ORAS OU Sash Diggersby Balance [41-9, headed to top 10]

Should I run heal bell or refresh on Altaria?


  • Total voters
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Hello I would like to post this RMT of a team I have had great success with. It's currently 41 Wins and 9 Losses with a rating of 1685 and I am using it on my road to top 10. Diggersby is a solid, powerful wallbreaker with decent priority that opens up opportunities for other members so that is why I chose to build around it.

Team Showcase-
diggersby.gif
latias.gif
magnezone.gif
altaria-mega.gif
landorus-therian.gif
talonflame.gif


Analysis-



Diggersby @ Focus Sash
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Return
- Quick Attack

I chose diggersby as my first member for power and wallbreaking. I believe sash is the best set as it can be played more recklessly and you can often afford to stay in and take a hit. Dual stab is standard and Swords Dance can allow you to break walls if you need to. For example, at +2 it can easily 2hko fat mons hippowdon and slowbro with return or quake.




Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

I now needed a solid switchin to water types, particularly keldeo and even manaphy and rotom-w. I also wanted a way to remove hazards to keep diggersby's sash intact and allow it a second sweeping opportunity. Defog/ Healing Wish Latias with dual stab perfectly fit the role I was looking for. It also provides me with some solid speed and a great dragon type.



Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]

At this point my team gets shutdown completely by bulky steels such as skarmory, ferrothorn, and mega scizor and I really needed a mon that could remove these for diggersby and latias. Naturally, I chose magnezone to fill this role. I chose scarf over specs because as you will see, my team overall is not very fast and is weak to manaphy. Magnezone lets me outspeed and kill it and provides me with some more useful speed. It also lets me pivot around with volt switch. Its a standard scarf set. Be smart against steels as trapping skarm or ferro often puts you in great position to win.



Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 248 HP / 136 Def / 96 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Roost
- Return
- Heal Bell

With my core of my 1st 3 mons, I get wrecked by lopunny and manectric. I also need a mega. King DDD bulky M-Altaria was my choice as it can sponge hits from much of the metagame and setup on a lot as well. I am contantly debating between heal bell and refresh. Heal bell helps cure other members but refresh has much more pp. I am using heal bell now because I never need to use more than 8 heal bell or refresh anyway, but its really a toss up between those 2 moves. Also, I need another option against keldeo as latias does not have recover. This also helps against lati. This mon has been arguably MVP of this team. It is consistent and reliable and wins many games. This mon is ridiculously good. It can act as a wall until zone removes steels and then sweep late games.



Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge

I really wanted a stealth rocker and something that can deal with talonflame. Defensive Lando-T is great as it can also pivot to form a volt-turn core with magnezone. Intimidate and rocky helmet helps versus physical attackers like lopunny, metagross, and talonflame. Standard rocks set and a great fit to go along with this team.



Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Taunt
- Will-O-Wisp

For my last mon, I really need a clef counter and some better priority and some speed. Spdef Taunt Talon is good here as it completely counters clef, serperior and venusaur. It is not a fast set but gale wings effectively gives you speed and acrobatics is nice for lopunny, breloom, conk, etc. Will-o-wisp also helps wear down opponents. Note- this has no item for acrobatics. Acro>brave bird here to avoid recoil.


Conclusion-

A big issue for this team is heatran. Try to play smart and wear it down so altaria can clean late-game. Also use altaria as a wall until its counters are gone. Also weavile is an issue. Try to beat it with talon. As a final note, play smart with diggersby's sash and latias healing wish as it will be a deciding factor of many games and can be crucial to beating certain threats. I am climbing to top 10 with this team and it has been solid so far. Enjoy. [My team has gone through modifications and I'm just posting a final product. This final version is better than 41-9 as most losses happened before it was finalized.]



 
Last edited:
Hey, very cool team.
Since your MAltaria is monofairy it needs lots of offensive support especially against Fire, Poison and Steeltypes. Your Magnezone most steeltypes, but you have problems with common Fire/Poison types as well as Excadrill and Heatran.
(Bulky Talonflame, Heatran, MVenusaur, Skarmory @ Shed Shell, Ferrothorn @ Shed Shell)

In my opinion your team should be able to handle those threats so your MAltaria can sweep easily. I recommend you to have a Knock Off user to get rid of Shed Shells. This is important as you go higher up the ladder and face those fullstallteams, Shed Shell is more common.

So who can help beating mons which Altaria cannbot beat? You definetly need some kind of lure. I will give you some possibilites:
- Life Orb Clefable with Focus Blast to get rid of Exca and Heatrans, maybe Thunderbolt for Talonflame
- HP Ground/Rock Serperior
- HP Ground Jirachi with Icy Wind to open a possible sweep for Diggersby and maybe EnergyBall for Slowbros.


Who can help defeat MVenusaur?
- Specs Keldeo forces in MVenusaur and also pressures Heatrans
- HP Flying/Psychic Thundurus or Psychic Manaphy
- Stallbreaker Heatran/Spdef Heatran


You can also try to use Scarfdiggersby to Knock Off items and U-Turn into Magnezone into a potential Skarmory


I am making another suggestion, which many of you guys probably underestimate:
- Life Orb Zapdos
- and Kyurem-B

Believe it or not, this thing reliably weakens Heatrans and Grasstypes with Heatwave and compared to Thundurus it has Roost and higher dmgoutput
It also works well with Scarf Diggersby with VolTurn, similar as Lando-T and Rotom-W just with much higher Dmgoutput to complement MAltarias Monofairyset.
Also Diggersby forces the opponent to switch into walls for Zapdos/Kyurem-B to feast on. Kyurem-B also naturally attracts Steeltypes as MScizor and Ferrothorn so you can use Magnezone with a smart doubleswitch.


I am not telling you what to replace because your team IS doing well but you can try one of these guys/sets and replace accordingly:
Diggersby @ Choice Scarf
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- Earthquake
- U-turn
- Knock Off

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Lava Plume
- Will-O-Wisp
- Taunt

Sylveon @ Choice Specs
Ability: Pixilate
Happiness: 0
EVs: 240 HP / 4 Def / 252 SpA / 12 Spe
Modest Nature
- Hidden Power [Ground]
- Psyshock
- Baton Pass
- Hyper Voice

Keldeo @ Choice Specs
Ability: Justified
Happiness: 0
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]

Thundurus @ Leftovers
Ability: Prankster
Happiness: 0
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Psychic
- Hidden Power [Ice]
- Thunderbolt

Zapdos @ Life Orb
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 30 Atk / 30 Def
- Volt Switch
- Heat Wave
- Hidden Power [Ice]
- Roost
 
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