Intro
Hey guys, I'm here to bring you my 6th gen ubers stall team. I've been working on this team for a while and ithas come out pretty decently, although it does have its flaws. Any feedback would be greatly appreciated as well as some help on EV spreads would help too because I am not exactly an expert on those.
Teambuilding Process-
At first I really wanted to build a sand team in ubers. That led me to stall as sandstorm damage really helps in stalling out the opponent with constant residual damage added up with toxic damage. This helps because of the new defog mechanics this generation making it way easier to get rid of hazards so stall teams now have to rely on statusing the opponents team and outlasting them. For my sandstorm inducer I had to choose between Hippowdon and Tyranitar. I chose Hippowdon for this role because it has instant recovery in slack off and able to phase out E-Killer with its massive physical bulk and recover the damage off from the ExtremeSpeed right afterwards.

The set I made on Hippowdon didn't have stealth rock on it because I decided his other moves were more important. So now I needed a stealth rocker because I knew my opponent would be switching a lot because of toxic damage racking up on their pokes. I saw that Heatran could be good at tanking hits as well as the fact that it walls many things meaning it can switch in on something it walls such as ho-oh and set up rocks. It would also be a reliable toxic spreader.

Both of these have a big weakness to Kyogre so I decided that it was time to check Kyogre, I decided to go with assault vest Palkia as it can tank any hit Kyogre wants to throw at it and retaliate with a powerful, 100% accurate thunder. This can also be my check to other Palkias as it can tank their special rend and retaliate with its own which kills unless they're assault vest as well.

At this time I had nothing to get rid of hazards. I decided to go with Arceus-Grass as it could be a secondary check to Kyogre and can deal major damage to things like Groudon who want to take my sand away. This also checks E-Killer because if I am at full health, (which I make sure of if I see an E-killer in the team preview) I can switch in right after E-killer comes in and SDs and burn it as a E-Speed only does around 48% at +2 and I can recover the damage after I burn him and proceed to stall out with burn damage and grass knot to finish it off when it is at around 40%.

Almost every ubers team I make, has an Aegislash in it, it can check major threats such as Kangaskhans that lack crunch, it walls the pink blobs, takes Kyurem-W out with one of its powerful steel type attacks while taking pitiful damage from both its STAB while in shield form, beats both Mewtwo-mega forms in a 1v1 (except X with EQ which I rarely see) and most importantly, the deer. Not only that but its powerful shadow sneak is very useful for revenging and can reliably spread toxic.

Last but not least, I saw that three of the Pokémon on my team lacked recovery of its own (Palkia, Heatran, and Aegislash) for this I decided that I needed a wish passer as a support for my team to help heal those who can't heal themselves. For this role I decided to make Sylveon my wish passer it can beat Yvetal, Darkrai, and most special dragons in a 1 on 1. I saw that it also learned heal bell which in the longrun helps my team a lot when I see a chance to bring Sylveon in.

At this point I know what your thinking... "what kind of uber team is this!? It only has 2 ubers!" but in reality these pokemon work very well together and make a team that works very well in the ubers environment.
Sylveon (F) @ Leftovers
Ability: Pixilate- Used over Cute charm as most pokemon in the Ubers teir are genderless.
EVs: 248 HP / 252 Def / 8 SDef- Maximizes Sylveons lackluster physical defense.
Bold Nature- Helps with maximizing defense to take non- special hits better.
IVs: 0 Atk- Takes less damage from foul play and confusion damage
- Heal Bell- This move helps the team out so much. During the match, the opponent constantly statuses my pokemon thinking they would stay for the whole match. Boyyy were they wrong, with this move, I can find opportunities to come in and remove all of the opponents hard work in statusing all of my pokemon.
- Wish- With 3 of the pokemon on my team having no recovery moves, Sylveon's job just grows larger. This is what made me want to use this over Xerneas, it can bring one of its teammates up from the brink of death, all the way up to above half.
- Protect/ Toxic- Protect gives me time to get more lefties recovery, get more sand damage on the opponent and be able to protect myself on the second turn of my wish. Toxic can also be used here to help spread status to the opposing team but I would definitely suggest protect for the reasons listed.
- Hyper Voice- This serves as my damaging move as it works with Pixilate to make a fairy type move that hits extra hard especially on the dragons and darks that roam around the tier. This also scores the 3HKO on Gliscor who kinda gives this team a hard time because it relies on sandstorn and toxic damage to kill big walls and hyper voice goes through subs so that's nice for Gliscor because otherwise, it could toxic stall me.
Why this Pokémon?
Sylveon is used as a cleric over Chansey and Xerneas because of its fairy typing and the ability to pass wishes, respectively. Its also useful for dealing with Darkrai, Yveltal, and special attacking dragons, bar Dialga. Its also able to find many opportunities to switch in with its fairy typing.
How to play Sylveon- Find opportunites to switch in and heal bell or begin to pass a wish off, trust me, there are plenty and you wont have too much of a problem with that. For example: switch in on a darkrai that just put another Pokémon to sleep and scare it out with a powerful fairy type attack, and on the switch you heal bell to wake the pokemon up as well as any other status ailments that others have.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 252 Atk / 8 SDef- This set maximizes Aegislashes physical attack while making it very bulky while in shield form.
Brave Nature- This makes it so Aegislash is as strong as possible and makes it so gyro ball does maximum damage and makes it so the opponent always hits me in shield form.
IVs: 0 Spd- Same as above with the brave nature to make Aegislash as slow as possible.
- Toxic- Aegislash is a great status spreader and toxic is a great status to put on the opponent as a stall team as the damage begins to rack up combined with sandstorm damage
- King's Shield- Puts Aegislash back into shield form, gets more toxic and sandstorm damage on the opponent as well as getting more leftovers recovery.
- Gyro ball- This hits many threats very hard. It gets the 1HKO on Xerneas that has already set up and does a lot of damage to things like Kyurem-W and MMX and Y.
- Shadow Sneak- Finishes things off that Gyro ball cannot. It usually finishes things off if they are already under 25%. It also one shots Deoxys-A if not sashed.
Why this Pokémon?
Aegislash does very well in ubers, if you play it correctly, you can never take a hit while in blade form and still be able to find many opportunities to attack. It is one of the best, if not the best, counter to GeoXern as well as its able to counter many other threats such as the Mega Mewtwos and Kyurem-W.
How to Play Aegislash- In order to play Aegislash correctly, you need to make sure that you never take a hit while in blade-form. In order to accomplish this, only use shadow sneak when the opponent is in killing range of it or else you will probably die to an attack. This is another reason why Aegislash has 0 IVs in speed, so when it uses gyro ball, it will move after the opponent so it takes the hit in shield form, attacks, and either King's Shield to get back into shield-form or make the switch before you take another attack. When you suspect any kind of Deoxys lead, lead with Aegislash and gyro ball first because most Deoxys leads are sashed so you take the hit in shield form and finish them off with a powerful shadow sneak.
Palkia @ Assault Vest
Ability: Pressure
EVs: 88 HP / 172 Def / 152 SAtk / 96 SDef- These EVs give Palkia maximum bulk while still dishing out massive hits with a Modest nature.
Modest Nature- ^
IVs: 0 Atk- Makes it so Palkia takes minimum from foul play and confusion damage.
- Thunder- Hits Kyogre where it hurts while providing coverage for Lugia.
- Spacial Rend- My main STAB move that hits other dragons pretty hard and usually what I go to when all I have are things that hit neutrally because of hydro pumps accuracy problem it has
- Hydro Pump- The best move on my team to hit Ho-oh as well as a secondary STAB for palkia.
- Fire Blast- This is mostly just a filler move, if Heatran is dead, it hits Scizor and Ferrothorn where it hurts.
Why this Pokémon?
AV Palkia is in my opinion the number one counter to specs Kyogre as it takes pitiful damage from all of Kyogres attacks and retaliates with a super effective, 100% accurate Thunder. It is also an amazing special sponge as its not weak to many things and its special bulk is amazing with an assault vest equipped.
How to Play Palkia- Palkia can be switched in on special attacks and retaliate back with one of its moves that provide amazing coverage, a perfect example is Kyogre, Palkia switches in on a water spout which it completely eats up and then predict the switch out to whatever can take a thunder and go for the move that hits that Pokémon as it has good risk versus reward because if Kyogre stays in, you'll still do good damage and it will do even less to you.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 104 Def / 152 SDef / 4 Spd- Maximizes Heatran's bulk
Calm Nature- Gives Heatran more special defense which is nice
- Lava Plume- My main STAB, does decent damage and the burn chance is nice.
- Stealth Rock- Heatran is a really nice stealth rocker just because it walls so many things and can SR on the switch
- Roar- Prevents Heatran from being setup fodder and can phase the opponent when needed
- Toxic- A great status in general because the damage racks up
Why this Pokémon?
Heatran is a really good Pokémon in general and does very well in the Ubers tier, it walls most Ho-oh, sets up rocks, and phazes them out which is usually what happens. It also is a good status spreader as it can usually take at least one hit with its great bulk and array of resistances. It counters Kyurem-W too because it can set up rocks and phase. I barely ever use lava plume but its there for doing damage when I need it and it can get the clutch burn sometimes.
How to Play Heatran- Heatrans main job is to set up rocks, toxic the opponent, and phase it out which is exactly what it does. Basically, come in on something that doesn't have a super effective hit for you, set up rocks, toxic it, and phase it out. Heatran does its job very well.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 32 Atk / 228 Def- 32 atk gets the OHKO on mega Blaziken and the rest goes into physical bulk because that's what Hippowdon does.
Impish Nature- Helps with physical bulk.
- Whirlwind- No idea why Hippowdon gets this, anyways, its better than Roar just cuz soundproof and it allows Hippowdon to phase E-Killer after Grassceus burns it.
- Earthquake- Main STAB, hits Blazekin, Heatran, and Dialga well which helps the team out
- Slack Off- Instant recovery, very nice
- Toxic- A good status effect to put on the opponent and it really racks up with the sandstorm damage.
Why this Pokémon?
Hippowdon is an amazing physical wall that shrugs off most physical hits and can just recover up as the opponent generally can't do more than 50%. I chose Hippowdon over Tyranitar because of its ability to phase out E-Killer without taking a super effective EQ to the face as well as because of its instant recovery in slack off which can be very important in a stall team.
How to Play Hippowdon- Hippowdon can tank even the biggest of physical hits. For example: 252+ Atk Mega Blaziken High Jump Kick vs. 252 HP / 228+ Def Hippowdon: 178-211 (42.3 - 50.2%) -- guaranteed 3HKO after Leftovers recovery. Wow. Its job is almost the same as Heatrans, come in on physical attackers to get the sand up, toxic them, then slack off once or twice then phase them out.
Arceus-Grass @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 168 Def / 92 Spd- Allows Arceus to outspeed jolly Kangaskhan to burn it and the rest goes into its physical bulk.
Timid Nature- Helps with the outspeeding of jolly Kangaskhan
- Grass Knot- Hits things like Groudon and Kyogre VERY hard and also hits everything that doesn't resist in ubers fairly hard because they're all really fat.
- Recover- Instant recovery, very nice
- Will-O-Wisp- Burns phiscical threats such as E-Killer and Kanga which lower their attack.
- Defog- Helps very much as every team appreciates defog support.
Why this Pokémon?
Every successful ubers team has some type of Arceus on it. For mine I chose Arceus-Grass because it completes my FGW core and it can take on Groudon and Kyogre. It loves to take Earthquakes, it only takes like 34% from an EQ coming out of a +2 Arceus ground.
How to Play Arceus-Grass- As soon as you see E-Killer, switch this in, the only possible situation where this doesn't get the burn off when you do that when this is at full health, is if it is a lum berry set and you miss the first WoW. Arceus-Grass only takes like 85% from a +4 E-Speed.
Any suggestions would be very much appreciated... Sorry I don't have the importable because I don't know how to do that show hide thing.
Hey guys, I'm here to bring you my 6th gen ubers stall team. I've been working on this team for a while and ithas come out pretty decently, although it does have its flaws. Any feedback would be greatly appreciated as well as some help on EV spreads would help too because I am not exactly an expert on those.
Teambuilding Process-
At first I really wanted to build a sand team in ubers. That led me to stall as sandstorm damage really helps in stalling out the opponent with constant residual damage added up with toxic damage. This helps because of the new defog mechanics this generation making it way easier to get rid of hazards so stall teams now have to rely on statusing the opponents team and outlasting them. For my sandstorm inducer I had to choose between Hippowdon and Tyranitar. I chose Hippowdon for this role because it has instant recovery in slack off and able to phase out E-Killer with its massive physical bulk and recover the damage off from the ExtremeSpeed right afterwards.

The set I made on Hippowdon didn't have stealth rock on it because I decided his other moves were more important. So now I needed a stealth rocker because I knew my opponent would be switching a lot because of toxic damage racking up on their pokes. I saw that Heatran could be good at tanking hits as well as the fact that it walls many things meaning it can switch in on something it walls such as ho-oh and set up rocks. It would also be a reliable toxic spreader.


Both of these have a big weakness to Kyogre so I decided that it was time to check Kyogre, I decided to go with assault vest Palkia as it can tank any hit Kyogre wants to throw at it and retaliate with a powerful, 100% accurate thunder. This can also be my check to other Palkias as it can tank their special rend and retaliate with its own which kills unless they're assault vest as well.



At this time I had nothing to get rid of hazards. I decided to go with Arceus-Grass as it could be a secondary check to Kyogre and can deal major damage to things like Groudon who want to take my sand away. This also checks E-Killer because if I am at full health, (which I make sure of if I see an E-killer in the team preview) I can switch in right after E-killer comes in and SDs and burn it as a E-Speed only does around 48% at +2 and I can recover the damage after I burn him and proceed to stall out with burn damage and grass knot to finish it off when it is at around 40%.




Almost every ubers team I make, has an Aegislash in it, it can check major threats such as Kangaskhans that lack crunch, it walls the pink blobs, takes Kyurem-W out with one of its powerful steel type attacks while taking pitiful damage from both its STAB while in shield form, beats both Mewtwo-mega forms in a 1v1 (except X with EQ which I rarely see) and most importantly, the deer. Not only that but its powerful shadow sneak is very useful for revenging and can reliably spread toxic.





Last but not least, I saw that three of the Pokémon on my team lacked recovery of its own (Palkia, Heatran, and Aegislash) for this I decided that I needed a wish passer as a support for my team to help heal those who can't heal themselves. For this role I decided to make Sylveon my wish passer it can beat Yvetal, Darkrai, and most special dragons in a 1 on 1. I saw that it also learned heal bell which in the longrun helps my team a lot when I see a chance to bring Sylveon in.






At this point I know what your thinking... "what kind of uber team is this!? It only has 2 ubers!" but in reality these pokemon work very well together and make a team that works very well in the ubers environment.
Sylveon (F) @ Leftovers
Ability: Pixilate- Used over Cute charm as most pokemon in the Ubers teir are genderless.
EVs: 248 HP / 252 Def / 8 SDef- Maximizes Sylveons lackluster physical defense.
Bold Nature- Helps with maximizing defense to take non- special hits better.
IVs: 0 Atk- Takes less damage from foul play and confusion damage
- Heal Bell- This move helps the team out so much. During the match, the opponent constantly statuses my pokemon thinking they would stay for the whole match. Boyyy were they wrong, with this move, I can find opportunities to come in and remove all of the opponents hard work in statusing all of my pokemon.
- Wish- With 3 of the pokemon on my team having no recovery moves, Sylveon's job just grows larger. This is what made me want to use this over Xerneas, it can bring one of its teammates up from the brink of death, all the way up to above half.
- Protect/ Toxic- Protect gives me time to get more lefties recovery, get more sand damage on the opponent and be able to protect myself on the second turn of my wish. Toxic can also be used here to help spread status to the opposing team but I would definitely suggest protect for the reasons listed.
- Hyper Voice- This serves as my damaging move as it works with Pixilate to make a fairy type move that hits extra hard especially on the dragons and darks that roam around the tier. This also scores the 3HKO on Gliscor who kinda gives this team a hard time because it relies on sandstorn and toxic damage to kill big walls and hyper voice goes through subs so that's nice for Gliscor because otherwise, it could toxic stall me.
Why this Pokémon?
Sylveon is used as a cleric over Chansey and Xerneas because of its fairy typing and the ability to pass wishes, respectively. Its also useful for dealing with Darkrai, Yveltal, and special attacking dragons, bar Dialga. Its also able to find many opportunities to switch in with its fairy typing.
How to play Sylveon- Find opportunites to switch in and heal bell or begin to pass a wish off, trust me, there are plenty and you wont have too much of a problem with that. For example: switch in on a darkrai that just put another Pokémon to sleep and scare it out with a powerful fairy type attack, and on the switch you heal bell to wake the pokemon up as well as any other status ailments that others have.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 252 Atk / 8 SDef- This set maximizes Aegislashes physical attack while making it very bulky while in shield form.
Brave Nature- This makes it so Aegislash is as strong as possible and makes it so gyro ball does maximum damage and makes it so the opponent always hits me in shield form.
IVs: 0 Spd- Same as above with the brave nature to make Aegislash as slow as possible.
- Toxic- Aegislash is a great status spreader and toxic is a great status to put on the opponent as a stall team as the damage begins to rack up combined with sandstorm damage
- King's Shield- Puts Aegislash back into shield form, gets more toxic and sandstorm damage on the opponent as well as getting more leftovers recovery.
- Gyro ball- This hits many threats very hard. It gets the 1HKO on Xerneas that has already set up and does a lot of damage to things like Kyurem-W and MMX and Y.
- Shadow Sneak- Finishes things off that Gyro ball cannot. It usually finishes things off if they are already under 25%. It also one shots Deoxys-A if not sashed.
Why this Pokémon?
Aegislash does very well in ubers, if you play it correctly, you can never take a hit while in blade form and still be able to find many opportunities to attack. It is one of the best, if not the best, counter to GeoXern as well as its able to counter many other threats such as the Mega Mewtwos and Kyurem-W.
How to Play Aegislash- In order to play Aegislash correctly, you need to make sure that you never take a hit while in blade-form. In order to accomplish this, only use shadow sneak when the opponent is in killing range of it or else you will probably die to an attack. This is another reason why Aegislash has 0 IVs in speed, so when it uses gyro ball, it will move after the opponent so it takes the hit in shield form, attacks, and either King's Shield to get back into shield-form or make the switch before you take another attack. When you suspect any kind of Deoxys lead, lead with Aegislash and gyro ball first because most Deoxys leads are sashed so you take the hit in shield form and finish them off with a powerful shadow sneak.
Palkia @ Assault Vest
Ability: Pressure
EVs: 88 HP / 172 Def / 152 SAtk / 96 SDef- These EVs give Palkia maximum bulk while still dishing out massive hits with a Modest nature.
Modest Nature- ^
IVs: 0 Atk- Makes it so Palkia takes minimum from foul play and confusion damage.
- Thunder- Hits Kyogre where it hurts while providing coverage for Lugia.
- Spacial Rend- My main STAB move that hits other dragons pretty hard and usually what I go to when all I have are things that hit neutrally because of hydro pumps accuracy problem it has
- Hydro Pump- The best move on my team to hit Ho-oh as well as a secondary STAB for palkia.
- Fire Blast- This is mostly just a filler move, if Heatran is dead, it hits Scizor and Ferrothorn where it hurts.
Why this Pokémon?
AV Palkia is in my opinion the number one counter to specs Kyogre as it takes pitiful damage from all of Kyogres attacks and retaliates with a super effective, 100% accurate Thunder. It is also an amazing special sponge as its not weak to many things and its special bulk is amazing with an assault vest equipped.
How to Play Palkia- Palkia can be switched in on special attacks and retaliate back with one of its moves that provide amazing coverage, a perfect example is Kyogre, Palkia switches in on a water spout which it completely eats up and then predict the switch out to whatever can take a thunder and go for the move that hits that Pokémon as it has good risk versus reward because if Kyogre stays in, you'll still do good damage and it will do even less to you.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 104 Def / 152 SDef / 4 Spd- Maximizes Heatran's bulk
Calm Nature- Gives Heatran more special defense which is nice
- Lava Plume- My main STAB, does decent damage and the burn chance is nice.
- Stealth Rock- Heatran is a really nice stealth rocker just because it walls so many things and can SR on the switch
- Roar- Prevents Heatran from being setup fodder and can phase the opponent when needed
- Toxic- A great status in general because the damage racks up
Why this Pokémon?
Heatran is a really good Pokémon in general and does very well in the Ubers tier, it walls most Ho-oh, sets up rocks, and phazes them out which is usually what happens. It also is a good status spreader as it can usually take at least one hit with its great bulk and array of resistances. It counters Kyurem-W too because it can set up rocks and phase. I barely ever use lava plume but its there for doing damage when I need it and it can get the clutch burn sometimes.
How to Play Heatran- Heatrans main job is to set up rocks, toxic the opponent, and phase it out which is exactly what it does. Basically, come in on something that doesn't have a super effective hit for you, set up rocks, toxic it, and phase it out. Heatran does its job very well.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 32 Atk / 228 Def- 32 atk gets the OHKO on mega Blaziken and the rest goes into physical bulk because that's what Hippowdon does.
Impish Nature- Helps with physical bulk.
- Whirlwind- No idea why Hippowdon gets this, anyways, its better than Roar just cuz soundproof and it allows Hippowdon to phase E-Killer after Grassceus burns it.
- Earthquake- Main STAB, hits Blazekin, Heatran, and Dialga well which helps the team out
- Slack Off- Instant recovery, very nice
- Toxic- A good status effect to put on the opponent and it really racks up with the sandstorm damage.
Why this Pokémon?
Hippowdon is an amazing physical wall that shrugs off most physical hits and can just recover up as the opponent generally can't do more than 50%. I chose Hippowdon over Tyranitar because of its ability to phase out E-Killer without taking a super effective EQ to the face as well as because of its instant recovery in slack off which can be very important in a stall team.
How to Play Hippowdon- Hippowdon can tank even the biggest of physical hits. For example: 252+ Atk Mega Blaziken High Jump Kick vs. 252 HP / 228+ Def Hippowdon: 178-211 (42.3 - 50.2%) -- guaranteed 3HKO after Leftovers recovery. Wow. Its job is almost the same as Heatrans, come in on physical attackers to get the sand up, toxic them, then slack off once or twice then phase them out.
Arceus-Grass @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 168 Def / 92 Spd- Allows Arceus to outspeed jolly Kangaskhan to burn it and the rest goes into its physical bulk.
Timid Nature- Helps with the outspeeding of jolly Kangaskhan
- Grass Knot- Hits things like Groudon and Kyogre VERY hard and also hits everything that doesn't resist in ubers fairly hard because they're all really fat.
- Recover- Instant recovery, very nice
- Will-O-Wisp- Burns phiscical threats such as E-Killer and Kanga which lower their attack.
- Defog- Helps very much as every team appreciates defog support.
Why this Pokémon?
Every successful ubers team has some type of Arceus on it. For mine I chose Arceus-Grass because it completes my FGW core and it can take on Groudon and Kyogre. It loves to take Earthquakes, it only takes like 34% from an EQ coming out of a +2 Arceus ground.
How to Play Arceus-Grass- As soon as you see E-Killer, switch this in, the only possible situation where this doesn't get the burn off when you do that when this is at full health, is if it is a lum berry set and you miss the first WoW. Arceus-Grass only takes like 85% from a +4 E-Speed.
Any suggestions would be very much appreciated... Sorry I don't have the importable because I don't know how to do that show hide thing.