ok so this is my first time posting a team here so apologies if i didn't format it right or whatever
koraidon got access to scale shot in the teal mask dlc and as im typing this rn it's destroying the ubers metagame (i couldn't be prouder of my sandwich eating ancient bike boi), so i cooked up this team and it felt really strong on ladder, tho i would appreciate it if someone here could rate it
(btw i can’t really explain the metagame that well since i don’t play that much, real sorry about that)
here's the team:
Glimmora (F) @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Sludge Wave
this poisonous flower thing is obviously the team's suicide lead, with a combination of sash, her ability, and stealth rock, she can setup 2 toxic spikes and rocks in two turns
tera ghost is for those rapid spinners, tho i don’t terastallize her often
i don’t always lead with glimmora tho, if i predict that their lead doesn’t have contact moves (toxic spikes doesn’t proc with non contact moves), i send grimmsnarl to set up screens
Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Reflect
- Light Screen
- Taunt
- Play Rough
speak of the devil! this grimmsnarl offers screen support for the team and prevents walls and setup sweepers from doing weird things with a +1 priority taunt
play rough is for damaging dark types who are immune to this taunt, like ting-lu
tera steel is a good defensive type ig
Koraidon @ Loaded Dice
Ability: Orichalcum Pulse
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Flare Blitz
- Collision Course
the star of the team, the winged king himself
thanks to grimmy’s screens and the hazards, koraidon can sweep with virtually no checks, scale shot boosts ur speed and 2hkos skeledirge, fairy types aren’t a problem since most of them just die to a sun boosted flare blitz, and collision course for reliable fighting damage (now ik low kick is probably a better move since there are a lot of fat mons in ubers, but cc feels more reliable to me imo, also it’s koraidon signature move lol)
tera fire is great, it makes koraidon resists fairy moves, boosts flare blitz even more, and it becomes immune to burns
Flutter Mane @ Choice Specs
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Psyshock
- Mystical Fire
flutter mane and koraidon go hand in hand perfectly, the sun koraidon summons activates fm’s protosynthesis, boosting it’s speed
moonblast and shadow ball are it’s stab moves, i run psyshock to break through special walls, and mystical fire since the sun exists
can't go wrong with tera fairy
Gholdengo @ Leftovers
Ability: Good as Gold
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Hex
- Make It Rain
- Recover
this defensive gholdengo is quite literally the backbone of this team, where do i even start
first off it has a great defensive typing in steel/ghost, second it can stop defoggers from trying to remove the hazards and screens thanks to good as gold, third it has some synergy with glimmora, it can do big damage with hex without thunder wave if the toxic spikes poisons the target
it can kinda handle extreme killer arceus too, and can run tera flying to be immune to its earthquake and take neutral damage from shadow claw
Rillaboom (M) @ Assault Vest
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Grassy Glide
- Drum Beating
- Knock Off
- Drain Punch
rounding up the team with rillaboom, i noticed that i couldn’t really damage ground types that well
this monke got grassy glide back as a tm but it only does 55 bp now, so im also running drum beating on him for reliable grass damage and speed control (i could run wood hammer but uhhh, nah)
tera grass cuz haha damage go brrrrrr
idk if i should invest evs in hp or speed tho, i want him to be kinda bulky with vest, the healing from grassy terrain, and drain punch healing
then again outspeeding stuff is always nice
also im still debating on what item i should run, the vest is nice but ehhhhh
and thats my ubers team! i would greatly appreciate any praise or constructive criticism about it
here’s the pokepaste link if anyone wants to try it out: https://pokepast.es/968163d2fc6b0a49
koraidon got access to scale shot in the teal mask dlc and as im typing this rn it's destroying the ubers metagame (i couldn't be prouder of my sandwich eating ancient bike boi), so i cooked up this team and it felt really strong on ladder, tho i would appreciate it if someone here could rate it
(btw i can’t really explain the metagame that well since i don’t play that much, real sorry about that)
here's the team:
Glimmora (F) @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Sludge Wave
this poisonous flower thing is obviously the team's suicide lead, with a combination of sash, her ability, and stealth rock, she can setup 2 toxic spikes and rocks in two turns
tera ghost is for those rapid spinners, tho i don’t terastallize her often
i don’t always lead with glimmora tho, if i predict that their lead doesn’t have contact moves (toxic spikes doesn’t proc with non contact moves), i send grimmsnarl to set up screens
Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Reflect
- Light Screen
- Taunt
- Play Rough
speak of the devil! this grimmsnarl offers screen support for the team and prevents walls and setup sweepers from doing weird things with a +1 priority taunt
play rough is for damaging dark types who are immune to this taunt, like ting-lu
tera steel is a good defensive type ig
Koraidon @ Loaded Dice
Ability: Orichalcum Pulse
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Flare Blitz
- Collision Course
the star of the team, the winged king himself
thanks to grimmy’s screens and the hazards, koraidon can sweep with virtually no checks, scale shot boosts ur speed and 2hkos skeledirge, fairy types aren’t a problem since most of them just die to a sun boosted flare blitz, and collision course for reliable fighting damage (now ik low kick is probably a better move since there are a lot of fat mons in ubers, but cc feels more reliable to me imo, also it’s koraidon signature move lol)
tera fire is great, it makes koraidon resists fairy moves, boosts flare blitz even more, and it becomes immune to burns
Flutter Mane @ Choice Specs
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Psyshock
- Mystical Fire
flutter mane and koraidon go hand in hand perfectly, the sun koraidon summons activates fm’s protosynthesis, boosting it’s speed
moonblast and shadow ball are it’s stab moves, i run psyshock to break through special walls, and mystical fire since the sun exists
can't go wrong with tera fairy
Gholdengo @ Leftovers
Ability: Good as Gold
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Hex
- Make It Rain
- Recover
this defensive gholdengo is quite literally the backbone of this team, where do i even start
first off it has a great defensive typing in steel/ghost, second it can stop defoggers from trying to remove the hazards and screens thanks to good as gold, third it has some synergy with glimmora, it can do big damage with hex without thunder wave if the toxic spikes poisons the target
it can kinda handle extreme killer arceus too, and can run tera flying to be immune to its earthquake and take neutral damage from shadow claw
Rillaboom (M) @ Assault Vest
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Grassy Glide
- Drum Beating
- Knock Off
- Drain Punch
rounding up the team with rillaboom, i noticed that i couldn’t really damage ground types that well
this monke got grassy glide back as a tm but it only does 55 bp now, so im also running drum beating on him for reliable grass damage and speed control (i could run wood hammer but uhhh, nah)
tera grass cuz haha damage go brrrrrr
idk if i should invest evs in hp or speed tho, i want him to be kinda bulky with vest, the healing from grassy terrain, and drain punch healing
then again outspeeding stuff is always nice
also im still debating on what item i should run, the vest is nice but ehhhhh
and thats my ubers team! i would greatly appreciate any praise or constructive criticism about it
here’s the pokepaste link if anyone wants to try it out: https://pokepast.es/968163d2fc6b0a49
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