Sandy Stall

Intro
Hey guys, I'm here to bring you my 6th gen ubers stall team. I've been working on this team for a while and ithas come out pretty decently, although it does have its flaws. Any feedback would be greatly appreciated as well as some help on EV spreads would help too because I am not exactly an expert on those.

Teambuilding Process-
At first I really wanted to build a sand team in ubers. That led me to stall as sandstorm damage really helps in stalling out the opponent with constant residual damage added up with toxic damage. This helps because of the new defog mechanics this generation making it way easier to get rid of hazards so stall teams now have to rely on statusing the opponents team and outlasting them. For my sandstorm inducer I had to choose between Hippowdon and Tyranitar. I chose Hippowdon for this role because it has instant recovery in slack off and able to phase out E-Killer with its massive physical bulk and recover the damage off from the ExtremeSpeed right afterwards.
lil hippo.gif

The set I made on Hippowdon didn't have stealth rock on it because I decided his other moves were more important. So now I needed a stealth rocker because I knew my opponent would be switching a lot because of toxic damage racking up on their pokes. I saw that Heatran could be good at tanking hits as well as the fact that it walls many things meaning it can switch in on something it walls such as ho-oh and set up rocks. It would also be a reliable toxic spreader.
lil hippo.gif little heatran.png

Both of these have a big weakness to Kyogre so I decided that it was time to check Kyogre, I decided to go with assault vest Palkia as it can tank any hit Kyogre wants to throw at it and retaliate with a powerful, 100% accurate thunder. This can also be my check to other Palkias as it can tank their special rend and retaliate with its own which kills unless they're assault vest as well.
lil hippo.gif little heatran.png lil dragon.gif
At this time I had nothing to get rid of hazards. I decided to go with Arceus-Grass as it could be a secondary check to Kyogre and can deal major damage to things like Groudon who want to take my sand away. This also checks E-Killer because if I am at full health, (which I make sure of if I see an E-killer in the team preview) I can switch in right after E-killer comes in and SDs and burn it as a E-Speed only does around 48% at +2 and I can recover the damage after I burn him and proceed to stall out with burn damage and grass knot to finish it off when it is at around 40%.
lil hippo.gif little heatran.png lil dragon.gif lil god.gif
Almost every ubers team I make, has an Aegislash in it, it can check major threats such as Kangaskhans that lack crunch, it walls the pink blobs, takes Kyurem-W out with one of its powerful steel type attacks while taking pitiful damage from both its STAB while in shield form, beats both Mewtwo-mega forms in a 1v1 (except X with EQ which I rarely see) and most importantly, the deer. Not only that but its powerful shadow sneak is very useful for revenging and can reliably spread toxic.
lil hippo.gif little heatran.png lil dragon.gif lil god.gif lil sheild.png
Last but not least, I saw that three of the Pokémon on my team lacked recovery of its own (Palkia, Heatran, and Aegislash) for this I decided that I needed a wish passer as a support for my team to help heal those who can't heal themselves. For this role I decided to make Sylveon my wish passer it can beat Yvetal, Darkrai, and most special dragons in a 1 on 1. I saw that it also learned heal bell which in the longrun helps my team a lot when I see a chance to bring Sylveon in.
lil hippo.gif little heatran.png lil dragon.gif lil god.gif lil sheild.png lil cutie.png

At this point I know what your thinking... "what kind of uber team is this!? It only has 2 ubers!" but in reality these pokemon work very well together and make a team that works very well in the ubers environment.




epic sylveon.jpg

Sylveon (F) @ Leftovers
Ability: Pixilate- Used over Cute charm as most pokemon in the Ubers teir are genderless.
EVs: 248 HP / 252 Def / 8 SDef- Maximizes Sylveons lackluster physical defense.
Bold Nature- Helps with maximizing defense to take non- special hits better.
IVs: 0 Atk- Takes less damage from foul play and confusion damage
- Heal Bell- This move helps the team out so much. During the match, the opponent constantly statuses my pokemon thinking they would stay for the whole match. Boyyy were they wrong, with this move, I can find opportunities to come in and remove all of the opponents hard work in statusing all of my pokemon.
- Wish- With 3 of the pokemon on my team having no recovery moves, Sylveon's job just grows larger. This is what made me want to use this over Xerneas, it can bring one of its teammates up from the brink of death, all the way up to above half.
- Protect/ Toxic- Protect gives me time to get more lefties recovery, get more sand damage on the opponent and be able to protect myself on the second turn of my wish. Toxic can also be used here to help spread status to the opposing team but I would definitely suggest protect for the reasons listed.
- Hyper Voice- This serves as my damaging move as it works with Pixilate to make a fairy type move that hits extra hard especially on the dragons and darks that roam around the tier. This also scores the 3HKO on Gliscor who kinda gives this team a hard time because it relies on sandstorn and toxic damage to kill big walls and hyper voice goes through subs so that's nice for Gliscor because otherwise, it could toxic stall me.

Why this Pokémon?
Sylveon is used as a cleric over Chansey and Xerneas because of its fairy typing and the ability to pass wishes, respectively. Its also useful for dealing with Darkrai, Yveltal, and special attacking dragons, bar Dialga. Its also able to find many opportunities to switch in with its fairy typing.
How to play Sylveon- Find opportunites to switch in and heal bell or begin to pass a wish off, trust me, there are plenty and you wont have too much of a problem with that. For example: switch in on a darkrai that just put another Pokémon to sleep and scare it out with a powerful fairy type attack, and on the switch you heal bell to wake the pokemon up as well as any other status ailments that others have.



epic aegislash.png

Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 252 Atk / 8 SDef- This set maximizes Aegislashes physical attack while making it very bulky while in shield form.
Brave Nature- This makes it so Aegislash is as strong as possible and makes it so gyro ball does maximum damage and makes it so the opponent always hits me in shield form.
IVs: 0 Spd- Same as above with the brave nature to make Aegislash as slow as possible.
- Toxic- Aegislash is a great status spreader and toxic is a great status to put on the opponent as a stall team as the damage begins to rack up combined with sandstorm damage
- King's Shield- Puts Aegislash back into shield form, gets more toxic and sandstorm damage on the opponent as well as getting more leftovers recovery.
- Gyro ball- This hits many threats very hard. It gets the 1HKO on Xerneas that has already set up and does a lot of damage to things like Kyurem-W and MMX and Y.
- Shadow Sneak- Finishes things off that Gyro ball cannot. It usually finishes things off if they are already under 25%. It also one shots Deoxys-A if not sashed.

Why this Pokémon?
Aegislash does very well in ubers, if you play it correctly, you can never take a hit while in blade form and still be able to find many opportunities to attack. It is one of the best, if not the best, counter to GeoXern as well as its able to counter many other threats such as the Mega Mewtwos and Kyurem-W.
How to Play Aegislash- In order to play Aegislash correctly, you need to make sure that you never take a hit while in blade-form. In order to accomplish this, only use shadow sneak when the opponent is in killing range of it or else you will probably die to an attack. This is another reason why Aegislash has 0 IVs in speed, so when it uses gyro ball, it will move after the opponent so it takes the hit in shield form, attacks, and either King's Shield to get back into shield-form or make the switch before you take another attack. When you suspect any kind of Deoxys lead, lead with Aegislash and gyro ball first because most Deoxys leads are sashed so you take the hit in shield form and finish them off with a powerful shadow sneak.



epic palkia.png

Palkia @ Assault Vest
Ability: Pressure
EVs: 88 HP / 172 Def / 152 SAtk / 96 SDef- These EVs give Palkia maximum bulk while still dishing out massive hits with a Modest nature.
Modest Nature- ^
IVs: 0 Atk- Makes it so Palkia takes minimum from foul play and confusion damage.
- Thunder- Hits Kyogre where it hurts while providing coverage for Lugia.
- Spacial Rend- My main STAB move that hits other dragons pretty hard and usually what I go to when all I have are things that hit neutrally because of hydro pumps accuracy problem it has
- Hydro Pump- The best move on my team to hit Ho-oh as well as a secondary STAB for palkia.
- Fire Blast- This is mostly just a filler move, if Heatran is dead, it hits Scizor and Ferrothorn where it hurts.

Why this Pokémon?
AV Palkia is in my opinion the number one counter to specs Kyogre as it takes pitiful damage from all of Kyogres attacks and retaliates with a super effective, 100% accurate Thunder. It is also an amazing special sponge as its not weak to many things and its special bulk is amazing with an assault vest equipped.
How to Play Palkia- Palkia can be switched in on special attacks and retaliate back with one of its moves that provide amazing coverage, a perfect example is Kyogre, Palkia switches in on a water spout which it completely eats up and then predict the switch out to whatever can take a thunder and go for the move that hits that Pokémon as it has good risk versus reward because if Kyogre stays in, you'll still do good damage and it will do even less to you.



cool heatran.jpg

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 104 Def / 152 SDef / 4 Spd- Maximizes Heatran's bulk
Calm Nature- Gives Heatran more special defense which is nice
- Lava Plume- My main STAB, does decent damage and the burn chance is nice.
- Stealth Rock- Heatran is a really nice stealth rocker just because it walls so many things and can SR on the switch
- Roar- Prevents Heatran from being setup fodder and can phase the opponent when needed
- Toxic- A great status in general because the damage racks up

Why this Pokémon?
Heatran is a really good Pokémon in general and does very well in the Ubers tier, it walls most Ho-oh, sets up rocks, and phazes them out which is usually what happens. It also is a good status spreader as it can usually take at least one hit with its great bulk and array of resistances. It counters Kyurem-W too because it can set up rocks and phase. I barely ever use lava plume but its there for doing damage when I need it and it can get the clutch burn sometimes.
How to Play Heatran- Heatrans main job is to set up rocks, toxic the opponent, and phase it out which is exactly what it does. Basically, come in on something that doesn't have a super effective hit for you, set up rocks, toxic it, and phase it out. Heatran does its job very well.



epic hippowdon.jpg

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 32 Atk / 228 Def- 32 atk gets the OHKO on mega Blaziken and the rest goes into physical bulk because that's what Hippowdon does.
Impish Nature- Helps with physical bulk.
- Whirlwind- No idea why Hippowdon gets this, anyways, its better than Roar just cuz soundproof and it allows Hippowdon to phase E-Killer after Grassceus burns it.
- Earthquake- Main STAB, hits Blazekin, Heatran, and Dialga well which helps the team out
- Slack Off- Instant recovery, very nice
- Toxic- A good status effect to put on the opponent and it really racks up with the sandstorm damage.

Why this Pokémon?
Hippowdon is an amazing physical wall that shrugs off most physical hits and can just recover up as the opponent generally can't do more than 50%. I chose Hippowdon over Tyranitar because of its ability to phase out E-Killer without taking a super effective EQ to the face as well as because of its instant recovery in slack off which can be very important in a stall team.
How to Play Hippowdon- Hippowdon can tank even the biggest of physical hits. For example: 252+ Atk Mega Blaziken High Jump Kick vs. 252 HP / 228+ Def Hippowdon: 178-211 (42.3 - 50.2%) -- guaranteed 3HKO after Leftovers recovery. Wow. Its job is almost the same as Heatrans, come in on physical attackers to get the sand up, toxic them, then slack off once or twice then phase them out.



epic arceus.png

Arceus-Grass @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 168 Def / 92 Spd- Allows Arceus to outspeed jolly Kangaskhan to burn it and the rest goes into its physical bulk.
Timid Nature- Helps with the outspeeding of jolly Kangaskhan
- Grass Knot- Hits things like Groudon and Kyogre VERY hard and also hits everything that doesn't resist in ubers fairly hard because they're all really fat.
- Recover- Instant recovery, very nice
- Will-O-Wisp- Burns phiscical threats such as E-Killer and Kanga which lower their attack.
- Defog- Helps very much as every team appreciates defog support.

Why this Pokémon?
Every successful ubers team has some type of Arceus on it. For mine I chose Arceus-Grass because it completes my FGW core and it can take on Groudon and Kyogre. It loves to take Earthquakes, it only takes like 34% from an EQ coming out of a +2 Arceus ground.
How to Play Arceus-Grass- As soon as you see E-Killer, switch this in, the only possible situation where this doesn't get the burn off when you do that when this is at full health, is if it is a lum berry set and you miss the first WoW. Arceus-Grass only takes like 85% from a +4 E-Speed.



Any suggestions would be very much appreciated... Sorry I don't have the importable because I don't know how to do that show hide thing.
 
Ho oh weak.
Comes in on 5 mons for free
Hits everything hard

Cm arceus forms give you hell. Dark and eleceus in particular.

All mewtwo variants give you hell.
Free kills
Such wow

Darkrai = gg
No sleep fodder
Such wow
 
Ho oh weak.
Comes in on 5 mons for free
Hits everything hard

Cm arceus forms give you hell. Dark and eleceus in particular.

All mewtwo variants give you hell.
Free kills
Such wow

Darkrai = gg
No sleep fodder
Such wow
Ho-oh isn't really too much of a threat most of the time except for the rare CB. when ho-oh switches in, I switch into heatran, if it has the rare EQ, well, gg heatran, if not I set up rocks and roar it out, but if it does then that most likely means that it doesn't have sub meaning hippo can stall it out, but yes CB ho-oh is a threat.
for cm arceus, I need to toxic it, then use smart switching to do the rest.
most mewtwo variants are checked by aegislash with gyro/ shadow sneak
for darkrai, I switch into hippo, just to get sand up as sleep fodder, then switch into sylveon to scare it out and heal bell, it gets OHKOed by hyper voice if it stays in
 
Ho-oh isn't really too much of a threat most of the time except for the rare CB. when ho-oh switches in, I switch into heatran, if it has the rare EQ, well, gg heatran, if not I set up rocks and roar it out, but if it does then that most likely means that it doesn't have sub meaning hippo can stall it out, but yes CB ho-oh is a threat.
for cm arceus, I need to toxic it, then use smart switching to do the rest.
most mewtwo variants are checked by aegislash with gyro/ shadow sneak
for darkrai, I switch into hippo, just to get sand up as sleep fodder, then switch into sylveon to scare it out and heal bell, it gets OHKOed by hyper voice if it stays in
Since when was cb ho oh or eq rare? Praying for Ho oh being neither is unreliable as hell

Taunt + anything = gg aegis and effectively means aegis can't switchin since sneak is weak shit and most mewtwo variants carry either a fire or ground move and the ones that don't have wow lol.

Good luck getting that toxic off even more so if it's mono attacking cm arceus which you effectively are 6-0'd by.

Your method for dealing with darkrai doesn't seem sound considering slyveon is 2hko'd and losing hippo means other phys threats that are often paired up with darkrai will steamroll you
 
well do you have any suggestions? I cant really think of anything to change to remedy these things. I know CB ho-oh is not rare but thankfully I don't see it too much
 
Intro
Hey guys, I'm here to bring you my 6th gen ubers stall team. I've been working on this team for a while and ithas come out pretty decently, although it does have its flaws. Any feedback would be greatly appreciated as well as some help on EV spreads would help too because I am not exactly an expert on those.

Teambuilding Process-
At first I really wanted to build a sand team in ubers. That led me to stall as sandstorm damage really helps in stalling out the opponent with constant residual damage added up with toxic damage. This helps because of the new defog mechanics this generation making it way easier to get rid of hazards so stall teams now have to rely on statusing the opponents team and outlasting them. For my sandstorm inducer I had to choose between Hippowdon and Tyranitar. I chose Hippowdon for this role because it has instant recovery in slack off and able to phase out E-Killer with its massive physical bulk and recover the damage off from the ExtremeSpeed right afterwards.
View attachment 10017

The set I made on Hippowdon didn't have stealth rock on it because I decided his other moves were more important. So now I needed a stealth rocker because I knew my opponent would be switching a lot because of toxic damage racking up on their pokes. I saw that Heatran could be good at tanking hits as well as the fact that it walls many things meaning it can switch in on something it walls such as ho-oh and set up rocks. It would also be a reliable toxic spreader.
View attachment 10017 View attachment 10015

Both of these have a big weakness to Kyogre so I decided that it was time to check Kyogre, I decided to go with assault vest Palkia as it can tank any hit Kyogre wants to throw at it and retaliate with a powerful, 100% accurate thunder. This can also be my check to other Palkias as it can tank their special rend and retaliate with its own which kills unless they're assault vest as well.
View attachment 10017 View attachment 10015 View attachment 10018
At this time I had nothing to get rid of hazards. I decided to go with Arceus-Grass as it could be a secondary check to Kyogre and can deal major damage to things like Groudon who want to take my sand away. This also checks E-Killer because if I am at full health, (which I make sure of if I see an E-killer in the team preview) I can switch in right after E-killer comes in and SDs and burn it as a E-Speed only does around 48% at +2 and I can recover the damage after I burn him and proceed to stall out with burn damage and grass knot to finish it off when it is at around 40%.
View attachment 10017 View attachment 10015 View attachment 10018 View attachment 10016
Almost every ubers team I make, has an Aegislash in it, it can check major threats such as Kangaskhans that lack crunch, it walls the pink blobs, takes Kyurem-W out with one of its powerful steel type attacks while taking pitiful damage from both its STAB while in shield form, beats both Mewtwo-mega forms in a 1v1 (except X with EQ which I rarely see) and most importantly, the deer. Not only that but its powerful shadow sneak is very useful for revenging and can reliably spread toxic.
View attachment 10017 View attachment 10015 View attachment 10018 View attachment 10016 View attachment 10013
Last but not least, I saw that three of the Pokémon on my team lacked recovery of its own (Palkia, Heatran, and Aegislash) for this I decided that I needed a wish passer as a support for my team to help heal those who can't heal themselves. For this role I decided to make Sylveon my wish passer it can beat Yvetal, Darkrai, and most special dragons in a 1 on 1. I saw that it also learned heal bell which in the longrun helps my team a lot when I see a chance to bring Sylveon in.
View attachment 10017 View attachment 10015 View attachment 10018 View attachment 10016 View attachment 10013 View attachment 10014

At this point I know what your thinking... "what kind of uber team is this!? It only has 2 ubers!" but in reality these pokemon work very well together and make a team that works very well in the ubers environment.




View attachment 10024
Sylveon (F) @ Leftovers
Ability: Pixilate- Used over Cute charm as most pokemon in the Ubers teir are genderless.
EVs: 248 HP / 252 Def / 8 SDef- Maximizes Sylveons lackluster physical defense.
Bold Nature- Helps with maximizing defense to take non- special hits better.
IVs: 0 Atk- Takes less damage from foul play and confusion damage
- Heal Bell- This move helps the team out so much. During the match, the opponent constantly statuses my pokemon thinking they would stay for the whole match. Boyyy were they wrong, with this move, I can find opportunities to come in and remove all of the opponents hard work in statusing all of my pokemon.
- Wish- With 3 of the pokemon on my team having no recovery moves, Sylveon's job just grows larger. This is what made me want to use this over Xerneas, it can bring one of its teammates up from the brink of death, all the way up to above half.
- Protect/ Toxic- Protect gives me time to get more lefties recovery, get more sand damage on the opponent and be able to protect myself on the second turn of my wish. Toxic can also be used here to help spread status to the opposing team but I would definitely suggest protect for the reasons listed.
- Hyper Voice- This serves as my damaging move as it works with Pixilate to make a fairy type move that hits extra hard especially on the dragons and darks that roam around the tier. This also scores the 3HKO on Gliscor who kinda gives this team a hard time because it relies on sandstorn and toxic damage to kill big walls and hyper voice goes through subs so that's nice for Gliscor because otherwise, it could toxic stall me.

Why this Pokémon?
Sylveon is used as a cleric over Chansey and Xerneas because of its fairy typing and the ability to pass wishes, respectively. Its also useful for dealing with Darkrai, Yveltal, and special attacking dragons, bar Dialga. Its also able to find many opportunities to switch in with its fairy typing.
How to play Sylveon- Find opportunites to switch in and heal bell or begin to pass a wish off, trust me, there are plenty and you wont have too much of a problem with that. For example: switch in on a darkrai that just put another Pokémon to sleep and scare it out with a powerful fairy type attack, and on the switch you heal bell to wake the pokemon up as well as any other status ailments that others have.



View attachment 10020
Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 252 Atk / 8 SDef- This set maximizes Aegislashes physical attack while making it very bulky while in shield form.
Brave Nature- This makes it so Aegislash is as strong as possible and makes it so gyro ball does maximum damage and makes it so the opponent always hits me in shield form.
IVs: 0 Spd- Same as above with the brave nature to make Aegislash as slow as possible.
- Toxic- Aegislash is a great status spreader and toxic is a great status to put on the opponent as a stall team as the damage begins to rack up combined with sandstorm damage
- King's Shield- Puts Aegislash back into shield form, gets more toxic and sandstorm damage on the opponent as well as getting more leftovers recovery.
- Gyro ball- This hits many threats very hard. It gets the 1HKO on Xerneas that has already set up and does a lot of damage to things like Kyurem-W and MMX and Y.
- Shadow Sneak- Finishes things off that Gyro ball cannot. It usually finishes things off if they are already under 25%. It also one shots Deoxys-A if not sashed.

Why this Pokémon?
Aegislash does very well in ubers, if you play it correctly, you can never take a hit while in blade form and still be able to find many opportunities to attack. It is one of the best, if not the best, counter to GeoXern as well as its able to counter many other threats such as the Mega Mewtwos and Kyurem-W.
How to Play Aegislash- In order to play Aegislash correctly, you need to make sure that you never take a hit while in blade-form. In order to accomplish this, only use shadow sneak when the opponent is in killing range of it or else you will probably die to an attack. This is another reason why Aegislash has 0 IVs in speed, so when it uses gyro ball, it will move after the opponent so it takes the hit in shield form, attacks, and either King's Shield to get back into shield-form or make the switch before you take another attack. When you suspect any kind of Deoxys lead, lead with Aegislash and gyro ball first because most Deoxys leads are sashed so you take the hit in shield form and finish them off with a powerful shadow sneak.



View attachment 10023
Palkia @ Assault Vest
Ability: Pressure
EVs: 88 HP / 172 Def / 152 SAtk / 96 SDef- These EVs give Palkia maximum bulk while still dishing out massive hits with a Modest nature.
Modest Nature- ^
IVs: 0 Atk- Makes it so Palkia takes minimum from foul play and confusion damage.
- Thunder- Hits Kyogre where it hurts while providing coverage for Lugia.
- Spacial Rend- My main STAB move that hits other dragons pretty hard and usually what I go to when all I have are things that hit neutrally because of hydro pumps accuracy problem it has
- Hydro Pump- The best move on my team to hit Ho-oh as well as a secondary STAB for palkia.
- Fire Blast- This is mostly just a filler move, if Heatran is dead, it hits Scizor and Ferrothorn where it hurts.

Why this Pokémon?
AV Palkia is in my opinion the number one counter to specs Kyogre as it takes pitiful damage from all of Kyogres attacks and retaliates with a super effective, 100% accurate Thunder. It is also an amazing special sponge as its not weak to many things and its special bulk is amazing with an assault vest equipped.
How to Play Palkia- Palkia can be switched in on special attacks and retaliate back with one of its moves that provide amazing coverage, a perfect example is Kyogre, Palkia switches in on a water spout which it completely eats up and then predict the switch out to whatever can take a thunder and go for the move that hits that Pokémon as it has good risk versus reward because if Kyogre stays in, you'll still do good damage and it will do even less to you.



View attachment 10019
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 104 Def / 152 SDef / 4 Spd- Maximizes Heatran's bulk
Calm Nature- Gives Heatran more special defense which is nice
- Lava Plume- My main STAB, does decent damage and the burn chance is nice.
- Stealth Rock- Heatran is a really nice stealth rocker just because it walls so many things and can SR on the switch
- Roar- Prevents Heatran from being setup fodder and can phase the opponent when needed
- Toxic- A great status in general because the damage racks up

Why this Pokémon?
Heatran is a really good Pokémon in general and does very well in the Ubers tier, it walls most Ho-oh, sets up rocks, and phazes them out which is usually what happens. It also is a good status spreader as it can usually take at least one hit with its great bulk and array of resistances. It counters Kyurem-W too because it can set up rocks and phase. I barely ever use lava plume but its there for doing damage when I need it and it can get the clutch burn sometimes.
How to Play Heatran- Heatrans main job is to set up rocks, toxic the opponent, and phase it out which is exactly what it does. Basically, come in on something that doesn't have a super effective hit for you, set up rocks, toxic it, and phase it out. Heatran does its job very well.



View attachment 10022
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 32 Atk / 228 Def- 32 atk gets the OHKO on mega Blaziken and the rest goes into physical bulk because that's what Hippowdon does.
Impish Nature- Helps with physical bulk.
- Whirlwind- No idea why Hippowdon gets this, anyways, its better than Roar just cuz soundproof and it allows Hippowdon to phase E-Killer after Grassceus burns it.
- Earthquake- Main STAB, hits Blazekin, Heatran, and Dialga well which helps the team out
- Slack Off- Instant recovery, very nice
- Toxic- A good status effect to put on the opponent and it really racks up with the sandstorm damage.

Why this Pokémon?
Hippowdon is an amazing physical wall that shrugs off most physical hits and can just recover up as the opponent generally can't do more than 50%. I chose Hippowdon over Tyranitar because of its ability to phase out E-Killer without taking a super effective EQ to the face as well as because of its instant recovery in slack off which can be very important in a stall team.
How to Play Hippowdon- Hippowdon can tank even the biggest of physical hits. For example: 252+ Atk Mega Blaziken High Jump Kick vs. 252 HP / 228+ Def Hippowdon: 178-211 (42.3 - 50.2%) -- guaranteed 3HKO after Leftovers recovery. Wow. Its job is almost the same as Heatrans, come in on physical attackers to get the sand up, toxic them, then slack off once or twice then phase them out.



View attachment 10021
Arceus-Grass @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 168 Def / 92 Spd- Allows Arceus to outspeed jolly Kangaskhan to burn it and the rest goes into its physical bulk.
Timid Nature- Helps with the outspeeding of jolly Kangaskhan
- Grass Knot- Hits things like Groudon and Kyogre VERY hard and also hits everything that doesn't resist in ubers fairly hard because they're all really fat.
- Recover- Instant recovery, very nice
- Will-O-Wisp- Burns phiscical threats such as E-Killer and Kanga which lower their attack.
- Defog- Helps very much as every team appreciates defog support.

Why this Pokémon?
Every successful ubers team has some type of Arceus on it. For mine I chose Arceus-Grass because it completes my FGW core and it can take on Groudon and Kyogre. It loves to take Earthquakes, it only takes like 34% from an EQ coming out of a +2 Arceus ground.
How to Play Arceus-Grass- As soon as you see E-Killer, switch this in, the only possible situation where this doesn't get the burn off when you do that when this is at full health, is if it is a lum berry set and you miss the first WoW. Arceus-Grass only takes like 85% from a +4 E-Speed.



Any suggestions would be very much appreciated... Sorry I don't have the importable because I don't know how to do that show hide thing.

Hide is [hid3=insert your title] and then [/hid3] replace the 3 with an E. I'll rate your team if I find time, but I like some of the defensive Pokemon I see so far.[/hide]
 
Fuck Yeah, another stall player! This team looks pretty good. Haruno listed a few of your teams problems. I would also add your Aegislash spread and Scizor to your team's list of problems. Aegislash with sassy 252 hp 252 spdef could survive the SubGeoXern and beat it by spamming gyro ball but without that extra special defense, your Aegislash won't be so happy after getting hit by a +2 Thunder. You should also replace Shadow Sneak with Shadow Ball as both Gyro Ball and Shadow Sneak are useless when your Aegislash gets burned. Your team also suffers from Scizor. Hippo is the only thing that can wall it as Grassceus is risky due to the possible multi-boosted super effective U-turn. It'd suck for you to switch in your Hippo just so your opponent's u-turn scizor switches out to another beast. The Scizor's knock off could also give your Heatran, Aegislash, and Palkia some problems. Just make sure you got your Stealth Rock down and try hit the Scizor with an Aegislash Shadow Ball. King's Shield could help you with this.
 
Fuck Yeah, another stall player! This team looks pretty good. Haruno listed a few of your teams problems. I would also add your Aegislash spread and Scizor to your team's list of problems. Aegislash with sassy 252 hp 252 spdef could survive the SubGeoXern and beat it by spamming gyro ball but without that extra special defense, your Aegislash won't be so happy after getting hit by a +2 Thunder. You should also replace Shadow Sneak with Shadow Ball as both Gyro Ball and Shadow Sneak are useless when your Aegislash gets burned. Your team also suffers from Scizor. Hippo is the only thing that can wall it as Grassceus is risky due to the possible multi-boosted super effective U-turn. It'd suck for you to switch in your Hippo just so your opponent's u-turn scizor switches out to another beast. The Scizor's knock off could also give your Heatran, Aegislash, and Palkia some problems. Just make sure you got your Stealth Rock down and try hit the Scizor with an Aegislash Shadow Ball. King's Shield could help you with this.
well, first of all, thank you for the rate. (sorry I forgot to say that to you haruno) for aegislash, idk about that, I literally have never seen SubGeoXern before so... i'll try it out and see how that works but the attack evs do get some crucial KOs, as for shadow sneak versus shadow ball, if I do keep the max attack, max attack with gyro ball and shadow sneak cleans up both mewtwo megas that lack will-o-wisp (which I have literally never seen before) this could be crucial because the rest of my team is very weak to mewtwo mega formes... so idk cuz even if I do get burned, sylveon comes to the rescue and the next time the opponent that burned me comes in on my aegislash, I just switch into heatran. As for scizor, yeah it does do a number on my team. Excuse me if im wrong but im pretty sure I just need to burn it with arceus and basically sacrifice the leftovers on heatran so I can switch in multiple times on it with heatran while taking minimal damage from anything else because hes burned. Is there something that I am forgetting about that ruins my strategy on that because I don't see scizor too often and idk the usual knock off set it runs.
 
so if i put shadow ball on aegislash, i have nothing to deal with mewtwo. do you have suggestions for this?
maybe switch grassceus to darkceus so that i can deal with the mewtwos better? then that leaves me with a ground weakness as i have no flyers and grassceus is what i used to take hits from groudon and such.
 
The SubGeoXern is pretty rare yes. I've only been up against 2 of them and they were both used by good pretty players. Shadow Ball actually deals with Mewtwos better because of higher BP and with many Mewtwos being Stalltwos with will o wisp, Shadow Ball may be more reliable. Definitely don't switch to Darkceus to deal with Mewtwos better. Low kick MMX and Focus Blast MMY will leave a huge dent for sure. About scizor, just play against it more cautiously.
 
What about CB ho- oh? I don't really have anything to switch into it. :/ also, with mewtwo the non stall twos are the ones I am worried about with ice beam/ flamethrower/ psystrike/ aura sphere which is what I see most often tbh. This way aegislash does 50 % with an iron head and can finish off with a super effective sneak before it is 2hkoed by flamethrower/ fire blast
 
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CB ho oh is definitely a stall killer. If you don't have your rocks out, you may have to do some predictions which isn't that hard since Ho-Oh is pretty predictable. Your best bet is to try to get the Ho-Oh toxic'd and stall it out. And yes, Mewtwo is a pain in the ass too. Nothing can safely switch into it since it's arguably the most versatile ubers mon out there. But if you use the Sassy 252 hp 252 spdef set, you may be able to take hits better. If you know that whatever move you use won't do enough damage, you should probably toxic stall it.
 
Extremely gengar weak. Gengar takes down grassceus and sylveon without breaking a sweat. Even if you use scizor, hp fire gengar rips apart scizor and wrecks havoc on the core. The best you can do to alleviate this is to use EQ grassceus and get baton pass on sylveon to ease your gengar weakness. Gengar still sucks for your team even with these changes.
 
CB ho oh is definitely a stall killer. If you don't have your rocks out, you may have to do some predictions which isn't that hard since Ho-Oh is pretty predictable. Your best bet is to try to get the Ho-Oh toxic'd and stall it out.
I'm not sure I have any constructive changes or advice to offer, but I have been enjoying this team a lot and thought I'd post a replay where I managed to pull this off (albeit they made some fatal early mistakes with Deoxys and Groudon, so I was already at an advantage):
http://replay.pokemonshowdown.com/ubers-95026656
Sylveon can take like 3 Earthquakes no prob, so as long as you can Protect to scout what Ho-oh's choiced into and enough of your team is still in tact (Sylveon really does do work to make sure that happens. Wonderful fit for this team) to share the Brave Birds and Sacred Fires, then once he's Toxic'd he's gone (at least, if their cleric is out of play).
 
great to see that youre enjoying the team scarfConnoisseur.
Extremely gengar weak. Gengar takes down grassceus and sylveon without breaking a sweat. Even if you use scizor, hp fire gengar rips apart scizor and wrecks havoc on the core. The best you can do to alleviate this is to use EQ grassceus and get baton pass on sylveon to ease your gengar weakness. Gengar still sucks for your team even with these changes.

orch, I don't think I can put baton pass on sylveon because all of her other moves are absolutely needed, but on grassceus I guess I can replace defog with eq because my team isn't really weak to SR, then should I make it a different nature, or keep it the way it is?
 
So the team looks like a lot of fun. I am worried about how you handle Chansey though. She can eat most of your team alive just stalling out herself, healing and absorbing status. You might want to consider Sacred Sword on Aegislash or Brick Break on Palkia to deal with this. Brick Break also gives you a way to remove screens. Just a thought. Also every team is going to have it's weaknesses. It's playing around them that makes you a good player. Palkia is more than enough of a check to Ho-Oh and can easily take the bird down. No one is going to want to keep switching in to force Palkia in and out if you have SR down. Love the team, hope this helps!
 
Well, I revised the team so that it could beat many of the things you guys talked about. Mewtwo is still a threat but I have ways of dealing with it, I got sleep fodder for darkrai, ho-oh is checked better, gengar is checked (except for hp fire gar), any other suggestions would be appreciated, or a new threat that has risen with the changes made
Deer God (Xerneas) @ Leftovers- Replaced Sylveon, does much better at tanking special attacks, and although I lost my wish, I got more offensive presence and got the ability to be sleep fodder for darkrai with sleep talk
Ability: Fairy Aura
EVs: 248 HP / 8 SAtk / 252 SDef
Calm Nature
- Rest
- Sleep Talk
- Aromatherapy
- Moonblast
Steel Bug (Scizor) @ Scizorite- Replaced aegislash,- still checks xern most of the time except for HP fire xern, which heatran takes care of, pursuit to take care of mega gengar, still spreads toxic and gets reliable recovery
Ability: Technician- technician instead of light metal because if I haven’t mega evolved yet, I don’t get technician and I don’t mega evolve before pursuit goes off when the opponent switches out, mostly gengar
EVs: 248 HP / 80 Def / 180 SDef
Careful Nature
- Bullet Punch
- Pursuit
- Toxic
- Roost
Le Bacon (Yveltal) @ Leftovers- Replaced palkia,- I realized that arc could check kyogre perfectly fine and palkia wasn’t doing much else, I saw that other stall really gives me a hard time so I added yveltal so it could semi-check mewtwo, check ekiller, and stallbreak which really helped the team out. Also really good at toxic stalling with roost and toxic. In addition to all this, it checks a lot of ho-oh because it can tank a lot of hits and foul play does >%50.
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
IVs: 0 Atk
- Foul Play
- Taunt
- Roost
- Toxic
Sandy Hippo (Hippowdon) @ Leftovers- Same
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Toxic
Moss God (Arceus-Grass) @ Meadow Plate- Same
Ability: Multitype
EVs: 248 HP / 164 Def / 96 Spd
Timid Nature
- Grass Knot
- Defog
- Will-O-Wisp
- Recover
Magma Monster (Heatran) @ Leftovers- Same
Ability: Flash Fire
EVs: 248 HP / 96 Def / 164 SDef
Calm Nature
- Lava Plume
- Toxic
- Roar
- Stealth Rock
[/hide]

EDIT: Well, I tried
 
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Funnily enough, my stall team started with Yveltal, Xerneas and Mega-Scizor, three of your pokemon. My other three were Arceus-Rock, Ho-Oh, Chansey. Is rather Kyogre weak as Chansey does little to stop it switching into Taunt from Yveltal, U-Turn from Scizor, Sacred Fire from Ho-Oh, etc. It ended up playing more like bulky offence as well, despite the fact that Arceus-Rock and Xerneas only have one actual attack each.

Onto the actual rate, I like you using underrated pokemon like Hippowdon and Sylveon, variety is always healthy for a good metagame. Despite this, I think the changes you made (Sylveon --> Xerneas, Palkia --> Yveltal, Aegislash --> Mega-Scizor) were the right choices, for the reasons you have already given. Personally I prefer U-Turn over Pursuit on Mega-Scizor, or maybe even Toxic as you have two Toxic users already, but that's up to you. If there is an Arceus forme that checks both Kyogre and Ho-Oh (can't think of any that can do both reliably at the same time, maybe Arceus-Water?) you should use it. Also, your EV spreads look rather...original, are you sure there aren't any better spreads out there? Not the most expansive of rates but with the changes you have already made, there weren't that many corrections to give. Enjoy using your team and good luck :)
 
Arceus water is actually a pretty good Idea, I could put toxic on it in order to stall kyogre out, because the only two things I needed will-owisp for we're kangskhan and ekiller's both of which are checked by yveltal. Arc water could also check ho-oh nicely and make less weak to gengar opening a slot on scizor for u turn. the spread on scizor was kind of an accident ( it's supposed to be 80 atk not def) and the def evs on heatran are to take brave birds better as he's the only one who resists flying on the team. The rest of the spreads are not mine. Actually, I could keep willo on arc and put defog on zor over toxic because then arc will have toxic and kangaroo is so dang annoying.
 
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If you're running physically defensive Sylveon, then consider Moonblast over Hyper Voice with Cute Charm because of the chance to lower special attack
 
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Special attack, CassiusYT.

Hyper voice is superior in terms of damage output though. I can see one notable use:

0 SpA Pixilate Sylveon Hyper Voice vs. 0 HP / 4 SpD Darkrai: 296-350 (105.3 - 124.5%) -- guaranteed OHKO
0 SpA Sylveon Moonblast vs. 0 HP / 4 SpD Darkrai: 242-288 (86.1 - 102.4%) -- 18.8% chance to OHKO

Missing that guaranteed OHKO is unfortunate (SR aleviates this though). Plus hitting through subs is nice.
 
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