VGC 21 [SC] Tapu Koko, Cinderace

zee

Then so be it.
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[SET]
name: Special Attacker
move 1: Thunderbolt / Thunder
move 2: Dazzling Gleam
move 3: Volt Switch / Electroweb
move 4: Protect
item: Life Orb
ability: Electric Surge
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

* Specially offensive Tapu Koko is a good choice for hitting the metagame's bulky Water-types like Kyogre, Lapras, and Tapu Fini. Its Speed tier gives it a notable leg up on other Electric-types like Rotom-W and Zapdos, as it can outrun the likes of Kartana and Thundurus.

* Thunderbolt is typically preferred as the Electric-type STAB move of choice, but Thunder can be used for a stronger Max Lightning and also has synergy with Kyogre thanks to Drizzle.

* Dazzling Gleam gives Tapu Koko a reliable spread move as well as a powerful Max Starfall, which is great for hitting Grimmsnarl and Dragapult.

* Volt Switch lets Tapu Koko quickly pivot into a partner while still doing respectable damage. This is particularly helpful for baiting Max Quake and then switching to a Ground-immune ally. Alternatively, Electroweb is useful for providing reliable speed control.

[SET]
name: Physical Attacker
move 1: Wild Charge
move 2: Brave Bird
move 3: U-turn
move 4: Protect
item: Life Orb
ability: Electric Surge
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

* Physical Tapu Koko is notable for hitting many common Water- and Grass-type Pokemon like Kyogre and Rillaboom harder than special variants.

* Brave Bird is Tapu Koko's main coverage move, allowing it to hit Ground-types such as Groudon and Landorus-T while also boosting its Speed with Max Airstream.

* U-turn is used to let Tapu Koko act as a fast pivot.

[CREDITS]
- Written by: [[zeefable, 501951]
- Quality checked by: [[Raineko, 294287]]
- Grammar checked by: [[Rabia, 336073]]

[SET]
name: Offensive
move 1: Pyro Ball
move 2: Bounce / Giga Impact
move 3: Iron Head / Sucker Punch
move 4: High Jump Kick / Sucker Punch
item: Life Orb / White Herb
ability: Libero
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
in-battle alt: Gmax

[SET COMMENTS]

* Thanks to its high Attack and Speed as well as plenty of Max Moves to boost its and its partner's stats, Cinderace can be a threatening Dynamax candidate. It is excellent for pressuring the numerous Grass- and Steel-type Pokemon in the metagame such as Rillaboom, Kartana, and Zacian-C.

* Pyro Ball is the preferred Fire-type STAB move, as it lets Cinderace hit through abilities such as Mimikyu's Disguise.

* Bounce gives Cinderace access to a powerful Max Airstream, letting it boost its Speed while doing massive damage to Kyogre and Urshifu-S. Giga Impact provides similar speed control and more power in Max Strike; however, the opponent can switch out to reset their Speed drop at any time.

* Iron Head allows Cinderace to boost its Defense with a powerful Max Steelspike while also hitting Grimmsnarl and Xerneas. Alternatively, Sucker Punch acts as both a priority option and a way to drop the foes' Special Defense with Max Darkness, which is quite appreciated by strong special attackers like Kyogre.

* High Jump Kick pummels Incineroar and Porygon2 and also lets Cinderace negate Intimidate drops with Max Knuckle.

[CREDITS]
- Written by: [[zeefable, 501951]]
- Quality checked by: [[Raineko, 294287]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited:
[SET]
name: Special Attacker
move 1: Thunderbolt / Thunder
move 2: Dazzling Gleam
move 3: Volt Switch
move 4: Protect
item: Life Orb
ability: Electric Surge
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

Electroweb and Nature's Madness have felt fine in my usage of this thing, Electroweb more though so mention that maybe.

[SET COMMENTS]

* Special attacking Tapu Koko is a good choice for hitting the metagame's bulky waters like Kyogre, Lapras, and Tapu Fini. Its Speed tier gives it a notable leg up on other Electric-types like Rotom-W or Zapdos, as it can outrun the likes of Kartana and Thundurus.

* Thunderbolt is typically preferred as the Electric-type STAB move of choice, but Thunder can be used for a stronger Max Lightning and also has synergy with Kyogre thanks to Drizzle.

* Dazzling Gleam gives Tapu Koko a reliable spread move as well as a powerful Max Starfall, which is great for hitting Grimmsnarl and Dragapult.

* Volt Switch lets Tapu Koko quickly pivot into a partner while still doing respectable damage. This is particularly helpful for baiting Max Quake and then switching to a Ground immune ally.

[SET]
name: Physical Attacker
move 1: Wild Charge
move 2: Brave Bird
move 3: U-turn
move 4: Protect
item: Life Orb
ability: Electric Surge
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

* Physical Tapu Koko is notable for hitting many common Water- and Grass-type Pokemon like Kyogre and Rillaboom on their weaker Defense.

* Brave Bird is Tapu Koko's main coverage move, allowing it to hit Ground-types such as Groudon and Landorus-T while also boosting its Speed with Max Airstream.

* U-turn is used to let Tapu Koko act as a fast pivot; however, its also grants access to Max Flutterby, letting it cripple opposing special attackers. (Something about this reads weirdly to me, I'd like to say its primary purpose is pivoting with the additional bonus of Max Flutterby.)

[SET]
name: Offensive
move 1: Pyro Ball
move 2: Bounce / Giga Impact
move 3: Iron Head / Sucker Punch
move 4: High Jump Kick / Sucker Punch
item: Life Orb / White Herb
ability: Libero
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
in-battle alt: Gmax

[SET COMMENTS]

* Thanks to its high Attack and Speed as well as plenty of Max Moves to boost it and its partner's stats, Cinderace can be a threatening Dynamax candidate. It is excellent for pressuring the numerous Grass- and Steel-type Pokemon in the metagame such as Rillaboom, Kartana, and Zacian-C.

* Pyro Ball is the preferred Fire-type STAB move as it lets Cinderace hit through abilities such as Mimikyu's Disguise.

* Bounce gives Cinderace access to a powerful Max Airstream, letting it boost its Speed while making doing massive damage to Kyogre and Urshifu-S. Giga Impact provides similar speed control and more power in Max Strike; however, the opponent can switch out to reset their Speed drop at any time.

* Iron Head allows Cinderace to boost its Defense with a powerful Max Steelspike while also hitting Grimmsnarl and Xerneas. Sucker Punch acts as both a priority option and a way to drop the foes' Special Defense with Max Darkess, which is quite appreciated by strong special attackers like Kyogre.

* High Jump Kick pummels Incineroar and Porygon2 in its base form, but also lets Cinderace negate Intimidate drops with Max Knuckle.

All looks fine (I need to edit the credits into the template). QC 1
 
add remove comments
[SET]
name: Special Attacker
move 1: Thunderbolt / Thunder
move 2: Dazzling Gleam
move 3: Volt Switch / Electroweb
move 4: Protect
item: Life Orb
ability: Electric Surge
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

* Special attacking Specially offensive Tapu Koko is a good choice for hitting the metagame's bulky waters Water-types like Kyogre, Lapras, and Tapu Fini. Its Speed tier gives it a notable leg up on other Electric-types like Rotom-W or and Zapdos, as it can outrun the likes of Kartana and Thundurus.

* Thunderbolt is typically preferred as the Electric-type STAB move of choice, but Thunder can be used for a stronger Max Lightning and also has synergy with Kyogre thanks to Drizzle.

* Dazzling Gleam gives Tapu Koko a reliable spread move as well as a powerful Max Starfall, which is great for hitting Grimmsnarl and Dragapult.

* Volt Switch lets Tapu Koko quickly pivot into a partner while still doing respectable damage. This is particularly helpful for baiting Max Quake and then switching to a Ground-immune(AH) ally. Alternatively,(AC) Electroweb is useful for providing reliable speed control.

[SET]
name: Physical Attacker
move 1: Wild Charge
move 2: Brave Bird
move 3: U-turn
move 4: Protect
item: Life Orb
ability: Electric Surge
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

* Physical Tapu Koko is notable for hitting many common Water- and Grass-type Pokemon like Kyogre and Rillaboom on their weaker Defense harder than special variants.("on their weaker Defense" ends up breaking that rule of referring to bulk on a spectrum)

* Brave Bird is Tapu Koko's main coverage move, allowing it to hit Ground-types such as Groudon and Landorus-T while also boosting its Speed with Max Airstream.

* U-turn is used to let Tapu Koko act as a fast pivot.

[SET]
name: Offensive
move 1: Pyro Ball
move 2: Bounce / Giga Impact
move 3: Iron Head / Sucker Punch
move 4: High Jump Kick / Sucker Punch
item: Life Orb / White Herb
ability: Libero
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
in-battle alt: Gmax

[SET COMMENTS]

* Thanks to its high Attack and Speed as well as plenty of Max Moves to boost its and its partner's stats, Cinderace can be a threatening Dynamax candidate. It is excellent for pressuring the numerous Grass- and Steel-type Pokemon in the metagame such as Rillaboom, Kartana, and Zacian-C.

* Pyro Ball is the preferred Fire-type STAB move,(AC) as it lets Cinderace hit through abilities such as Mimikyu's Disguise.

* Bounce gives Cinderace access to a powerful Max Airstream, letting it boost its Speed while making doing massive damage to Kyogre and Urshifu-S. Giga Impact provides similar speed control and more power in Max Strike; however, the opponent can switch out to reset their Speed drop at any time.

* Iron Head allows Cinderace to boost its Defense with a powerful Max Steelspike while also hitting Grimmsnarl and Xerneas. Alternatively,(AC) Sucker Punch acts as both a priority option and a way to drop the foes' Special Defense with Max Darkness, which is quite appreciated by strong special attackers like Kyogre.

* High Jump Kick pummels Incineroar and Porygon2 in its base form (you can't use High Jump Kick when Dynamaxed, so this is unnecessary)(RC) but and also lets Cinderace negate Intimidate drops with Max Knuckle.
gp 1/1 when done
 
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