Ya, I couldn't think of a good name for this Sandstorm team. I do not know where the sprites are, so I couldn't put them on. Maybe if I can find it, I can put them on. Also, most of my Descriptions are Short, but to the point.
Anyways, the team:
Tyranitar
Leftovers
Sand Stream
Quiet Nature
252 Hp, 60 Atk, 176 SpA, 20 Spe EVs
-Focus Punch
-Substitute
-Fire Blast
-Ice Beam
It's a tyraniboah. Subbing on the 1st turn and aiming for weaknesses/ Focus punching on the next. Fire blast removes Scizor/Foretress/Ferrothorn, while Ice beam Wrecks Dragons and Fliers(even better if said dragon is Flying Type). Focus Punch removes most Dark/ Rock types, some notable ones including other TTars, Hydreigon, Heatran and as a general purpose attack in case the opponent resists both Fire and Ice.
Ferrothorn
Shed Shell
Iron Barbs
Careful nature
228 Hp, 200 Def, 28 SpD, 52 Spe EVs
-Spikes
-Stealth Rock
-Thunder Wave
-Leech Seed
My Hazard supporter. Annoying people with Thunder Wave and Leech seed will annoy the opponent into a switch out. Shed Shell is to stop Magnet Pull/Arena Trap. usually After the leech seed, I switch out, Although he is usually the 1st pokemon on my them that I sac.
Jellicent
Leftovers
Cursed Body
Calm Nature
252 Hp, 6 Def, 252 SpD EVs
-Recover
-Scald
-Giga Drain
-Toxic
Special Tank. Toxic+ Scald gives me 2 statuses to work with. Giga Drain gives me health back and hurts the opponent at the same time. The ability gets really annoying and it might give me a free switch. Also surprisingly good again mixed users whose physical attacks are resisted by this one.
Skarmory
Shed Shell
Sturdy
Impish Nature
252 Hp, 252 Def, 6 SpD
-Roost
-Whirlwind
-Drill Peck
-Stealth Rock
Physical Tank. Roost for Recovery, Whirlwond For Phasing, Drill peck because I don't like Brave bird's recoil, as Skarmory is a tank, EVERY HP COUNTS, Stealth Rocks because I only need to use it once, and in case Ferrothorn Dies before he pulls off Rocks/ Gets taunted.
Landorus(Incarnate)
Life Orb
Sand Power
Jolly Nature
6 Hp, 252 Atk, 252 Spe
-U Turn
-Earthquake
-Stone Edge
-Superpower
Physical Sweeper. We've Got QuakeEdge, U turn is for Psychic and Grass Types, and an escape route. Superpower makes for a powerful fighting type move, and kinda synergies well with U turn.
Alakazam
Choice Specs
Magic Guard
Timid Nature
6 Hp, 252 SpA, 252 Spe
-Trick
-Shadow Ball
-Focus Fail/ Focus Blast
-Psyshock
Special Sweeper. The Specs are for both tricking onto tanks/ Set up sets, and for the considerable power boost. The 3 attacking moves
are about as resistible as a BoltBeam, which is to say, very hard to resist.
Suggestions?
Anyways, the team:
Tyranitar
Leftovers
Sand Stream
Quiet Nature
252 Hp, 60 Atk, 176 SpA, 20 Spe EVs
-Focus Punch
-Substitute
-Fire Blast
-Ice Beam
It's a tyraniboah. Subbing on the 1st turn and aiming for weaknesses/ Focus punching on the next. Fire blast removes Scizor/Foretress/Ferrothorn, while Ice beam Wrecks Dragons and Fliers(even better if said dragon is Flying Type). Focus Punch removes most Dark/ Rock types, some notable ones including other TTars, Hydreigon, Heatran and as a general purpose attack in case the opponent resists both Fire and Ice.
Ferrothorn
Shed Shell
Iron Barbs
Careful nature
228 Hp, 200 Def, 28 SpD, 52 Spe EVs
-Spikes
-Stealth Rock
-Thunder Wave
-Leech Seed
My Hazard supporter. Annoying people with Thunder Wave and Leech seed will annoy the opponent into a switch out. Shed Shell is to stop Magnet Pull/Arena Trap. usually After the leech seed, I switch out, Although he is usually the 1st pokemon on my them that I sac.
Jellicent
Leftovers
Cursed Body
Calm Nature
252 Hp, 6 Def, 252 SpD EVs
-Recover
-Scald
-Giga Drain
-Toxic
Special Tank. Toxic+ Scald gives me 2 statuses to work with. Giga Drain gives me health back and hurts the opponent at the same time. The ability gets really annoying and it might give me a free switch. Also surprisingly good again mixed users whose physical attacks are resisted by this one.
Skarmory
Shed Shell
Sturdy
Impish Nature
252 Hp, 252 Def, 6 SpD
-Roost
-Whirlwind
-Drill Peck
-Stealth Rock
Physical Tank. Roost for Recovery, Whirlwond For Phasing, Drill peck because I don't like Brave bird's recoil, as Skarmory is a tank, EVERY HP COUNTS, Stealth Rocks because I only need to use it once, and in case Ferrothorn Dies before he pulls off Rocks/ Gets taunted.
Landorus(Incarnate)
Life Orb
Sand Power
Jolly Nature
6 Hp, 252 Atk, 252 Spe
-U Turn
-Earthquake
-Stone Edge
-Superpower
Physical Sweeper. We've Got QuakeEdge, U turn is for Psychic and Grass Types, and an escape route. Superpower makes for a powerful fighting type move, and kinda synergies well with U turn.
Alakazam
Choice Specs
Magic Guard
Timid Nature
6 Hp, 252 SpA, 252 Spe
-Trick
-Shadow Ball
-Focus Fail/ Focus Blast
-Psyshock
Special Sweeper. The Specs are for both tricking onto tanks/ Set up sets, and for the considerable power boost. The 3 attacking moves
are about as resistible as a BoltBeam, which is to say, very hard to resist.
Suggestions?