Hey guys! Whats up and welcome to my second RMT! This is my second team i've built and it got me to 1500+! Here is proof of the peaking:
I built this team around a Scarf Salamence. It is a great late game clean up/sweeper and it puts in the work. Here is the team.
Hehe, I like Black and White sprites :D
My team building proccess:
Alright, lets get this over with
@ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast
I chose this pokemon because people don't use it often and people don't often prepare for it. And because of that, it can do damage to lots of peoples teams. It is under estimated and has alot of power. This pokemon is my sweeper/late game clean up and I chose it because it can KO alot of pokes after it has taken a bit of damage. I run it with a choice scarf so I can outspeed alot of fast threats like Greninja. I run a naughty nature with fire blast because things that wall me like skarmory and ferrothorn can take serious damage. Outrage is meant more for late game stuff because Gardevoir and Azumarill are pritty common. Dragon Claw is gonna be my main attacking move and it will be used most often and earthquake is for steel types that switch in thinking that he can take that EQ and its also just for coverage. I could have run Hasty/Naive but I thought that it was already to fast.
@ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
This pokemon just fits on this team perfectly. Everything it does works well with the rest of my team. It is a really important member because it DESTROYS those HUGE walls like Ferrothorn. This pokemon is here just to steel trap and to take any hit that a Salamence counter throws at it. I chose it because it resists all of Salamences weaknesses and can deal serious damage to teams. I run 84 Speed on this set so it can outspeed Azumarills that try to Superpower it. And do you think 591 Special attack isn't amazing??? Volt Switch is great switch initiative and I can gain momentum with it. Flash Cannon is its second STAB move other than Thunderbolt and Flash Cannon hurts fairys like Sylveon. All in all, this pokemon is huge threats to alot of teams.
@ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
This pokemon is the way that I deal with the only fairy that Magnezone can't and that is Gardevoir. This is probably its best counter to that great mega. This is a really bulky set and is 3HKO by almost anything except fire moves. It gets 3HKO from a 252SpA Modest Focus blast from a mega gardevoir, 3HKO from a 252Atk Adamant Landorus-T and is 3HKO or less from anything else. It has huge Bulk and after one Swords Dance it deals huge damage to things with a STAB Bullet Punch. Roost can be used to take advantage of its huge bulk. Knock off can be used when I predict a switch to get a huge advantage. It just feels great when you get rid of that choice band from that Talonflame. Light Metal is just there so that before Imega evolve, it can eat up that Low Kick from that Tyranitar or that Grass Knock from that Greninja. So the whole reason I am using this pokemon is to dent holes in pokes and to deal with a huge threat Gardevoir.
@ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar
You can obviously see a fire weakness building up. I chose this pokemon because it has a fire immunity and I have a double fire weakness. I chose to run a Specially Defensive set because Salamence works very well with Stealth Rocks. I run this thing with leftovers because it is the only piece of recovery it has and I didn't run air balloon because my team has two Ground immunities. Its EV Spread is kind of straight forward. 248HP because I want it to take minimum damage when switching in because it is a wall. 8SpA to get the Lava Plume to do a little bit of chip damage and 252SpD is to take lost of special hits without taking much damage. Lava Plume is its main stab move and is great because it has the 30% chance to burn the opponent and toxic is just to stall things out and to stop things people that like to spam Wish/Protect for 20 turns. Roar is just to force switches and stop pokes that try to set up on me. Summing up this pokemon, it is here to help Salamence sweep and to get rid of that fire weakness.
@ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
This pokemon is a great member of the team. It works well with Heatran and Salamence and has great synergy with all the pokes. Since Salamence switches in and out very often, rocks need to stay of the field. Therefore, a defogger is needed. Latias was my choice because it has great offensive power while at the same time it can defog entry hazards away. I run timid nature so its almost guaranteed that you will get the defog of and can outspeed other dragon types and can KO with Draco Meteor. Psyshock is its secondary STAB moves and can deal with specially defensive monsters. Healing wish is only to be used if Salamence or Keldeo are low HP and are absolutly needed for a win. This pokemon works well with Heatran because it has a ground immunity and it can switch into a scarfed EQ and get a defog/psyshock of. I run 72 HP Investment because it helps it to live more hits from pokemon like Keldeo.
@ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
Finally, Keldeo. Ah Keldeo. I chose this pokemon because I needed a special sweeper and also something that resisted dark. I didn't want to choice anything else so I went on and used a Calm Mind set. I'm running it with leftovers so that while i'm setting up, I can recover some HP. Timid nature is to Outspeed alot of other sweepers. It speed ties with alot of pokemon. After a 1/3 calm minds, you can take a thunderbolt from a Mega Manectric and then KO back with a powerful Hydro Pump. Hydro Pump is its main Attacking move. I despise its low accuracy but the damage is worth it. And if you don't to risk accuracy, there is always Secret Sword that does the same thing and has better accuracy. Secret Sword can be used to take out those 4x weaknesses to Fighting on switch in. Hidden Power Flying is to cover a weakness of keldeo's, grass types. It also has the power to take out other Keldeo's after 2 Calm Minds and Stealth Rock damage.
Greaty Great Great So that was the team. Feel free to call this team stupid because I am new to competitive battling. But if you don't feel like that bad guy leave a rating! Tell me how I can improve this and It will all be good.

I built this team around a Scarf Salamence. It is a great late game clean up/sweeper and it puts in the work. Here is the team.






My team building proccess:
So I decided that I wanted to be that guy who builds a team around a BL pokemon. I chose the almighty salamence. He was going to be my main sweeper and late game cleaner.
Alright so next, what is the best pokemon to pare with a Salamence? What resists fairy, dragon, ice and rock? Magnezone of course! It also steel traps stuff for salamence and makes it easier to sweep
Magnezone can not deal with the fairy type named gardevoir so I decided to add its great counter, Scizor. It is the mega of the team and has priority from bullet punch.
A fire weakness is starting to show up, and Charizard and Talonflame are really common and powerful, so I added something that can soak up fire attacks. Heatran! It can also set up rocks that can weaken these 2 mons alot.
Salamence is really weak to rocks and I find that he is switched in and out alot and many of things can KO it after rocks so a great defogger would fit well. Latias fits perfectly.
Finally, I wanted another sweeper that resists dark because nothing on my team resists it. I know the poke I chose can't really wall anything but it can outspeed and KO. I chose keldeo.
So that is the process in my head while making this team :D

Alright so next, what is the best pokemon to pare with a Salamence? What resists fairy, dragon, ice and rock? Magnezone of course! It also steel traps stuff for salamence and makes it easier to sweep


Magnezone can not deal with the fairy type named gardevoir so I decided to add its great counter, Scizor. It is the mega of the team and has priority from bullet punch.



A fire weakness is starting to show up, and Charizard and Talonflame are really common and powerful, so I added something that can soak up fire attacks. Heatran! It can also set up rocks that can weaken these 2 mons alot.




Salamence is really weak to rocks and I find that he is switched in and out alot and many of things can KO it after rocks so a great defogger would fit well. Latias fits perfectly.





Finally, I wanted another sweeper that resists dark because nothing on my team resists it. I know the poke I chose can't really wall anything but it can outspeed and KO. I chose keldeo.






So that is the process in my head while making this team :D
Alright, lets get this over with

Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast
I chose this pokemon because people don't use it often and people don't often prepare for it. And because of that, it can do damage to lots of peoples teams. It is under estimated and has alot of power. This pokemon is my sweeper/late game clean up and I chose it because it can KO alot of pokes after it has taken a bit of damage. I run it with a choice scarf so I can outspeed alot of fast threats like Greninja. I run a naughty nature with fire blast because things that wall me like skarmory and ferrothorn can take serious damage. Outrage is meant more for late game stuff because Gardevoir and Azumarill are pritty common. Dragon Claw is gonna be my main attacking move and it will be used most often and earthquake is for steel types that switch in thinking that he can take that EQ and its also just for coverage. I could have run Hasty/Naive but I thought that it was already to fast.

Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
This pokemon just fits on this team perfectly. Everything it does works well with the rest of my team. It is a really important member because it DESTROYS those HUGE walls like Ferrothorn. This pokemon is here just to steel trap and to take any hit that a Salamence counter throws at it. I chose it because it resists all of Salamences weaknesses and can deal serious damage to teams. I run 84 Speed on this set so it can outspeed Azumarills that try to Superpower it. And do you think 591 Special attack isn't amazing??? Volt Switch is great switch initiative and I can gain momentum with it. Flash Cannon is its second STAB move other than Thunderbolt and Flash Cannon hurts fairys like Sylveon. All in all, this pokemon is huge threats to alot of teams.

Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
This pokemon is the way that I deal with the only fairy that Magnezone can't and that is Gardevoir. This is probably its best counter to that great mega. This is a really bulky set and is 3HKO by almost anything except fire moves. It gets 3HKO from a 252SpA Modest Focus blast from a mega gardevoir, 3HKO from a 252Atk Adamant Landorus-T and is 3HKO or less from anything else. It has huge Bulk and after one Swords Dance it deals huge damage to things with a STAB Bullet Punch. Roost can be used to take advantage of its huge bulk. Knock off can be used when I predict a switch to get a huge advantage. It just feels great when you get rid of that choice band from that Talonflame. Light Metal is just there so that before Imega evolve, it can eat up that Low Kick from that Tyranitar or that Grass Knock from that Greninja. So the whole reason I am using this pokemon is to dent holes in pokes and to deal with a huge threat Gardevoir.

Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar
You can obviously see a fire weakness building up. I chose this pokemon because it has a fire immunity and I have a double fire weakness. I chose to run a Specially Defensive set because Salamence works very well with Stealth Rocks. I run this thing with leftovers because it is the only piece of recovery it has and I didn't run air balloon because my team has two Ground immunities. Its EV Spread is kind of straight forward. 248HP because I want it to take minimum damage when switching in because it is a wall. 8SpA to get the Lava Plume to do a little bit of chip damage and 252SpD is to take lost of special hits without taking much damage. Lava Plume is its main stab move and is great because it has the 30% chance to burn the opponent and toxic is just to stall things out and to stop things people that like to spam Wish/Protect for 20 turns. Roar is just to force switches and stop pokes that try to set up on me. Summing up this pokemon, it is here to help Salamence sweep and to get rid of that fire weakness.

Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
This pokemon is a great member of the team. It works well with Heatran and Salamence and has great synergy with all the pokes. Since Salamence switches in and out very often, rocks need to stay of the field. Therefore, a defogger is needed. Latias was my choice because it has great offensive power while at the same time it can defog entry hazards away. I run timid nature so its almost guaranteed that you will get the defog of and can outspeed other dragon types and can KO with Draco Meteor. Psyshock is its secondary STAB moves and can deal with specially defensive monsters. Healing wish is only to be used if Salamence or Keldeo are low HP and are absolutly needed for a win. This pokemon works well with Heatran because it has a ground immunity and it can switch into a scarfed EQ and get a defog/psyshock of. I run 72 HP Investment because it helps it to live more hits from pokemon like Keldeo.

Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
Finally, Keldeo. Ah Keldeo. I chose this pokemon because I needed a special sweeper and also something that resisted dark. I didn't want to choice anything else so I went on and used a Calm Mind set. I'm running it with leftovers so that while i'm setting up, I can recover some HP. Timid nature is to Outspeed alot of other sweepers. It speed ties with alot of pokemon. After a 1/3 calm minds, you can take a thunderbolt from a Mega Manectric and then KO back with a powerful Hydro Pump. Hydro Pump is its main Attacking move. I despise its low accuracy but the damage is worth it. And if you don't to risk accuracy, there is always Secret Sword that does the same thing and has better accuracy. Secret Sword can be used to take out those 4x weaknesses to Fighting on switch in. Hidden Power Flying is to cover a weakness of keldeo's, grass types. It also has the power to take out other Keldeo's after 2 Calm Minds and Stealth Rock damage.
Greaty Great Great So that was the team. Feel free to call this team stupid because I am new to competitive battling. But if you don't feel like that bad guy leave a rating! Tell me how I can improve this and It will all be good.
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]