VGC SandWind team

vgcsandwindteam-jpg.48337

(Amazing image. 10/10 perfect photoshop)

This is my first ever weather team. I've tried something similar out in Showdown a while ago and thought it worked pretty good so I thought I'd put it in my real game and change a few things. For the most part the Pokémon I picked were just the first ones I could think of that would work well in sandstorm.

garchomp.gif
garchomp-mega.gif

Garchomp @ Garchompite
Ability: Sand Veil
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Dragon Claw


The Adamant nature is because this is a Tailwind team so Jolly won't be of much use. The EV's should be obvious. Dragon Claw is to super effectively hit threats like other Dragon-types that I can't hit super effectively such as Hydriegon. Rock Slide for coverage and to hit Talonflame and Charizard-Y 4 times effectively and its a good doubles move. Iron Head to hit Fairies that would threaten Garchomp and Tyranitar. Earthquake for extra coverage and STAB. Garchomp's main role on the team is to Mega Evolve and destroy everything in its path.


tyranitar.gif

Tyranitar @ Smooth Rock
Ability: Sand Stream
Level: 50
EVs: 152 HP / 200 Atk / 156 Spe
- Rock Slide
- Crunch
- Earthquake
- Protect

Tyranitar's role is to set up sand for Mega Garchomp.
Smooth Rock is to keep sand going for as long as possible. Earthquake is mostly to switch out Whimsicott (since i pretty much always just lead with Tyranitar and Whimsicott) if I don't think they'll attack Whimsicott for me. Protect is to protect itself from Garchomp's earthquake. Rock Slide and Crunch as just great STABs.

whimsicott.gif

Whimsicott @ Eject Button
Ability: Prankster
Level: 50
EVs: 252 HP / 40 Def / 216 Spe
Timid Nature
- Taunt
- Tailwind
- Encore
- Moonblast

The nature and EV's is to outspeed max speed Prankster Thunderus. Tailwind to boost the team's speed (mostly Mega Garchomp since he's the main sweeper). Taunt is to stop opponents from boosting or setting up Trick Room or a Tailwind of their own. Encore to maybe force an opponent to switch out, it works well with Taunt. Moonblast so Whimsicott can do stuff if it gets taunted. And the Eject Button is to set up Tailwind and leave so Mega Garchomp can easily come in.

scizor.gif

Scizor @ Lum Berry
Ability: Technician
Level: 50
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Knock Off
- Tailwind

Scizor, in addition to being a solid physical attacker with great Technician boosted STABs in Bug Bite and Bullet Punch and the always useful Knock Off, has a useful secondary function as a back-up Tailwind setter, a job he does fairly well thanks to his natural bulk and good typing.

alakazam.gif

Alakazam @ Focus Sash
Ability: Magic Guard
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Energy Ball
- Protect

Alakazam's main purpose is a special sweeper that won't take damage from sand. He's also useful for picking off enemies that could threaten Tyranitar. Psychic is a great STAB with Shadow Ball being a great coverage move. Energy Ball is to threaten Water-types that can hurt my Tyranitar and Nidoking, especially the bane of all Sand teams: Politoed. Protect is mostly to A. not get Sucker Punched and B. not get hit by my own Earthquakes.

nidoking.gif

Nidoking @ Life Orb
Ability: Sheer Force
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Sludge Bomb
- Earth Power
- Ice Beam
- Protect

I picked Nidoking because he was the only other good special sweeper that doesn't take damage from Sand. The moveset is fairly standard, though Sludge Bomb was Picked over Sludge Wave because I don't want to accidentally OHKO Whimsicott.

My common lead is Tyranitar and Whimsicott. Tyranitar summons the sand that my Garchomp needs to hit at maximum power as well as give me some initial offensive pressure. Whimisicott will usually summon a Tailwind and will be sent back after getting hit by an opposing move or T-tar's Earthquake thanks to Eject Button, allowing me to immediately send out Garchomp without wasting a turn of Tailwind.

Well that's my SandWind(?) Team, please leave any advice you have and feel free to make changes.
 
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Just a small change for me would be changing Alakazam to Rotom-W. If you want a faster set go with a Timid nature and Hydro Pump, Thunderbolt, Hidden Power Ice and Sleep Talk holding a Choice Scarf. The EV spread is 20 HP / 252 SpA / 236 Spe. It helps against two big threats in Salamence and Landorus-T. Or for a slower bulkier version go with a Calm nature and Hydro Pump, Thunderbolt, Will-O-Wisp and Protect holding a Sitrus Berry (or Safety Goggles if you really want to avoid sand damage) with an EV spread of 252 HP / 20 Def / 76 SpA / 148 SpD / 12 Spe. Good luck :D
 
Ok I'll take your advice except there's a couple of things I want to say. 1. Why sleep talk?
2. I've never breed for hidden powers do you have any sort of advice for maybe shortening the process? Other than that thanks for the advice!
 
It'd be nice to know what the EV spread for Tyranitar does, since I'm not sure why your EV allocation is the way it is. Anyways, I'll list my tips for each Pokemon below:

Garchomp: Go Jolly. You're not going to get Tailwind set up every time because Whimsicott isn't going to have the good matchup every time, so it's good to have Speed to fall back on.

Tyranitar: No idea what this set does besides set up Sand. Earthquake just isn't a good move for this team, you have no Ground type immunities and it's not even STAB boosted. I have a cool Weakness Policy set in mind if you're interested.

Whimsicott: This set is alright. I'd use a Sitrus Berry, just because Eject Button gets little use and you have no control when it's used.

Scizor: So like, Speed control is important and all but you really don't need two Tailwind Pokemon, especially when you have to give up a moveslot for Protect. I'd also run Speed investment, since Scisor tends to be an offensive Pokemon in this meta.

Alakazam: Alakazam is alright, I feel something better could be ran here though. This team has a pretty bad weaknesses to Ground, Water and Ice which are very common in this format. Also, Aegislash is a pretty big threat and this Pokemon just makes you weaker to that.

Nidoking: My biggest advice for using Nidoking? Use Nidoqueen. It does the same thing as Nidoking, but it's bulky enough to take an Earthquake from Landorus-T whereas Nidoking is not. Bulk is definitely better than power in this format, so definitely check out this set.

Nidoqueen @ Life Orb
Ability: Sheer Force
Level: 50
EVs: 148 HP / 84 Def / 252 SpA / 20 SpD / 4 Spe
Modest Nature
- Sludge Bomb
- Earth Power
- Ice Beam
- Protect

Seriously, you won't regret it
 
It'd be nice to know what the EV spread for Tyranitar does, since I'm not sure why your EV allocation is the way it is. Anyways, I'll list my tips for each Pokemon below:

Garchomp: Go Jolly. You're not going to get Tailwind set up every time because Whimsicott isn't going to have the good matchup every time, so it's good to have Speed to fall back on.

Tyranitar: No idea what this set does besides set up Sand. Earthquake just isn't a good move for this team, you have no Ground type immunities and it's not even STAB boosted. I have a cool Weakness Policy set in mind if you're interested.

Whimsicott: This set is alright. I'd use a Sitrus Berry, just because Eject Button gets little use and you have no control when it's used.

Scizor: So like, Speed control is important and all but you really don't need two Tailwind Pokemon, especially when you have to give up a moveslot for Protect. I'd also run Speed investment, since Scisor tends to be an offensive Pokemon in this meta.

Alakazam: Alakazam is alright, I feel something better could be ran here though. This team has a pretty bad weaknesses to Ground, Water and Ice which are very common in this format. Also, Aegislash is a pretty big threat and this Pokemon just makes you weaker to that.

Nidoking: My biggest advice for using Nidoking? Use Nidoqueen. It does the same thing as Nidoking, but it's bulky enough to take an Earthquake from Landorus-T whereas Nidoking is not. Bulk is definitely better than power in this format, so definitely check out this set.

Nidoqueen @ Life Orb
Ability: Sheer Force
Level: 50
EVs: 148 HP / 84 Def / 252 SpA / 20 SpD / 4 Spe
Modest Nature
- Sludge Bomb
- Earth Power
- Ice Beam
- Protect

Seriously, you won't regret it

As for the tyranitar's EV's I honestly don't know either. I want sure what to do so I just did that. Also earthquake on tyranitar is to try and get a guaranteed switch with whimsicott so I can tailwind and leave.(although fake out is a problem so I think I might try something else.) I'm not too sure about nidoqueen though because I've already had a few battles with this team and nidoking has done great. And I think you might be right about scizor I don't think I've ever even used scizor's tailwind. And as for mega garchomp I pretty much always get tailwind set up.(when I don't it's usually because of fake out) as for alakazam I was either thinking Mishimono's idea which was rotom wash. Or a previously thought of idea which was storm drain gastrodon
 
Ok I'll take your advice except there's a couple of things I want to say. 1. Why sleep talk?
2. I've never breed for hidden powers do you have any sort of advice for maybe shortening the process? Other than that thanks for the advice!
Nether do I lol. Get them from this guy crazy_man he offers pretty decent stuff. Sleep Talk is cause it can't run support moves Scarfed. If you don't want to run that you can use Dark Pulse or Shadow Ball if you want more coverage.
Gastrodon is also a good idea with its bulk and water immunity. I like Rotom-W because it provides electric type coverage for Flying and Water types.
 
Nether do I lol. Get them from this guy crazy_man he offers pretty decent stuff. Sleep Talk is cause it can't run support moves Scarfed. If you don't want to run that you can use Dark Pulse or Shadow Ball if you want more coverage.
Gastrodon is also a good idea with its bulk and water immunity. I like Rotom-W because it provides electric type coverage for Flying and Water types.

I think I might try out rotom wash since I've used it in the past and its amazing but I've never used it as a sweeper so this could be interesting.
 
It'd be nice to know what the EV spread for Tyranitar does, since I'm not sure why your EV allocation is the way it is. Anyways, I'll list my tips for each Pokemon below:

Garchomp: Go Jolly. You're not going to get Tailwind set up every time because Whimsicott isn't going to have the good matchup every time, so it's good to have Speed to fall back on.

Tyranitar: No idea what this set does besides set up Sand. Earthquake just isn't a good move for this team, you have no Ground type immunities and it's not even STAB boosted. I have a cool Weakness Policy set in mind if you're interested.

Whimsicott: This set is alright. I'd use a Sitrus Berry, just because Eject Button gets little use and you have no control when it's used.

Scizor: So like, Speed control is important and all but you really don't need two Tailwind Pokemon, especially when you have to give up a moveslot for Protect. I'd also run Speed investment, since Scisor tends to be an offensive Pokemon in this meta.

Alakazam: Alakazam is alright, I feel something better could be ran here though. This team has a pretty bad weaknesses to Ground, Water and Ice which are very common in this format. Also, Aegislash is a pretty big threat and this Pokemon just makes you weaker to that.

Nidoking: My biggest advice for using Nidoking? Use Nidoqueen. It does the same thing as Nidoking, but it's bulky enough to take an Earthquake from Landorus-T whereas Nidoking is not. Bulk is definitely better than power in this format, so definitely check out this set.

Nidoqueen @ Life Orb
Ability: Sheer Force
Level: 50
EVs: 148 HP / 84 Def / 252 SpA / 20 SpD / 4 Spe
Modest Nature
- Sludge Bomb
- Earth Power
- Ice Beam
- Protect

Seriously, you won't regret it
Please tell me your weakness policy set though that sounds like a pretty good idea.
 
Nether do I lol. Get them from this guy crazy_man he offers pretty decent stuff. Sleep Talk is cause it can't run support moves Scarfed. If you don't want to run that you can use Dark Pulse or Shadow Ball if you want more coverage.
Gastrodon is also a good idea with its bulk and water immunity. I like Rotom-W because it provides electric type coverage for Flying and Water types.
As for rotom wash I was thinking maybe something like this for a move set

-volt switch
-shadow ball
-hydro pump
-thunderbolt (so I don't always have switch out if I want to use a super effective move.)
 
Alrighty, lots of stuff to reply to here so I'll keep it simple amd sweet.

Rotom-W actually works with things pretty nice here, here's the set I'll reccomend:

Rotom-W @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 92 Def / 4 SpA / 148 SpD / 12 Spe
Calm Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect

The spread above lets you survive a Mega Charizard-Y's Solarbeam, with the rest dumped into Defense essentially. Might be handy when facing a Sun team!

As for the Tyranitar, the Weakness Policy set I recommend is:

Tyranitar @ Weakness Policy
Ability: Sand Stream
Level: 50
EVs: 100 HP / 252 Atk / 40 Def / 68 SpA / 48 SpD
Brave Nature
- Rock Slide
- Crunch
- Ice Beam
- Protect

This set allows you to survive Excadrill's Drill Run and Landorus-T's Earthquake subsequently. 68 SpA EVs guarantees the OHKO on even Assault Vest Landorus at +2. Basically, this thing is not only a Sandstorm setter but also a Landorus-T check, which as of now presents a huge threat to your team. Keep in mind I said check, Landorus-T can still hit Tyranitar with a Superpower and OHKO so still be careful when facing one. Hope I helped!
 
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Alrighty, lots of stuff to reply to here so I'll keep it simple amd sweet.

Rotom-W actually works with things pretty nice here, here's the set I'll reccomend:

Rotom-W @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 92 Def / 4 SpA / 148 SpD / 12 Spe
Calm Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect

The spread above lets you survive a Mega Charizard-Y's Solarbeam, with the rest dumped into Defense essentially. Might be handy when facing a Sun team!

As for the Tyranitar, the Weakness Policy the set I recommend is:

Tyranitar @ Weakness Policy
Ability: Sand Stream
Level: 50
EVs: 100 HP / 252 Atk / 40 Def / 68 SpA / 48 SpD
Brave Nature
- Rock Slide
- Crunch
- Ice Beam
- Protect

This set allows you to survive Excadrill's Drill Run and Landorus-T's Earthquake subsequently. 68 SpA EVs guarantees the OHKO on even Assault Vest Landorus at +2. Basically, this thing is not only a Sandstorm setter but also a Landorus-T check, which as of now presents a huge threat to your team. Keep in mind I said check, Landorus-T can still hit Tyranitar with a Superpower and OHKO so still be careful when facing one. Hope I helped!
That is a good defensive Rotom-W spread. Only problem is it can't OHKO Talonflame but makes up for it with surviving a Solar Beam.
 
Alrighty, lots of stuff to reply to here so I'll keep it simple amd sweet.

Rotom-W actually works with things pretty nice here, here's the set I'll reccomend:

Rotom-W @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 92 Def / 4 SpA / 148 SpD / 12 Spe
Calm Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect

The spread above lets you survive a Mega Charizard-Y's Solarbeam, with the rest dumped into Defense essentially. Might be handy when facing a Sun team!

As for the Tyranitar, the Weakness Policy set I recommend is:

Tyranitar @ Weakness Policy
Ability: Sand Stream
Level: 50
EVs: 100 HP / 252 Atk / 40 Def / 68 SpA / 48 SpD
Brave Nature
- Rock Slide
- Crunch
- Ice Beam
- Protect

This set allows you to survive Excadrill's Drill Run and Landorus-T's Earthquake subsequently. 68 SpA EVs guarantees the OHKO on even Assault Vest Landorus at +2. Basically, this thing is not only a Sandstorm setter but also a Landorus-T check, which as of now presents a huge threat to your team. Keep in mind I said check, Landorus-T can still hit Tyranitar with a Superpower and OHKO so still be careful when facing one. Hope I helped!

I'm gonna try the HP ice rotom first and then if I decide I don't like it I can switch to a rotom I've used in past teams. But there's two things I should say about the rotom's real quick. 1. The rotom with HP ice I just breed has an HP IV of 20 and a defense IV of 8... So that sucks. And 2.
The rotom I used in past teams has a bold nature, and it's EV's aren't elaborate at all they're: 252HP/4Def/252spD
-hydro pump
-thunderbolt
-pain split
-will-o-wisp
And it's item is leftovers
 
That is a good defensive Rotom-W spread. Only problem is it can't OHKO Talonflame but makes up for it with surviving a Solar Beam.
As you might have read in the reply I just sent to The-CSchnepf I just got done breeding an HP ice rotom but it's HP IV is 20 and its defense IV is 8. But while I was breeding I got 3 5IV rotoms all but attack and one has 0 as it's attack IV(good for taking as little damage from foul play as possible) so if I want to switch to non hidden power I can.
 
I recommend the spread I gave you as it provides great bulk. Protect over Pain Split. Too bad the IVS suck, did you check out crazy_man
 
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