Team At A Glance:
Hello guys, welcome to my RMT. After a few months of playing with the same old team, I decided to try and build a new one. I was wondering what to build around because I didn't want this team to turn into a generic zard x, megagross, altaria, etc build. So, I decided to go outside the box and use a very uncommon mega, Mega Houndoom. I have some more reasons for choosing him, but that'll be later in the RMT. For now, here's my teambuilding process






I started off with mega houndoom of course. I found him to be wonderfully anti meta right now so I built around him.


For my next poke, I knew houndoom would have massive problems with altaria and and azumarill, so I chose jirachi to fill the role, as well as being an all-purpose fairy answer.



Looking at my two pokes, neither of them could deal with strong physical ground types such as landorus therian or excadrill. I also needed an answer to talonflame and zard x, so a physically defensive hippowdon was the way to go.




Next up, I needed a late game cleaner for the team, to wrap things up after houndoom does some mid-game breaking, so for this role I chose dragonite. He is often overlooked as a dragon dancer and is generally hard for opponents to deal with. He also fills the role of the teams main lando-i check.





Again, looking at my team, I had absolutely nothing to deal with keldeo, which was a huge oversight on my part as houndoom does nothing to keldeo, and it gets free switches VS hippo. Therefore, I added latios to the team as a defogger which is mandatory with D-nite and a solid check to keldeo.






Finally, for the last slot on my team, I wanted something that could blanket-check most of the bulky waters in the tier, as well as helping houndoom break stall. I found those qualities in serperior, who also serves as a diancie answer, which my team was lacking before.
Team in Detail:
Mega Houndoom

Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 216 SpA / 252 Spe
Timid Nature
- Fire Blast
- Dark Pulse
- Will-O-Wisp
- Nasty Plot
The first pokemon on my team is Mega Houndoom. Mega houndoom is very anti-meta right now, hitting the key base 115 speed tier, meaning it is a fantastic lati, gengar, and megagross check once it has mega evolved. Speaking of megagross, this thing is one of the best offensive checks to it in the game, switching in on anything but a hammer arm or earthquake and getting a guaranteed OHKO with fire blast no matter what. Houndoom is also a superb mega sableye answer, taking nothing from either of the common sets, foul play and CM. He can also boost along side sableye and take it out with his boosted fire blasts and dark pulses. Using nasty plot, if it reaches +4 against stall, it can 2hko chansey, an impressive feat for a special attacker. If chansey is not on the opposing team, houndoom completely craps on stall, taking on most of the common stall pokes and OHKO/2HKOing them. Will-o-Wisp is used for the utility of completely shutting down a lot of mega houndoom's switch-ins. Azumarill, T-tar, DD mega altaria? Will-o-Wisp on the switch and they are basically done for the game. The evs are situated so Houndoom can live 3 seismic tosses, and live a CB brave bird from talonflame at full health.
Jirachi

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Wish
- U-turn
- Iron Head
- Thunder Wave
My second pokemon is a spdef jirachi. I chose this pokemon because I needed an all purpose fairy type check, and jirachi does that very well, being one of the few safe switch-ins to mega gardevoir, as well as being a decent check to mega diancie and mega altaria. Wish is used to keep things such as dragonite or mega houndoom healthy as they have no recovery for themselves and don't appreciate switching in on attacks that often. U-turn is used to gain momentum and potentially avoid pursuit trappers that want to switch in like bisharp or T-tar. Iron head is a spammable stab move that is necessary VS fairies. Lastly, thunder wave is very nice as jirachi is my team's only answer to Tornadus-T, and slowing it down helps a lot as that is it's main advantage versus my team. Thunder wave also helps against altaria, and charizard X, who loves to try and set up on jirachi. The evs are where they are to outspeed adamant bisharp, with the rest in HP and Spdef to tank hits.
Hippowdon

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stone Edge
- Slack Off
- Stealth Rock
Hippowdon is this team's mandatory stealth rocker, as well as general physical tank. It serves as a great check to landorus-t, talonflame, charizard X, and thundurus. Hippo also helps against threats like bisharp and heatran who are annoying otherwise. Earthquake is the main attacking move, hitting zard x and other things very hard. Stone edge is to check talonflame, who otherwise has a field day versus my team. Slack off is for healing as hippowdon needs to be able to check things like scarf lando-t for the entire match. Stealth rock is obvious as every team practically needs them. Evs are placed completely in physical bulk as I really need something that can beat Zard x consistently as my other teams are always easily swept.
Dragonite

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Extreme Speed
Next we have dragonite. Dragonite is incredibly good right now IMO, being able to check huge threats such as Non-Hp ice lando-I and charizard Y. He is also a great cleaner, as it is difficult to KO him even if the poke can live a hit due to his amazing bulk. Lum berry is used to get past prankster status or to get a free setup turn versus a poke that has T-wave or WoW. It can also help for being able to stay in after Outraging. Outrage is a very strong stab move, but removing fairies such as clefable or mega altaria is necessary, which is why jirachi is such a great poke for this team. Earthquake is a good coverage move, hitting things like raikou and heatran, as well as other rock/electric/fire types so d-nite doesn't have to outrage. Extreme speed is incredible priority, allowing it to beat talonflame and thundurus, two very common sweep stoppers. The evs are max attack and max speed to be the best possible sweeper.
Latios

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Latios is the 5th member of my team, and was added as a check to keldeo, which is supremely important as it is an S rank mon that can switch in easily on houndoom, especially the subCM set that has grown in popularity. By virtue of its typing, latios can also serve as a check to fighting types and just be a strong nuke in general. This is one the most standard pokemon in the tier, so I don't have much to say about him that hasn't already been said.
Serperior

Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Taunt
The last pokemon on my team is serperior, an up and coming threat that I think may have been moved from BL to OU (not sure). Serperior helps my team with bulky waters such as slowbro, rotom wash and BD azumarill who are otherwise big threats to the team. Serperior is also a good secondary check to threats like mega diancie and keldeo. Leaf storm is an obvious move, being able to net serperior an instant +2 in spatk. Dragon pulse is used for coverage against dragons, also it is serp's only decent coverage move. HP fire is for ferrothorn and scizor. Taunt was chosen over glare or another utility move as I wanted something that can help break stall teams alongside houndoom, and serperior can fill that role well.
Threatlist:


Anyway, Thats my team. I have had a decent amount of success with this team, getting into the 1500 range which is an achievement for me. Anyway, please give this team a rate, and thanks for reading :)
Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 216 SpA / 252 Spe
Timid Nature
- Fire Blast
- Dark Pulse
- Will-O-Wisp
- Nasty Plot
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Wish
- U-turn
- Iron Head
- Thunder Wave
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stone Edge
- Slack Off
- Stealth Rock
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Extreme Speed
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Taunt
Ability: Flash Fire
EVs: 40 HP / 216 SpA / 252 Spe
Timid Nature
- Fire Blast
- Dark Pulse
- Will-O-Wisp
- Nasty Plot
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Wish
- U-turn
- Iron Head
- Thunder Wave
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stone Edge
- Slack Off
- Stealth Rock
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Extreme Speed
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Taunt