so i got bored with beatdown teams and decided to try something new. enter sandstream.
Hippowdon @ Leftovers
Sand Stream
HP 252, SpD 88, Def 168
Impish
- Earthquake
- Stealth Rock
- Roar
- Slack Off
> I briefly tried Tyranitar as my sand stream lead, and that was pretty much a fiasco. So I turned to Hippo instead and must say it works a lot better. It gets rocks up 100% against non-super effective special-attackers and can shuffle with Roar. Slack Off is great for stalling or keeping your shuffler alive. Earthquake is always a nice surprise the first time you use it, especially if your opponent is trying to be cute with an Agiligross or Heatran.
Skarmory @ Leftovers
Keen Eye
HP 252, Atk 64, Def 176, Spe 16
Impish
- Spikes
- Roost
- Whirlwind
- Brave Bird
> Skarmory's job is simple, set up more entry hazards, and shuffle without dying. Due to the number of Skarmorys that have no damaging attacks, Brave Bird is a nice surprise, especially when your opponent Taunts and thinks you're screwed. It's also nice in case you get into a stall war to actually be able to do some damage.
Rotom - H @ Leftovers
Levitate
HP 4, Spe 252, SpA 252
Bold
- Thunderbolt
- Overheat
- Shadow Ball
- Will-O-Wisp
> Obviously this is my spin-blocker, as Rapid Spin completely wrecks my strategy. Beyond that, I opted for the offensive Rotom rather than the wall because the stall portion of my team revolves around entry hazards and the 6% damage from Sandstorm. Most people expect the bulky Rotom anyway so it surprises some people with how hard it hits. I'm using Will-O-Wisp less and less, but I really don't know what to replace it with. Ideas?
Lucario @ Life Orb
Inner Focus
Atk 252, Def 4, Spe 252
Adamant
- Swords Dance
- Extremespeed
- Close Combat
- Crunch
> Now that the set up is done, it's time for the sweepers to take care of my opponent's hopefully crippled (or at least weakened) team. Lucario is obviously my physical attacker, and it does its job quite well. A Swords Dance on an expected switch plus the entry hazards OHKO's most non-physically defensive non-resistors and hits everyone hard. Life Orb really can be a pain in the a** as it shortens Lucario's life, but I need the stat-boost without limiting myself to a single attack. Expert Belt is possible here, but Lucario's not always hitting with super effective attacks post Swords Dance. Its Steel typing is a bonus as it's not hit by sandstorm.
Empoleon @ Life Orb
Torrent
HP 24, Spe 232, SpA 252
Modest
- Surf
- Agility
- Grass Knot
- Ice Beam
> Another Steel-type attacker, this time my special sweeper. Empoleon fills basically the same role as Lucario but on the special side. Agility is nice to wipe out its biggest weakness, and can mess up some of the faster Ground-types (see Flygon) that would normally destroy Empoleon. Grass Knot's main purpose is Swampert, but it is also good for a stall-war against another water type.
Swampert @ Choice Band
Torrent
HP 136, Atk 204, Def 69 (haha), Spe 101
Adamant
- Waterfall
- Ice Punch
- Stone Edge
- Earthquake
> Swampert is my hardest-hitter, and really is just used when I need a KO on a switch since the Choice Band really cuts its versatility. I used to have a Gyarados here, but the weakness to Rocks and Sandstorm was kind of a pain. Overall, Swampert is probably the weakest link in my team, but I can't think of what to replace it with (hint hint).
So overall, some feedback would be great, and possible alternatives for Swampert. As it is now, my team isn't really bothered by entry hazards (Swampert and Hippo are the only ones hit by Toxic Spikes, and I have good resistance to Stealth Rock). I think the weaknesses are balanced well, as I have two resistors and Hippo to counter my sweepers' weaknesses to Ground. Really the only thing that gives my team trouble is the increasingly common Taunt lead and my own awe-inspiring noobiness at critical times......
Hippowdon @ Leftovers
Sand Stream
HP 252, SpD 88, Def 168
Impish
- Earthquake
- Stealth Rock
- Roar
- Slack Off
> I briefly tried Tyranitar as my sand stream lead, and that was pretty much a fiasco. So I turned to Hippo instead and must say it works a lot better. It gets rocks up 100% against non-super effective special-attackers and can shuffle with Roar. Slack Off is great for stalling or keeping your shuffler alive. Earthquake is always a nice surprise the first time you use it, especially if your opponent is trying to be cute with an Agiligross or Heatran.
Skarmory @ Leftovers
Keen Eye
HP 252, Atk 64, Def 176, Spe 16
Impish
- Spikes
- Roost
- Whirlwind
- Brave Bird
> Skarmory's job is simple, set up more entry hazards, and shuffle without dying. Due to the number of Skarmorys that have no damaging attacks, Brave Bird is a nice surprise, especially when your opponent Taunts and thinks you're screwed. It's also nice in case you get into a stall war to actually be able to do some damage.
Rotom - H @ Leftovers
Levitate
HP 4, Spe 252, SpA 252
Bold
- Thunderbolt
- Overheat
- Shadow Ball
- Will-O-Wisp
> Obviously this is my spin-blocker, as Rapid Spin completely wrecks my strategy. Beyond that, I opted for the offensive Rotom rather than the wall because the stall portion of my team revolves around entry hazards and the 6% damage from Sandstorm. Most people expect the bulky Rotom anyway so it surprises some people with how hard it hits. I'm using Will-O-Wisp less and less, but I really don't know what to replace it with. Ideas?
Lucario @ Life Orb
Inner Focus
Atk 252, Def 4, Spe 252
Adamant
- Swords Dance
- Extremespeed
- Close Combat
- Crunch
> Now that the set up is done, it's time for the sweepers to take care of my opponent's hopefully crippled (or at least weakened) team. Lucario is obviously my physical attacker, and it does its job quite well. A Swords Dance on an expected switch plus the entry hazards OHKO's most non-physically defensive non-resistors and hits everyone hard. Life Orb really can be a pain in the a** as it shortens Lucario's life, but I need the stat-boost without limiting myself to a single attack. Expert Belt is possible here, but Lucario's not always hitting with super effective attacks post Swords Dance. Its Steel typing is a bonus as it's not hit by sandstorm.
Empoleon @ Life Orb
Torrent
HP 24, Spe 232, SpA 252
Modest
- Surf
- Agility
- Grass Knot
- Ice Beam
> Another Steel-type attacker, this time my special sweeper. Empoleon fills basically the same role as Lucario but on the special side. Agility is nice to wipe out its biggest weakness, and can mess up some of the faster Ground-types (see Flygon) that would normally destroy Empoleon. Grass Knot's main purpose is Swampert, but it is also good for a stall-war against another water type.
Swampert @ Choice Band
Torrent
HP 136, Atk 204, Def 69 (haha), Spe 101
Adamant
- Waterfall
- Ice Punch
- Stone Edge
- Earthquake
> Swampert is my hardest-hitter, and really is just used when I need a KO on a switch since the Choice Band really cuts its versatility. I used to have a Gyarados here, but the weakness to Rocks and Sandstorm was kind of a pain. Overall, Swampert is probably the weakest link in my team, but I can't think of what to replace it with (hint hint).
So overall, some feedback would be great, and possible alternatives for Swampert. As it is now, my team isn't really bothered by entry hazards (Swampert and Hippo are the only ones hit by Toxic Spikes, and I have good resistance to Stealth Rock). I think the weaknesses are balanced well, as I have two resistors and Hippo to counter my sweepers' weaknesses to Ground. Really the only thing that gives my team trouble is the increasingly common Taunt lead and my own awe-inspiring noobiness at critical times......