Sandstorm OU Team (sorry no good name)

Ya, I couldn't think of a good name for this Sandstorm team. I do not know where the sprites are, so I couldn't put them on. Maybe if I can find it, I can put them on. Also, most of my Descriptions are Short, but to the point.

Anyways, the team:

Tyranitar
Leftovers
Sand Stream
Quiet Nature
252 Hp, 60 Atk, 176 SpA, 20 Spe EVs
-Focus Punch
-Substitute
-Fire Blast
-Ice Beam

It's a tyraniboah. Subbing on the 1st turn and aiming for weaknesses/ Focus punching on the next. Fire blast removes Scizor/Foretress/Ferrothorn, while Ice beam Wrecks Dragons and Fliers(even better if said dragon is Flying Type). Focus Punch removes most Dark/ Rock types, some notable ones including other TTars, Hydreigon, Heatran and as a general purpose attack in case the opponent resists both Fire and Ice.

Ferrothorn
Shed Shell
Iron Barbs
Careful nature
228 Hp, 200 Def, 28 SpD, 52 Spe EVs
-Spikes
-Stealth Rock
-Thunder Wave
-Leech Seed

My Hazard supporter. Annoying people with Thunder Wave and Leech seed will annoy the opponent into a switch out. Shed Shell is to stop Magnet Pull/Arena Trap. usually After the leech seed, I switch out, Although he is usually the 1st pokemon on my them that I sac.

Jellicent
Leftovers
Cursed Body
Calm Nature
252 Hp, 6 Def, 252 SpD EVs
-Recover
-Scald
-Giga Drain
-Toxic

Special Tank. Toxic+ Scald gives me 2 statuses to work with. Giga Drain gives me health back and hurts the opponent at the same time. The ability gets really annoying and it might give me a free switch. Also surprisingly good again mixed users whose physical attacks are resisted by this one.

Skarmory
Shed Shell
Sturdy
Impish Nature
252 Hp, 252 Def, 6 SpD
-Roost
-Whirlwind
-Drill Peck
-Stealth Rock

Physical Tank. Roost for Recovery, Whirlwond For Phasing, Drill peck because I don't like Brave bird's recoil, as Skarmory is a tank, EVERY HP COUNTS, Stealth Rocks because I only need to use it once, and in case Ferrothorn Dies before he pulls off Rocks/ Gets taunted.

Landorus(Incarnate)
Life Orb
Sand Power
Jolly Nature
6 Hp, 252 Atk, 252 Spe
-U Turn
-Earthquake
-Stone Edge
-Superpower

Physical Sweeper. We've Got QuakeEdge, U turn is for Psychic and Grass Types, and an escape route. Superpower makes for a powerful fighting type move, and kinda synergies well with U turn.

Alakazam
Choice Specs
Magic Guard
Timid Nature
6 Hp, 252 SpA, 252 Spe
-Trick
-Shadow Ball
-Focus Fail/ Focus Blast
-Psyshock

Special Sweeper. The Specs are for both tricking onto tanks/ Set up sets, and for the considerable power boost. The 3 attacking moves
are about as resistible as a BoltBeam, which is to say, very hard to resist.

Suggestions?
 
First, You really need to jazz this up, pictures/sprites and more importantly, longer individual descriptions or a mod will lock this thread.

Now, You really should take stealth rocks off Ferrothorn since you have them on Skarmory. A pokemon should never not have offensive moves at all, replace it with Power whip or Gyro Ball. While it is rare, you don't want to be down to 1 v 1 and be stuck hoping leach seed does more damage than the opponent does to you. I'm not sure what that EV spread is all about, but Ferrothorn is too slow to bother investing speed in unless you're trying to outrun other ferrothorns.

You said you don't like the recoil of Brave Bird, but without it Skarmory just doesn't have the power to do anything noticable, that's why roost is there, to heal off damage. We're talking a difference between 80 base power and 120 base power, it's huge.

For Landorus you should be running Super Power. You obviously don't like deminishing returns, but it's all about risk/reward. Anything you want to be throwing a fighting move at will most likely die to a Superpower from Landorus, plus you have U-turn to get out of there which resets the attack and defense loss.
 
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