First the team building process.
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I decided to start with a good lead, that could begin being offensive immediately. Ambipom seemed like a good fit.
I wanted taunt on ambipom, so I decided I needed a way to punish ghosts that come in on fake out. Drapion a great pursuit trapper fit the bill perfectly.
I decided to use one of my favorite uu sweepers Swellow to kick things off offensively.
I needed stealth rock but didn't have room for a support mon. I decided to use mesprit as a special sweeper, as its great coverage left room for stealth rock.
Currently, my team was walled by Registeel and steelix. SR would wear down swellow too fast, so I decided to include a rapid spin hitmontop.
Finally, I decided I needed a set-up sweeper. I decided I needed some bulk, so CM slowbro was added.
Drapion wasn't doing its job well so Spiritomb took its place
So there you go.
Ambipom
NN Hellion
Jolly @Life orb
Fake out
Taunt
U-turn
Low Kick
MODS please lock this thread
I decided to start with a good lead, that could begin being offensive immediately. Ambipom seemed like a good fit.

I wanted taunt on ambipom, so I decided I needed a way to punish ghosts that come in on fake out. Drapion a great pursuit trapper fit the bill perfectly.


I decided to use one of my favorite uu sweepers Swellow to kick things off offensively.



I needed stealth rock but didn't have room for a support mon. I decided to use mesprit as a special sweeper, as its great coverage left room for stealth rock.




Currently, my team was walled by Registeel and steelix. SR would wear down swellow too fast, so I decided to include a rapid spin hitmontop.





Finally, I decided I needed a set-up sweeper. I decided I needed some bulk, so CM slowbro was added.






Drapion wasn't doing its job well so Spiritomb took its place






So there you go.

Ambipom
NN Hellion
Jolly @Life orb
Fake out
Taunt
U-turn
Low Kick
252 Spe 252 Att 4hp
Ambipom starts things off with a fake out against all mons not named spiritomb or alakazam(which I just u-turn from). From there things differ. Frail leads are killed outright with Fake out and u-turn. More durable leads (such as registeel or rhyperior) are taunted and then fled from. If they switch in a ghost type I u-turn to spiritomb. Against upposing ambipom I switch directly to spiritomb. I use it to wear down the opposing team later in the match.
Spiritomb
NNSentry
Adamant@Choice Band
Shadow Sneak
Sucker Punch
Trick
Pursuit
252Att 252hp 4Spe
Spiritomb does its job flawlessly. It kill opposing weakened non CB spiritomb, and about any psychic or ghost type with full health. Shadow sneak is used to ko pokemon who I think will sub and not switch out, and are within kil range. Sucker punch is used to kill psychics and ghosts who will just attack me. Pursuit gives me guaranteed kos.
Swellow
NN Banshee
Jolly @Flame orb
Facade
Brave bird
U-turn
Protect
252Spe 252Att 4 hp
Swellow does what swellow do. Once its counters are removed swellow simply moves through a team. Protect is used to activate the flame orb or scout for priority. U-turn wears targets that switch in down. Since I'm using flame orb, I don't lose any hp whenever I u-turn. Facade and brave bird do TONS of damage too almost anything.
Mesprit
NN Raven
Timid @life orb
Stealth Rock
Thunderbolt
Ice Beam
Psychic
Mesprit plays two important roles. Firstly, it can set up Stealth rock. Secondly its my special sweeper. All the attacking moves are for coverage. It does a great job of sweeping because of its great coverage. This can do a number on unprepared teams once there steel and ghost types are down.
(I have tried Alakazam in this spot, its HORRIBLE coverage let me down, not to mention no SR)
Hitmontop
NN Ghost
Intimidate
Rapid Spin
Foresight
Closecombat
Sucker Punch
252 hp 252 att 4 def
Hitmontop nails registeel and Steelix hard with close combat. If I predict a ghost switch in I can foresight, and rapid spin or close combat anyway. Sucker punch hits ghosts who try to just kill hitmontop. This thing is extremely reliable for spinning SR away. Intimidate allows it to take bug type attack slowbro hates easily.
Slowbro
NN Maruader
Bold@Leftovers
Calm Mind
Slack Off
Surf
Psychic
252 DEF 252Hp 4 Sp Def
This thing is amazing. Once it uses calm mind once or twice it is nearly indestructible, even being able to take explosion from weaker mons. It is beaten only by things with encore, toxic, or sleep to an extent. It also does not like other Calm minders. I haven't been having any problems at all with this poke, and would like it to stay.
Ambipom starts things off with a fake out against all mons not named spiritomb or alakazam(which I just u-turn from). From there things differ. Frail leads are killed outright with Fake out and u-turn. More durable leads (such as registeel or rhyperior) are taunted and then fled from. If they switch in a ghost type I u-turn to spiritomb. Against upposing ambipom I switch directly to spiritomb. I use it to wear down the opposing team later in the match.

Spiritomb
NNSentry
Adamant@Choice Band
Shadow Sneak
Sucker Punch
Trick
Pursuit
252Att 252hp 4Spe
Spiritomb does its job flawlessly. It kill opposing weakened non CB spiritomb, and about any psychic or ghost type with full health. Shadow sneak is used to ko pokemon who I think will sub and not switch out, and are within kil range. Sucker punch is used to kill psychics and ghosts who will just attack me. Pursuit gives me guaranteed kos.

Swellow
NN Banshee
Jolly @Flame orb
Facade
Brave bird
U-turn
Protect
252Spe 252Att 4 hp
Swellow does what swellow do. Once its counters are removed swellow simply moves through a team. Protect is used to activate the flame orb or scout for priority. U-turn wears targets that switch in down. Since I'm using flame orb, I don't lose any hp whenever I u-turn. Facade and brave bird do TONS of damage too almost anything.

Mesprit
NN Raven
Timid @life orb
Stealth Rock
Thunderbolt
Ice Beam
Psychic
Mesprit plays two important roles. Firstly, it can set up Stealth rock. Secondly its my special sweeper. All the attacking moves are for coverage. It does a great job of sweeping because of its great coverage. This can do a number on unprepared teams once there steel and ghost types are down.
(I have tried Alakazam in this spot, its HORRIBLE coverage let me down, not to mention no SR)

Hitmontop
NN Ghost
Intimidate
Rapid Spin
Foresight
Closecombat
Sucker Punch
252 hp 252 att 4 def
Hitmontop nails registeel and Steelix hard with close combat. If I predict a ghost switch in I can foresight, and rapid spin or close combat anyway. Sucker punch hits ghosts who try to just kill hitmontop. This thing is extremely reliable for spinning SR away. Intimidate allows it to take bug type attack slowbro hates easily.

Slowbro
NN Maruader
Bold@Leftovers
Calm Mind
Slack Off
Surf
Psychic
252 DEF 252Hp 4 Sp Def
This thing is amazing. Once it uses calm mind once or twice it is nearly indestructible, even being able to take explosion from weaker mons. It is beaten only by things with encore, toxic, or sleep to an extent. It also does not like other Calm minders. I haven't been having any problems at all with this poke, and would like it to stay.