hydro Pump this shit!
Start of turn 11
The foe's Heatran used Hidden Power!
It's super effective!
Rotom-W lost 126 HP! (41% of its health)
Rotom-W fainted!
The sandstorm rages!
Iconoclasm sent out Urugamosu!
......ok I didn't expect it to actually run HP grass. I thought it was scarf o_O;. Yeah, there goes Rotom. But he did a splendid job walling his Doryuuzu and let Heatran lose a lot of HP. Now I know he can't do much since it has no boost whatsoever. Urugamosu was the best choice. It can get a free Butterfly Dance, because he can't do nothing to it. Besides my Special Defense will go up and I can take a Fire Blast.
Start of turn 12
Urugamosu used Butterfly Dance!
Urugamosu's Sp. Att. rose!
Urugamosu's Sp. Def. rose!
Urugamosu's Speed rose!
The foe's Heatran used Fire Blast!
Urugamosu lost 156 HP! (50% of its health)
The sandstorm rages!
Urugamosu is buffeted by the sandstorm!
Ok so I did 50% damage. Okay. I will HP ground it and let it die. I hope it doesn't carry Balloon, because that would explain why he wasn't scarfed.
Start of turn 13
Urugamosu used Hidden Power!
It's super effective!
The foe's Heatran's Shuca Berry weakened Hidden Power's power!
The foe's Heatran lost 50% of its health!
The foe's Heatran fainted!
The sandstorm rages!
Urugamosu is buffeted by the sandstorm!
[FB]pkms sent out Hippowdon!
Pointed stones dug into the foe's Hippowdon!
Ok, he had Shuca Berry for some reason instead of Balloon. Well Shuca is still a solid option, since you don't lose it if you get hit by an attack. He probably forgot Balloon or wanted Shuca on purpose because of Balloon being a bit gimmicky. He went to Hippowdon because he knew it will take a bug buzz or Flame Dance. I will let my Urugamosu die because it can't do much else later. Especially since Hippowdon can predict the switch and SR me, which means the end of Urugamosu. So let's just Flame Dance and hope to survive an EQ.
Start of turn 14
Urugamosu used Flame Dance!
The foe's Hippowdon lost 67% of its health!
The foe's Hippowdon used Earthquake!
A critical hit!
Urugamosu lost 55 HP! (17% of its health)
Urugamosu fainted!
The sandstorm rages!
The foe's Hippowdon restored a little HP using its Leftovers!
Iconoclasm sent out Garchomp!
Okay, so it died like expected. I was in a tight spot here, I only had Garchomp, Hippowdon and a sleeping mole left. If I sent out Hippowdon, he would Slack Off and stall me. Doryuuzu is obvious, it can't do shit while sleeping. so Chomp was the best way. Now just hope Outrage OHKO's Hippowdon.
Start of turn 15
Garchomp used Outrage!
The foe's Hippowdon lost 32% of its health!
The foe's Hippowdon fainted!
The sandstorm rages!
[FB]pkms sent out Tyranitar!
Pointed stones dug into the foe's Tyranitar!
Yay, it OHKO'd Hippowdon and he send out Tyranitar. I think just to let Chomp die is the best way because it can't do much more. Outrage will do plenty of damage and I need to also note that Tar can have Aqua Tail, potentially ruining Hippowdon. It can't take 2 Aqua Tails. So letting Chomp die is the best choice.
Start of turn 16
Garchomp used Outrage!
The foe's Tyranitar lost 44% of its health!
The foe's Tyranitar used Earthquake!
Garchomp lost 71 HP! (19% of its health)
Garchomp fainted!
The sandstorm rages!
The foe's Tyranitar restored a little HP using its Leftovers!
Iconoclasm sent out Hippowdon!
Okay EQ will do shit to Hippowdon and I can OHKO it with my awesome EQ. And that's what I will do obviously. I don't know what his last poke is though x_X
Start of turn 17
The foe's Tyranitar used Earthquake!
Hippowdon lost 91 HP! (21% of its health)
Hippowdon used Earthquake!
It's super effective!
The foe's Tyranitar lost 49% of its health!
The foe's Tyranitar fainted!
The sandstorm rages!
Hippowdon restored a little HP using its Leftovers!
[FB]pkms sent out Randorosu!
Pointed stones dug into the foe's Randorosu!
OSHIT. It's Randorosu, the Flying/Ground pokemon which a normal Hippowdon can't do shit to it. He was planning this all along, and now I should be doomed....if it wasn't for Ice Fang. I know Ice Fang was the best way for an Offensive Team since Roar won't do shit without Spikes. So I Ice Fang so it can die and then I won!
Start of turn 18
The foe's Randorosu used Swords Dance!
The foe's Randorosu's Attack sharply rose!
Hippowdon used Ice Fang!
It's super effective!
The foe's Randorosu lost 83% of its health!
The sandstorm rages!
Hippowdon restored a little HP using its Leftovers!
Iconoclasm: ohhh i thank ice fang so hard lol
[FB]pkms: awwwwwwww
Yes, awww indeed. Ice Fang isn't what you expected. Although I expected it to die instantly, it survived which means I still can get screwed. I hope it has Life Orb so I will win, and if it doesn't, I need Hippowdon to survive one move from that thing. It's all come to this, Hippowdon!!
Start of turn 19
The foe's Randorosu used Earthquake!
Hippowdon lost 381 HP! (90% of its health)
Hippowdon fainted!
The foe's Randorosu fainted!
Iconoclasm won the battle!
Iconoclasm: ...
[FB]pkms: whaaaa!!!how??? you were so lucky this time!
Iconoclasm: xD
Iconoclasm: gg!
[FB]pkms: gg
Yess, I won! Turned out it has Life Orb and died due to his own attack. GG indeed, this was close. Mole couldn't do shit.
Pros:
Hippowdon being awesome with Ice Fang.
Chomp for revenging everything accordingly and being bulky as well.
Cons:
My team being Grass weak lol.
Doryuuzu for being completely useless thanks to Grasswhistle.
Both teams:
Chileno's team:






[FB]pkmns's team:






My team In-depth:

Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 152 Atk / 104 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Slack Off
- Ice Fang

Burunkeru (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Boil Over
- Recover
- Ice Beam
- Shadow Ball

Garchomp (F) @ Choice Scarf
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fire Fang
- Outrage
- Earthquake
- Dragon Claw

Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 168 Def / 88 Spd
Bold Nature (+Def, -Atk)
- Hydro Pump
- Will-O-Wisp
- Discharge
- Pain Split

Doryuuzu (M) @ Life Orb
Trait: Sand Throw
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Rock Slide
- Earthquake
- Rapid Spin
- X-Scissor

Urugamosu (M) @ Life Orb
Trait: Swarm
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Butterfly Dance
- Flame Dance
- Hidden Power [Ground]
- Bug Buzz
That's all guys. I am not the best battler or writer, so any tips are really appreciated.
Thanks for reading!!!!