Sandstorm RMT

Edits in Bold

Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Crunch
- Earthquake
- Pursuit/ Fire Punch
- Stone Edge

The best lead for this team, as I tested both Hippodown and Tyranitar here and Tyranitar did more damage. I might build a Tyranitar with Fire Punch to kill Bronzong (a 2HKO, knocking a standard Bronzong [252 HP/ 0 Def/ Sassy] down to 74 Health)
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Cradily (M) @ Leftovers
Ability: Suction Cups
EVs: 252 HP/164 Def/92 SDef
Careful nature (+SDef, -SAtk)
- Toxic
- Recover
- Rock Slide
- Stealth Rock

The Superman of Sandstorm teams. I love spreading status with this (avoiding Heracross like the plague.) Stalls out many pokemon that give this team trouble (Zapdos is the biggest one) Surprisingly hard to kill, this tends to stall out opponents teams a lot.
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Nidoqueen @ Black Sludge
Ability: Poison Point
EVs: 252 HP/ 216 Def/ 40 Spe
Relaxed Nature (+Def, -Spe)
Aerial Ace
Earthquake
Toxic Spikes
Sludge Bomb

This is a new addition to the team on a whim. Aerial Ace for Heracross, Earthquake for Steels, Sludge Bomb to kill Grass types. This works surprisingly well, resisting Lucario's usual attacks and killing with Earthquake.
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Starmie @ Leftovers
Ability: Natural Cure
EVs: 160 HP/ 132 SpAtt/ 216 Spe
Timid Nature (+Spe, -Atk)
Rapid Spin
Recover
Thunderbolt
Surf

Out of need for a spinner, I added Starmie. Thunderbolt over Ice Beam to kill Skarmory and Gyarados. I debated between this and Donphan, as Ice Shard support would be useful, and not being completely destroyed by Heracross is a plus, but Starmie works better by killing Skarmory.
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Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/ 152 Att/ 8 Def/ 96 SpDef
Relaxed Nature (+Def, -Spe)
-Earthquake
-Gyro Ball
-Rest
-Sleep Talk

Serves as main Abomasnow/ Mamoswine counter. Status absorber for the team. Recent addition, because of Taylor's recommendation. Gyro Ball is used more than Earthquake, but it works.
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Garchomp (M) @ Brightpowder
Ability: Sand Veil
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- Fire Fang
- Swords Dance

The final sweeper for the team. I am tempted to drop Outrage for Dragon Claw, but the increased damage has pulled off a last minute victory a couple of times, or I might use it as a Sword Dance Garchomp, I used Fire Fang the last couple of times, and it works more, and Substitute does not come in much use so far, as I have terrible luck and tend to lose the substitue and waste 50% of my health.
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List of pokemon who have given me trouble-

Tangrowth- Nidoqueen/ Cradily
Garchomp- Starmie
Salamence- Cradily (Specs)/ Starmie
Togekiss- Bronzong/ Tyranitar (risky)
Celebi- Nidoqueen/ Garchomp
Skarmory- Starmie
Mamoswine- Bronzong
Cresselia- Scizor
Zapdos- Cradily/ Tyranitar
 
Skarmory can't 'annoy' you when you have Starmie in the team. You either use Recover after Skarmory has struck you with Brave Bird, or immediately Rapid Spin the Spikes away. When you have Rapid Spin support, Skarmory should not be a problem.

Crunch hits Bronzong for a respectable ammount of damage anyway, which usually is figured to be around a little more than half of Bronzong's HP from the standard Adamant Choice Band varient. Which makes Fire Punch somewhat redundant, because both attacks 2HKO regardless. On the other hand, if Zapdos and special attacks in general (particulary Gengar) become a severe problem that continues to keep on occuring, then I suggest you refurbish Tyranitar's well-known Adamant nature and popular EV spread for the unusual, yet effective Careful natured set. It's specifically designed for the likes of Gengar, as the spread allows Tyranitar to withstand one Focus Blast + Life Orb, where as you then reply with an OHKO with either Pursuit or Crunch. The same moveset, but with a Careful nature and EVs that are as follows: 252 HP / 216 SDef / 40 Atk

For Mamoswine trouble, Bronzong is a reasonable choice over Scizor. You're also more than welcome to test the Rest + Sleep Talk varient as oppose to the Stealth Rock + Hypnosis set because Cradily occupies half of that combination already. Use the standard spread (252 HP / 152 Atk / 8 Def / 96 SDef), and the moves Rest / Sleep Talk / Gyro Ball / Earthquake. Relaxed nature with no IVs in the Speed stat. Leftovers of Life Orb / Macho Brace is fine. Here's Smogon's own 'Macho Brace versus Life Orb' arguement:

If you are stuck deciding between Macho Brace and Life Orb, consider the following. If Bronzong's opponent has 290 Speed, Life Orb Gyro Ball will do about the same damage as Macho Brace Gyro Ball. If they have less Speed than that, Macho Brace helps more; if they have more Speed, Life Orb helps more. This is because Gyro Ball's power maxes out at 150, so at a certain point, Macho Brace adds nothing to your damage. Life Orb will also boost the power of your Earthquake. This comes at the cost of 10% damage to yourself. It's an interesting trade-off if you want more damage than Leftovers can provide.
 
Thanks, Starmie annoyed me up until the switch from Suicune to Starmie. I just dont that I have only one way to kill Skarmory before he whirlwinds Starmie away.
 
If Skarmory uses Whirlwind, then he cannot use Spikes. If Skarmory uses Spikes, then Rapid Spin them away. So either way Starmie intercepts in Skarmory's attempt to set up Spikes. That's a primary objective in Starmie's game.
 
Although Bronzong is handy against togekiss, weavile and mamoswine, decent vs gengar and all around awesome, It leaves the team even more vulnerable to Celebii and Tangrowth. If you must, you could go for Bolt/Beam starmie, or opt CHAIN CHOMP.

Other than that, I don't know what you could do. Tangrowth is fairly rare, but celebi is on every second team.



IVE GOT IT. Get ?weezing? maybe over gliscor? It can be pretty handy against grasses and still beats lucario and heracross. You lose chomp coverage, but gain some with bronzong. All celebi ever has is grass knot/leech seed/recover/support move, so it is fairly safe.
 
Dont you have major problems with Hail teams/Strong ice beamers?

I ran a version ones with Cradily,Gliscor and Garchomp but it did not really work out the way i liked. I gues Cradily can take it a little bit but then i found blissey did its job way better. But then again i understand that you like using Cradily. In the end i don't have too much good advice for you.

Only thing is i would indeed try using Ice beam over surf(Starm), and also try the rest/talk Bronzong wich i think is a must in allot of teams. Especially since your playing a Sandstorm team. You could say that Starmie can Absorb the sleep but then again you dont want to put all the pressure on him.

And maby try Life orb on Tyranitar but not sure about this. And i don't really like the substitute on Garchomp, but you probally have your reasons.

All in all it looks pretty descent! ;)
 
Why did you replace Gliscor for Nidoqueen? I know that Nidoqueen's potentially capable of switching in on opposing attacks from Lucario or Heracross, but without Roost it is unable to continue this process for long. The Lucario or Heracross that you're against will interchange direction and then be called upon later on in the game to pose a threat once again. If I were you I would consider exchanging Nidoqueen for Gliscor's assistance yet again - that Tyranitar and Garchomp protection was positively benifical, moreso than Nidoqueen's inferior influence.
 
or opt CHAIN CHOMP.

Is this worth doing? I admit, Outrage is useful, but for late game this might come in more handy (most of the losses this team has faced are from Metagross, Salamence, Skarmory, and Gyarados being held in reserve, and with Chain Chomp, these are all countered pretty effectively.

I added Nidoqueen after a little research towards capable walls (after trying out Weezing, which didnt work) and Nidoqueen came up. Toxic Spikes support is useful, and Nidoqueen is pretty durable. But if you think that Gliscor is a better choice, I will use Gliscor.
 
Well you seemed to believe that Nidoqueen was more ideal and benifical to your own team's strategy, which was why you replaced Gliscor. Toxic Spikes is arguably your only valid reason as to why you replaced Gliscor, but then you most understand the consequences of what you're giving up: no recovery move, which results in an unreliable Heracross and Lucario counter, as too with been unable to care for opposing Tyranitar and Garchomp, something Gliscor is capable of doing effectively.
 
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