(Amazing image. 10/10 perfect photoshop)
This is my first ever weather team. I've tried something similar out in Showdown a while ago and thought it worked pretty good so I thought I'd put it in my real game and change a few things. For the most part the Pokémon I picked were just the first ones I could think of that would work well in sandstorm.


Garchomp @ Garchompite
Ability: Sand Veil
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Dragon Claw
The Adamant nature is because this is a Tailwind team so Jolly won't be of much use. The EV's should be obvious. Dragon Claw is to super effectively hit threats like other Dragon-types that I can't hit super effectively such as Hydriegon. Rock Slide for coverage and to hit Talonflame and Charizard-Y 4 times effectively and its a good doubles move. Iron Head to hit Fairies that would threaten Garchomp and Tyranitar. Earthquake for extra coverage and STAB. Garchomp's main role on the team is to Mega Evolve and destroy everything in its path.

Tyranitar @ Smooth Rock
Ability: Sand Stream
Level: 50
EVs: 152 HP / 200 Atk / 156 Spe
- Rock Slide
- Crunch
- Earthquake
- Protect
Tyranitar's role is to set up sand for Mega Garchomp.
Smooth Rock is to keep sand going for as long as possible. Earthquake is mostly to switch out Whimsicott (since i pretty much always just lead with Tyranitar and Whimsicott) if I don't think they'll attack Whimsicott for me. Protect is to protect itself from Garchomp's earthquake. Rock Slide and Crunch as just great STABs.

Whimsicott @ Eject Button
Ability: Prankster
Level: 50
EVs: 252 HP / 40 Def / 216 Spe
Timid Nature
- Taunt
- Tailwind
- Encore
- Moonblast
The nature and EV's is to outspeed max speed Prankster Thunderus. Tailwind to boost the team's speed (mostly Mega Garchomp since he's the main sweeper). Taunt is to stop opponents from boosting or setting up Trick Room or a Tailwind of their own. Encore to maybe force an opponent to switch out, it works well with Taunt. Moonblast so Whimsicott can do stuff if it gets taunted. And the Eject Button is to set up Tailwind and leave so Mega Garchomp can easily come in.

Scizor @ Lum Berry
Ability: Technician
Level: 50
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Knock Off
- Tailwind
Scizor, in addition to being a solid physical attacker with great Technician boosted STABs in Bug Bite and Bullet Punch and the always useful Knock Off, has a useful secondary function as a back-up Tailwind setter, a job he does fairly well thanks to his natural bulk and good typing.

Alakazam @ Focus Sash
Ability: Magic Guard
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Energy Ball
- Protect
Alakazam's main purpose is a special sweeper that won't take damage from sand. He's also useful for picking off enemies that could threaten Tyranitar. Psychic is a great STAB with Shadow Ball being a great coverage move. Energy Ball is to threaten Water-types that can hurt my Tyranitar and Nidoking, especially the bane of all Sand teams: Politoed. Protect is mostly to A. not get Sucker Punched and B. not get hit by my own Earthquakes.

Nidoking @ Life Orb
Ability: Sheer Force
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Sludge Bomb
- Earth Power
- Ice Beam
- Protect
I picked Nidoking because he was the only other good special sweeper that doesn't take damage from Sand. The moveset is fairly standard, though Sludge Bomb was Picked over Sludge Wave because I don't want to accidentally OHKO Whimsicott.
My common lead is Tyranitar and Whimsicott. Tyranitar summons the sand that my Garchomp needs to hit at maximum power as well as give me some initial offensive pressure. Whimisicott will usually summon a Tailwind and will be sent back after getting hit by an opposing move or T-tar's Earthquake thanks to Eject Button, allowing me to immediately send out Garchomp without wasting a turn of Tailwind.
Well that's my SandWind(?) Team, please leave any advice you have and feel free to make changes.
Last edited: