Rules
▲
epicdrill


Golisopod [Dana] (F)
Stage 4*
Types: Bug, Water
Abilities:
Emergency Exit
Nature: Careful (+SpD, -SpA)
Stats:
HP: 90
Atk: 9
Def: 10
SpA: 4 (-)
SpD: 9 (+)
Spe: 40
Size Class: 3
Weight Class: 5
Attacks:
Aerial Ace
Aqua Jet
Assurance
Attract
Blizzard
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Close Combat
Confide
Dark Pulse
Defense Curl
Dive
Double Team
Drill Run
Dual Chop
Endeavor
Endure
Facade
False Swipe
First Impression
Fling
Focus Blast
Frost Breath
Frustration
Fury Cutter
Giga Impact
Hail
Harden
Hidden Power (Electric)
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Iron Head
Knock Off
Laser Focus
Leech Life
Liquidation
Metal Claw
Mud Shot
Muddy Water
Pain Split
Payback
Pin Missile
Poison Jab
Protect
Psych Up
Rain Dance
Razor Shell
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sand Attack
Scald
Screech
Shadow Claw
Skitter Smack
Slash
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spikes
Spite
Struggle Bug
Substitute
Sucker Punch
Surf
Swagger
Swift
Swords Dance
Taunt
Throat Chop
Toxic
Venoshock
Water Pulse
Waterfall
Wide Guard
X-Scissor

Drampa [Nyze] (F)
Stage 3*
Types: Normal, Dragon
Abilities:
Berserk, Sap Sipper, Cloud Nine
Nature: Bashful (no effect)
Stats:
HP: 90
Atk: 5
Def: 6
SpA: 10
SpD: 7
Spe: 36
Size Class: 3
Weight Class: 5
Attacks:
Amnesia
Attract
Blizzard
Breaking Swipe
Bulldoze
Calm Mind
Confide
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Echoed Voice
Endure
Energy Ball
Extrasensory
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Heat Wave
Helping Hand
Hidden Power (Fairy)
Hurricane
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Light Screen
Mist
Natural Gift
Nature Power
Outrage
Play Nice
Play Rough
Protect
Psych Up
Rain Dance
Razor Wind
Rest
Return
Roar
Rock Slide
Roost
Round
Safeguard
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Snore
Solar Beam
Steel Wing
Stomping Tantrum
Substitute
Sunny Day
Superpower
Surf
Swift
Thunder
Thunder Wave
Thunderbolt
Tickle
Toxic
Twister
Uproar
Work Up

Marowak-A [Fiona] (F)
Stage 3*
Types: Fire/Ghost
Abilities:
Cursed Body / Lightningrod / Rock Head (unlocked)
Nature: Bashful (no effect)
Stats:
HP: 85
Atk: 6
Def: 8
SpA: 4
SpD: 6
Spe: 45
Size Class: 2
Weight Class: 3
Attacks:
Aerial Ace
Ally Switch
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bone Rush
Bonemerang
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Curse
Dark Pulse
Detect
Dig
Double Kick
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fire Spin
Fissure
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Giga Impact
Growl
Headbutt
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Head
Iron Tail
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Perish Song
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Bone
Skull Bash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tail Whip
Take Down
Thief
Thrash
Throat Chop
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Will-O-Wisp
Doduodrio


Plasmanta: Node - Female - Stage 3
Types: Electric/Poison
Abilities: Storm Drain / Vital Spirit / (Unlocked) Telepathy

Jumbao: Taro - Female - Stage 3
Types: Grass/Fairy
Abilities: Drought / Trace / (Unlocked) Overcoat

Slowbro: Sheldon - Male - Stage 3
Types: Water/Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
First Sendout Roll: 1 = epic, 2 = Duo - Rolled 2
Doduodrio sends out first,
epicdrill sends out second and orders first,
Doduodrio orders second.
▲
epicdrill




Golisopod [Dana] (F)
Stage 4*
Types: Bug, Water
Abilities:
Emergency Exit
Nature: Careful (+SpD, -SpA)
Stats:
HP: 90
Atk: 9
Def: 10
SpA: 4 (-)
SpD: 9 (+)
Spe: 40
Size Class: 3
Weight Class: 5
Attacks:
Aerial Ace
Aqua Jet
Assurance
Attract
Blizzard
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Close Combat
Confide
Dark Pulse
Defense Curl
Dive
Double Team
Drill Run
Dual Chop
Endeavor
Endure
Facade
False Swipe
First Impression
Fling
Focus Blast
Frost Breath
Frustration
Fury Cutter
Giga Impact
Hail
Harden
Hidden Power (Electric)
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Iron Head
Knock Off
Laser Focus
Leech Life
Liquidation
Metal Claw
Mud Shot
Muddy Water
Pain Split
Payback
Pin Missile
Poison Jab
Protect
Psych Up
Rain Dance
Razor Shell
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sand Attack
Scald
Screech
Shadow Claw
Skitter Smack
Slash
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spikes
Spite
Struggle Bug
Substitute
Sucker Punch
Surf
Swagger
Swift
Swords Dance
Taunt
Throat Chop
Toxic
Venoshock
Water Pulse
Waterfall
Wide Guard
X-Scissor

Drampa [Nyze] (F)
Stage 3*
Types: Normal, Dragon
Abilities:
Berserk, Sap Sipper, Cloud Nine
Nature: Bashful (no effect)
Stats:
HP: 90
Atk: 5
Def: 6
SpA: 10
SpD: 7
Spe: 36
Size Class: 3
Weight Class: 5
Attacks:
Amnesia
Attract
Blizzard
Breaking Swipe
Bulldoze
Calm Mind
Confide
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Echoed Voice
Endure
Energy Ball
Extrasensory
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Heat Wave
Helping Hand
Hidden Power (Fairy)
Hurricane
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Light Screen
Mist
Natural Gift
Nature Power
Outrage
Play Nice
Play Rough
Protect
Psych Up
Rain Dance
Razor Wind
Rest
Return
Roar
Rock Slide
Roost
Round
Safeguard
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Snore
Solar Beam
Steel Wing
Stomping Tantrum
Substitute
Sunny Day
Superpower
Surf
Swift
Thunder
Thunder Wave
Thunderbolt
Tickle
Toxic
Twister
Uproar
Work Up

Marowak-A [Fiona] (F)
Stage 3*
Types: Fire/Ghost
Abilities:
Cursed Body / Lightningrod / Rock Head (unlocked)
Nature: Bashful (no effect)
Stats:
HP: 85
Atk: 6
Def: 8
SpA: 4
SpD: 6
Spe: 45
Size Class: 2
Weight Class: 3
Attacks:
Aerial Ace
Ally Switch
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bone Rush
Bonemerang
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Curse
Dark Pulse
Detect
Dig
Double Kick
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fire Spin
Fissure
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Giga Impact
Growl
Headbutt
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Head
Iron Tail
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Perish Song
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Bone
Skull Bash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tail Whip
Take Down
Thief
Thrash
Throat Chop
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Will-O-Wisp




Plasmanta: Node - Female - Stage 3
Types: Electric/Poison
Abilities: Storm Drain / Vital Spirit / (Unlocked) Telepathy
Profile as a Snugglow:
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.
Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.
How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.
Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.
Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.
How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.
Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."
Hidden Power: Ice
Nature: Serious (no effect)
HP: 85
Atk: 4
Def: 8
SpA: 9
SpD: 7
Spe: 100
Size Class: 7
Weight Class: 9
Nature: Serious (no effect)
HP: 85
Atk: 4
Def: 8
SpA: 9
SpD: 7
Spe: 100
Size Class: 7
Weight Class: 9
Acid
Aqua Tail
Attract
Aura Sphere
Body Press
Body Slam
Clear Smog
Confide
Cross Poison
Cut
Dazzling Gleam
Defog
Discharge
Double Team
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Encore
Endure
Facade
Flash Cannon
Frustration
Giga Impact
Haze
Hidden Power (Ice)
Hyper Beam
Ion Deluge
Liquidation
Parabolic Charge
Poison Jab
Poison Sting
Poison Tail
Protect
Psybeam
Psychic
Psyshock
Psywave
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Splash
Substitute
Supersonic
Swagger
Taunt
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Venom Drench
Venoshock
Water Pulse
Wide Guard
Wild Charge
Aqua Tail
Attract
Aura Sphere
Body Press
Body Slam
Clear Smog
Confide
Cross Poison
Cut
Dazzling Gleam
Defog
Discharge
Double Team
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Encore
Endure
Facade
Flash Cannon
Frustration
Giga Impact
Haze
Hidden Power (Ice)
Hyper Beam
Ion Deluge
Liquidation
Parabolic Charge
Poison Jab
Poison Sting
Poison Tail
Protect
Psybeam
Psychic
Psyshock
Psywave
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Splash
Substitute
Supersonic
Swagger
Taunt
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Venom Drench
Venoshock
Water Pulse
Wide Guard
Wild Charge

Jumbao: Taro - Female - Stage 3
Types: Grass/Fairy
Abilities: Drought / Trace / (Unlocked) Overcoat
Profile:
Taro likes to dance happily, shaking her hefty limbs and spinning to create a maraca sound that would rival Maractus. The dance can strengthen the sunlight which lets her fire off powerful Solarbeams. Her large size can be a bit difficult when navigating tight spaces, but it also lends her enormous strength, although Taro prefers to use special moves over physical moves. Despite her extreme weakness in Poison-type attacks, she and Node are good friends since they are both very energetic.
How They Met:
On a trip through Alola, Doduodrio met Taro in the lush jungle filled with tropical trees and plants. Being a jungle, it was quite difficult to navigate, so he asked Taro for assistance and they've been friends ever since!
Name Origins:
Jumbao's limbs are visually very similar to the taro root.
Side Note:
Since Taro does not seem to have an obvious mouth to talk with, she communicates through
and
.
Taro likes to dance happily, shaking her hefty limbs and spinning to create a maraca sound that would rival Maractus. The dance can strengthen the sunlight which lets her fire off powerful Solarbeams. Her large size can be a bit difficult when navigating tight spaces, but it also lends her enormous strength, although Taro prefers to use special moves over physical moves. Despite her extreme weakness in Poison-type attacks, she and Node are good friends since they are both very energetic.
How They Met:
On a trip through Alola, Doduodrio met Taro in the lush jungle filled with tropical trees and plants. Being a jungle, it was quite difficult to navigate, so he asked Taro for assistance and they've been friends ever since!
Name Origins:
Jumbao's limbs are visually very similar to the taro root.
Side Note:
Since Taro does not seem to have an obvious mouth to talk with, she communicates through


Hidden Power: Ground
Nature: Serious (no effect)
HP: 95
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96
Size Class: 4
Weight Class: 10
Nature: Serious (no effect)
HP: 95
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96
Size Class: 4
Weight Class: 10
Arm Thrust
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Seed
Confide
Dazzling Gleam
Detect
Double Team
Draining Kiss
Endure
Energy Ball
Explosion
Facade
Fake Out
Flame Burst
Flower Shield
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gyro Ball
Healing Wish
Heavy Slam
Helping Hand
Hidden Power (Ground)
Hyper Beam
Ingrain
Leaf Storm
Leafage
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Metronome
Misty Terrain
Moonblast
Natural Gift
Play Rough
Protect
Psych Up
Rest
Return
Rototiller
Round
Safeguard
Sandstorm
Seed Bomb
Self-Destruct
Shadow Ball
Shore Up
Sleep Talk
Smelling Salts
Snore
Solar Beam
Solar Blade
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Tackle
Toxic
Wish
Wonder Room
Wood Hammer
Worry Seed
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Seed
Confide
Dazzling Gleam
Detect
Double Team
Draining Kiss
Endure
Energy Ball
Explosion
Facade
Fake Out
Flame Burst
Flower Shield
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gyro Ball
Healing Wish
Heavy Slam
Helping Hand
Hidden Power (Ground)
Hyper Beam
Ingrain
Leaf Storm
Leafage
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Metronome
Misty Terrain
Moonblast
Natural Gift
Play Rough
Protect
Psych Up
Rest
Return
Rototiller
Round
Safeguard
Sandstorm
Seed Bomb
Self-Destruct
Shadow Ball
Shore Up
Sleep Talk
Smelling Salts
Snore
Solar Beam
Solar Blade
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Tackle
Toxic
Wish
Wonder Room
Wood Hammer
Worry Seed

Slowbro: Sheldon - Male - Stage 3
Types: Water/Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.
Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.
How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.
Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.
Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.
How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.
Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Hidden Power: Electric
Nature: Serious (no effect)
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Nature: Serious (no effect)
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Aerial Ace
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt
First Sendout Roll: 1 = epic, 2 = Duo - Rolled 2
Doduodrio sends out first,
epicdrill sends out second and orders first,
Doduodrio orders second.