Sandstorm Stall: Dual Regenerator Core

Sandstorm Stall: Dual Regenerator Core​


The Team:​
Hippo-1.png
slowbro.png
forretress.png
gastrodon.png
amoonguss.png
Terrakion.png


Here I am again guys, with another RMT for the OU tier. Here we have a sandstorm stall team, with a regenerator core sure to bring terror to anyone who doesn't know how to deal with it. As you may have guessed, Slowbro and Amoonguss are key to this teams success, and are a huge help to many common threats in the OU tier. Anyways, onto the team.​

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Hippo-1.png

Hippo [Hippowdon] (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 12 Def / 244 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Slack Off
- Stealth Rock
- Ice Fang

This is the pretty standard Hippowdon set, with some SP.Def to be able to deal with those pesky Grass and Water types. Being the slow Pokemon that it is, it won't have to worry about other weather starters getting their weather out first (Unless somebody actually USES iron ball Ninetales) Stealth Rock has Ninetales running in fear, and Hippowdon need not worry about Politoed with the support he has from the other Pokemon. With Ice Fang, even Dragon types can be running in fear of Hippowdon, and Earthquake can often take care of big physical attackers, like Scizor or Infernape.

slowbro.png

2Slow4uBro [Slowbro] (F) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Psyshock
- Flamethrower
- Slack Off

U-Turn Scizor? I don't think so; With Slowbro's immense bulk, even a Scizor won't knock it out with just U-turn. With this set, Slowbro is able to give a good ammount of coverage, and send alot of Pokemon running in fear of it's bulk and ability. Flamethrower will destroy Ferrothorn and Forretress in 2 hits, and can OHKO Scizor on switchin. Scald is there for stab, and it's nifty side effect of burning which can cripple physical attackers (whose name isn't Conkeldurr) and Psyshock will also have scrawny fighting types running.

forretress.png

Fort [Forretress] (M) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 84 Def / 176 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Rapid Spin
- Volt Switch
- Spikes

Here's your everyday Forretress, but without him I doubt this team would be able to perform as well as it does. Spikes will get ridda pesky fire types, and Volt Switch and Gyro ball are there for the sake of having a usable attack. Rapid Spin is pretty obviously there to eliminate enemy hazards that may threaten my team.

gastrodon.png

Gastro [Gastrodon] (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Earth Power
- Ice Beam
- Toxic
- Recover

Gastrodon, now Gastrodon is a total beast on this team. Not only does he eliminate both the Water and Electric weakness, but he takes all the other weaknesses like a boss. With Ice Beam, Dragons will run in fear and with toxic, stallers will be crippled. Recover is there for the sake of surviving and stalling, as Gastrodon is very important to the success of the team. Earth Power with destroy Heatran, and the side effect of lowering SP.Def isn't too bad either.

amoonguss.png

Mushy [Amoonguss] (F) @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 28 Def / 228 SDef
Calm Nature (+SDef, -Atk)
- Spore
- Giga Drain
- Hidden Power [Ice]
- Clear Smog

Amoonguss will destroy specially based Pokemons chances of setting up and sweeping with Clear Smog, and can put Pokemon to sleep with the 100% Accuracy Spore. Giga Drain is a very good stab move for Amoonguss to have, and anyone who doesn't use it must be crazy. HP Ice will get rid of, or at least decently damage Dragon types.

Terrakion.png

Terrorkion [Terrakion] @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Earthquake
- Stone Edge
- X-Scissor

Terrakion is my answer to the lack of speed on this team. If I didn't have Terrakion here, a fast Pokemon such as Genesect could probably destroy my entire team with no effort at all. Terrakion also scares Chansey/Blissey away who can cause huge problems to the success of this team. X-Scissor and Close Combat gets rid of Dark types like Hydreigon and Zoroark, but they aren't too much of a threat anyway. Earthquake and Stone edge with have all Fire types, and otherwise Pokemon who just can't take a hit fainting in a second easily.​

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Threats (From my own experience using the team)​
Blissey and Chansey
Blissey-1.png
Chansey.png


Without Terrakion, there is no real surefire way that I can take out Blissey and Chansey unless I have a good amount of entry hazards up, and my Pokemon are in good health, which means there would be no way to stop Chansey/Blissey from healing their team and stalling mine, which tends to be bad. If Chansey and Blissey are badly damaged, I can try to use Psyshock on them, but that probably wouldn't faint them before they have the chance to recover anyway, so Chansey and Blissey are something to look out for.

Venusaur
Venusaur.png


OH. MY. GOD.

I cannot tell you how many times my team has been 6-0'd by this monster. If my Hippowdon is fainted, there is no way I am stopping this thing from obliterating me, and all my Pokemon can be OHKO'd by Venusaurs Giga Drain / Hidden Power Fire (In the Sun, or if it's boosted) I originally had Chansey on this team to try to stop Venusaur, but even that didn't work out too well.

Dragonite
Dragonite.png

Really, there is no way I can stop a Dragonite from boosting except Terrakion, and even Terrakions Stone Edge will not OHKO Dragonite thanks to it's bulkiness and Multiscale. After just 2 Dragon Dances, Dragonite can OHKO every Pokemon in my team (with the exception of Forretress, who won't be able to do anything anyway, and will probably be damaged in the first place)

Latios and Latias
Latios.png
Latias.png

Thanks to their access to Calm Mind, and good special bulk, Latios and Latias can rip holes into my team, if I'm not prepared or if Terrakion has fainted. Even without Calm Mind, Latios can OHKO Amoonguss and Slowbro.

Breloom
Breloom.png


While it does pose a threat to my team, it's can be stopped, although difficult to do so.
The best Pokemon to stop Breloom on my team is Slowbro, but if Breloom uses subsitute it can easily Spore then Seed Bomb and 2HKO my Slowbro, leaving me open.


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Importable​
Hippo (Hippowdon) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 12 Def / 244 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Slack Off
- Stealth Rock
- Ice Fang

2Slow4uBro (Slowbro) (F) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Psyshock
- Flamethrower
- Slack Off

Fort (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 84 Def / 176 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Rapid Spin
- Volt Switch
- Spikes

Gastro (Gastrodon) (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Earth Power
- Ice Beam
- Toxic
- Recover

Mushy (Amoonguss) (F) @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 28 Def / 228 SDef
Calm Nature (+SDef, -Atk)
- Spore
- Giga Drain
- Hidden Power [Ice]
- Clear Smog

Terrorkion (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Earthquake
- Stone Edge
- X-Scissor

Well, I guess that's about all I can say, but if you want to see a battle with this team in action, here is one: http://pokemonshowdown.com/replay/oucurrent7267134

I hope you like my team, and look forward to your feedback!
 
Hello there,

Nice sand team you have there. Getting right into it here, my first change would be making Terrakion Jolly nature. Such a small change can prove to be quite helpful as a Jolly Scarf Terrakion outspeeds +2 Dragonite. Also, about that Dragonite weakness: You claim Terrakion doesn't revenge it because of its Multiscale. While that may be true, your team has both Stealth Rock and sandstorm, so that Dragonite's Multiscale will be broken and Stone Edge will one hit ko it. Moving on, I recommend using Specially Defensive Jirachi > Amoonguss. While Jirachi doesn't tank water type moves as well as Amoonguss does, it does provide Wish and Paralyze support to your team. The Wish support can prove helpful for your Forretress which doesn't have a reliable means of recovery. Jirachi is a great counter to Latia/os, as well as Tornadus-T. Also, a second Steel type is never a bad thing for a stall team such as this. Last, but not least, I recommend using Calm Mind Latias > Slowbro. Since your team struggles with Venusaur, Latias is good at taking that plant monster on. Also, Latias is a solid counter to Rock Polish Landorus and is good at tanking water type hits. And a CM Latias that uses Roar is excellent for a team like this as it can phaze the opponent's Pokemon, racking up entry hazard damage.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 240 SDef / 16 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Body Slam
- Wish
- Stealth Rock

Latias (F) @ Leftovers
Trait: Levitate
EVs: 248 HP / 8 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Roar

Terrakion
Adamant --> Jolly

Solid team, good luck.
 
Hey, looks like the thread opened up.

You look pretty solid here- other than one glaring weakness to Sun teams. Your whole team is weak to Fire / Grass, and 2 are x4 weak, so naturally Sun teams would be a huge pain for you to face. I think Gastrodon is what's holding your team back. It gives opponents opportunities to setup- and it adds to your weakness of opposing weather without doing much to help that problem. For this reason, I encourage you to switch Gastrodon with LO Latias.

380.gif

Latias @ Life Orb
Timid / 4 HP / 252 SpA / 252 Spe
Draco Meteor / Psyshock / HP Fire / Recover


Latias can fit the role of weather counter well- as its great bulk and resistances let it wall Sun and check Rain. Latias's 130 Special Defense means that it'll be extremey tough for any Sun team to beat her- since Venasaur can be defeated easily with Psyshock. Volcarona, one of the few Sun sweepers that can beat Latias, is smashed by Terrakion. Latias can also wall Rotom-W, whose Volt Switch made switching in Amoonguss a rosky endeavor. Latias can also hit hard too- max SpA and LO give her moves enough zest to weaken opponents so that your stalling takes less time or so that it's easier for Terrakion to clean up. Draco Meteor is quite powerful, and hit all Dragons / None resists for a considerable amount of HP. Psyshock is secondary STAB, and quickly gets rid of Breloom / Terrakion / Keldeo or Poison types who are immune to your Toxics. HP Fire makes Sun backfire against their users (pun intended) and smacks Chlorophyll sweepers as well as Steel types such as Ferro / Scior / Forre really hard. Recover is to heal yourself up and Recover any SStorm or LO damage you've accumulated. It also lets you switch in more frequently or status stall for a longer amount of time.

To help defeat setup sweepers and kick out threats in general, I think it's a good idea to give Hippowdon Whirlwind instead of Stealth Rock and to give Forretress Stealth Rock instead of Volt Switch. This change accomplishes many things. First, it gives you a good answer to bulky set up sweepers or any Trick Room sweepers like Reuniclus (who can also give you headaches) Whirlwind also lets you phaze and utilize your own hazards to deal damage. You lose SR on Hippo, but luckily you have Forretress, who can ditch VSwitch, a move that's not as useful for your defensive team.

And finally, give Terrakion a Jolly nature. Max speed is needed to outpace Scarfed base 100 speeds, including Mence / Jirachi, as well as Hydriegon and Garchomp.

Cool team! I hope I helped!
 
I don't like a lot of Electrolytes suggestions at all as a full time staller, life orb latias does little to nothing on a sand stall team but slowly die to sand, and having both hazards on Forretress is just terribad. If anything use regular calm mind Latias.

I agree with a lot of Funkasaur's suggestions, although it does ruin the original purpose of the team :/. One thing I would like to add to his suggestions are that your team is currently very weak to swords dance scizor, consider running fire punch on Jirachi to solve this problem if you do his suggestions.

I suggest myself that you toss Hippowdon actually if you want to run a double regenerator core, Hippowdon clashes way to much with Slowbro's synergy, there is actually very little Slowbro doesn't check that Hippowdon covers. Currently you are pretty much only running it for sand and rocks.

I am thinking that perhaps Tyranitar can replace Hippowdon and then Jellicent can replace Gastrodon, it solves quite a few weaknesses to this team, while keeping the same style. Tyranitar is a solid check to a lot of special threats, sets up rocks and sand, counters, other Tyranitar (note superpower), and gives you a better chance vs sun. Jellicent counter Scizor, blocks spins, and provides the same special synergy Gastrodon has. Unfortunately it still leaves a weakness to Tornadus-T spam, Alakazam, Thundurus-T, but fortunately you have quite a few checks to them on your team, mostly thanks to scarf-Terrakion, and they all have problems switching in on most of your pokemon.

I suggest the following Tyranitar and Jellicent spreads:

Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 8 Spd / 248 HP / 252 SDef
Careful Nature
- Stealth Rock
- Crunch
- Pursuit
- Superpower

Jellicent @ Leftovers
Trait: Water Absorb
EVs: 52 Spd / 248 HP / 208 Def
Bold Nature
- Scald
- Recover
- Will-O-Wisp
- Taunt

You can use a more specially defensive Jellicent spread if you want.

I also suggest you run ice beam on Slowbro to counter Dragons straight up, and Gliscor (which is currently a weakness to your team actually as it can take a scald and 2HKO after swords dance). I also suggest psychic over psycho shock to 1HKO cloyster and deal with bulk up conkeldurr much better. You really don't need flamethrower at all on Slowbro. I suggest you run scald / ice beam / psychic / slack off, if anything run ice beam, you need it.

Good luck.
 
Hi, nice stall team!

For Hippowdon would give Whirlwind> Ice Fang, the Phazing, with Whirlwind, you can, turn back Statupper uncomfortable, you would have major problems, for example the Dragon.
For Forretress'd Pain Split> Volt Switch Volt Switch in this case, you do not need because even if you do put Volt Switch Spectrum opponent Jellicent for example, which is the most common that is used in these cases, or Sabley, you still have not the revenge-killer just to send him against the Okho. Terrakion with Choice Scarf, it will never kill or Jellicent Sabley, as Jellicent is able to collect a Stone Edge Scarf Terrakion and then you hot with Will-o-Wisp, making you zero the revenge killer while you Sabley attacks first with Will-o-Wisp thanks to Prankster. So I would say that in this case it is better to Pain Split> Volt Switch on Forretress that helps a lot against Ferrothorn, to deprive him if his Hazards and recover HP from the damage of Iron Barbs and Leech Seed. The 28 Evs of Amoonguss in Def suggest SAtk move them, so that they can break the Substitute by Keldeo Calm Minder, after which used Calm Mind.
For Terrakion suggest the nature Jolly instead of Adamant that allows you to exceed 100 base speed, such as Jirachi, and Salamence, but also Garchomp.
The team also suffers from a major weakness for Sunny Day Team, for this you should use Latias Calm Minder> Gastrodon. Latias of may parry by Keldeo, Tornadus-T, as well as by the greatest danger which is Venusaur, for your team.
Good Luck, with your team!

Set
Whirlwind > Ice Fang
Pain Split > Volt Switch

Latias (F) @ Leftovers
Trait: Levitate
EVs: 248 HP / 16 SAtk / 244 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Hidden Power [Fire]
- Recover
 
as suggested by mr green you would agree to put Whirlwind> Ice Fang, is much more useful in many situations also because 'hippo has a great defense that can' afford to make against the dragons that boost.
I suggest you change the set of Forretress, 252 hp / 252 Def / 4 Atk, Forretress is only weak to fire so if your opponent has flamethrower does not change much if you have 176 ps on SDef or not, you may also try to put the red card but then you would have a disadvantage against the outrage.
as suggested by Electrolyte Latias LO> Gastrodon.
is very useful against ferrothorn, Forretress you are in switch and above scizon that creates many problems latias, then you can always recharge from the ravages of life orb with recover
Finally add wildcard Terrakion with its base high speed is able to overcome many other scarfer as Salamence or Jirachi
good luck ^ ^


Latias (F) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Hidden Power [Fire]
- Psyshock
- Recover

Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 244 Def / 12 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock

Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Gyro Ball
- Spikes
- Rapid Spin
- Pain Split
 
Hi,

Nice team you have here, I like a lot the use of Slowbro and Amoonguss together anyway I have some advice to give you so let's go with the rate!

First of all, your team has a big weakness to Sheer Force Landorus and to sun teams because all your team members are weak to Grass or Fire and Venusaur, for example can 6-0'd you easily. Also Landorus can 6-0'd you quite easily because it defeats Hippowdon, Forretress, Slowbro and Terrakion without any problem and because it can 2HKO Gastrodon and Amoonguss so they can't switch into it. To solve this weaknesses, I suggest you to use Calm Mind Latias, replacing Gastrodon. It gives chances to setup to your opponents and it adds weakness of opposing weather without giving any help, as already said Electrolyte, so it's quite useless for your team. Latias otherwise can switch easily into Sheer Force Landorus and it helps you against sun teams, tanking well to sunny sweeper's attacks. I will post Latias' set below in this same rate. Then, your team is a bit weak to Gengar because nobody in your team can switch into it and you can only revenge-kill it with Choice Scarf Terrakion. Therefore, I suggest you to change Hippowdon's EV spread into EVs: 252 HP / 4 Def / 252 SDef. I'd use also Impish nature, replacing Careful nature. This EV spread allows to switch into Gengar without any problem, also you have already Slowbro to tank strong physical hits so it's fine for your team. Finally, on Terrakion I suggest you to use Jolly nature, replacing Adamant nature. Jolly nature allows to outspeed a lots of threats like Choice Scarf Garchomp, Choice Scarf Jirachi, Choice Scarf Salamence and that's useful in many chances.

Good luck, hope I helped!

Here's the set you should use:

Latias.gif

Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Substitute
- Recover
 
In your team I think is best to try Latias, Calm Minder, that saves you against Sunny Day Team who are a bit 'a nightmare for your team.
Jellicent, I do not think it will be useful in this case, prevent the opponent the right to remove the Hazards that you place, okay, but in a stall team spin-blocker is convenient, but it is essential for the functioning of the team.
So in my opinion Latias is more useful in your case.

Set

Latias (F) @ Leftovers
Trait: Levitate
EVs: 248 HP / 16 SAtk / 244 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Hidden Power [Fire]
- Recover
 
Hi There.
It is a very solid and very effective team, I can't really rate your team because it seems very correct, but I see a weakness against Tornadus-T you have nothing for tank his Hurricanes and Hippodown is 2HKO, Gastrodon also, even if you put Terrakion, the opponent can switch and come after to continue, then I see that you are very disadvantaged against Reuniclus/Latios/LatiasYou can not do anything, because Reuniclus Bulky CM is 3HKO by X - Scissor of Terrakion, then Latios Life Orb/Spec/Scarf has Draco Meteor Gastrodon is 2HKO, Forretress is 3HKO and cannot do anything against Latios, Latias CM also, I suggest you Jirachi Choice Scarf, Jirachi is a very good counter against Latias/Latios/Reuniclus, then with Choice Scarf you can Revenge Kill Dragonite/Terrakion/Landorus/Alakazam/Tornadus-T, then you are disadvantage against the Sun Teams, you have nothing for Venusaur, I suggest you put Latios LO on Gastrodon, Latias can come easily on Ninetales/Venusaur, and it has the Recover move to heal.But now you are weak against Volcarona after a Quiver Dance it violates your team, I suggest you swap Ice fang with Rock Slide on Hippowdon because it is mixed Wall and I suggest you swap Flamethrower with Ice Beam on Slowbro for Nite, Salamence, Landorus, Gliscor.

Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Iron Head
- Fire Punch
- Ice Punch

Latias (F) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Recover

Tl;dr
Terrakion--->Jirachi
Gastrodon--->Latias
Hippowdon--->Rock Slide
Slowbro--->Ice Beam

Hope I Helped and Good Luck with your Team.
 
Hey Owen (again)!

Since I rated your team before on your previous thread, I just want to mention a couple things here. After looking at it, everyone is totally right--you're pretty weak to Venusaur. Some great suggestions were thrown out for this, too.

Owen said:
So far I've been told to replace Gastrodon with Latias or Jellicent.

Which would be better?

Even though Jellicent shares similar roles with Gastrodon and can spinblock, Latias is definitely the better choice since Jellicent doesn't really fix the Venusaur weakness. Gastrodon and Latias both fill very similar roles of being able to switch into commonly used moves coming from both rain and sun teams. However, Latias does it better without a 4x weakness to grass. I'm going to agree with Funk's CM + Roar Latias set over the others because his more easily beats Venusaur 1-on-1. The SubCM sets are outpaced by Venusaur because of Growth's ability to grab +2 instead of +1. On the other hand, Funk's set simply Calm Minds and Recovers once or twice and Roars the boosting Venusaur out. It also abuses your hazards quite nicely.

Shisui Uchiha said:
Hey, really good team!
I just thought to: Roar> Ice Fang, hurry up to difficult situations. To the rest I say, not bad.. well!

I just want to note here that Whirlwind should always be used over Roar. Mr. Mime's Soundproof blocks Roar and not Whirlwind. This can make it or break it against Baton Pass teams. But anyway, the more important part of this post is Whirlwind vs Ice Fang. For this team in particular, Ice Fang is probably the better choice in order to deal damage to Tornadus-T. Since Hurricane has a very low chance to 2HKO Hippowdon upon switch in while factoring in accuracy and Leftovers, a damaging move is very useful. I'd actually like to even suggest Stone Edge over Ice Fang for this reason. It OHKOs 100% of the time after Stealth Rock, sand damage, and Life Orb.

252 SpAtk Life Orb Tornadus-T Hurricane vs 252 HP/244 SpDef Hippowdon (+SpDef) : 48.1% - 56.67% (2-3 hits to KO) (+ 6.25% from Leftovers and the 49% chance to hit 2 Hurricanes in a row)

0 Atk Hippowdon Stone Edge vs 0 HP/0 Def Tornadus-T: 64.21% - 75.59% (Guaranteed OHKO after Stealth Rock and Life Orb + Sand).

I am assuming you're at max HP and he's not Choice Specs, but since the majority of Tornadus-T are Life Orb, I'll go by that. It's true that you miss out on OHKOing Landorus, but Latias definitely helps against that. Dragonite is still 2HKO'd, so don't worry about him.

In conclusion, it would be a great idea to use Funkasaurus's CM + Roar Latias set instead of Gastrodon to better help with Sun teams. You can try using Stone Edge on Hippowdon to deal with Tornadus-T much better. Good luck again!
 
So far I've been told to replace Gastrodon with Latias or Jellicent.

Which would be better?

Jelli for stall. Latias with life orb is self destructive in the sand so there is no real point in it. But my real opinion is Torment Heatran. This and Forretress make a super annoying core and gives you much neaded support against Sun teams. Also, it is immune to fire and has a 4x resistance to fire and grass with a painfull weakness to ground. You may want to consider a Jolly Gliscor with 216 Spe / 252 HP / 36 Def. It can outspeed 252 spe Timid Deoxys-D and taunt the thing and stall for who know how long (besides riddening you of the aweful ground weakness). With Heatran, there is less point in Terrakion getting rid of Dark and Fire types. Good Luck!
 
Hey Owen, your team has solid potential so I'll give you a rate.

I liked Funk's rate a lot but this rate aims to keep the double Regenerator combo for you. Gastrodon and Terrakion both need to be replaced IMO- your team doesn't have problems with Water and Electric attacks at all barring Thundurus-T and Terrakion seems to be just there as a "fast mon" when you have weaknesses you're trying to plug up. Calm Mind Latias over Gastrodon will let you beat sun, Thundurus-T, give you speed, a mini-cleaner, and a ground-immunity / Landorus counter. I value all of those things extremely highly for this team, CM / Recover / DPulse obviously take the first 3 slots but experiment with the last between Roar / Sub / HP Fire. The EV spread should be simple Max HP / Max Speed Timid.

Hippo / Forry / Amoon / Slowbro / Latias should all be written down for this team in sharpie. You need two dedicated physical walls, two quality water resists, a weather changer and a spinner more than just about anything in this meta right now. CB Tar may be appealing over Hippo but then you will end up pressed against physically offensive teams. For the last slot a second Steel-type and a Torn-T / Lati@s check are unspeakably valuable so it's a toss up between Specially Defensive Heatran and Specially Defensive or Scarf Jirachi. You're a bit annoyed by other Heatran at the moment which would make a bulky one of your own with Earth Power handy, Jirachi wouldn't be doing much to stop it. Heatran also pairs up with Latias to give you an extremely good chance vs sun, a Sableye counter, and an excellent status spreader to complement your stalling strategy. The pros of Jirachi are less IMO but it counters rather than checks Tornadus and Lati@s (isn't safe from Dugtrio though). The set I recommend on Heatran is Lava Plume / Toxic / Protect / Roar with a specially defensive EV spread.

Continue to experiment with your EV spreads and sets for the current lineup, rest assured however that the current lineup is about as good as they can possibly get. Slowking over Slowbro and Tangrowth over Amoonguss is a thing you could try if you want to try new things that won't severely lower the effectiveness of your team.

Have fun.
 
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