Hey everyone! Here's my sandstorm OU Doubles team. I got inspired from a Smog article about weather, and I tried to base my team off their recommendations. Let me know what you think.
Note: I do not like using legendaries on my teams. I know there's a lot used like Landorus, Zapdos, and Suicune, but it is my personal preference. I try to keep my teams legendary free, like a real life team would be.
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Rock Slide
- Protect
- Earthquake
- Crunch
Tyranitar is my sand setter. Smooth rock is to keep the sands blowing for longer. Rock Slide is for STAB and to hit both opponents at once. Protect helps keep him in a little longer and protects him from Earthquakes from my side. Earthquake is a favorite move of mine because of it's type, strength, and hits (almost) everything. Crunch is for more STAB and to hit psychics and ghosts a little harder than Earthquake or Rockslide would. Nature and EV's are to help make him a bulky offensive tank.
Gyarados @ Safety Goggles
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Waterfall
- Earthquake
- Ice Fang
- Protect
Gyarados is my Intimidator and flyer. Safety Goggles keep him safe from the sand, and helps protect him from Sleep Powder and Spore as a bonus. Waterfall is for STAB, and is prefered over Aqua Tail because of it's accuracy. Earthquake again because it's strong, Ice fang to hit Dragonite, Gliscor, and Garchomp hard, and Protect to help keep him alive for longer. Nature and EV's are to help make him a bulky offensive tank.
Excadrill @ Assault Vest
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- X-Scissor
- Iron Head
Oh Excadrill, once an Uber, he's come to shake things up in OU. Earthquake is strong and unlike the others, he gets STAB from it. Rapid spin for those stray spikes and stealth rocks you find, X-Scissor for anything grass that would resist Earthquake, and Iron Head for more STAB and something to hit those pesky fairies. Sand Rush is to make him a whole lot faster, and Assault Vest to give him some extra bulk. Nature and EV's are to help him be a physical sweeper.
Gardevoir @ Lum Berry
Ability: Telepathy
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Dazzling Gleam
- Psychic
- Thunderbolt
- Shadow Sneak
I was thinking of using Gardevoirite, but Telepathy is useful since I'm running a lot of Earthquakes. Dazzling Gleam to hit both opponents and some STAB, ans well as Psychic. Thunderbolt is to give her some extra coverage against Skarmory and Gyarados, and Shadow Sneak is somehting I'm trying to give her some revenge killing. Lum berry has saved my butt several times, helping her not fall asleep or getting paralyzed. Nature and EV's are to help with bulk and special attack.
Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Wide Guard
- Ice Fang
- Sky Drop
One of my favorite pokemon in doubles, I don't know why she is allowed in UU. So M-Aerodactyl hits hard and fast. Rock Slide gives her STAB, hits both, and a chance to flinch. Wide Guard is to help against Surf or Blizzard. Ice Fang is to help against dragons and such, and Sky Drop to mess with the opponent's flow, and I love using it against Heracross and Breloom. Nature and EV's are to help make her a sweeper.
Klefki @ Toxic Orb
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Thunder Wave
- Switcheroo
- Dazzling Gleam
- Protect
Klefki offers much needed support on my team. Thunder Wave slows stuff down. Switcheroo and Toxic Orb helps add variety to afflicting status, and steal the opponents item and mess with them that way. Dazzling Gleam is to help her not become taunt bait, and Protect to keep her jingling for a little while longer. and Prankster makes 3/4 of these moves go first. Nature and EV's are to help her get bulky.
Note: I do not like using legendaries on my teams. I know there's a lot used like Landorus, Zapdos, and Suicune, but it is my personal preference. I try to keep my teams legendary free, like a real life team would be.
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Rock Slide
- Protect
- Earthquake
- Crunch
Tyranitar is my sand setter. Smooth rock is to keep the sands blowing for longer. Rock Slide is for STAB and to hit both opponents at once. Protect helps keep him in a little longer and protects him from Earthquakes from my side. Earthquake is a favorite move of mine because of it's type, strength, and hits (almost) everything. Crunch is for more STAB and to hit psychics and ghosts a little harder than Earthquake or Rockslide would. Nature and EV's are to help make him a bulky offensive tank.
Gyarados @ Safety Goggles
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Waterfall
- Earthquake
- Ice Fang
- Protect
Gyarados is my Intimidator and flyer. Safety Goggles keep him safe from the sand, and helps protect him from Sleep Powder and Spore as a bonus. Waterfall is for STAB, and is prefered over Aqua Tail because of it's accuracy. Earthquake again because it's strong, Ice fang to hit Dragonite, Gliscor, and Garchomp hard, and Protect to help keep him alive for longer. Nature and EV's are to help make him a bulky offensive tank.
Excadrill @ Assault Vest
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- X-Scissor
- Iron Head
Oh Excadrill, once an Uber, he's come to shake things up in OU. Earthquake is strong and unlike the others, he gets STAB from it. Rapid spin for those stray spikes and stealth rocks you find, X-Scissor for anything grass that would resist Earthquake, and Iron Head for more STAB and something to hit those pesky fairies. Sand Rush is to make him a whole lot faster, and Assault Vest to give him some extra bulk. Nature and EV's are to help him be a physical sweeper.
Gardevoir @ Lum Berry
Ability: Telepathy
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Dazzling Gleam
- Psychic
- Thunderbolt
- Shadow Sneak
I was thinking of using Gardevoirite, but Telepathy is useful since I'm running a lot of Earthquakes. Dazzling Gleam to hit both opponents and some STAB, ans well as Psychic. Thunderbolt is to give her some extra coverage against Skarmory and Gyarados, and Shadow Sneak is somehting I'm trying to give her some revenge killing. Lum berry has saved my butt several times, helping her not fall asleep or getting paralyzed. Nature and EV's are to help with bulk and special attack.
Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Wide Guard
- Ice Fang
- Sky Drop
One of my favorite pokemon in doubles, I don't know why she is allowed in UU. So M-Aerodactyl hits hard and fast. Rock Slide gives her STAB, hits both, and a chance to flinch. Wide Guard is to help against Surf or Blizzard. Ice Fang is to help against dragons and such, and Sky Drop to mess with the opponent's flow, and I love using it against Heracross and Breloom. Nature and EV's are to help make her a sweeper.
Klefki @ Toxic Orb
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Thunder Wave
- Switcheroo
- Dazzling Gleam
- Protect
Klefki offers much needed support on my team. Thunder Wave slows stuff down. Switcheroo and Toxic Orb helps add variety to afflicting status, and steal the opponents item and mess with them that way. Dazzling Gleam is to help her not become taunt bait, and Protect to keep her jingling for a little while longer. and Prankster makes 3/4 of these moves go first. Nature and EV's are to help her get bulky.




