Sandstorm RMT.

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This team at a glance:

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Hippowdon @ Leftovers
Impish, 252 HP, 252 Defense, 6 Attack
Sandstream

-Earthquake
-Ice Fang
-Slack Off
-Roar

This team's lead, and SS starter. Earthquake for STAB and Ice Fang for hitting fliers and other things weak to it, Slack Off for healing and Roar for phazing.
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Blissey @ Leftovers
Bold, 252 HP, 252 Defense, 6 Speed
Natural Cure

-Wish
-Softboiled
-Seismic Toss
-Ice Beam

Special Wall. Wish provides support for other team members while Softboil lets her heal on her own. Seismic Toss for steady damage and Ice Beam for Coverage.
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Tentacruel @ Leftovers
Calm, 204 HP, 96 Sp. Attack, 172 Sp. Defense, 36 Speed
Liquid Ooze

-Surf
-HP Electric
-Toxic Spikes
-Rapid Spin

More Sp. Defense, supporter, and to help out the above's Mixape weak. Surf is for a solid STAB, while HP Electric can be for Gyarados or Ice Beam for Dragons and others. Toxic Spikes to slowly wear down the opponent's team, and Rapid Spin to clear opposing Spikes and Rocks off the field.
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Garchomp @ Choice Scarf
Adamant, 252 Attack, 252 Speed, 6 HP
Sand Veil

-Outrage
-Earthquake
-Stone Edge
-Fire Blast

With the advent of Yache Berry SD Garchomp, I felt this variant would help by being able to outspeed and KO Swords Dance Variants, as well as some other threats, and help out my team's speed. Outrage and EQ are for powerful STAB, Stone Edge for fliers, and Fire Blast for steel switchins that EQ won't hit.
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Lucario @ Life Orb
Adamant, 252 Attack, 252 Speed, 6 HP
Steadfast

-Swords Dance
-Close Combat
-Extremespeed
-Crunch

Standard SD Lucario. This helps against opposing Bronzong, Skarmory, and Cresselia, and is a generally good pokemon over all. Close Combat is a must here, while Extremespeed hits faster opponents and Crunch hits Ghosts.
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Bronzong @ Leftovers
Relaxed, 252 HP, 152 Attack, 58 Defense, 48 Sp. Defense
Levitate

-Stealth Rock
-Gyro Ball
-Earthquake
-Reflect

Added in to help against other physical threats, specifically Garchomp and Mamoswine, who can cause trouble. Stealth Rock is always a benefit, Gyro Ball hits faster opponents while EQ is for some coverage and for what Gyro Ball is NVE against, and Reflect to help this team fare better against strong physical attackers.
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Comments and constructive criticism are appreciated.
 
The team looks like it would have trouble with Garchomp, Mamoswine and Gyarados mainly. The 2 weakest links on the team look like Infernape (he gets way too worn out with Sand+LO+possible SR and Spikes) and Tentacruel. The easiest thing to do would be too add in Bronzong instead. You can use that to Stealth rock freeing up a space on Hippowdon to use Ice Fang which will help with Garchomp more if Bronzong ever gets weakned. You can also use Bronzong as a lead instead.

I would put in Starmie on this team. It still provides the Rapid Spin support and an Infernape counter. It handles Gyarados better too also.
 
Bronzong over Ape sounds good, though I'll lose some offense. I'd like to have Toxic Spikes on this team though, and Tentacruel can 2HKO Gyara with HP Electric and will be 2HKO'ed by a Nasty Plotted Ape's Grass Knot.
 
Bronzong over Ape sounds good, though I'll lose some offense. I'd like to have Toxic Spikes on this team though, and Tentacruel can 2HKO Gyara with HP Electric and will be 2HKO'ed by a Nasty Plotted Ape's Grass Knot.

I was kinda worried about any DD EQ Gyara, but I suppose that is getting rare enough that you won't have to worry too much. Definitly use HP electric then.
 
I was kinda worried about any DD EQ Gyara, but I suppose that is getting rare enough that you won't have to worry too much. Definitly use HP electric then.

Yeah, that's what I was thinking, I mostly see a combination of Stone Edge/Waterfall/Ice Fang, so I'm willing to take the chance of HP Electric. Anything else you can recommend?
 
It looks like you are trying to stall here so I have a few suggestions:

Ice Fang is much better for Hippo as it gives you an alternate attack to use if you are in a jam. I think you need something that can spike on this team so I personally think Forretress would fit in here as well as a ghost like dusknoir. Usually I am against ditching teams but I think you should here. Replace Mamoswine and Garchomp with Dusknoir and Forretress. As Ryo said you have a big weakness to those 3 guys so remedy that. Give Dusknoir, Shadow Sneak, ThunderPunch, Will-O-Wisp, Pain Split/Ice Punch and give forretress Spikes/Zap Cannon/Gyro Ball/Explosion to utilize him the best. I think that benefits a stall team much more. Infernape or Starmie can go in that last spot because Starmie can beat all those troublesome hard hitters. However Nape can also work although consider Stone Edge or HP Ice on him to wall break better. Also works better on Heracross and stuff.

Now if you want to not really run a Stall Team here I would say use Ryo's suggestions instead. Add in bronzong for SRing, ditching ToxiSpiking and forget Spiking. Instead try to be bulky and powerful. It is your call
 
Thanks for the suggestions, though I don't plan on Stalling. I'll replace SR with Ice Fang on Hippowdon, as well as add in Zong over Infernape, and I'll see which I'd like to lead with.
 
Maybe replace Mamo with Nape? It was doing what mamo is doing now and much better at that. I think that you really just need a solid ice beam and thunderbolt user on this team. Which is why Ryo was right before in saying that if you are not stalling maybe Starmie over Tenta would be good.

So in a final edit of the team I would personally say use:

Hippo, Starmie, Blissey, Infernape, Garchomp, Bronzong

It looks good on paper but I want Tsurukawa's thoughts on that final team
 
I changed Mamoswine to Scizor to help with my Bronzong weak and Cresselia weak, though I might just end up using SD Luke over him. Any real advantages?
 
TBH I think I don't think it would be too bad to try a Houndoom in that last slot running something like Taunt, Nasty Plot, Fire Blast, Dark Pulse. Fire Blast will do 92.90% - 109.17% to the standard Bronzong, but you will have to be careful switching in. Probably not the best remedy, but looking at your team, the only way you can even touch Skarmory is with a Fire Blast from a Choiced Pokémon, which will let them set up the next turn. I don't see too much of a Cresselia problem to be honest, but another guy you could try out is just a generic CBTar over Scizor. A max attack Crunch will do 52.37% - 61.54% to the standard Bronzong, and we all know who wins in a Cresselia vs. Tyranitar brawl. Theres few changes you can make to fix these two and your present enormous Heracross weakness. Gliscor can come in the fifth slot and give you the best counter the game has to offer, and since you already have a Stealth Rocker you can open up a slot for something like Taunt or U-turn, etc.
 
I could just try going with SD Luke over Scizor. After a Swords Dance, CC will OHKO Skarmory with Stealth Rock and 2HKO the rare Max HP/Max Def Bronzong, while Crunch can 2HKO Cresselia. Reflect on Bronzong is an option to help the CBCross weak on this team.
 
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