Hey guys, Biskit here with another team in the ou format. This team was built around mega-gyarados and sand so let's see how it goes.
Gyarados is designed to be the clean-up sweeper after wearing down the opponents team. The moveset is standard and intimidate allows it to set-up on some physical hitter like defensive lando-t and what-not. Crunch and waterfall are STAB and EQ is for rotom after mega evolving. Jolly nature is to outspeed mega manectric and mega lopunny after a DD.
I chose Bandtar as my sand-setter. Bandtar makes a good wallbreaker and can catch people off gaurd in a meta where scarftar is so common. The advantage of BandTar is its ability to 2HKO clef and other bulky mons. 208 Spe is to outspeed uninvested rotom-w, with the remaining ev's dumped into HP to tank draco meteor.
I really honestly believe that there's not all that much to say about this mon. Its the most standard sand rush drill. LO for maximum power because we don't care about balloons. Running Rapid Spin over SD to act as hstallazard removal, and bulky walls like landorus, skarmory, and garchomp get worn down anyways.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Heart Stamp
- Healing Wish
At this point kyurem-B was beating my entire team. In fact any boltBeamer was putting in work. I chose jirachi as an ice resist and as a way of forcing out kyurem-B. Iron Head and Heart Stamp are both STAB with 30% chance to flinch which is good for wearing down teams. U-turn is for gaining momentum on a predicted switch. Healing wish is for restoring usually eitehr tankchomp or gyarados but is a good way of restoring an otherwise dead mon.
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 172 HP / 84 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Lastly I chose Turnadus to ease some of the pressure off of jirachi switching in on moves, and also handling the likes of starmie and venusaur. It can take hits from latios, gardevoir, manectric, and generally weaker special attacks. It also provides a secondary ground resist in case I have evolved gyarados already. The speed it provides is crucial otherwise the rest of my team needs boosts to be fast.
Threatlist:
Stall: Stall teams are hard to break and I have considered switch torn t or gyara to a stallbreaker set but idk.
Keldeo: Switch in is either torn or gyara. In general my switchins to scald are torn or gyara.
TEAM OVERVIEW
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Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Earthquake
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Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Earthquake
Gyarados is designed to be the clean-up sweeper after wearing down the opponents team. The moveset is standard and intimidate allows it to set-up on some physical hitter like defensive lando-t and what-not. Crunch and waterfall are STAB and EQ is for rotom after mega evolving. Jolly nature is to outspeed mega manectric and mega lopunny after a DD.

GottaTramEmAll @ Choice Band
Ability: Sand Stream
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
Ability: Sand Stream
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
I chose Bandtar as my sand-setter. Bandtar makes a good wallbreaker and can catch people off gaurd in a meta where scarftar is so common. The advantage of BandTar is its ability to 2HKO clef and other bulky mons. 208 Spe is to outspeed uninvested rotom-w, with the remaining ev's dumped into HP to tank draco meteor.

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
I really honestly believe that there's not all that much to say about this mon. Its the most standard sand rush drill. LO for maximum power because we don't care about balloons. Running Rapid Spin over SD to act as hstallazard removal, and bulky walls like landorus, skarmory, and garchomp get worn down anyways.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 172 Def / 72 SpD / 16 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Fire Blast
Ability: Rough Skin
EVs: 248 HP / 172 Def / 72 SpD / 16 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Fire Blast
At this point I was looking for a good stealth rock setter. Tankchomp provides a way of punishing voltTurn cores, and is one of the best stealth rockers in the meta. I chose to run a bulkier variant with enough speed to tie stallbreaker mew, defensive celebi, and defensive rachi. 72 SpD ev's allows me to tank manaphy's ice beam after rocks, with then the rest in HP and Def. Fire Blast is to pressure skarmory so it can't spike up for free.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Heart Stamp
- Healing Wish
At this point kyurem-B was beating my entire team. In fact any boltBeamer was putting in work. I chose jirachi as an ice resist and as a way of forcing out kyurem-B. Iron Head and Heart Stamp are both STAB with 30% chance to flinch which is good for wearing down teams. U-turn is for gaining momentum on a predicted switch. Healing wish is for restoring usually eitehr tankchomp or gyarados but is a good way of restoring an otherwise dead mon.

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 172 HP / 84 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Lastly I chose Turnadus to ease some of the pressure off of jirachi switching in on moves, and also handling the likes of starmie and venusaur. It can take hits from latios, gardevoir, manectric, and generally weaker special attacks. It also provides a secondary ground resist in case I have evolved gyarados already. The speed it provides is crucial otherwise the rest of my team needs boosts to be fast.
Threatlist:
Stall: Stall teams are hard to break and I have considered switch torn t or gyara to a stallbreaker set but idk.
Keldeo: Switch in is either torn or gyara. In general my switchins to scald are torn or gyara.