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This team at a glance:
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Hippowdon @ Leftovers
Impish, 252 HP, 252 Defense, 6 Attack
Sandstream
-Earthquake
-Ice Fang
-Slack Off
-Roar
This team's lead, and SS starter. Earthquake for STAB and Ice Fang for hitting fliers and other things weak to it, Slack Off for healing and Roar for phazing.
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Blissey @ Leftovers
Bold, 252 HP, 252 Defense, 6 Speed
Natural Cure
-Wish
-Softboiled
-Seismic Toss
-Ice Beam
Special Wall. Wish provides support for other team members while Softboil lets her heal on her own. Seismic Toss for steady damage and Ice Beam for Coverage.
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Tentacruel @ Leftovers
Calm, 204 HP, 96 Sp. Attack, 172 Sp. Defense, 36 Speed
Liquid Ooze
-Surf
-HP Electric
-Toxic Spikes
-Rapid Spin
More Sp. Defense, supporter, and to help out the above's Mixape weak. Surf is for a solid STAB, while HP Electric can be for Gyarados or Ice Beam for Dragons and others. Toxic Spikes to slowly wear down the opponent's team, and Rapid Spin to clear opposing Spikes and Rocks off the field.
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Garchomp @ Choice Scarf
Adamant, 252 Attack, 252 Speed, 6 HP
Sand Veil
-Outrage
-Earthquake
-Stone Edge
-Fire Blast
With the advent of Yache Berry SD Garchomp, I felt this variant would help by being able to outspeed and KO Swords Dance Variants, as well as some other threats, and help out my team's speed. Outrage and EQ are for powerful STAB, Stone Edge for fliers, and Fire Blast for steel switchins that EQ won't hit.
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Lucario @ Life Orb
Adamant, 252 Attack, 252 Speed, 6 HP
Steadfast
-Swords Dance
-Close Combat
-Extremespeed
-Crunch
Standard SD Lucario. This helps against opposing Bronzong, Skarmory, and Cresselia, and is a generally good pokemon over all. Close Combat is a must here, while Extremespeed hits faster opponents and Crunch hits Ghosts.
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Bronzong @ Leftovers
Relaxed, 252 HP, 152 Attack, 58 Defense, 48 Sp. Defense
Levitate
-Stealth Rock
-Gyro Ball
-Earthquake
-Reflect
Added in to help against other physical threats, specifically Garchomp and Mamoswine, who can cause trouble. Stealth Rock is always a benefit, Gyro Ball hits faster opponents while EQ is for some coverage and for what Gyro Ball is NVE against, and Reflect to help this team fare better against strong physical attackers.
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Comments and constructive criticism are appreciated.
This team at a glance:






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Hippowdon @ Leftovers
Impish, 252 HP, 252 Defense, 6 Attack
Sandstream
-Earthquake
-Ice Fang
-Slack Off
-Roar
This team's lead, and SS starter. Earthquake for STAB and Ice Fang for hitting fliers and other things weak to it, Slack Off for healing and Roar for phazing.
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Blissey @ Leftovers
Bold, 252 HP, 252 Defense, 6 Speed
Natural Cure
-Wish
-Softboiled
-Seismic Toss
-Ice Beam
Special Wall. Wish provides support for other team members while Softboil lets her heal on her own. Seismic Toss for steady damage and Ice Beam for Coverage.
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Tentacruel @ Leftovers
Calm, 204 HP, 96 Sp. Attack, 172 Sp. Defense, 36 Speed
Liquid Ooze
-Surf
-HP Electric
-Toxic Spikes
-Rapid Spin
More Sp. Defense, supporter, and to help out the above's Mixape weak. Surf is for a solid STAB, while HP Electric can be for Gyarados or Ice Beam for Dragons and others. Toxic Spikes to slowly wear down the opponent's team, and Rapid Spin to clear opposing Spikes and Rocks off the field.
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Garchomp @ Choice Scarf
Adamant, 252 Attack, 252 Speed, 6 HP
Sand Veil
-Outrage
-Earthquake
-Stone Edge
-Fire Blast
With the advent of Yache Berry SD Garchomp, I felt this variant would help by being able to outspeed and KO Swords Dance Variants, as well as some other threats, and help out my team's speed. Outrage and EQ are for powerful STAB, Stone Edge for fliers, and Fire Blast for steel switchins that EQ won't hit.
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Lucario @ Life Orb
Adamant, 252 Attack, 252 Speed, 6 HP
Steadfast
-Swords Dance
-Close Combat
-Extremespeed
-Crunch
Standard SD Lucario. This helps against opposing Bronzong, Skarmory, and Cresselia, and is a generally good pokemon over all. Close Combat is a must here, while Extremespeed hits faster opponents and Crunch hits Ghosts.
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Bronzong @ Leftovers
Relaxed, 252 HP, 152 Attack, 58 Defense, 48 Sp. Defense
Levitate
-Stealth Rock
-Gyro Ball
-Earthquake
-Reflect
Added in to help against other physical threats, specifically Garchomp and Mamoswine, who can cause trouble. Stealth Rock is always a benefit, Gyro Ball hits faster opponents while EQ is for some coverage and for what Gyro Ball is NVE against, and Reflect to help this team fare better against strong physical attackers.
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Comments and constructive criticism are appreciated.