ORAS OU Satan>4-legged robot-Oras Ou houndoom team.

Team At A Glance:
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Hello guys, welcome to my RMT. After a few months of playing with the same old team, I decided to try and build a new one. I was wondering what to build around because I didn't want this team to turn into a generic zard x, megagross, altaria, etc build. So, I decided to go outside the box and use a very uncommon mega, Mega Houndoom. I have some more reasons for choosing him, but that'll be later in the RMT. For now, here's my teambuilding process

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I started off with mega houndoom of course. I found him to be wonderfully anti meta right now so I built around him.
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For my next poke, I knew houndoom would have massive problems with altaria and and azumarill, so I chose jirachi to fill the role, as well as being an all-purpose fairy answer.
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Looking at my two pokes, neither of them could deal with strong physical ground types such as landorus therian or excadrill. I also needed an answer to talonflame and zard x, so a physically defensive hippowdon was the way to go.
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Next up, I needed a late game cleaner for the team, to wrap things up after houndoom does some mid-game breaking, so for this role I chose dragonite. He is often overlooked as a dragon dancer and is generally hard for opponents to deal with. He also fills the role of the teams main lando-i check.
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Again, looking at my team, I had absolutely nothing to deal with keldeo, which was a huge oversight on my part as houndoom does nothing to keldeo, and it gets free switches VS hippo. Therefore, I added latios to the team as a defogger which is mandatory with D-nite and a solid check to keldeo.
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Finally, for the last slot on my team, I wanted something that could blanket-check most of the bulky waters in the tier, as well as helping houndoom break stall. I found those qualities in serperior, who also serves as a diancie answer, which my team was lacking before.

Team in Detail:

Mega Houndoom
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Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 216 SpA / 252 Spe
Timid Nature
- Fire Blast
- Dark Pulse
- Will-O-Wisp
- Nasty Plot
The first pokemon on my team is Mega Houndoom. Mega houndoom is very anti-meta right now, hitting the key base 115 speed tier, meaning it is a fantastic lati, gengar, and megagross check once it has mega evolved. Speaking of megagross, this thing is one of the best offensive checks to it in the game, switching in on anything but a hammer arm or earthquake and getting a guaranteed OHKO with fire blast no matter what. Houndoom is also a superb mega sableye answer, taking nothing from either of the common sets, foul play and CM. He can also boost along side sableye and take it out with his boosted fire blasts and dark pulses. Using nasty plot, if it reaches +4 against stall, it can 2hko chansey, an impressive feat for a special attacker. If chansey is not on the opposing team, houndoom completely craps on stall, taking on most of the common stall pokes and OHKO/2HKOing them. Will-o-Wisp is used for the utility of completely shutting down a lot of mega houndoom's switch-ins. Azumarill, T-tar, DD mega altaria? Will-o-Wisp on the switch and they are basically done for the game. The evs are situated so Houndoom can live 3 seismic tosses, and live a CB brave bird from talonflame at full health.

Jirachi
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Wish
- U-turn
- Iron Head
- Thunder Wave
My second pokemon is a spdef jirachi. I chose this pokemon because I needed an all purpose fairy type check, and jirachi does that very well, being one of the few safe switch-ins to mega gardevoir, as well as being a decent check to mega diancie and mega altaria. Wish is used to keep things such as dragonite or mega houndoom healthy as they have no recovery for themselves and don't appreciate switching in on attacks that often. U-turn is used to gain momentum and potentially avoid pursuit trappers that want to switch in like bisharp or T-tar. Iron head is a spammable stab move that is necessary VS fairies. Lastly, thunder wave is very nice as jirachi is my team's only answer to Tornadus-T, and slowing it down helps a lot as that is it's main advantage versus my team. Thunder wave also helps against altaria, and charizard X, who loves to try and set up on jirachi. The evs are where they are to outspeed adamant bisharp, with the rest in HP and Spdef to tank hits.

Hippowdon
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Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stone Edge
- Slack Off
- Stealth Rock
Hippowdon is this team's mandatory stealth rocker, as well as general physical tank. It serves as a great check to landorus-t, talonflame, charizard X, and thundurus. Hippo also helps against threats like bisharp and heatran who are annoying otherwise. Earthquake is the main attacking move, hitting zard x and other things very hard. Stone edge is to check talonflame, who otherwise has a field day versus my team. Slack off is for healing as hippowdon needs to be able to check things like scarf lando-t for the entire match. Stealth rock is obvious as every team practically needs them. Evs are placed completely in physical bulk as I really need something that can beat Zard x consistently as my other teams are always easily swept.

Dragonite
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Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Extreme Speed
Next we have dragonite. Dragonite is incredibly good right now IMO, being able to check huge threats such as Non-Hp ice lando-I and charizard Y. He is also a great cleaner, as it is difficult to KO him even if the poke can live a hit due to his amazing bulk. Lum berry is used to get past prankster status or to get a free setup turn versus a poke that has T-wave or WoW. It can also help for being able to stay in after Outraging. Outrage is a very strong stab move, but removing fairies such as clefable or mega altaria is necessary, which is why jirachi is such a great poke for this team. Earthquake is a good coverage move, hitting things like raikou and heatran, as well as other rock/electric/fire types so d-nite doesn't have to outrage. Extreme speed is incredible priority, allowing it to beat talonflame and thundurus, two very common sweep stoppers. The evs are max attack and max speed to be the best possible sweeper.

Latios
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Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Latios is the 5th member of my team, and was added as a check to keldeo, which is supremely important as it is an S rank mon that can switch in easily on houndoom, especially the subCM set that has grown in popularity. By virtue of its typing, latios can also serve as a check to fighting types and just be a strong nuke in general. This is one the most standard pokemon in the tier, so I don't have much to say about him that hasn't already been said.

Serperior
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Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Taunt
The last pokemon on my team is serperior, an up and coming threat that I think may have been moved from BL to OU (not sure). Serperior helps my team with bulky waters such as slowbro, rotom wash and BD azumarill who are otherwise big threats to the team. Serperior is also a good secondary check to threats like mega diancie and keldeo. Leaf storm is an obvious move, being able to net serperior an instant +2 in spatk. Dragon pulse is used for coverage against dragons, also it is serp's only decent coverage move. HP fire is for ferrothorn and scizor. Taunt was chosen over glare or another utility move as I wanted something that can help break stall teams alongside houndoom, and serperior can fill that role well.

Threatlist:
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: This guy is the biggest threat to the team, Hands down. He can run coverage for every member except for hippowdon, who doesn't appreciate getting smacked by hurricane. He can also u-turn out, healing up. Jirachi is my team's best answer, but all it can do is maybe paralyze and do some neutral damage. I have considered replacing serperior with thundurus to help deal with him, but thundurus still can't really switch in and compounds a stealth rock weakness.
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: Chansey is annoying for the team in general, as I have one strong physical attacker, being dragonite, and houndoom and serperior don't really like facing it.

Anyway, Thats my team. I have had a decent amount of success with this team, getting into the 1500 range which is an achievement for me. Anyway, please give this team a rate, and thanks for reading :)

Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 216 SpA / 252 Spe
Timid Nature
- Fire Blast
- Dark Pulse
- Will-O-Wisp
- Nasty Plot

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Wish
- U-turn
- Iron Head
- Thunder Wave

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stone Edge
- Slack Off
- Stealth Rock

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Extreme Speed

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost

Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Taunt
 
As a good practice when teambuilding in OU, I like to check my teams against all of the A- to S ranked pokemon from the ou viability rankings. That being said, I went ahead and checked off which of these pokemon could be effective against your team (pokemon in parenthesis are your direct counters):

  1. Mega Altaria (Jirachi, but some run earthquake/flamethrower)
  2. Keldeo (Latios, Dragonite, Serperior unless icy wind)
  3. Landorus-I (None w/ HP Ice)
  4. Mega Metagross (Hippowdon)
  5. Azumarill (Serperior unless choice banded)
  6. Bisharp (Houndoom, Hippowdon)
  7. Mega Charizard X (Hippowdon)
  8. Clefable (Jirachi)
  9. Mega Diancie (Jirachi, but earth power still hurts)
  10. Gengar (Houndoom on a prediction)
  11. Gliscor (Hippowdon)
  12. Heatran (Houndoom, Latios)
  13. Landorus-T (Hippowdon, Dragonite)
  14. Mega Lopunny (Hippowdon)
  15. Latios (Jirachi)
  16. Mega Sableye (Serperior, Houndoom)
  17. Scizor (Houndoom, Jirachi, Hippowdon)
  18. Talonflame (Hippowdon)
  19. Thundurus (Latios, Serperior depending on set)
  20. Celebi (Jirachi, Houndoom, Latios, Dragonite, Serperior)
  21. Mega Charizard Y (Dragonite, Latios)
  22. Excadrill (Hippowdon)
  23. Ferrothorn (Houndoom, Dragonite)
  24. Garchomp (Hippowdon, Serperior on a predict)
  25. Mega Gardevoir (Jirachi)
  26. Mega Gyarados (None)
  27. Hippowdon (Hippowdon, Dragonite, Latios, Serperior)
  28. Latias (Jirachi)
  29. Mega Latias (None vs. a sub-mind set)
  30. Manaphy (None with ice beam, Serperior can revenge kill though)
  31. Mega Manectric (Latios)
  32. Rotom-W (Latios)
  33. Slowbro (Serperior, Houndoom, Latios, Jirachi)
  34. Mega Slowbro w/ calm mind (Serperior)
  35. Starmie (Latios, Jirachi)
  36. Tornadus-T (Dragonite, Hippowdon maybe)
  37. Tyranitar (Jirachi on predict, Hippowdon, Serperior)
  38. Mega Venusaur (Jirachi)
  39. Mega Aerodactyl (Hippowdon)
  40. Mega Alakazam (None)
  41. Mega Gallade (Hippowdon)
  42. Gyarados (None vs. Ice fang, Serperior without)
  43. Jirachi (Houndoom, Hippowdon)
  44. Klefki (Hippowdon)
  45. Kyurem-B (Latios revenge kill, Jirachi)
  46. Mamoswine (Jirachi on predict or revenge)
  47. Mew (Houndoom, Latios, Serperior, Jirachi kinda)
  48. Mega Pinsir (Hippowdon)
  49. Politoed (Serperior, Dragonite and Latios on predict)
  50. Raikou (Serperior, Jirachi)
  51. Volcarona (Houndoom-Mega, but it's hard after a few quiver dances)
From this long af list, we can see that your team is weak to physical setup sweepers and strong special attackers.
My solution to this is as follows:
  • Replace Hippowdon's stone edge with toxic.
  • Replace Hippowdon's leftovers with a red card.
  • Replace Jirachi with a specially defensive Vaporeon. Give the Vaporeon Wish, Protect, Baton Pass and Scald.
Hippowdon's stone edge only covers Talonflame additionally, which toxic can easily dispose of. Most setup pokemon can be phazed out using a red card allowing for a stealth rock. In my opinion, vaporeon is a powerful wall that can wish, hit decently hard, and utilize water absorb well. The baton pass is there to predict any obvious switch-ins to . It can also be used to ensure that a pokemon lives to receive a wish.
 
As a good practice when teambuilding in OU, I like to check my teams against all of the A- to S ranked pokemon from the ou viability rankings. That being said, I went ahead and checked off which of these pokemon could be effective against your team (pokemon in parenthesis are your direct counters):

  1. Mega Altaria (Jirachi, but some run earthquake/flamethrower)
  2. Keldeo (Latios, Dragonite, Serperior unless icy wind)
  3. Landorus-I (None w/ HP Ice)
  4. Mega Metagross (Hippowdon)
  5. Azumarill (Serperior unless choice banded)
  6. Bisharp (Houndoom, Hippowdon)
  7. Mega Charizard X (Hippowdon)
  8. Clefable (Jirachi)
  9. Mega Diancie (Jirachi, but earth power still hurts)
  10. Gengar (Houndoom on a prediction)
  11. Gliscor (Hippowdon)
  12. Heatran (Houndoom, Latios)
  13. Landorus-T (Hippowdon, Dragonite)
  14. Mega Lopunny (Hippowdon)
  15. Latios (Jirachi)
  16. Mega Sableye (Serperior, Houndoom)
  17. Scizor (Houndoom, Jirachi, Hippowdon)
  18. Talonflame (Hippowdon)
  19. Thundurus (Latios, Serperior depending on set)
  20. Celebi (Jirachi, Houndoom, Latios, Dragonite, Serperior)
  21. Mega Charizard Y (Dragonite, Latios)
  22. Excadrill (Hippowdon)
  23. Ferrothorn (Houndoom, Dragonite)
  24. Garchomp (Hippowdon, Serperior on a predict)
  25. Mega Gardevoir (Jirachi)
  26. Mega Gyarados (None)
  27. Hippowdon (Hippowdon, Dragonite, Latios, Serperior)
  28. Latias (Jirachi)
  29. Mega Latias (None vs. a sub-mind set)
  30. Manaphy (None with ice beam, Serperior can revenge kill though)
  31. Mega Manectric (Latios)
  32. Rotom-W (Latios)
  33. Slowbro (Serperior, Houndoom, Latios, Jirachi)
  34. Mega Slowbro w/ calm mind (Serperior)
  35. Starmie (Latios, Jirachi)
  36. Tornadus-T (Dragonite, Hippowdon maybe)
  37. Tyranitar (Jirachi on predict, Hippowdon, Serperior)
  38. Mega Venusaur (Jirachi)
  39. Mega Aerodactyl (Hippowdon)
  40. Mega Alakazam (None)
  41. Mega Gallade (Hippowdon)
  42. Gyarados (None vs. Ice fang, Serperior without)
  43. Jirachi (Houndoom, Hippowdon)
  44. Klefki (Hippowdon)
  45. Kyurem-B (Latios revenge kill, Jirachi)
  46. Mamoswine (Jirachi on predict or revenge)
  47. Mew (Houndoom, Latios, Serperior, Jirachi kinda)
  48. Mega Pinsir (Hippowdon)
  49. Politoed (Serperior, Dragonite and Latios on predict)
  50. Raikou (Serperior, Jirachi)
  51. Volcarona (Houndoom-Mega, but it's hard after a few quiver dances)
From this long af list, we can see that your team is weak to physical setup sweepers and strong special attackers.
My solution to this is as follows:
  • Replace Hippowdon's stone edge with toxic.
  • Replace Hippowdon's leftovers with a red card.
  • Replace Jirachi with a specially defensive Vaporeon. Give the Vaporeon Wish, Protect, Baton Pass and Scald.
Hippowdon's stone edge only covers Talonflame additionally, which toxic can easily dispose of. Most setup pokemon can be phazed out using a red card allowing for a stealth rock. In my opinion, vaporeon is a powerful wall that can wish, hit decently hard, and utilize water absorb well. The baton pass is there to predict any obvious switch-ins to . It can also be used to ensure that a pokemon lives to receive a wish.

Thanks for the rate. What is the logic behind your suggestions? Toxic leaves me weak to talonflame, especially the SD variant (sets up SD while i switch in hippo, hippo gets 2hkoed), and red card makes no sense because say I'm facing a zard X and he flare blitzes, I am almost dead, and I want him dead in return, not free to set up again whenever he wants. Red card would prevent me from killing him, and what If I switch in on some random attack, like a lando-t's u-turn? Goodbye red card. Also, why vaporeon? You don't list any reasons outside, "In my opinion, vaporeon is a powerful wall." Jirachi works better with the team's synergy and if I were to replace it, how do I deal with fairies? vaporeon doesn't help with that. Also the list could use some work, as most teams can't hard-counter every pokemon, they check them, and my team can check most of the pokes on that list. Thanks for the rate tho. :)
 
Hey, you have a pretty solid team with the addition of a very underrated threat in Mega Houndoom! Unfounately I can not give the most detailed rate at the moment due to preparing for upcoming tournaments, but I will leave a brief input on what I think needs to be added base on your threat list and general build.

As a good practice when teambuilding in OU, I like to check my teams against all of the A- to S ranked pokemon from the ou viability rankings. That being said, I went ahead and checked off which of these pokemon could be effective against your team (pokemon in parenthesis are your direct counters):

  1. Mega Altaria (Jirachi, but some run earthquake/flamethrower)
  2. Keldeo (Latios, Dragonite, Serperior unless icy wind)
  3. Landorus-I (None w/ HP Ice)
  4. Mega Metagross (Hippowdon)
  5. Azumarill (Serperior unless choice banded)
  6. Bisharp (Houndoom, Hippowdon)
  7. Mega Charizard X (Hippowdon)
  8. Clefable (Jirachi)
  9. Mega Diancie (Jirachi, but earth power still hurts)
  10. Gengar (Houndoom on a prediction)
  11. Gliscor (Hippowdon)
  12. Heatran (Houndoom, Latios)
  13. Landorus-T (Hippowdon, Dragonite)
  14. Mega Lopunny (Hippowdon)
  15. Latios (Jirachi)
  16. Mega Sableye (Serperior, Houndoom)
  17. Scizor (Houndoom, Jirachi, Hippowdon)
  18. Talonflame (Hippowdon)
  19. Thundurus (Latios, Serperior depending on set)
  20. Celebi (Jirachi, Houndoom, Latios, Dragonite, Serperior)
  21. Mega Charizard Y (Dragonite, Latios)
  22. Excadrill (Hippowdon)
  23. Ferrothorn (Houndoom, Dragonite)
  24. Garchomp (Hippowdon, Serperior on a predict)
  25. Mega Gardevoir (Jirachi)
  26. Mega Gyarados (None)
  27. Hippowdon (Hippowdon, Dragonite, Latios, Serperior)
  28. Latias (Jirachi)
  29. Mega Latias (None vs. a sub-mind set)
  30. Manaphy (None with ice beam, Serperior can revenge kill though)
  31. Mega Manectric (Latios)
  32. Rotom-W (Latios)
  33. Slowbro (Serperior, Houndoom, Latios, Jirachi)
  34. Mega Slowbro w/ calm mind (Serperior)
  35. Starmie (Latios, Jirachi)
  36. Tornadus-T (Dragonite, Hippowdon maybe)
  37. Tyranitar (Jirachi on predict, Hippowdon, Serperior)
  38. Mega Venusaur (Jirachi)
  39. Mega Aerodactyl (Hippowdon)
  40. Mega Alakazam (None)
  41. Mega Gallade (Hippowdon)
  42. Gyarados (None vs. Ice fang, Serperior without)
  43. Jirachi (Houndoom, Hippowdon)
  44. Klefki (Hippowdon)
  45. Kyurem-B (Latios revenge kill, Jirachi)
  46. Mamoswine (Jirachi on predict or revenge)
  47. Mew (Houndoom, Latios, Serperior, Jirachi kinda)
  48. Mega Pinsir (Hippowdon)
  49. Politoed (Serperior, Dragonite and Latios on predict)
  50. Raikou (Serperior, Jirachi)
  51. Volcarona (Houndoom-Mega, but it's hard after a few quiver dances)
From this long af list, we can see that your team is weak to physical setup sweepers and strong special attackers.
My solution to this is as follows:
  • Replace Hippowdon's stone edge with toxic.
  • Replace Hippowdon's leftovers with a red card.
  • Replace Jirachi with a specially defensive Vaporeon. Give the Vaporeon Wish, Protect, Baton Pass and Scald.
Hippowdon's stone edge only covers Talonflame additionally, which toxic can easily dispose of. Most setup pokemon can be phazed out using a red card allowing for a stealth rock. In my opinion, vaporeon is a powerful wall that can wish, hit decently hard, and utilize water absorb well. The baton pass is there to predict any obvious switch-ins to . It can also be used to ensure that a pokemon lives to receive a wish.

Firstly, I would just like to leave my remark on the comment made. Although the team may not "counter" everything (which is impossible) it revolves around a bulky offensive play style meaning that the team only has to "check" and be "revenge kill" a these threats. Adding any of the changes suggested would be more hindering than helpful and considering this team already has a reliable defensive core in Hippowdon+Jirachi he is in no bad position as it can handle a large portion of both physically offensive threats and specially offensive threats in the meta. Although if you really are worried about potential set up sweepers you can always run Whirlwind > Stone Edge, this however will leave you open for Bulk Up+Taunt Talon flame to potentially clean you.

Secondly, your Tornadus-T problem is more than apparent as although certain mon can live a hit and potential hit it back, it can out speed your entire team and hit everything for either super effective damage or just huge amounts of damage. Your main stop to it right now is Jirachi who can live a super effective Knock Off and get the Thunder Wave off, however this puts a lot of strain on Jirachi considering even if you do manage to get a Wish off the opponent could U-Turn off on you that same turn and go into a threaten Pokemon which could potential kill or force you out making the Wish redundant. To prevent this from happening I suggest the use of Protect > U-Turn, this allows you to safely collect your Wish and not be forced into a tight spot and although you will lose momentum I believe the ability to not auto-lose to a certain Pokemon is greatly more valued.

Finally, Chaney was brought up in your threat list as an annoyance to you team. Stall teams also seems like a general annoyance to the team with the inclusion of SpD Talonflame putting in a lot of work against you. To handle this relatively more easy you can run Taunt > WoW on Houndoom to prevent yourself from being status or stop a wall from healing itself up which would evidently wear Houndoom down quite a bit. I don't know if your a fan of duel taunters on a team, but if your not you could always run Substitute or Glare > Taunt on Serperior. Substitute allows you to get added damage on switch ins and walls that are forced to break your Substitute as well as preventing yourself from being status'd, while glare allows another form of speed control and also helps with your Tornadus-T problem as they tend to switch into Serperior a lot in which circumstance you could cripple it on the switch.

I hope your were able to gain something from my rate and I wish you and your team the best of luck and success in the future!
 
Hi there! This looks like a really nice Offensive Balance squad. First off, you are missing about 8 EVs in def for your M-Doom. Personally, being an ardent fan of M-Doom, I don't really like the idea of pairing two mons that rely on SR being gone together unless I absolutely have to and in this case, you actually don't. D-nite may seem really tasty but I don't think it's really well suited for your team because for a squad like yours, you don't want to lose momentum by defogging a lot (esp if your opponent is using a sturdier rocker like spdef Hippo). Hence my first suggestion is to twist this team abit and change Dragonite to Toxicroak.
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stan's cat friend (Toxicroak) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 36 Def / 220 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Gunk Shot
- Sucker Punch
Speed investment allows you to outspeed Jolly base 80s. Since you already have Rachi+Serp, your team is now able to deal with Chansey without losing a lot of options that D-nite opened up for you. It also means you have lesser reliance on defog, which is always a plus.

Next, by shifting a bit of EVs on Hippo and switching around a bit, we can get a spread of EVs : 224 HP / 132 Def / 160+ SpD which allows us to retain much of the needed bulk to Thundy's HP Ice as well as LO Torn T's Hurricane while retaining much of the bulk needed to live physical hits.

Other than these little shifts around in the team, the team is otherwise relatively solid. Hope you will give my rate a go and see how well it works for you ^_^
 
Hey, thanks for the rates! HeiDoe, protect would definitely help as I had one game versus a stall team where they had a tornadus-t and gliscor and I couldn't really wish as gliscor could just pressure me and force me out, and I have been seeing much u-turn usage in my games. Taunt over will-o-wisp seems like a viable option, although it leaves me a bit azumarill weak, but I have serperior for that. Dual taunt would definitely help against stall teams, but I feel like glare may be more helpful as it screws over tornadus-t, especially as serperior is pretty much a free switch for tornadus at this point. Will try out all of those suggestions, thanks!

ZANBAKUResh, toxicroak definitely seems interesting as it would give me another good azumarill check, which would be helpful if I replace Will-O-Wisp with taunt on mega houndoom. It would also make me less weak to chansey as you stated, which is definitely a plus. The hippowdon spread seems to be good, the only downside would be not checking zard x as well as it did, but I would just have to remember to keep hippo healthy. It would also be fine as zard x loves to try to set up versus rachi and I can T-wave it.

Thanks for the suggestions you guys, they all seem like they will work well, I will try them out and see if they are good.
 
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