SandStorm with a F/W/G Core

Team Overview

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Nature: Sassy @ Leftovers

EV's: HP 252, 32 Atk, Def 120, SpD 102

Move Set:
Earthquake
Stealth Rock
Yawn
Rock Slide

Why? I wanted the most amount of bulk so I invested as much as possible into hp. I chose sassy so he could survive hp ice attacks or ice beams, but he is generally still fainted in two ice attacks. I added 32 atk evs so I pack a bit more of a punch after I am done setting up the team. Stealth rock is obvious, Earthquake for the stab attack, yawn to force switches or put opponents to sleep, and rockslide to hit those pesky birdies. I was actually thinking about using lum berry for Smeargle leads. Sets up sandstorm and stealth rock.

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Nature: Jolly @ Leftovers
Evs: HP 120, Atk 80, 252 Spe, 56 SpD

Moveset:
Earthquake
Dragon Dance
Rock Slide
Crunch

Why? I put leftovers on for increased survivability and jolly so I can out speed adamant Gyarados and other such things after a dragon dance. Earthquake is for steel types like heatran or scizor. Rockslide is for stab and a more consistent move over stone edge. Rockslide hits flying types hard and one hit ko's gliscor after one dragon dance if stealth rock is up. Crunch is for ghost and pyschic's and stab. I chose the evs to increase his already good bulk. My atk evs become a non-issue after one or two dragon dances. He is my counter for scarftran because, as soon as heatran uses fire blast I can enter in ttrar. Use a few DDances and if heatran is still in kill it. If hipo becomes knocked out and someone set up sunny day or rain I can once again bring out the non-stop death.

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Nature: Jolly @ Life Orb
Ability - Sand Viel

EV's: HP 40, 252 Atk, Spe 216

Move Set:
Sword Dance
Earthquake
Night Slash
Roost

Why?
This thing has swept for me on so many occasions and saved me so many times. It literally 6-0ed a team and with one or two sword dances it can rip through a healthy team and even more so on a weakened frail teams. Night Slash is just for coverage and I hate stone edge so I picked this. Earthquake is for stab and is just powerful in general. With repeated hits from waterfalls or just random moves he would not be able to complete a sweep with life orb because he would faint. Roost fixes this problem and has helped him in all of his sweeps. He works so well in sandstorm I had to include him.

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Nature: Timid @ Life Orb

EV's : SpAtk 252, Spe 252, SpD 4

Move Set:
Leaf Storm
Earth Power
Hidden Power Ice
Recover

Why? This is a somewhat standard special sweeper. Leaf storm for a strong stab attack and doing a good dent to anything that doesn't resist it. Hidden Power Ice is to protect him from flying types trying to kill him. Earth Power is for heatran and Scizor. Recover is to, well, heal. I had a water weakness, I brought him in and now it is not as bad. And is a key part to the core.

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Nature: Adamant @ Life Orb

EV's: Atk 252, Spe 252, Def 4

Moveset
Earthquake
Dragon Dance
Ice Fang
WaterFall

Why? He is part of the core and gives me good type protection. Earthquake is standard, Ice fang is for grass types who get ambitious. Waterfall is a stab move with a nice chance for flinch. People get real mad if I freeze or flinch hax them. I understand it though.


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Nature: Modest @ Choice Specs
EV's: SpA 252, HP 40, 216 Spe

Move set:
Flamethrower
Earth Power
Dragon Pulse
Hidden Power Grass

Why? This thing hits hard for anything it touches, but does take a bit of prediction to use. Not only is this the annoying trancelebi combination, but it also has a water to complete the core. I hate using explosion because I feel like I am killing myself. Dragon Pulse is a filler move, which I don't think I have used once. This set is pretty much standard besides specs.



This is my first real competitive team and I am new at this, so rate my team.
 
Just a few things. For Heatren I would put Overheat in place of Dragon pulse because even things that resist it can get destroyed. I see a Agility subpetaya Empoleon weakness it can set up an agility on your Heatren locked into Dragon pulse or your Hippowdon because you probably don't want to take an Hydro pump, maybe making Gyrados more bulky would help, considering you already have Tyranitar and Gliscor to do the sweeping. On Gliscor I would try Baton pass in place of roost or night slash because Gyrados, Tyranitar and even Hippowdon wouldn't mind +2 attack. Also you can Baton pass into something to counter a counter to Gliscor while still giving attack(vaporeon and Suicune in particular). Slack off over rock slide on Hippowdon for survivability. If you really hate flying types Celebi deals with Gyrados and you can just put Dragonite to sleep, those two are probably the most common now.
 
LO starmie OHKO's or 2HKO's your whole team (assuming rocks in play). Celebi seems to be the best revenge killer of starmie on your team (although it's not very good imo), and in general, your team has a large special stat weakness. This is why I suggest Removing Heatran for a Wish Blissey. Hippo is also dying for Slack off in place of Rock slide/yawn.

Bigger rate to be coming, kinda short on time..
 
I have implemented most of the suggestions so far, except the baton pass for gliscor. And I have replaced Heatran for Blissey, and I will see how that works. I love my Gliscor set right now and has proven its worth more then once.
 
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