XY OU Scarf Salamence Team Peaking 1500

Hey guys! Whats up and welcome to my second RMT! This is my second team i've built and it got me to 1500+! Here is proof of the peaking:
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I built this team around a Scarf Salamence. It is a great late game clean up/sweeper and it puts in the work. Here is the team.

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magnezone.gif
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heatran.gif
latias.gif
keldeo.gif
Hehe, I like Black and White sprites :D

My team building proccess:


So I decided that I wanted to be that guy who builds a team around a BL pokemon. I chose the almighty salamence. He was going to be my main sweeper and late game cleaner.
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Alright so next, what is the best pokemon to pare with a Salamence? What resists fairy, dragon, ice and rock? Magnezone of course! It also steel traps stuff for salamence and makes it easier to sweep
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Magnezone can not deal with the fairy type named gardevoir so I decided to add its great counter, Scizor. It is the mega of the team and has priority from bullet punch.
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A fire weakness is starting to show up, and Charizard and Talonflame are really common and powerful, so I added something that can soak up fire attacks. Heatran! It can also set up rocks that can weaken these 2 mons alot.
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Salamence is really weak to rocks and I find that he is switched in and out alot and many of things can KO it after rocks so a great defogger would fit well. Latias fits perfectly.
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Finally, I wanted another sweeper that resists dark because nothing on my team resists it. I know the poke I chose can't really wall anything but it can outspeed and KO. I chose keldeo.
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So that is the process in my head while making this team :D

Alright, lets get this over with

salamence.gif
@ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast


I chose this pokemon because people don't use it often and people don't often prepare for it. And because of that, it can do damage to lots of peoples teams. It is under estimated and has alot of power. This pokemon is my sweeper/late game clean up and I chose it because it can KO alot of pokes after it has taken a bit of damage. I run it with a choice scarf so I can outspeed alot of fast threats like Greninja. I run a naughty nature with fire blast because things that wall me like skarmory and ferrothorn can take serious damage. Outrage is meant more for late game stuff because Gardevoir and Azumarill are pritty common. Dragon Claw is gonna be my main attacking move and it will be used most often and earthquake is for steel types that switch in thinking that he can take that EQ and its also just for coverage. I could have run Hasty/Naive but I thought that it was already to fast.


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@ Choice Specs

Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt


This pokemon just fits on this team perfectly. Everything it does works well with the rest of my team. It is a really important member because it DESTROYS those HUGE walls like Ferrothorn. This pokemon is here just to steel trap and to take any hit that a Salamence counter throws at it. I chose it because it resists all of Salamences weaknesses and can deal serious damage to teams. I run 84 Speed on this set so it can outspeed Azumarills that try to Superpower it. And do you think 591 Special attack isn't amazing??? Volt Switch is great switch initiative and I can gain momentum with it. Flash Cannon is its second STAB move other than Thunderbolt and Flash Cannon hurts fairys like Sylveon. All in all, this pokemon is huge threats to alot of teams.


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@ Scizorite

Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

This pokemon is the way that I deal with the only fairy that Magnezone can't and that is Gardevoir. This is probably its best counter to that great mega. This is a really bulky set and is 3HKO by almost anything except fire moves. It gets 3HKO from a 252SpA Modest Focus blast from a mega gardevoir, 3HKO from a 252Atk Adamant Landorus-T and is 3HKO or less from anything else. It has huge Bulk and after one Swords Dance it deals huge damage to things with a STAB Bullet Punch. Roost can be used to take advantage of its huge bulk. Knock off can be used when I predict a switch to get a huge advantage. It just feels great when you get rid of that choice band from that Talonflame. Light Metal is just there so that before Imega evolve, it can eat up that Low Kick from that Tyranitar or that Grass Knock from that Greninja. So the whole reason I am using this pokemon is to dent holes in pokes and to deal with a huge threat Gardevoir.


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@ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar


You can obviously see a fire weakness building up. I chose this pokemon because it has a fire immunity and I have a double fire weakness. I chose to run a Specially Defensive set because Salamence works very well with Stealth Rocks. I run this thing with leftovers because it is the only piece of recovery it has and I didn't run air balloon because my team has two Ground immunities. Its EV Spread is kind of straight forward. 248HP because I want it to take minimum damage when switching in because it is a wall. 8SpA to get the Lava Plume to do a little bit of chip damage and 252SpD is to take lost of special hits without taking much damage. Lava Plume is its main stab move and is great because it has the 30% chance to burn the opponent and toxic is just to stall things out and to stop things people that like to spam Wish/Protect for 20 turns. Roar is just to force switches and stop pokes that try to set up on me. Summing up this pokemon, it is here to help Salamence sweep and to get rid of that fire weakness.


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@ Life Orb

Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish

This pokemon is a great member of the team. It works well with Heatran and Salamence and has great synergy with all the pokes. Since Salamence switches in and out very often, rocks need to stay of the field. Therefore, a defogger is needed. Latias was my choice because it has great offensive power while at the same time it can defog entry hazards away. I run timid nature so its almost guaranteed that you will get the defog of and can outspeed other dragon types and can KO with Draco Meteor. Psyshock is its secondary STAB moves and can deal with specially defensive monsters. Healing wish is only to be used if Salamence or Keldeo are low HP and are absolutly needed for a win. This pokemon works well with Heatran because it has a ground immunity and it can switch into a scarfed EQ and get a defog/psyshock of. I run 72 HP Investment because it helps it to live more hits from pokemon like Keldeo.


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@ Leftovers

Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]


Finally, Keldeo. Ah Keldeo. I chose this pokemon because I needed a special sweeper and also something that resisted dark. I didn't want to choice anything else so I went on and used a Calm Mind set. I'm running it with leftovers so that while i'm setting up, I can recover some HP. Timid nature is to Outspeed alot of other sweepers. It speed ties with alot of pokemon. After a 1/3 calm minds, you can take a thunderbolt from a Mega Manectric and then KO back with a powerful Hydro Pump. Hydro Pump is its main Attacking move. I despise its low accuracy but the damage is worth it. And if you don't to risk accuracy, there is always Secret Sword that does the same thing and has better accuracy. Secret Sword can be used to take out those 4x weaknesses to Fighting on switch in. Hidden Power Flying is to cover a weakness of keldeo's, grass types. It also has the power to take out other Keldeo's after 2 Calm Minds and Stealth Rock damage.


Greaty Great Great So that was the team. Feel free to call this team stupid because I am new to competitive battling. But if you don't feel like that bad guy leave a rating! Tell me how I can improve this and It will all be good.
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar

Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
 
i really like your team lol. Latias could be replaced by latios for harder hits but lati is good since it fets wish imo i would be running the brother with roost defog 2 atks but its up to you. This tean also has 0 greninja switch ins. i also see frenija doing well on your team instead of keldeo becuz of coverage. Run low kick on ninja for fighting stab and can ohko tars and bish i rlly dont think anything else you be adjusted you just have alot special weaknesses and idk war the 72 hp on lati is for if your running draco should always have max evs since it is the best nukes in the game oh and i read why you have 72 just lazy to change it so ignore it.
 
i really like your team lol. Latias could be replaced by latios for harder hits but lati is good since it fets wish imo i would be running the brother with roost defog 2 atks but its up to you. This tean also has 0 greninja switch ins. i also see frenija doing well on your team instead of keldeo becuz of coverage. Run low kick on ninja for fighting stab and can ohko tars and bish i rlly dont think anything else you be adjusted you just have alot special weaknesses and idk war the 72 hp on lati is for if your running draco should always have max evs since it is the best nukes in the game oh and i read why you have 72 just lazy to change it so ignore it.
Alright, as I said I am new, so i might sound dumb saying this. Is frenija Greninja? xD Also, what move set should I use on the greninja if it is a greninja?

EDIT: I just noticed, its physical greninja -_-

Another EDIT: I want to use latias because it is the bulkier one.
 
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Alright, as I said I am new, so i might sound dumb saying this. Is frenija Greninja? xD Also, what move set should I use on the greninja if it is a greninja?

EDIT: I just noticed, its physical greninja -_-
greninja* and not physical mixed if you still want fighting stab if not just run a standard set with hydro/beam/hpfire/extrasens/ if you want to run lowkick unstead of hpfire :]]]
 
Just saying, but greninja doesn't get low kick in XY. It only gets low kick and gunk shot from new OR/AS move tutors, so low kick will be illegal in XY.
 
Hello there! It's been a while since I saw a non-ORAS sixth gen team with Salamence, let's get this straight.
First off, I'd suggest you Naive Nature on Salamence, the most used pokemon atm, scarf landorus-therian can surpass you and kill you with Stone Edge, perhaps even when you're trapped by Outrage, and you don't really want that, the power loss isn't that much noticeable, especially since you have Moxie.
With that said, I believe that Greninja and Starmie are problematic for you, Greninja has a way to destroy every members of your team via Hydro Pump HP Fire Ice Beam/Dark Pulse and Extrasensory, he also gets alot of "set up chances" thanks to Heatran and Scizor, the only member faster than him, is Salamence locked on Choice Scarf, and a bit predictable (ie: the opponent can simply switch out on a bulky fairy like, say clefable or azumarill) while Starmie isn't as dangerous as greninja, he's still faster than any member of your team bar Salamence and Ice Beam can 2hko Latias.
As such, I believe that Assault Vest Azumarill over Keldeo can be a good choice for you, giving you a solid check and glue against those two threats, while still giving you a resistance against dark moves, just as keldeo did.

If you find Mega Venusaur troublesome you can try Tauntran over your current Heatran, taunt allows you to stop recovery moves from defensive 'mons like venusaur, chansey, alomomola and so on.


Sets:
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Azumarill (M) @ Assault Vest
Trait: Huge Power
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Knock Off
- Aqua Jet
- Play Rough


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Heatran (F) @ Leftovers

Trait: Flash Fire
EVs: 248 HP / 60 SDef / 200 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power/ Toxic
- Taunt

Heatran has enough speed in order to surpass unsuspecting adamant bisharps that try to knock off you
Hope it helped, good luck!
 
Hello there! It's been a while since I saw a non-ORAS sixth gen team with Salamence, let's get this straight.
First off, I'd suggest you Naive Nature on Salamence, the most used pokemon atm, scarf landorus-therian can surpass you and kill you with Stone Edge, perhaps even when you're trapped by Outrage, and you don't really want that, the power loss isn't that much noticeable, especially since you have Moxie.
With that said, I believe that Greninja and Starmie are problematic for you, Greninja has a way to destroy every members of your team via Hydro Pump HP Fire Ice Beam/Dark Pulse and Extrasensory, he also gets alot of "set up chances" thanks to Heatran and Scizor, the only member faster than him, is Salamence locked on Choice Scarf, and a bit predictable (ie: the opponent can simply switch out on a bulky fairy like, say clefable or azumarill) while Starmie isn't as dangerous as greninja, he's still faster than any member of your team bar Salamence and Ice Beam can 2hko Latias.
As such, I believe that Assault Vest Azumarill over Keldeo can be a good choice for you, giving you a solid check and glue against those two threats, while still giving you a resistance against dark moves, just as keldeo did.

If you find Mega Venusaur troublesome you can try Tauntran over your current Heatran, taunt allows you to stop recovery moves from defensive 'mons like venusaur, chansey, alomomola and so on.


Sets:
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Azumarill (M) @ Assault Vest
Trait: Huge Power
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Knock Off
- Aqua Jet
- Play Rough


485.gif

Heatran (F) @ Leftovers

Trait: Flash Fire
EVs: 248 HP / 60 SDef / 200 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power/ Toxic
- Taunt

Heatran has enough speed in order to surpass unsuspecting adamant bisharps that try to knock off you
Hope it helped, good luck!
Thank you ever so much, this helped my team alot. Why didn't I think of Azu in the first place? Lol. Thank you.
 
So lets start from the teambuilding, the team has 3 pokes that are weak to ground and 1 flying, Lando-t + Talonflame is a big big threat you shoud take out Latias and get a Rotom-W and give Defog to Scizor, now the second part of the rate, the sets Mence dosent need D-Claw and Outrage you can get trapped by Clefables, then Mangnezone its fine, Scizor you should take out Swords Dance and get Defog, and knock off for U-turn, and change Light metal for Technician, and Scizor its not the best counter to Gardevoir, the best counter is Jirachi, next is heatran change Toxic to Protect or taunt if you want.
Now Latias (change to Rotom-W if you want) Latias likes more Lefties the EVs are perfect.
And the final poke is Keldeo, there is no need to have lefties if you dont use sub, use sub+CM or Choice Specs/Scarf.

Here are some tips on the Sets:

Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 78 Def / 178 SpD
Careful Nature
- Roost
- Defog
- U-turn
- Bullet Punch

Keldeo @ Choice Specs/Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
- Hydro Pump
- Rest/Pain Split
- Volt Switch
- Will-O-Wisp
Already changed it to taunt, I don't want to use Jirachi i OU so the next best is scizor, Scizor is meant to deal holes in teams and without SD, it can't KO alot of things. Although, I do agree on getting a different defogger. I decided I don't want to use keldeo at all but thanks for the suggestion (Although I couldn't use another Scarfer or Specs user) I will consider Rotom-W but in replacement of another move. Thanks for the reply :)

EDIT: Also, Why the heck would I use technician if I am going to mega evolve it anyway? It makes no sense.
 
4 of your 'mons are weak to Zard X's STABs, and 1 is weak to a coverage move. If your Azu and Mence are down V a team with Zard X, you're done for. Because of this, I reccomend air balloon Heatran with earth power. This has saved me V so many Zard X that thought it could defeat my Heatran and Scizor but Heatran's earth power combined with rocks damage got rid of a large number of them.
 
Honestly, I think 3 checks to zard-x is perfectly fine. (Azumarill, Latias, ScarfMence) Any team is weak to a certain threat if two of their mons are dead. Also keeping the air balloon intact on heatran isn't an easy thing to do, and earth power doesn't even OHKO, while zard-x can go for dragon claw first to pop the balloon, and then earthquake.
 
Yeah, just realised my Heatran has an offensive spread, meaning I deal more damage to Zard X than this yeams would. Latias isn't really a check if Zard X sets up on the switch.
 
Yeah if zard-x uses dragon dance on the switch, basically you're dead, but if it uses flare blitz or earthquake, latias can force it out, thereby making it a check, because it can switch in on 2 out of 4 moves.
 
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