Hi there! I'm Thundershock1234. Everyone here kindly helped me create my current OU team but as everyone does, I decided to change my team up a bit. As the title suggests, Garchomp has remained in my team, along with Ferrothorn and Mandibuzz, but the rest of the team is a different story.
Garchomp @ Choice Scarf
Jolly nature - Rough Skin - 252 atk / 252 spd / 4 HP
- Stone Edge
- Earthquake
- Outrage
- Dragon Claw
Garchomp is an amazing powerhouse. Not only has it got a terrifying 130 base attack stat but it also has an amazing 108 speed stat and a movepool to support it with. The only bad thing about it is that it can be outsped by Latios and Greninja, who are able to OHKO it with Draco Meteor and Ice Beam respectively. Choice Scarf deals with this problem. With Scarf, Garchomp can outspeed these threats and take down other pokemon it could never dream of. Outrage is the most powerful of Dragon moves Garchomp can make use of however, it continues on a rampage for 2 - 3 turns and gains confusion afterwards. To counter this, Garchomp also has Dragon Claw which is still powerful and doesn't keep Garchomp in after every turn.
Ferrothorn @ Rocky Helmet
Relaxed nature - Iron Barbs - 252 HP/ 208 sp. def/ 48 def
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip/ Protect
Ferrothorn is my fairy counter and hazard layer. It has amazing defenses and also has access to Leech Seed, so when it switches out, the next switch in can gain HP if they need it. Gyro Ball is to KO those fairy pokemon and Power Whip for coverage, however I could switch that move to Protect if needed since I have another pokemon with grass type moves.
Charizard @ Charizardite Y
Timid nature - Drought - 252 sp. atk / 252 spd / 4 HP
- Solar Beam
- Flamethrower
- Roost
- Focus Blast
Charizard is my mega for my team and may I tell you all now how much I love this thing. It has an amazing special attack stat when mega evolved and can pretty much 2HKO everything, if not 1HKO.
Charizard replaces Volcarona on my old team and it is so much stronger without taking the life orb recoil. Flamethrower is my fire move of choice since it has a better accuracy then Fire Blast and also is boosted by the sun anyways. Solar Beam also makes good use of Charizard's ability. Roost heals Charizard's HP when it gets low and my final move is Focus Blast since I have no other fighting move on the rest of my team.
Mandibuzz @ Leftovers
Impish nature - Overcoat - 248 HP / 252 def / 8 spd
- Roost
- Defog
- Foul Play
- Whirlwind
Mandibuzz is my defogger, manditory if I run Charizard. It also is an amazing wall with access to Whirlwind if the opposing pokemon manages to get two thousand boosts up on me. Foul Play is also good for that situation, doing more damage to pokemon with higher attack stats. Finally Mandibuzz's final move is roost so I can gain HP after tanking all those hits for my team.
Florges @ Leftovers
Bold nature - Flower Veil - 252 HP/ 252 sp. def / 4 def
- Wish
- Aromatherapy
- Protect
- Moonblast
Florges is my cleric for my team since I don't want Garchomp getting burnt at all so Aromatherapy is mandatory for this set. Florges is my Dragon check for Garchomp so thats why I didn't go for Umbreon as cleric and also I already had a Dark type wall on my team. Florges' final moves are pretty much standard, Wish, Protect and Moonblast for stab. I really like Florges and wish it gets used more often (and better defense stats then Sylveon).
Greninja @ Life Orb
Timid nature - Protean - 252 sp. atk / 252 spd / 4 HP
- Scald
- Dark Pulse
- Ice Beam
- Grass Knot
Greninja is my final sweeper for the team with lots of coverage. It's pretty much your standard Greninja set apart from my sprite image is shiny (It looks amazing)! Instead of Hydro Pump, I went with Scald for that chance of getting a burn. Dark Pulse, Ice Beam and Grass Knot are pretty much for stab.
So thats it for my team. I hope you liked reading my review and I can't wait to hear back from you all!

Garchomp @ Choice Scarf
Jolly nature - Rough Skin - 252 atk / 252 spd / 4 HP
- Stone Edge
- Earthquake
- Outrage
- Dragon Claw
Garchomp is an amazing powerhouse. Not only has it got a terrifying 130 base attack stat but it also has an amazing 108 speed stat and a movepool to support it with. The only bad thing about it is that it can be outsped by Latios and Greninja, who are able to OHKO it with Draco Meteor and Ice Beam respectively. Choice Scarf deals with this problem. With Scarf, Garchomp can outspeed these threats and take down other pokemon it could never dream of. Outrage is the most powerful of Dragon moves Garchomp can make use of however, it continues on a rampage for 2 - 3 turns and gains confusion afterwards. To counter this, Garchomp also has Dragon Claw which is still powerful and doesn't keep Garchomp in after every turn.

Ferrothorn @ Rocky Helmet
Relaxed nature - Iron Barbs - 252 HP/ 208 sp. def/ 48 def
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip/ Protect
Ferrothorn is my fairy counter and hazard layer. It has amazing defenses and also has access to Leech Seed, so when it switches out, the next switch in can gain HP if they need it. Gyro Ball is to KO those fairy pokemon and Power Whip for coverage, however I could switch that move to Protect if needed since I have another pokemon with grass type moves.

Charizard @ Charizardite Y
Timid nature - Drought - 252 sp. atk / 252 spd / 4 HP
- Solar Beam
- Flamethrower
- Roost
- Focus Blast
Charizard is my mega for my team and may I tell you all now how much I love this thing. It has an amazing special attack stat when mega evolved and can pretty much 2HKO everything, if not 1HKO.
Charizard replaces Volcarona on my old team and it is so much stronger without taking the life orb recoil. Flamethrower is my fire move of choice since it has a better accuracy then Fire Blast and also is boosted by the sun anyways. Solar Beam also makes good use of Charizard's ability. Roost heals Charizard's HP when it gets low and my final move is Focus Blast since I have no other fighting move on the rest of my team.
Mandibuzz @ Leftovers
Impish nature - Overcoat - 248 HP / 252 def / 8 spd
- Roost
- Defog
- Foul Play
- Whirlwind
Mandibuzz is my defogger, manditory if I run Charizard. It also is an amazing wall with access to Whirlwind if the opposing pokemon manages to get two thousand boosts up on me. Foul Play is also good for that situation, doing more damage to pokemon with higher attack stats. Finally Mandibuzz's final move is roost so I can gain HP after tanking all those hits for my team.

Florges @ Leftovers
Bold nature - Flower Veil - 252 HP/ 252 sp. def / 4 def
- Wish
- Aromatherapy
- Protect
- Moonblast
Florges is my cleric for my team since I don't want Garchomp getting burnt at all so Aromatherapy is mandatory for this set. Florges is my Dragon check for Garchomp so thats why I didn't go for Umbreon as cleric and also I already had a Dark type wall on my team. Florges' final moves are pretty much standard, Wish, Protect and Moonblast for stab. I really like Florges and wish it gets used more often (and better defense stats then Sylveon).

Greninja @ Life Orb
Timid nature - Protean - 252 sp. atk / 252 spd / 4 HP
- Scald
- Dark Pulse
- Ice Beam
- Grass Knot
Greninja is my final sweeper for the team with lots of coverage. It's pretty much your standard Greninja set apart from my sprite image is shiny (It looks amazing)! Instead of Hydro Pump, I went with Scald for that chance of getting a burn. Dark Pulse, Ice Beam and Grass Knot are pretty much for stab.
So thats it for my team. I hope you liked reading my review and I can't wait to hear back from you all!