[SET]
Archaludon @ Choice Scarf
name: Choice Scarf (Steel)
Ability: Stamina
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunder Wave
- Flash Cannon / Foul Play
- Thunderbolt / Foul Play
[SET COMMENTS]
Choice Scarf Archaludon serves as a solid revenge killer and lure for threats like Hydreigon and Choice Specs Dragapult, which take advantage of Archaludon's defensive variant. Draco Meteor not only OHKOes these Dragon-types but is also powerful enough to OHKO Urshifu-R and Darkrai after minimal chip damage. Thunder Wave lets Archaludon limit threats such as Ogerpon-H, Keldeo, and Spectrier, preventing them from sweeping Steel teams. Flash Cannon OHKOes Iron Valiant and allows Archaludon to pick off Flutter Mane after some damage. Thunderbolt prevents Skarmory and Moltres from gaining free entry into Archaludon. Alternatively, Foul Play OHKOes Ceruledge and Ogerpon-H at +2 after Stealth Rock damage.
Since Choice Scarf Archaludon relies on surprise to bait the opponent, entry hazards need to be off the field to avoid revealing that it is not carrying Leftovers. Iron Treads can handle this with Rapid Spin and also serves as a fast teammate that deals with Landorus and Hisuian Goodra for Archaludon. Alternatively, a Choice Band Iron Treads set can be used to remove Iron Hands, Okidogi, and opposing Archaludon while also weakening defensive cores of Ground, Dark, and Poison teams for Archaludon to exploit. Gholdengo benefits from Archaludon providing speed control, allowing it to use more a powerful set like Choice Specs or Nasty Plot to punch holes in opposing teams, overwhelming Gliscor and Hisuian Goodra. In return, Gholdengo provides a Fighting-immune teammate and deals with Iron Hands and Galarian Slowking. Air Balloon Heatran can check most Gouging Fire variants and sets Stealth Rock, which this Archaludon cannot. Heatran also deals with Ceruledge once its Air Balloon is popped, covering for Archaludon's inability to check it without defensive investment. Skarmory provides a Ground-immune, sets entry hazards, and serves as a wincon once special attackers like Dragapult and Hydreigon are baited and removed by Archaludon. Scizor and Bisharp appreciate Archaludon's ability to keep their checks, such as Skarmory, Moltres, Gouging Fire, and Hydreigon, at low HP or eliminated, and in return, they can clean through opposing teams and remove Flutter Mane and Gholdengo with their priority moves, respectively. Corviknight is an alternative Ground-immune teammate that provides Defog and pivoting in U-turn, which facilitates Archaludon's ability to tear through Dragon teams.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/pengairxan.622813/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
Archaludon @ Choice Scarf
name: Choice Scarf (Steel)
Ability: Stamina
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunder Wave
- Flash Cannon / Foul Play
- Thunderbolt / Foul Play
[SET COMMENTS]
Choice Scarf Archaludon serves as a solid revenge killer and lure for threats like Hydreigon and Choice Specs Dragapult, which take advantage of Archaludon's defensive variant. Draco Meteor not only OHKOes these Dragon-types but is also powerful enough to OHKO Urshifu-R and Darkrai after minimal chip damage. Thunder Wave lets Archaludon limit threats such as Ogerpon-H, Keldeo, and Spectrier, preventing them from sweeping Steel teams. Flash Cannon OHKOes Iron Valiant and allows Archaludon to pick off Flutter Mane after some damage. Thunderbolt prevents Skarmory and Moltres from gaining free entry into Archaludon. Alternatively, Foul Play OHKOes Ceruledge and Ogerpon-H at +2 after Stealth Rock damage.
Since Choice Scarf Archaludon relies on surprise to bait the opponent, entry hazards need to be off the field to avoid revealing that it is not carrying Leftovers. Iron Treads can handle this with Rapid Spin and also serves as a fast teammate that deals with Landorus and Hisuian Goodra for Archaludon. Alternatively, a Choice Band Iron Treads set can be used to remove Iron Hands, Okidogi, and opposing Archaludon while also weakening defensive cores of Ground, Dark, and Poison teams for Archaludon to exploit. Gholdengo benefits from Archaludon providing speed control, allowing it to use more a powerful set like Choice Specs or Nasty Plot to punch holes in opposing teams, overwhelming Gliscor and Hisuian Goodra. In return, Gholdengo provides a Fighting-immune teammate and deals with Iron Hands and Galarian Slowking. Air Balloon Heatran can check most Gouging Fire variants and sets Stealth Rock, which this Archaludon cannot. Heatran also deals with Ceruledge once its Air Balloon is popped, covering for Archaludon's inability to check it without defensive investment. Skarmory provides a Ground-immune, sets entry hazards, and serves as a wincon once special attackers like Dragapult and Hydreigon are baited and removed by Archaludon. Scizor and Bisharp appreciate Archaludon's ability to keep their checks, such as Skarmory, Moltres, Gouging Fire, and Hydreigon, at low HP or eliminated, and in return, they can clean through opposing teams and remove Flutter Mane and Gholdengo with their priority moves, respectively. Corviknight is an alternative Ground-immune teammate that provides Defog and pivoting in U-turn, which facilitates Archaludon's ability to tear through Dragon teams.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/pengairxan.622813/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
Last edited: