Team Preview:
Now to details:
Talonflame (M) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Flare Blitz
- Brave Bird
- U-Turn
- Steel Wing
Okay so Talonflame is usually my lead because he is fast and if he has an unfavourable match-up he can U-Turn with Banded damage. I went for an Adamant Nature for extra power because with Gale Wings Brave Bird gets priority and Talonflame is very fast anyway. Flare Blitz is there for powerful STAB move. Brave Bird is a must have on every Talonflame and so it is on mine as well, priority 120 BP STAB Adamant 252 Attack Choice Banded Brave Bird :). U-Turn is there to keep up momentum and switch on unfavorable match-ups and forced switches i.e. Rotom-W. Steel Wing is there for extra coverage, and hits Rock's Super-Effectively which Talonflame can't do with its STAB, although if another move is suggested I will consider it since Steel Wing isn't a very good move :P. Talonflame makes a great revenge killer and a fantastic late-game cleaner.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 232 HP / 196 Def / 56 SAtk / 24 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Rotom is the other lead and usually leads if I see Tyranitar (Will-O-Wisp) or Politoed (Volt-Switch for damage). This Pokemon is the classic Bulky Attacker with a few changes. The 196 Defense EVs let Rotom have a 42.5% chance of getting 3HKO by Talonflame meaning it will most likely get 4HKO which all other Rotom's can't do (Not sure if the Defense EVs are really worth it or not PLEASE HELP). The 24 Speed EVs are there to outspeed 72 Speed EV'ed Gliscor's by 1 point. The Modest Nature allows Rotom to hit pretty hard with STAB Hydro Pump and do some damage with the Volt Switch. Will-O-Wisp is for crippiling Physical attackers and Rest is for the classic Resto-Chesto combination.
Tentacruel (M) @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 244 Def / 16 SpD
Calm Nature
- Rapid Spin
- Toxic
- Scald
- Protect
I love Tentacruel and Gliscor and personally they go together like peanut-butter and jelly (I say this even though I'm Australian... Peanut-Butter and Jam?). They both cover each others weaknesses well and are great pokes all round. The EV spread is so I can take hits on the Physical Side as well as the special. The 16 SpD EVs and the Calm Nature makes sure Tentacruel isn't lacking in the Special Defense department (which Tentacruel is in charge of). Rapid Spin is there to get away those rocks that endanger my precious bird and to get away spikes as well that hurt the Tentacruel himself as well as the other pokemon with feet. Toxic is there to stall and to get residual damage on some of the opponents pokemon. Scald is there for thos annoying steel types that don't wanna get poisoned (who wouldn't wanna get poisoned?) and to cripple physical attackers like Scizor.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 184 Def / 252 HP / 72 Spd
Impish Nature
- Earthquake
- Protect
- Stealth Rock
- Toxic
Standard Defensive Gliscor. Toxic Orb and Poison Heal works fantastically together, gives Gliscor recovery without Roost so I can free up a moveslot. Earthquake as a physical stab move for doing damage. Protect so I can scout for moves, recover some health and set Toxic Orb off. Stealth Rock is there because no-one else except for Excadrill (but he's scarfed) can set up rocks and with Talonflame and those pesky flying dragons or those annoying pokes that hold onto sashes, Stealth Rock is just a great move to have on a team and he better then the ScorpoBat himself. Toxic is also there to stall out pokes and just generally piss-off the opponent.
Lucario (M) @ Lucarionite
Ability: Steadfast
Mega Ability: Adaptability
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Aura Sphere
- Flash Cannon
- Dark Pulse
- Nasty Plot
I needed a special attacker/sweeper and who other to fill the role then a pokemon whose special stats are through the roof (140 Mega) and who can also bluff being physical bringing physical walls that allow me to set-up that Nasty Plot and revenge kill it. Aura Sphere is obvious STAB choice along with Dark Pulse for coverage against Ghosts and Psychics. Now usually a dual Fighting/Dark combo used to let you hit everything in the game but now that fairies exist that's not possible. So hello STAB Flash Cannon OHKO most fairy types out there and also really good STAB move to have on Special (Mega) Lucario. Nasty Plot is obviously to boost the Special Attack through the roof (used it again lol) and to OHKO most of the Meta-game with it's STAB Adaptability moves.
Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Shadow Claw
I really didn't know who to put in this spot so I went with Excadrill (I tried Belly Drum Slurpuff which I loved but it wasn't consistent and I tried Assault Vest Metagross but I just didn't like it)> Now most Excadrill are bulky Swords Dance/Rapid Spin, and for good reason, but they don't have that suprise factor. For example: You have your Gengar on the field, the Weather is clear not a Sandstorm in sight, then an Excadrill comes in. It can't take a Focus Blast (provided you hit). Then BOOM out-sped and KO'ed by an unexpected Earthquake. Anyway I really like the idea of Choice Scarfed Excadrill and especially with Mold Breaker. Earthquake is there for STAB and to deal a lot of damage to those who don't resist it. Rock Slide for the annoying flying types that like to switch from the Electric type. Iron Head for STAB and for Fairies. Shadow Claw for the ghosts that come in on the "presumed" Rapid Spin. All together this pokemon makes a great addition to the team and the surprise factor really does work. Also another thing to note Earthquake kills opposing Excadrill's (provided the Air Balloon is popped). I am also considering changing Excadrill for Offensive Mamoswine with Stealth Rock to free up a space in Gliscor's movepool and also KO Dragonite and Salamence. Please reply give constructive critism (big words :P)






Now to details:

Talonflame (M) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Flare Blitz
- Brave Bird
- U-Turn
- Steel Wing
Okay so Talonflame is usually my lead because he is fast and if he has an unfavourable match-up he can U-Turn with Banded damage. I went for an Adamant Nature for extra power because with Gale Wings Brave Bird gets priority and Talonflame is very fast anyway. Flare Blitz is there for powerful STAB move. Brave Bird is a must have on every Talonflame and so it is on mine as well, priority 120 BP STAB Adamant 252 Attack Choice Banded Brave Bird :). U-Turn is there to keep up momentum and switch on unfavorable match-ups and forced switches i.e. Rotom-W. Steel Wing is there for extra coverage, and hits Rock's Super-Effectively which Talonflame can't do with its STAB, although if another move is suggested I will consider it since Steel Wing isn't a very good move :P. Talonflame makes a great revenge killer and a fantastic late-game cleaner.
252+ Atk Choice Band Talonflame Flare Blitz vs. 252 HP / 0 Def Rotom-W: 111-131 (36.5 - 43%) -- guaranteed 3HKO
252+ Atk Choice Band Talonflame Flare Blitz vs. 252 HP / 196 Def Rotom-W: 93-109 (30.5 - 35.8%) -- 42.5% chance to 3HKO <--My Rotom or
252+ Atk Choice Band Talonflame Steel Wing vs. 252 HP / 0 Def Tyranitar: 170-200 (42 - 49.5%) -- guaranteed 3HKO
252+ Atk Choice Band Talonflame Steel Wing vs. 252 HP / 0 Def Mega Tyranitar: 130-154 (32.1 - 38.1%) -- 95.7% chance to 3HKO
252+ Atk Choice Band Talonflame Brave Bird vs. 252 / 184+ Def Gliscor 153-180 (43.2 - 50.8%) -- guaranteed 3HKO after Poison Heal
Not sure what else would come in on a Talonflame :P
252+ Atk Choice Band Talonflame Flare Blitz vs. 252 HP / 196 Def Rotom-W: 93-109 (30.5 - 35.8%) -- 42.5% chance to 3HKO <--My Rotom or
252+ Atk Choice Band Talonflame Steel Wing vs. 252 HP / 0 Def Tyranitar: 170-200 (42 - 49.5%) -- guaranteed 3HKO
252+ Atk Choice Band Talonflame Steel Wing vs. 252 HP / 0 Def Mega Tyranitar: 130-154 (32.1 - 38.1%) -- 95.7% chance to 3HKO
252+ Atk Choice Band Talonflame Brave Bird vs. 252 / 184+ Def Gliscor 153-180 (43.2 - 50.8%) -- guaranteed 3HKO after Poison Heal
Not sure what else would come in on a Talonflame :P

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 232 HP / 196 Def / 56 SAtk / 24 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Rotom is the other lead and usually leads if I see Tyranitar (Will-O-Wisp) or Politoed (Volt-Switch for damage). This Pokemon is the classic Bulky Attacker with a few changes. The 196 Defense EVs let Rotom have a 42.5% chance of getting 3HKO by Talonflame meaning it will most likely get 4HKO which all other Rotom's can't do (Not sure if the Defense EVs are really worth it or not PLEASE HELP). The 24 Speed EVs are there to outspeed 72 Speed EV'ed Gliscor's by 1 point. The Modest Nature allows Rotom to hit pretty hard with STAB Hydro Pump and do some damage with the Volt Switch. Will-O-Wisp is for crippiling Physical attackers and Rest is for the classic Resto-Chesto combination.

Tentacruel (M) @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 244 Def / 16 SpD
Calm Nature
- Rapid Spin
- Toxic
- Scald
- Protect
I love Tentacruel and Gliscor and personally they go together like peanut-butter and jelly (I say this even though I'm Australian... Peanut-Butter and Jam?). They both cover each others weaknesses well and are great pokes all round. The EV spread is so I can take hits on the Physical Side as well as the special. The 16 SpD EVs and the Calm Nature makes sure Tentacruel isn't lacking in the Special Defense department (which Tentacruel is in charge of). Rapid Spin is there to get away those rocks that endanger my precious bird and to get away spikes as well that hurt the Tentacruel himself as well as the other pokemon with feet. Toxic is there to stall and to get residual damage on some of the opponents pokemon. Scald is there for thos annoying steel types that don't wanna get poisoned (who wouldn't wanna get poisoned?) and to cripple physical attackers like Scizor.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 184 Def / 252 HP / 72 Spd
Impish Nature
- Earthquake
- Protect
- Stealth Rock
- Toxic
Standard Defensive Gliscor. Toxic Orb and Poison Heal works fantastically together, gives Gliscor recovery without Roost so I can free up a moveslot. Earthquake as a physical stab move for doing damage. Protect so I can scout for moves, recover some health and set Toxic Orb off. Stealth Rock is there because no-one else except for Excadrill (but he's scarfed) can set up rocks and with Talonflame and those pesky flying dragons or those annoying pokes that hold onto sashes, Stealth Rock is just a great move to have on a team and he better then the ScorpoBat himself. Toxic is also there to stall out pokes and just generally piss-off the opponent.

Lucario (M) @ Lucarionite
Ability: Steadfast
Mega Ability: Adaptability
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Aura Sphere
- Flash Cannon
- Dark Pulse
- Nasty Plot
I needed a special attacker/sweeper and who other to fill the role then a pokemon whose special stats are through the roof (140 Mega) and who can also bluff being physical bringing physical walls that allow me to set-up that Nasty Plot and revenge kill it. Aura Sphere is obvious STAB choice along with Dark Pulse for coverage against Ghosts and Psychics. Now usually a dual Fighting/Dark combo used to let you hit everything in the game but now that fairies exist that's not possible. So hello STAB Flash Cannon OHKO most fairy types out there and also really good STAB move to have on Special (Mega) Lucario. Nasty Plot is obviously to boost the Special Attack through the roof (used it again lol) and to OHKO most of the Meta-game with it's STAB Adaptability moves.
252 SpA Adaptability Mega Lucario Aura Sphere vs. 252 HP / 252+ SpD Mega Tyranitar in Sand: 312-376 (77.2 - 93%) -- guaranteed 2HKO
+2 252 SpA Adaptability Mega Lucario Aura Sphere vs. 0 HP / 252+ SpD Blissey: 428-508 (65.7 - 78%) -- guaranteed 2HKO
252 SpA Adaptability Mega Lucario Flash Cannon vs. 244 HP / 0 SpD Gliscor: 234-276 (66.4 - 78.4%) -- guaranteed 2HKO
252 SpA Adaptability Mega Lucario Aura Sphere vs. 224 HP / 32 SpD Skarmory: 238-280 (72.7 - 85.6%) -- guaranteed 2HKO
252 SpA Adaptability Mega Lucario Aura Sphere vs. 252 HP / 208 SpD Ferrothorn: 272-324 (77.2 - 92%) -- guaranteed 2HKO
+2 252 SpA Adaptability Mega Lucario Flash Cannon vs. 252 HP / 252+ SpD Sylveon: 444-524 (112.6 - 132.9%) -- guaranteed OHKO
+2 252 SpA Adaptability Mega Lucario Flash Cannon vs. 252 HP / 252+ SpD Florges: 388-460 (107.7 - 127.7%) -- guaranteed OHKO
+2 252 SpA Adaptability Mega Lucario Aura Sphere vs. 252 HP / 252+ SpD Goodra: 200-236 (52 - 61.4%) -- guaranteed 2HKO
+2 252 SpA Adaptability Mega Lucario Aura Sphere vs. 252 HP / 0+ SpD Assault Vest Goodra: 158-188 (41.1 - 48.9%) -- guaranteed 3HKO Goodra just so bulky
Just some things I thought might switch in on a Mega Lucario and also Tyranitar was there for fun :P
+2 252 SpA Adaptability Mega Lucario Aura Sphere vs. 0 HP / 252+ SpD Blissey: 428-508 (65.7 - 78%) -- guaranteed 2HKO
252 SpA Adaptability Mega Lucario Flash Cannon vs. 244 HP / 0 SpD Gliscor: 234-276 (66.4 - 78.4%) -- guaranteed 2HKO
252 SpA Adaptability Mega Lucario Aura Sphere vs. 224 HP / 32 SpD Skarmory: 238-280 (72.7 - 85.6%) -- guaranteed 2HKO
252 SpA Adaptability Mega Lucario Aura Sphere vs. 252 HP / 208 SpD Ferrothorn: 272-324 (77.2 - 92%) -- guaranteed 2HKO
+2 252 SpA Adaptability Mega Lucario Flash Cannon vs. 252 HP / 252+ SpD Sylveon: 444-524 (112.6 - 132.9%) -- guaranteed OHKO
+2 252 SpA Adaptability Mega Lucario Flash Cannon vs. 252 HP / 252+ SpD Florges: 388-460 (107.7 - 127.7%) -- guaranteed OHKO
+2 252 SpA Adaptability Mega Lucario Aura Sphere vs. 252 HP / 252+ SpD Goodra: 200-236 (52 - 61.4%) -- guaranteed 2HKO
+2 252 SpA Adaptability Mega Lucario Aura Sphere vs. 252 HP / 0+ SpD Assault Vest Goodra: 158-188 (41.1 - 48.9%) -- guaranteed 3HKO Goodra just so bulky
Just some things I thought might switch in on a Mega Lucario and also Tyranitar was there for fun :P

Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Shadow Claw
I really didn't know who to put in this spot so I went with Excadrill (I tried Belly Drum Slurpuff which I loved but it wasn't consistent and I tried Assault Vest Metagross but I just didn't like it)> Now most Excadrill are bulky Swords Dance/Rapid Spin, and for good reason, but they don't have that suprise factor. For example: You have your Gengar on the field, the Weather is clear not a Sandstorm in sight, then an Excadrill comes in. It can't take a Focus Blast (provided you hit). Then BOOM out-sped and KO'ed by an unexpected Earthquake. Anyway I really like the idea of Choice Scarfed Excadrill and especially with Mold Breaker. Earthquake is there for STAB and to deal a lot of damage to those who don't resist it. Rock Slide for the annoying flying types that like to switch from the Electric type. Iron Head for STAB and for Fairies. Shadow Claw for the ghosts that come in on the "presumed" Rapid Spin. All together this pokemon makes a great addition to the team and the surprise factor really does work. Also another thing to note Earthquake kills opposing Excadrill's (provided the Air Balloon is popped). I am also considering changing Excadrill for Offensive Mamoswine with Stealth Rock to free up a space in Gliscor's movepool and also KO Dragonite and Salamence. Please reply give constructive critism (big words :P)