Monotype Scarf Archaludon (Steel) (QC:2/2)

Neko

24 grams of Protein
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[SET]
Archaludon @ Choice Scarf
name: Choice Scarf (Steel)
Ability: Stamina
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunder Wave
- Flash Cannon / Foul Play
- Thunderbolt / Foul Play

[SET COMMENTS]
Choice Scarf Archaludon serves as a solid revenge killer and lure for threats like Hydreigon and Choice Specs Dragapult, which take advantage of Archaludon's defensive variant. Draco Meteor not only OHKOes these Dragon-types but is also powerful enough to OHKO Urshifu-R and Darkrai after minimal chip damage. Thunder Wave lets Archaludon limit threats such as Ogerpon-H, Keldeo, and Spectrier, preventing them from sweeping Steel teams. Flash Cannon OHKOes Iron Valiant and allows Archaludon to pick off Flutter Mane after some damage. Thunderbolt prevents Skarmory and Moltres from gaining free entry into Archaludon. Alternatively, Foul Play OHKOes Ceruledge and Ogerpon-H at +2 after Stealth Rock damage.

Since Choice Scarf Archaludon relies on surprise to bait the opponent, entry hazards need to be off the field to avoid revealing that it is not carrying Leftovers. Iron Treads can handle this with Rapid Spin and also serves as a fast teammate that deals with Landorus and Hisuian Goodra for Archaludon. Alternatively, a Choice Band Iron Treads set can be used to remove Iron Hands, Okidogi, and opposing Archaludon while also weakening defensive cores of Ground, Dark, and Poison teams for Archaludon to exploit. Gholdengo benefits from Archaludon providing speed control, allowing it to use more a powerful set like Choice Specs or Nasty Plot to punch holes in opposing teams, overwhelming Gliscor and Hisuian Goodra. In return, Gholdengo provides a Fighting-immune teammate and deals with Iron Hands and Galarian Slowking. Air Balloon Heatran can check most Gouging Fire variants and sets Stealth Rock, which this Archaludon cannot. Heatran also deals with Ceruledge once its Air Balloon is popped, covering for Archaludon's inability to check it without defensive investment. Skarmory provides a Ground-immune, sets entry hazards, and serves as a wincon once special attackers like Dragapult and Hydreigon are baited and removed by Archaludon. Scizor and Bisharp appreciate Archaludon's ability to keep their checks, such as Skarmory, Moltres, Gouging Fire, and Hydreigon, at low HP or eliminated, and in return, they can clean through opposing teams and remove Flutter Mane and Gholdengo with their priority moves, respectively. Corviknight is an alternative Ground-immune teammate that provides Defog and pivoting in U-turn, which facilitates Archaludon's ability to tear through Dragon teams.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/pengairxan.622813/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
Neko, stop giving yourself privileged sets. I can barely find stuff wrong with this.
A few things though:
and lure for threats like Hydreigon and Dragapult
Add Choice Specs in front of Pult since Arch Deals with DDance, CB, and Scarf variants (Scarf Shadow Ball isn't enough to break Arch as it does less than 40% on the sample set) and Arch should just fine by just clicking the Draco Button (along with clicking the Foul Play button)
wear down Iron Hands, Okidogi, and opposing Archaludon
Choice band isn't required here. Iron Hands and Okidogi are crippled after two bandless EQs (Hell I think you just win against Okidogi) anyway and Arch takes 70%~90% from a Draco so all it needs is a small bit of chip to be done for. I'm not sure what you could replace here though.
and in return, can clean through opposing teams.
Is there anything else Scizor and Bisharp can help us with Nekky or are they just cleaners?
Also add Corviknight as a teammate, Defog to keep hazards off and U-turn to get our big cleaning gun in sounds nice.
 
Neko, stop giving yourself privileged sets. I can barely find stuff wrong with this.

lackadaisy-characters-as-silly-cat-gifs-why-why-not-3-v0-797qewvfyi5c1.gif

Iron Hands and Okidogi
I just said they get removed (dealing 80% min to Iron Hands is good enough)

thankie for the check, hiii GP Team :blobnom:
 
[SET]
Archaludon @ Choice Scarf
name: Choice Scarf (Steel)
Ability: Stamina
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunder Wave
- Flash Cannon / Foul Play
- Thunderbolt / Foul Play

[SET COMMENTS]
Choice Scarf Archaludon serves as a solid revenge- revenge killer and lure for threats like Hydreigon and Choice Specs Dragapult, which otherwise take advantage of Archaludon's defensive variant. Draco Meteor not only OHKOes OHKOs these Dragon-types but is also powerful enough to OHKO Urshifu-R and Darkrai after minimal chip damage. Thunder Wave lets Archaludon limit threats such as Ogerpon-H, Keldeo, and Spectrier, preventing them from sweeping Steel teams. Flash Cannon OHKOes Iron Valiant and allows Archaludon to pick off Flutter Mane after it has accumulated some damage. Thunderbolt prevents Skarmory and or Moltres from gaining free entry into Archaludon. Alternatively, Foul Play OHKOes Ceruledge and Ogerpon-H at +2 after Stealth Rock damage.

Since Choice Scarf Archaludon relies on surprise to bait the opponent, entry hazards need to be off the field to avoid revealing that it is not carrying Leftovers. Iron Treads can handle this with Rapid Spin and also serves as a fast teammate that deals with Landorus and Hisuian Goodra for Archaludon. Alternatively, a Choice Band Iron Treads set can be used to remove Iron Hands, Okidogi, and opposing Archaludon (remove comma) while also weakening defensive cores of Ground, Dark, and Poison teams for Archaludon to exploit. Gholdengo benefits from Archaludon providing speed control, allowing it to use more a powerful set sets like Choice Specs or Nasty Plot to punch holes in opposing teams, overwhelming Gliscor and Hisuian Goodra. In return, Gholdengo provides a Fighting-immune teammate immunity and deals with Iron Hands and Galarian Slowking. Air Balloon Heatran can check most Gouging Fire variants and sets set Stealth Rock, which this Archaludon cannot. Heatran also deals with Ceruledge once its Air Balloon is popped, covering for Archaludon's (replace curly apostrophe with ASCII, u can copy my version) inability to check it without defensive investment. Skarmory provides a Ground-immune immunity, sets entry hazards, and serves as a wincon win condition once special attackers like Dragapult and Hydreigon are baited and removed by Archaludon. Scizor and Bisharp appreciate Archaludon's (same as above with the ASCII thing) ability to keep their checks, such as Skarmory, Moltres, Gouging Fire, and Hydreigon, at low HP or eliminated, and in return, they can clean through opposing teams and remove Flutter Mane and Gholdengo with their priority moves, respectively. Corviknight is an alternative Ground-immune teammate immunity that provides Defog and pivoting in U-turn, which facilitates Archaludon's ability to tear through Dragon teams.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/pengairxan.622813/
Grammar checked by:
GP Team done
 
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