:mestank:
[SET]
name: Choice Scarf
move 1: Gunk Shot
move 2: Crunch
move 3: Toxic / Toxic Spikes
move 4: Memento / Foul Play
item: Choice Scarf
ability: Aftermath
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Dark / Flying
[SET COMMENTS]
Skuntank's utility options and above-average Speed make it a solid Choice Scarf user and glue that is very easy to add onto a team. While barely outsped by other Choice Scarf users like Indeedee-F and Rotom-F, Skuntank still outspeeds and revenge kills prominent threats such as Houndoom, Choice Scarf Flapple, and +1 Quiver Dance Masquerain. Gunk Shot helps make up for Skuntank's underwhelming offensive stats and pairs well with Crunch for great neutral coverage. Skuntank can utilize its Speed to Toxic fast bulky foes like Alolan Persian and walls like Whiscash, Misdreavus, and Terastallized Gogoat. Skuntank's Speed can also help it set up Toxic Spikes as soon as possible, although neither Toxic nor Toxic Spikes are optimal moves to be Choice-locked in to. Memento provides momentum if Skuntank is not needed anymore, being able to bring in teammates that are frail or can take advantage of the foe to set up. Foul Play is another option to hit strong physical attackers like Lycanroc-N and Perrserker, even OHKOing Dugtrio. Tera Dark powers up Skuntank's Dark STAB moves, and Tera Flying makes it immune to Ground-type attacks like Alolan Dugtrio's Earthquake.
Bulky Water-types like Whiscash and Quaxwell appreciate Skuntank's Grass resistance and are good against its common switch-ins such as Tinkatuff, Gabite, and Carbink. Whiscash can also provide entry hazards, while Quaxwell can remove them while also benefiting from Skuntank removing Toxic Spikes. Due to Skuntank being one of the slower Choice Scarf users, priority move users like Basculin and paralysis spreaders like Tinkatuff provide additional speed control. This is especially helpful due to the presence of common faster sweepers like Rain Dance Golduck and +1 Dragon Dance Charizard. Defensive checks to these sweepers are also recommended such as Lumineon and Gabite, respectively. Setup sweepers like Quiver Dance Masquerain, Nasty Plot Raichu, and Swords Dance Alolan Dugtrio greatly benefit from Skuntank's Memento giving them a chance to set up. Alternatively, they can serve as wallbreakers, while Skuntank cleans up the match afterwards. Frail teammates such as Pyroar and Zangoose also appreciate Memento for a safe switch in. Likewise, pivots such as Raichu and Perrserker can bring in Skuntank more safely.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/uberskitty.355061/
Quality checked by:
https://www.smogon.com/forums/members/uhbella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/berry.226455/
https://www.smogon.com/forums/members/ken.594478/
[SET]
name: Choice Scarf
move 1: Gunk Shot
move 2: Crunch
move 3: Toxic / Toxic Spikes
move 4: Memento / Foul Play
item: Choice Scarf
ability: Aftermath
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Dark / Flying
[SET COMMENTS]
Skuntank's utility options and above-average Speed make it a solid Choice Scarf user and glue that is very easy to add onto a team. While barely outsped by other Choice Scarf users like Indeedee-F and Rotom-F, Skuntank still outspeeds and revenge kills prominent threats such as Houndoom, Choice Scarf Flapple, and +1 Quiver Dance Masquerain. Gunk Shot helps make up for Skuntank's underwhelming offensive stats and pairs well with Crunch for great neutral coverage. Skuntank can utilize its Speed to Toxic fast bulky foes like Alolan Persian and walls like Whiscash, Misdreavus, and Terastallized Gogoat. Skuntank's Speed can also help it set up Toxic Spikes as soon as possible, although neither Toxic nor Toxic Spikes are optimal moves to be Choice-locked in to. Memento provides momentum if Skuntank is not needed anymore, being able to bring in teammates that are frail or can take advantage of the foe to set up. Foul Play is another option to hit strong physical attackers like Lycanroc-N and Perrserker, even OHKOing Dugtrio. Tera Dark powers up Skuntank's Dark STAB moves, and Tera Flying makes it immune to Ground-type attacks like Alolan Dugtrio's Earthquake.
Bulky Water-types like Whiscash and Quaxwell appreciate Skuntank's Grass resistance and are good against its common switch-ins such as Tinkatuff, Gabite, and Carbink. Whiscash can also provide entry hazards, while Quaxwell can remove them while also benefiting from Skuntank removing Toxic Spikes. Due to Skuntank being one of the slower Choice Scarf users, priority move users like Basculin and paralysis spreaders like Tinkatuff provide additional speed control. This is especially helpful due to the presence of common faster sweepers like Rain Dance Golduck and +1 Dragon Dance Charizard. Defensive checks to these sweepers are also recommended such as Lumineon and Gabite, respectively. Setup sweepers like Quiver Dance Masquerain, Nasty Plot Raichu, and Swords Dance Alolan Dugtrio greatly benefit from Skuntank's Memento giving them a chance to set up. Alternatively, they can serve as wallbreakers, while Skuntank cleans up the match afterwards. Frail teammates such as Pyroar and Zangoose also appreciate Memento for a safe switch in. Likewise, pivots such as Raichu and Perrserker can bring in Skuntank more safely.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/uberskitty.355061/
Quality checked by:
https://www.smogon.com/forums/members/uhbella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/berry.226455/
https://www.smogon.com/forums/members/ken.594478/
Last edited: