Team Overview
Nature: Sassy @ Leftovers
EV's: HP 252, 32 Atk, Def 120, SpD 102
Move Set:
Earthquake
Stealth Rock
Yawn
Rock Slide
Why? I wanted the most amount of bulk so I invested as much as possible into hp. I chose sassy so he could survive hp ice attacks or ice beams, but he is generally still fainted in two ice attacks. I added 32 atk evs so I pack a bit more of a punch after I am done setting up the team. Stealth rock is obvious, Earthquake for the stab attack, yawn to force switches or put opponents to sleep, and rockslide to hit those pesky birdies. I was actually thinking about using lum berry for Smeargle leads. Sets up sandstorm and stealth rock.
Nature: Jolly @ Leftovers
Evs: HP 120, Atk 80, 252 Spe, 56 SpD
Moveset:
Earthquake
Dragon Dance
Rock Slide
Crunch
Why? I put leftovers on for increased survivability and jolly so I can out speed adamant Gyarados and other such things after a dragon dance. Earthquake is for steel types like heatran or scizor. Rockslide is for stab and a more consistent move over stone edge. Rockslide hits flying types hard and one hit ko's gliscor after one dragon dance if stealth rock is up. Crunch is for ghost and pyschic's and stab. I chose the evs to increase his already good bulk. My atk evs become a non-issue after one or two dragon dances. He is my counter for scarftran because, as soon as heatran uses fire blast I can enter in ttrar. Use a few DDances and if heatran is still in kill it. If hipo becomes knocked out and someone set up sunny day or rain I can once again bring out the non-stop death.
Nature: Jolly @ Life Orb
Ability - Sand Viel
EV's: HP 40, 252 Atk, Spe 216
Move Set:
Sword Dance
Earthquake
Night Slash
Roost
Why? This thing has swept for me on so many occasions and saved me so many times. It literally 6-0ed a team and with one or two sword dances it can rip through a healthy team and even more so on a weakened frail teams. Night Slash is just for coverage and I hate stone edge so I picked this. Earthquake is for stab and is just powerful in general. With repeated hits from waterfalls or just random moves he would not be able to complete a sweep with life orb because he would faint. Roost fixes this problem and has helped him in all of his sweeps. He works so well in sandstorm I had to include him.
Nature: Timid @ Life Orb
EV's : SpAtk 252, Spe 252, SpD 4
Move Set:
Leaf Storm
Earth Power
Hidden Power Ice
Recover
Why? This is a somewhat standard special sweeper. Leaf storm for a strong stab attack and doing a good dent to anything that doesn't resist it. Hidden Power Ice is to protect him from flying types trying to kill him. Earth Power is for heatran and Scizor. Recover is to, well, heal. I had a water weakness, I brought him in and now it is not as bad. And is a key part to the core.
Nature: Adamant @ Life Orb
EV's: Atk 252, Spe 252, Def 4
Moveset
Earthquake
Dragon Dance
Ice Fang
WaterFall
Why? He is part of the core and gives me good type protection. Earthquake is standard, Ice fang is for grass types who get ambitious. Waterfall is a stab move with a nice chance for flinch. People get real mad if I freeze or flinch hax them. I understand it though.
Nature: Modest @ Choice Specs
EV's: SpA 252, HP 40, 216 Spe
Move set:
Flamethrower
Earth Power
Dragon Pulse
Hidden Power Grass
Why? This thing hits hard for anything it touches, but does take a bit of prediction to use. Not only is this the annoying trancelebi combination, but it also has a water to complete the core. I hate using explosion because I feel like I am killing myself. Dragon Pulse is a filler move, which I don't think I have used once. This set is pretty much standard besides specs.
This is my first real competitive team and I am new at this, so rate my team.







EV's: HP 252, 32 Atk, Def 120, SpD 102
Move Set:
Earthquake
Stealth Rock
Yawn
Rock Slide
Why? I wanted the most amount of bulk so I invested as much as possible into hp. I chose sassy so he could survive hp ice attacks or ice beams, but he is generally still fainted in two ice attacks. I added 32 atk evs so I pack a bit more of a punch after I am done setting up the team. Stealth rock is obvious, Earthquake for the stab attack, yawn to force switches or put opponents to sleep, and rockslide to hit those pesky birdies. I was actually thinking about using lum berry for Smeargle leads. Sets up sandstorm and stealth rock.

Evs: HP 120, Atk 80, 252 Spe, 56 SpD
Moveset:
Earthquake
Dragon Dance
Rock Slide
Crunch
Why? I put leftovers on for increased survivability and jolly so I can out speed adamant Gyarados and other such things after a dragon dance. Earthquake is for steel types like heatran or scizor. Rockslide is for stab and a more consistent move over stone edge. Rockslide hits flying types hard and one hit ko's gliscor after one dragon dance if stealth rock is up. Crunch is for ghost and pyschic's and stab. I chose the evs to increase his already good bulk. My atk evs become a non-issue after one or two dragon dances. He is my counter for scarftran because, as soon as heatran uses fire blast I can enter in ttrar. Use a few DDances and if heatran is still in kill it. If hipo becomes knocked out and someone set up sunny day or rain I can once again bring out the non-stop death.

Ability - Sand Viel
EV's: HP 40, 252 Atk, Spe 216
Move Set:
Sword Dance
Earthquake
Night Slash
Roost
Why? This thing has swept for me on so many occasions and saved me so many times. It literally 6-0ed a team and with one or two sword dances it can rip through a healthy team and even more so on a weakened frail teams. Night Slash is just for coverage and I hate stone edge so I picked this. Earthquake is for stab and is just powerful in general. With repeated hits from waterfalls or just random moves he would not be able to complete a sweep with life orb because he would faint. Roost fixes this problem and has helped him in all of his sweeps. He works so well in sandstorm I had to include him.

EV's : SpAtk 252, Spe 252, SpD 4
Move Set:
Leaf Storm
Earth Power
Hidden Power Ice
Recover
Why? This is a somewhat standard special sweeper. Leaf storm for a strong stab attack and doing a good dent to anything that doesn't resist it. Hidden Power Ice is to protect him from flying types trying to kill him. Earth Power is for heatran and Scizor. Recover is to, well, heal. I had a water weakness, I brought him in and now it is not as bad. And is a key part to the core.

EV's: Atk 252, Spe 252, Def 4
Moveset
Earthquake
Dragon Dance
Ice Fang
WaterFall
Why? He is part of the core and gives me good type protection. Earthquake is standard, Ice fang is for grass types who get ambitious. Waterfall is a stab move with a nice chance for flinch. People get real mad if I freeze or flinch hax them. I understand it though.

EV's: SpA 252, HP 40, 216 Spe
Move set:
Flamethrower
Earth Power
Dragon Pulse
Hidden Power Grass
Why? This thing hits hard for anything it touches, but does take a bit of prediction to use. Not only is this the annoying trancelebi combination, but it also has a water to complete the core. I hate using explosion because I feel like I am killing myself. Dragon Pulse is a filler move, which I don't think I have used once. This set is pretty much standard besides specs.
This is my first real competitive team and I am new at this, so rate my team.