Hello everyone! My name is Kinny and this is my first RMT thread. I would greatly appreciate it if you guys could offer any form of criticism or advice for structuring my team. Without any further adieu, I give you my team!
First Look:
Tyranitar, The Special Assault Tank / Special Attack Slayer
Tyranitar is used as the Special Attack soaker in my team. The investment in Sp. Def and HP gives him the best stats to absorb Special Attacks with ease. His Sandstream ability and Assault Vest also contribute to his capacity to tank Special Attacks.
My team is closely related to a Stall Party in which I use the effects of Sandstorm as a source of indirect damage (6%). Tyranitar fulfills this purpose and does more than just that. Tyranitar also has the brawn to kill popular Special Attackers such as Gengar, Latios, Latias, Gothitelle, and others. His frightening Pursuit, can OHKO these threats if they choose to switch out. You are pretty much their bane because they will die no matter what they try to do. Minus the Keldeo, of course. (:
My choice of moves is pretty straight-forward. I use Stone Edge as one of my primary STAB moves. I feel that the damage of Rock Slide is lackluster and the effects of flinch will not work. I specifically chose Tyranitar to have a Sassy nature because I did not want to sacrifice power in his Ice Beam. Ice Beam is needed to cover potential threats such as Landorus and Gliscor. Besides, his Speed is not needed for the purpose that he performs. As for my last move, I chose Superpower. Superpower allows you to hit Heatran extremely hard. Also, the loss in stats due to the effects of Superpower will not affect your ability to tank more Special Attacks from Heatran.
Garchomp, The Punching Bag / Full Contact Please!
Garchomp is used as the Lead in my party. His bulk makes it possible to safely set up Stealth Rock and no one at a moment's notice will know what he will do. Besides being the party's lead, Garchomp serves as one of my primary Physical Walls. Garchomp with no investment into Attack still has the capability to destroy Dragonite and other creatures who are susceptible to his Outrage. His play-style is basically to tank contact hits and throw back punches.
What makes this Garchomp set so great is that it can be used as a death fodder to take out 7/24 of a Pokemon's total health if you have a slither of health and eat a contact move. With the addition of Outrage, you can tank a +1 Dragonite's Outrage and OHKO it with your own Outrage (provided Dragonite was hurt by SR or affected by SS). Also, be weary of locking yourself to an unpleasant situation due to Outrage.
The choice of Fire Blast in this set is for crippling threats such as Scizor and Ferrothorn who think they could set-up on you. Fire Blast also scares off Skarmory. Fire Fang is kind of lackluster since the base is fairly low and most Steel-Types have considerable defensive bulk for a un-invested Garchomp to do damage. Fire Blast is somewhat of a gamble due to its Accuracy, but it is your best option in terms of effectiveness in the metagame.
Landorus, The One that Just Hurts
0 Attack IV = Take less damage from Foul Play.
What can I say? This thing really hurts. I primarily use Landorus to inflict monstrous amounts of damage to other Pokemon. I wish I could say more about him, but his set is pretty straight-forward for striking a crippled team. I generally use him to answer to Venasaur or Conkeldurr's wrath. He also does an excellent job at inflicting damage to those who are prone to his Earth Power.
Besides the strength that he brings to the table, Landorus has exceptional typing which gives him a couple immunities. The ability to be immune to Electric and Ground moves is a big plus! Talk about throwing out some outpredicts! My mind is a bit empty about what else to say about him, so let's move on!
Scizor, The Raid Boss
This is not my own unique spread for EVs. The spread can be found in the Smogon DEX. The spread is to allow Scizor to set up on specific threats, mainly M-Gardevoir. I use Scizor as a Bulky Sweeper due to his increased defenses after Mega Evolution. With such a bulk, it would be a shame not to use it to your advantage to set up Swords Dance and sweep. His use is a bit technical unlike his Platinum flagship set, but the payoff is rewarding.
Light Metal is generally used to take less damage from Low Kick and Grass Knot on a switch-in. You don't have to worry too much about Technician since you will acquire it through Mega Evolution. In regards to the moves, Bullet Punch is a must. It is what makes Scizor who he is. Knock Off in this set is to disrupt any users who carry an item. It also gives Scizor decent coverage in which he could just hit about everything for neutral. I am still exploring the strengths of M-Scizor, so please let me know what you think about his usefulness! (:
Gastrodon, The Salty Slug Who Was Punched
Just look at this thing. It looks so derpy. I'd pour salt over it and watch him squeal, but he serves to be quite useful for my team. Gastrodon does an excellent job at absorbing Water-moves and taking physical damage. His use of Scald to burn physical attackers is his purpose, but it is gimmicky and depends on chance (30%). He also has Toxic to destroy any annoying Walls and Recover allows him to stall. The use of Leftovers is just to better his sustain. I am still learning how to use him effectively.
Terrakion, the Brutal Boxer
Terrakion is a force to be reckoned with. He will destroy anything that does not resist him. He has a wide array of moves that allows him to cover for a variety of situations. I slapped a Choice Scarf on him because he needs the extra Speed to outspeed potential threats. My favorite thing about Terrakion is that he holds a STAB Fighting-move. I cannot express my love for such an amazing Pokemon. X-Scissor is to cover for any Grass-types that try to wall you off and particularly for Latios and Latias. Overall, he does quite a good job in revenge killing.
Thank you for taking the time to look at my thread. I appreciate your help and dedication in reading all the stuff I have to say. If anyone could test the effectiveness of my Party, that would be cool too! (:
First Look:

Tyranitar, The Special Assault Tank / Special Attack Slayer

Ability: Sand Stream
Item: Assault Vest
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Stone Edge
- Pursuit
- Ice Beam
- Superpower
Item: Assault Vest
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Stone Edge
- Pursuit
- Ice Beam
- Superpower
Tyranitar is used as the Special Attack soaker in my team. The investment in Sp. Def and HP gives him the best stats to absorb Special Attacks with ease. His Sandstream ability and Assault Vest also contribute to his capacity to tank Special Attacks.
My team is closely related to a Stall Party in which I use the effects of Sandstorm as a source of indirect damage (6%). Tyranitar fulfills this purpose and does more than just that. Tyranitar also has the brawn to kill popular Special Attackers such as Gengar, Latios, Latias, Gothitelle, and others. His frightening Pursuit, can OHKO these threats if they choose to switch out. You are pretty much their bane because they will die no matter what they try to do. Minus the Keldeo, of course. (:
My choice of moves is pretty straight-forward. I use Stone Edge as one of my primary STAB moves. I feel that the damage of Rock Slide is lackluster and the effects of flinch will not work. I specifically chose Tyranitar to have a Sassy nature because I did not want to sacrifice power in his Ice Beam. Ice Beam is needed to cover potential threats such as Landorus and Gliscor. Besides, his Speed is not needed for the purpose that he performs. As for my last move, I chose Superpower. Superpower allows you to hit Heatran extremely hard. Also, the loss in stats due to the effects of Superpower will not affect your ability to tank more Special Attacks from Heatran.
Garchomp, The Punching Bag / Full Contact Please!

Ability: Rough Skin
Item: Rocky Helmet
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Outrage
- Earthquake
- Fire Blast
- Stealth Rock
Item: Rocky Helmet
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Outrage
- Earthquake
- Fire Blast
- Stealth Rock
Garchomp is used as the Lead in my party. His bulk makes it possible to safely set up Stealth Rock and no one at a moment's notice will know what he will do. Besides being the party's lead, Garchomp serves as one of my primary Physical Walls. Garchomp with no investment into Attack still has the capability to destroy Dragonite and other creatures who are susceptible to his Outrage. His play-style is basically to tank contact hits and throw back punches.
What makes this Garchomp set so great is that it can be used as a death fodder to take out 7/24 of a Pokemon's total health if you have a slither of health and eat a contact move. With the addition of Outrage, you can tank a +1 Dragonite's Outrage and OHKO it with your own Outrage (provided Dragonite was hurt by SR or affected by SS). Also, be weary of locking yourself to an unpleasant situation due to Outrage.
The choice of Fire Blast in this set is for crippling threats such as Scizor and Ferrothorn who think they could set-up on you. Fire Blast also scares off Skarmory. Fire Fang is kind of lackluster since the base is fairly low and most Steel-Types have considerable defensive bulk for a un-invested Garchomp to do damage. Fire Blast is somewhat of a gamble due to its Accuracy, but it is your best option in terms of effectiveness in the metagame.
Landorus, The One that Just Hurts

Ability: Sheer Force
Item: Life Orb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Focus Blast
- Sludge Wave
- Psychic
Item: Life Orb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Focus Blast
- Sludge Wave
- Psychic
0 Attack IV = Take less damage from Foul Play.
What can I say? This thing really hurts. I primarily use Landorus to inflict monstrous amounts of damage to other Pokemon. I wish I could say more about him, but his set is pretty straight-forward for striking a crippled team. I generally use him to answer to Venasaur or Conkeldurr's wrath. He also does an excellent job at inflicting damage to those who are prone to his Earth Power.
Besides the strength that he brings to the table, Landorus has exceptional typing which gives him a couple immunities. The ability to be immune to Electric and Ground moves is a big plus! Talk about throwing out some outpredicts! My mind is a bit empty about what else to say about him, so let's move on!
Scizor, The Raid Boss

Ability: Light Metal
Item: Scizorite
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Bullet Punch
- Knock Off
- Roost
- Swords Dance
Item: Scizorite
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Bullet Punch
- Knock Off
- Roost
- Swords Dance
This is not my own unique spread for EVs. The spread can be found in the Smogon DEX. The spread is to allow Scizor to set up on specific threats, mainly M-Gardevoir. I use Scizor as a Bulky Sweeper due to his increased defenses after Mega Evolution. With such a bulk, it would be a shame not to use it to your advantage to set up Swords Dance and sweep. His use is a bit technical unlike his Platinum flagship set, but the payoff is rewarding.
Light Metal is generally used to take less damage from Low Kick and Grass Knot on a switch-in. You don't have to worry too much about Technician since you will acquire it through Mega Evolution. In regards to the moves, Bullet Punch is a must. It is what makes Scizor who he is. Knock Off in this set is to disrupt any users who carry an item. It also gives Scizor decent coverage in which he could just hit about everything for neutral. I am still exploring the strengths of M-Scizor, so please let me know what you think about his usefulness! (:
Gastrodon, The Salty Slug Who Was Punched

Ability: Storm Drain
Item: Leftovers
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Toxic
Item: Leftovers
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Toxic
Just look at this thing. It looks so derpy. I'd pour salt over it and watch him squeal, but he serves to be quite useful for my team. Gastrodon does an excellent job at absorbing Water-moves and taking physical damage. His use of Scald to burn physical attackers is his purpose, but it is gimmicky and depends on chance (30%). He also has Toxic to destroy any annoying Walls and Recover allows him to stall. The use of Leftovers is just to better his sustain. I am still learning how to use him effectively.
Terrakion, the Brutal Boxer

Ability: Justified
Item: Choice Scarf
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor
Item: Choice Scarf
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor
Terrakion is a force to be reckoned with. He will destroy anything that does not resist him. He has a wide array of moves that allows him to cover for a variety of situations. I slapped a Choice Scarf on him because he needs the extra Speed to outspeed potential threats. My favorite thing about Terrakion is that he holds a STAB Fighting-move. I cannot express my love for such an amazing Pokemon. X-Scissor is to cover for any Grass-types that try to wall you off and particularly for Latios and Latias. Overall, he does quite a good job in revenge killing.
Thank you for taking the time to look at my thread. I appreciate your help and dedication in reading all the stuff I have to say. If anyone could test the effectiveness of my Party, that would be cool too! (: