Gen 4 Scarf Darkrai balance

Team : https://pokepast.es/7031e890c2018be6

Overview : The team is built around the lead which is scarf darkrai and just adding counters to anti-darkrai leads

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Darkrai
- The team's lead choice
- Darkrai can check leads without Lum berry if Dark Void hits
- Can be used to revenge kill +1 Speed Rayquaza
- Able to use trick on walls like Blissey, Skarmory and Forretress
- Outspeeds Scarf Kyogre
Weaknesses
- Lum Berry leads
- Missing Dark Void

Main Lum Berry users
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Blissey
- Switch in for Kyogre, Scarf Palkia and Mewtwo
- Wish Passing Cleric
- Toxic Spreader
- Can absorb status
- Heal Quickly
Weaknesses
- Inability to wall physical attackers
- Can be trapped by Dugtrio and Wobbuffet

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Garchomp
- Revenge killer
- Strong against Tyrantitar ( and abuse it's sand ) and Dialga leads
- Revenge killer
- Outspeed other Scarfers ( Except Mewtwo )
Weaknesses
- Choice Lock
- Scarf Mewtwo

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Giratina-O
- Mixed Attacker
- Strong against Mewtwo and Scarf Kyogre
- Weakening Stuff
- Switch in for Ground type attacks
Weaknesses
- Pokemon that can deal Super Effective damage to it
- Inability to heal

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Dialga
- Physical wall
- Stealth Rock user
- Toxic Spreader
Weaknesses
- Physical Ground Type Attackers
- Opposing Dialga

* the reason I used Dialga as a physical wall instead of a special one
because I'm trying to make use of it's 120 base Defense

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Kyogre
- Handles Scarf Kyogre ( If it doesnt use Thunder )
- Switch in for Tyrantitar and Groudon
- Can setup on Palkia, Giratina ( both forms ) and Dialga
Weaknesses
- Lati@s
- Specially defensive walls
- Inability to setup
 
Hi, awesome to see people enjoying one of my favourite tiers!

Personally, I don't think Blissey fits on this team. Your team is mostly offensive, and Blissey is an absolute sitting duck. It invites pressure from the opposing team, and while you have Dialga and Giratina-O that can take a couple of hits, they can't take repeated assaults. I think the best thing to do here is change the other sets around a bit, and replace Blissey.

On what to replace Blissey with, actually I think there is some freedom. I think the best option here is a sweeper or cleaner that synergizes well with Kyogre, and potentially Garchomp. I think when changing the Dialga and Gira-O sets as I will describe in a bit, you are solid enough defensively - for an offensively oriented team in an overpowered metagame, anyway. Instead, I think it is worth it to put on the pressure especially after leading something that does it so well.

Some obvious mons that synergize well are Rain abusers: such as Manaphy, Kabutops, or Kingdra. If you replace Thunder or Ice Beam with Thunder Wave on Kyogre, Manaphy works especially well as it can now more often sweep past Lati@s or Palkia, which otherwise beat it. Kabutops and Kingdra are just deadly in rain too, with doubled Speed and boosted STAB moves. There are even more options that work well here, such as Palkia, Groudon or Lati@s but I'll leave it up to you to toy around with and see what you like!

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Manaphy @ Leftovers | Hydration
Timid | 40 HP / 252 SpA / 216 Spe
Tail Glow / Surf / Ice Beam / Rest


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Kabutops @ Life Orb | Swift Swim
Adamant | 252 Atk / 4 Def / 252 Spe
Waterfall / Stone Edge / Low Kick / Rapid Spin


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Kingdra @ Splash Plate | Swift Swim
Mild | 80 Atk / 252 SpA / 176 Spe
Hydro Pump / Waterfall / Draco Meteor / Outrage

Like I said, I think a change in the Kyogre set could be a good idea to support your team, but it also depends on the last mon you go with here. Replacing Thunder (or even Calm Mind) with Thunder Wave allows you to both cripple common checks to Manaphy and Kyogre itself, and allow you to invest more into Kyogre's bulk and power with a spread like 248 HP / 252 SpA / 8 Spe Modest.

For the sets of the other mons, I think Darkrai and Garchomp are fine (although it can be worth considering if the dual Scarf is worth it, if you like it it is no problem). Dialga I think would benefit from a more specially defensive spread, especially since I just mentioned to remove Blissey: I think a spread of 252 HP / 248 SpD / 8 Spe with a Calm nature (or a little more SpA if you so please) allows you to check Kyogre and Lati@s still. In addition, I would replace Flamethrower with Thunder: Flamethrower clashes with rain and Thunder lets you hit Steels still while also hitting Kyogre harder. Replacing Toxic with Protect is also something that I like, but that's up to you.

For Giratina-O, I would definitely drop Hidden Power Fire, it makes no sense on a rain team where it is essentially a 35 BP move. I would personally change the moveset to Draco Meteor / Shadow Sneak / Outrage or Thunder / Will-O-Wisp or Roar. The last slot gives Gira-O some more utility. I would also give Giratina-O some bulk, this allows it to check threats like Groudon more reliably. I would add more bulk, focusing on Defense and add offensive EVs based on your third move. For example, with Outrage I can imagine something like 252 Atk / 200 Def / 24 SpA / 32 Spe with a Naughty nature.

GL!
 
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