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ORAS Doubles OU Sandy Cheeks

Should I start using legendaries?

  • No, stay true to yourself and keep your teams what they would be like in the games/real life.

    Votes: 0 0.0%

  • Total voters
    17
Hey everyone! Here's my sandstorm OU Doubles team. I got inspired from a Smog article about weather, and I tried to base my team off their recommendations. Let me know what you think.

Note: I do not like using legendaries on my teams. I know there's a lot used like Landorus, Zapdos, and Suicune, but it is my personal preference. I try to keep my teams legendary free, like a real life team would be.

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Rock Slide
- Protect
- Earthquake
- Crunch

Tyranitar is my sand setter. Smooth rock is to keep the sands blowing for longer. Rock Slide is for STAB and to hit both opponents at once. Protect helps keep him in a little longer and protects him from Earthquakes from my side. Earthquake is a favorite move of mine because of it's type, strength, and hits (almost) everything. Crunch is for more STAB and to hit psychics and ghosts a little harder than Earthquake or Rockslide would. Nature and EV's are to help make him a bulky offensive tank.

Gyarados @ Safety Goggles
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Waterfall
- Earthquake
- Ice Fang
- Protect

Gyarados is my Intimidator and flyer. Safety Goggles keep him safe from the sand, and helps protect him from Sleep Powder and Spore as a bonus. Waterfall is for STAB, and is prefered over Aqua Tail because of it's accuracy. Earthquake again because it's strong, Ice fang to hit Dragonite, Gliscor, and Garchomp hard, and Protect to help keep him alive for longer. Nature and EV's are to help make him a bulky offensive tank.

Excadrill @ Assault Vest
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- X-Scissor
- Iron Head

Oh Excadrill, once an Uber, he's come to shake things up in OU. Earthquake is strong and unlike the others, he gets STAB from it. Rapid spin for those stray spikes and stealth rocks you find, X-Scissor for anything grass that would resist Earthquake, and Iron Head for more STAB and something to hit those pesky fairies. Sand Rush is to make him a whole lot faster, and Assault Vest to give him some extra bulk. Nature and EV's are to help him be a physical sweeper.

Gardevoir @ Lum Berry
Ability: Telepathy
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Dazzling Gleam
- Psychic
- Thunderbolt
- Shadow Sneak

I was thinking of using Gardevoirite, but Telepathy is useful since I'm running a lot of Earthquakes. Dazzling Gleam to hit both opponents and some STAB, ans well as Psychic. Thunderbolt is to give her some extra coverage against Skarmory and Gyarados, and Shadow Sneak is somehting I'm trying to give her some revenge killing. Lum berry has saved my butt several times, helping her not fall asleep or getting paralyzed. Nature and EV's are to help with bulk and special attack.

Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Wide Guard
- Ice Fang
- Sky Drop

One of my favorite pokemon in doubles, I don't know why she is allowed in UU. So M-Aerodactyl hits hard and fast. Rock Slide gives her STAB, hits both, and a chance to flinch. Wide Guard is to help against Surf or Blizzard. Ice Fang is to help against dragons and such, and Sky Drop to mess with the opponent's flow, and I love using it against Heracross and Breloom. Nature and EV's are to help make her a sweeper.

Klefki @ Toxic Orb
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Thunder Wave
- Switcheroo
- Dazzling Gleam
- Protect

Klefki offers much needed support on my team. Thunder Wave slows stuff down. Switcheroo and Toxic Orb helps add variety to afflicting status, and steal the opponents item and mess with them that way. Dazzling Gleam is to help her not become taunt bait, and Protect to keep her jingling for a little while longer. and Prankster makes 3/4 of these moves go first. Nature and EV's are to help her get bulky.
 
Merry Christmas!(you know if you celebrate it) Sand teams aren't really as consistent as other play styles but have good match ups against hyper offense(which is really common) and sun teams which are decently common. Things that keep sand from being a dominant play style are its tough match up vs bulky waters(Rotom-W, Suicune etc.), Landorus-T, Tyranitar being such a sub par Pokemon in DOU, and many other factors.

Things that stick out to me immediately are your lack of answers for bulky waters primarily Rotom-W, your over reliance on Wide Guard Aero to beat Landorus, and your "weird" sets. So first off I would change Tyranitar to a bulky set with a Chople Berry over Smooth Rock with Twave, Rock Slide, Taunt, and Protect. This is probably the best set for Ttar because it gives it some utility when in general its useless. Taunt to stop Trick Room setters and slower things like Amoonguss from Sporing your mons. Thunder Wave really helps cripple mons that think they can OHKO you like Keldeo and Kangaskhan. Next I would change Gyarados to a Dragon Dance set with Lum Berry or you could keep Safety Goggles to be honest. The move set is Dragon Dance, Waterfall, Double-Edge, and Protect. Double-Edge is good neutral coverage with Waterfall that lets you hit things like Rotom, Dragons, and other Water types. For Excadrill I would make it either Life Orb or Focus Sash with Protect over Rapid Spin and you can put Drill Run over X-Scissor because that's literally useless coverage and DR lets you let past a potential Wide Guard. You could also run Rock Slide over Drill Run but you already have Aero and Ttar with it so unless you really like flinches just keep Drill Run. Ok next suggestion and first mon change is making regular Gardevoir(ew) a Latios. I know you said you don't like legendaries and you want it to be like a "real life team" well Pokemon isn't real to begin with so if you want animals to fight at your command join a dog fighting league or play with some bugs in your backyard. The Latios set is Draco Meteor, Psyshock, Hp Fire, and Protect. Most Latios are using Hp Ground or Tailwind in the 3rd slot but you have no serious problem with Heatran on this team nor do you need the speed control. What you do need is something for Ferrothorn which is a huge issue. For Mega Aero I like the idea of Wide Guard to help support the team which is going to be weak to EQ no matter what because of Ttar+Exa, Sky Drop to help Gyarados to get up Dragon Dances, and I guess the special defense from sand is cool? The only thing I would change is Ice Fang to either Protect or Taunt. One helps vs Trick Room and the other helps Aero stick around longer. Last change is making Toxic Orb Trick Klefki(another ew) into Amoonguss which is a great supportive mon with Spore, Rage Powder, Giga Drain and Protect. This helps against Trick Room, bulky Waters, helping Gyarados set up and the team in general.

Hope I was of some help, if you have any questions about the changes or doubles in general feel free to ask(it's kinda late so I probably made some mistakes :3)

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 64 Atk / 68 Def / 124 SpD
Careful Nature
- Rock Slide
- Thunder Wave
- Taunt
- Protect

Gyarados @ Safety Goggles
Ability: Intimidate
EVs: 20 HP / 252 Atk / 236 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Double-Edge
- Protect

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Earthquake
- Drill Run
- Iron Head
- Protect

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Protect

Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 56 HP / 252 Atk / 200 Spe
Jolly Nature
- Wide Guard
- Sky Drop
- Taunt/Protect
- Rock Slide

Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Protect


Tyranitar- breaks 56 hp Heatran subs, lives 0 attack life orb super power from Blaziken, avoids 3hko from Kyurem-B

Gyarados- Outspeeds standard adamant scarf Landorus after +1

Excadrill- life orb number for hp nothing else special

Latios- nothing :D

M-Aero- Outspeeds my Gyarados after +1 so it hits the mon with sky drop before Gyara attacks. With sand up Aero pretty much lives every special hit but can't take 2 like Kyurem ice beam or Hydreigon Draco so I just gave it max attack and put the rest in hp

Amoonguss- max defense bc Kanga is a dumb mon and rocky helmet makes it sad
 
deo-mouto is cute :3

honestly if you're gonna be using hp fire latios you might as well go hydreigon #tbh. NOW you're proly thinking "shay, latios beats fighting types whilst hydreigon just dies" and i'll telll u hwat, THATS TRUE. but heres the thing, this squad already has amoong + maero so its not like fighting types are posing mad threats, and like, 5/6 mons rn just kinda lose to aegislash and hydrei tackles ferro and aegis way better than latios could, and has a stronger matchup vs trick room as well so it just kinda works better in that way. and lasstllly, it also works better vs megagross whichi s another mon with an interestingly good matchup vs ur team (i mean, i guess exca checks gross? spoiler: lo drill is a roll in metagross' favour). though again, this is just a suggestion and deo-hime is by no means wrong.
 
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