My friend and I built this team a few weeks ago as a joke. We thought it wold be a terrible idea to have nothing but rock, ground, and steel types on one team. However, using the right combination of secondary types and some bizarre movesets, this team has dominated. The biggest weaknesses have been Heatrans (we usually out-stall them) and our own ineptitude (using Earthquake on Gengar, using Toxic on Resting Snorlax, etc.).
Hippowdon@Impish
Sand Stream w/ Leftovers
420/260/341/154/206/130
Earthquake/Slack Off/Stealth Rock/Toxic
Our starter and the Pokemon we run the team through. Sets up the sandstorm and rocks in one turn, and gives us several second-turn options. He's powerful enough to deal significant damage to anything that isn't flying. Also, he restarts the team any time we die mid-sweep and need to reset.
Skarmory@Impish
Keen Eye w/ Leftovers
334/196/413/104/176/180
Brave Bird/Roost/Spikes/Whirlwind
Skarmory is one of our two phazers. The typical Skarmory set, he doesn't last very long most matches; usually he whirlwinds into something he doesn't like and forces us to switch to Swampert. But when he is able to set up Spikes and get on a whirlwind roll, he can take enough hits to hamper any team.
Swampert@Relaxed
Torrent w/ Leftovers
403/256/297/140/206/227
Earthquake/Roar/Stealth Rock/Toxic
Swampert combines the best of Skarmory and Hippowdon. He's bulky enough to survive a few hits from any sweepers not named Celebi, and he can roar away anything he doesn't like. We use him as a phazer a lot when we get set up well, and toxic just contributes to the stalling. We chose toxic over surf/hydro pump because Earthquake hits everything just as harder, if not harder on Heatran.
Tyranitar@Naive
Sand Stream w/ Expert Belt
342/304/256/289/212/243
Dark Pulse/Flamethrower/Ice Beam/Thunderbolt
Out of everything on our team, we're proudest of our unexpected special sweeper. Switching in off a series of whirlwinds/roars to start cleaning up, he kicks up a new sandstorm and terrifies opponents with what they THINK is a physical attacking machine. Instead, they find a versatile Tyranitar that can hit practically anything super effective, with the expert belt only helping more. With this, he's swept entire teams off the map, and has annihilated even Blisseys and Snorlaxes.
Forretress@Relaxed
Sturdy w/ Shed Shell
354/244/387/156/156/76
Earthquake/Gyro Ball/Rapid Spin/Toxic Spikes
The oddball of our team, Forretress has a specialized role. All we want him to do is spin away any rocks, and put down toxic spikes if he can. After that, we usually don't care about him enough to keep him around. He usually meets his demise after we keep him in against an Infernape because, again, we don't care.
Lucario@Adamant
Inner Focus w/ Life Orb
344/281/176/239/177/279
Bullet Punch/Close Combat/Extremespeed/Swords Dance
Since Tyranitar is doing the special sweeping, Lucario is our physical sweeper. We usually go to him late in the game, since armed with a single Swords Dance, he takes out pretty much everything that's left after our endless roaring and whirlwinding.
Well, there's the team. Overall, it's been pretty solid, and we haven't seen any brazen holes so far, other than our inability to remember which Pokemon levitate. Thoughts?
Hippowdon@Impish
Sand Stream w/ Leftovers
420/260/341/154/206/130
Earthquake/Slack Off/Stealth Rock/Toxic
Our starter and the Pokemon we run the team through. Sets up the sandstorm and rocks in one turn, and gives us several second-turn options. He's powerful enough to deal significant damage to anything that isn't flying. Also, he restarts the team any time we die mid-sweep and need to reset.
Skarmory@Impish
Keen Eye w/ Leftovers
334/196/413/104/176/180
Brave Bird/Roost/Spikes/Whirlwind
Skarmory is one of our two phazers. The typical Skarmory set, he doesn't last very long most matches; usually he whirlwinds into something he doesn't like and forces us to switch to Swampert. But when he is able to set up Spikes and get on a whirlwind roll, he can take enough hits to hamper any team.
Swampert@Relaxed
Torrent w/ Leftovers
403/256/297/140/206/227
Earthquake/Roar/Stealth Rock/Toxic
Swampert combines the best of Skarmory and Hippowdon. He's bulky enough to survive a few hits from any sweepers not named Celebi, and he can roar away anything he doesn't like. We use him as a phazer a lot when we get set up well, and toxic just contributes to the stalling. We chose toxic over surf/hydro pump because Earthquake hits everything just as harder, if not harder on Heatran.
Tyranitar@Naive
Sand Stream w/ Expert Belt
342/304/256/289/212/243
Dark Pulse/Flamethrower/Ice Beam/Thunderbolt
Out of everything on our team, we're proudest of our unexpected special sweeper. Switching in off a series of whirlwinds/roars to start cleaning up, he kicks up a new sandstorm and terrifies opponents with what they THINK is a physical attacking machine. Instead, they find a versatile Tyranitar that can hit practically anything super effective, with the expert belt only helping more. With this, he's swept entire teams off the map, and has annihilated even Blisseys and Snorlaxes.
Forretress@Relaxed
Sturdy w/ Shed Shell
354/244/387/156/156/76
Earthquake/Gyro Ball/Rapid Spin/Toxic Spikes
The oddball of our team, Forretress has a specialized role. All we want him to do is spin away any rocks, and put down toxic spikes if he can. After that, we usually don't care about him enough to keep him around. He usually meets his demise after we keep him in against an Infernape because, again, we don't care.
Lucario@Adamant
Inner Focus w/ Life Orb
344/281/176/239/177/279
Bullet Punch/Close Combat/Extremespeed/Swords Dance
Since Tyranitar is doing the special sweeping, Lucario is our physical sweeper. We usually go to him late in the game, since armed with a single Swords Dance, he takes out pretty much everything that's left after our endless roaring and whirlwinding.
Well, there's the team. Overall, it's been pretty solid, and we haven't seen any brazen holes so far, other than our inability to remember which Pokemon levitate. Thoughts?