PU Scarf Skuntank (QC 1/1) (GP 2/1)

UberSkitty

Nyan Skitty
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:mestank:

[SET]
name: Choice Scarf
move 1: Gunk Shot
move 2: Crunch
move 3: Toxic / Toxic Spikes
move 4: Memento / Foul Play
item: Choice Scarf
ability: Aftermath
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Dark / Flying

[SET COMMENTS]

Skuntank's utility options and above-average Speed make it a solid Choice Scarf user and glue that is very easy to add onto a team. While barely outsped by other Choice Scarf users like Indeedee-F and Rotom-F, Skuntank still outspeeds and revenge kills prominent threats such as Houndoom, Choice Scarf Flapple, and +1 Quiver Dance Masquerain. Gunk Shot helps make up for Skuntank's underwhelming offensive stats and pairs well with Crunch for great neutral coverage. Skuntank can utilize its Speed to Toxic fast bulky foes like Alolan Persian and walls like Whiscash, Misdreavus, and Terastallized Gogoat. Skuntank's Speed can also help it set up Toxic Spikes as soon as possible, although neither Toxic nor Toxic Spikes are optimal moves to be Choice-locked in to. Memento provides momentum if Skuntank is not needed anymore, being able to bring in teammates that are frail or can take advantage of the foe to set up. Foul Play is another option to hit strong physical attackers like Lycanroc-N and Perrserker, even OHKOing Dugtrio. Tera Dark powers up Skuntank's Dark STAB moves, and Tera Flying makes it immune to Ground-type attacks like Alolan Dugtrio's Earthquake.

Bulky Water-types like Whiscash and Quaxwell appreciate Skuntank's Grass resistance and are good against its common switch-ins such as Tinkatuff, Gabite, and Carbink. Whiscash can also provide entry hazards, while Quaxwell can remove them while also benefiting from Skuntank removing Toxic Spikes. Due to Skuntank being one of the slower Choice Scarf users, priority move users like Basculin and paralysis spreaders like Tinkatuff provide additional speed control. This is especially helpful due to the presence of common faster sweepers like Rain Dance Golduck and +1 Dragon Dance Charizard. Defensive checks to these sweepers are also recommended such as Lumineon and Gabite, respectively. Setup sweepers like Quiver Dance Masquerain, Nasty Plot Raichu, and Swords Dance Alolan Dugtrio greatly benefit from Skuntank's Memento giving them a chance to set up. Alternatively, they can serve as wallbreakers, while Skuntank cleans up the match afterwards. Frail teammates such as Pyroar and Zangoose also appreciate Memento for a safe switch in. Likewise, pivots such as Raichu and Perrserker can bring in Skuntank more safely.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/uberskitty.355061/
Quality checked by:
https://www.smogon.com/forums/members/uhbella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/berry.226455/
https://www.smogon.com/forums/members/ken.594478/
 
Last edited:
QC Check
additions removals comments

:mestank:
[SET]
name: Choice Scarf
move 1: Gunk Shot
move 2: Crunch
move 3: Toxic / Toxic Spikes
move 4: Memento / Explosion / Foul Play Memento / Foul Play (We are cutting Boom from the set because honestly its pretty cheeks and Memento gives more value if you are going to self-ko your Skuntank.)
item: Choice Scarf
ability: Aftermath
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Dark / Flying (Adding Flying, see explanation in first paragraph"

[SET COMMENTS]

Skuntank's utility options and above-average Speed make it a solid Choice Scarf user and glue that is very easy to add onto a team. While barely outsped by other Choice Scarf users like Indeedee-F and Rotom-F, Skuntank still outspeeds and revenge kills prominent threats such as Houndoom, Choice Scarf Flapple, and +1 Quiver Dance Masquerain. Gunk Shot helps make up for Skuntank's underwhelming offensive stats and pairs well with Crunch for great neutral coverage. Skuntank can utilize the Speed to Toxic fast bulky foes like Alolan Persian or set up Toxic Spikes as soon as possible, although neither is an optimal move to be choice locked into. Toxic also puts walls like Whiscash and Terastallized Gogoat (Would also mention Missy and put this Sentence with the toxic explaination. Basically the first part of the last sentence + this sentence and transition into why Toxic Spikes can be used instead.) on a timer. Parting Shot and Explosion Memento can provide momentum for when Skuntank can do little more (To be fair you can use Memento even if Skunk is not about to die so i would change this phrasing.), with Memento being able to bring in teammates that can abuse (Dont use the word abuse in this context. Use a term like "Benefit from" instead.) the foe (would say how just to make it read easier) and Explosion serving as a one-time nuke. Aftermath is similar, specifically punishing contact moves when hard switching in or priority like Basculin's Aqua Jet. (This just feels like Dex filler) Foul Play is another option to hit strong Physical Attackers foes like Lycanroc-N and Perrserker, even OHKOing Dugtrio. (Add a Sentence about the Tera Types saying like "Tera Type Dark can be used to boost Skuntank's STAB, but Tera Type Flying can help prevent opponents such as Dugtrio-A from revenge killing with Ground-type attacks.")

Bulky Water-types like Whiscash and Quaxwell are good against Skuntank's common switchins likes from Steel-types like Tinkatuff and Ground-types like Gabite and appreciate Skuntank's grass resistance. Whiscash can also provide hazards while Quaxwell can remove hazards while also benefitting from Skuntank removing Toxic Spikes. Due to Skuntank being one of the slower Choice Scarf users, priority move users like Basculin-B and Banette provide additional speed control. (No mention on Twave spreaders?) This is especially due to the presence of common faster sweepers like Rain Dance Golduck and +1 Dragon Dance Charizard. Defensive checks to these sweepers are also recommended, such as Lumineon and Gabite, respectively. Setup sweepers like Quiver Dance Masquerain, Nasty Plot Raichu, and Swords Dance Alolan Dugtrio greatly benefit from Skuntank's Memento giving them a chance to set up. Alternatively, they can serve as wallbreakers while Skuntank cleans up the match afterwards. Frail teammates such as Pyroar and Zangoose also appreciate Memento and Explosion for a safe switchin, with Zangoose's Toxic Orb even being activated on switchin. (filler)
(Mention stuff that beats Carbink / other Rock-types since Skunk hates seeing it. Also add a section for Pivot moves from Raichu / Perrserker / Alolan Persian / etc to help get Skunk in more safely.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/uberskitty.355061/
Quality checked by:
https://www.smogon.com/forums/members/uhbella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
1/1 good work :)
whimsicott-pokemon.gif
 
:mestank:

[SET]
name: Choice Scarf
move 1: Gunk Shot
move 2: Crunch
move 3: Toxic / Toxic Spikes
move 4: Memento / Foul Play
item: Choice Scarf
ability: Aftermath
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Dark / Flying

[SET COMMENTS]

Skuntank's utility options and above-average Speed make it a solid Choice Scarf user and glue that is very easy to add onto a team. While barely outsped by other Choice Scarf users like Indeedee-F and Rotom-F, Skuntank still outspeeds and revenge kills prominent threats such as Houndoom, Choice Scarf Flapple, and +1 Quiver Dance Masquerain. Gunk Shot helps make up for Skuntank's underwhelming offensive stats and pairs well with Crunch for great neutral coverage. Skuntank can utilize the its Speed to Toxic fast bulky foes like Alolan Persian and walls like Whiscash, Misdreavus, and Terastallized Gogoat. The Skuntank's Speed "The Speed" sounds clunky as opposed to Skunk's speed can also help Skuntank it set up Toxic Spikes as soon as possible, although neither Toxic nor Toxic Spikes is an are optimal move moves to be choice locked into in to. Memento provides momentum if Skuntank is not needed anymore, being able to bring in teammates that are frail or can take advantage of the foe to set up. Foul Play is another option to hit strong physical attackers like Lycanroc-N and Perrserker, even OHKOing Dugtrio. Tera Dark powers up Skuntank's Dark STAB moves and Tera Flying makes it immune to Ground-type attacks like Alolan Dugtrio's Earthquake.

Bulky Water-types like Whiscash and Quaxwell appreciate Skuntank's grass Grass resistance and are good against Skuntank's its common switchins switch-ins such as Tinkatuff, Gabite and Carbink. Whiscash can also provide hazards while Quaxwell can remove hazards while also benefitting benefiting from Skuntank removing Toxic Spikes. Due to Skuntank being one of the slower Choice Scarf users, priority move users like Basculin-B Basculin and paralysis spreaders like Tinkatuff provide additional speed control. This is especially due to the presence of common faster sweepers like Rain Dance Golduck and +1 Dragon Dance Charizard. Defensive checks to these sweepers are also recommended, such as Lumineon and Gabite, respectively. Setup sweepers like Quiver Dance Masquerain, Nasty Plot Raichu, and Swords Dance Alolan Dugtrio greatly benefit from Skuntank's Memento giving them a chance to set up. Alternatively, they can serve as wallbreakers while Skuntank cleans up the match afterwards. Frail teammates such as Pyroar and Zangoose also appreciate Memento for a safe switchinswitch in. Likewise, pivots such as Raichu and Perrserker can bring in Skuntank more safely.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/uberskitty.355061/
Quality checked by:
https://www.smogon.com/forums/members/uhbella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
amgp add remove comment
 
1/1 GP Team done
credit both
amgp add remove comment
same-ish colors (darker purple/blue & orange instead of red woo)
Good job :)
Choice is capitalized when referring to the items
The first mention of hazards should be specified as entry hazards; after that, as long as it's within the same section/mini, they can simply be referred to as hazards
:mestank:

[SET]
name: Choice Scarf
move 1: Gunk Shot
move 2: Crunch
move 3: Toxic / Toxic Spikes
move 4: Memento / Foul Play
item: Choice Scarf
ability: Aftermath
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Dark / Flying

[SET COMMENTS]

Skuntank's utility options and above-average Speed make it a solid Choice Scarf user and glue that is very easy to add onto a team. While barely outsped by other Choice Scarf users like Indeedee-F and Rotom-F, Skuntank still outspeeds and revenge kills prominent threats such as Houndoom, Choice Scarf Flapple, and +1 Quiver Dance Masquerain. Gunk Shot helps make up for Skuntank's underwhelming offensive stats and pairs well with Crunch for great neutral coverage. Skuntank can utilize the its Speed to Toxic fast bulky foes like Alolan Persian and walls like Whiscash, Misdreavus, and Terastallized Gogoat. The Skuntank's Speed "The Speed" sounds clunky as opposed to Skunk's speed can also help Skuntank it set up Toxic Spikes as soon as possible, although neither Toxic nor Toxic Spikes is an are optimal move moves to be choice Choice-locked into in to. Memento provides momentum if Skuntank is not needed anymore, being able to bring in teammates that are frail or can take advantage of the foe to set up. Foul Play is another option to hit strong physical attackers like Lycanroc-N and Perrserker, even OHKOing Dugtrio. Tera Dark powers up Skuntank's Dark STAB moves, (ac) and Tera Flying makes it immune to Ground-type attacks like Alolan Dugtrio's Earthquake.

Bulky Water-types like Whiscash and Quaxwell appreciate Skuntank's grass Grass resistance and are good against Skuntank's its common switchins switch-ins such as Tinkatuff, Gabite, (ac) and Carbink. Whiscash can also provide entry hazards, (ac) while Quaxwell can remove hazards them while also benefitting benefiting from Skuntank removing Toxic Spikes. Due to Skuntank being one of the slower Choice Scarf users, priority move users like Basculin-B Basculin and paralysis spreaders like Tinkatuff provide additional speed control. This is especially helpful assuming you mean this; if not, lmk due to the presence of common faster sweepers like Rain Dance Golduck and +1 Dragon Dance Charizard. Defensive checks to these sweepers are also recommended (rc) such as Lumineon and Gabite, respectively. Setup sweepers like Quiver Dance Masquerain, Nasty Plot Raichu, and Swords Dance Alolan Dugtrio greatly benefit from Skuntank's Memento giving them a chance to set up. Alternatively, they can serve as wallbreakers, (ac) while Skuntank cleans up the match afterwards. Frail teammates such as Pyroar and Zangoose also appreciate Memento for a safe switchin switch in. Likewise, pivots such as Raichu and Perrserker can bring in Skuntank more safely.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/uberskitty.355061/
Quality checked by:
https://www.smogon.com/forums/members/uhbella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/berry.226455/
https://www.smogon.com/forums/members/ken.594478/
 
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