Open challenge
2v2 singles nfe
2 day DQ
1 sub per round
Arena: cap asb arena.
Accepting this!
-No items
-All abilities
-Switch=KO
Can someone ref this?
TDMO
Scylar* (infestation) (female)
Nature: Naive (+15% Speed, +X% Accuracy, -1 SpD)
Height: 1'7"
Weight: 44 lbs / 20 kg
Type/s:
bug: has excellent mobility in forest like areas. guaranteed extra attack wih multi-hit moves.
Ice: can ice synthesize ice and snow into their skin, making them effectively immune to freezing. immune to Hail. under Hail, Blizzard becomes perfectly accurate and capable of bursting through Protect because of the enhanced debris cracking the field.
Ability/s:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round
techinician:Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats: 40 / 76 / 35 / 74 / 34 / 91
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2-1
Spe: 91 x 1.15 (105)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 1/6 (used to evovle a poke)
MC: 2 (Each time a Pokemon enters battle, their Move Counter goes up by two. Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters:
1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
2 MC: BW TMs, BW Tutors.
3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors)
DC: 1/5 (used to unlock DW ability)
Ko counters: 1
moves:
level up:
0 Leer(*)
0 Leech Life(*)
4 Scratch(*)
9 Focus Energy(*)
13 Ice Shard(*)
17 Slash(*)
21 Bug Bite(*)
25 Icicle Spear(*)
TM/HM moves:
avalanche (*)
Water Pulse (*)
protect(*)
egg moves:
earth power(*)
Super power(*)
spikes(*)
Embrich (the burned)
Embrich (The Burned)(M)
Height: 3’ 3”
Weight: 61.6 lbs / 28 kg
Nature:Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW(locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats: 60 / 40 / 55 / 65 / 50 / 50
HP: 90
Atk: Rank 2
Def: Rank 2+1 (3)
SpA: Rank 3
SpD: Rank 2
Spe: 43 (50*1.15)(-10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC: 1/9 (used to evovle a poke)
MC: 2 (Each time a Pokemon enters battle, their Move Counter goes up by two. Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters:
1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
2 MC: BW TMs, BW Tutors.
3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors)
DC: 1/5 (used to unlock DW ability)
5th gen level-up moves:
0 Bullet Seed
0 Sweet Scent
5 Absorb
7 Growth
10 Ember
13 Leech Seed
17 Flame Wheel
25 Giga Drain
TM/HM-
4th Gen:
5th Gen:
Will-O-Wisp
substitute
double team
Egg moves-
4th Gen:
5th Gen:
counter
earth power
dragon breath
4th Gen tutor moves:
despair, the nohface
Nohface M (despair)
Im on my iPod, so I can't use pictures right now.
Height: 1’4”
Weight: 66 lbs / 30 kg
Evolution: Nohface -> Level-Up with Curse -> Kitsunoh
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Stats: 80 / 53 / 85 / 25 / 80 / 10
Jolly (+1.15% spE, -1.15% spA. Provides a 13% accuracy boost to all attacks)
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (1-1)
SpD: Rank 3
Spe: 12 (10*1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
5th Gen Level-Up:
Scratch
Iron Defense
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse
Egg Moves:
Meteor Mash
Yawn
Metal Sound
5th Gen TM's:
Protect
Double Team
Will-o-Wisp
Nature: Naive (+15% Speed, +X% Accuracy, -1 SpD)
Height: 1'7"
Weight: 44 lbs / 20 kg
Type/s:
bug: has excellent mobility in forest like areas. guaranteed extra attack wih multi-hit moves.
Ice: can ice synthesize ice and snow into their skin, making them effectively immune to freezing. immune to Hail. under Hail, Blizzard becomes perfectly accurate and capable of bursting through Protect because of the enhanced debris cracking the field.
Ability/s:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round
techinician:Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats: 40 / 76 / 35 / 74 / 34 / 91
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2-1
Spe: 91 x 1.15 (105)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 1/6 (used to evovle a poke)
MC: 2 (Each time a Pokemon enters battle, their Move Counter goes up by two. Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters:
1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
2 MC: BW TMs, BW Tutors.
3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors)
DC: 1/5 (used to unlock DW ability)
Ko counters: 1
moves:
level up:
0 Leer(*)
0 Leech Life(*)
4 Scratch(*)
9 Focus Energy(*)
13 Ice Shard(*)
17 Slash(*)
21 Bug Bite(*)
25 Icicle Spear(*)
TM/HM moves:
avalanche (*)
Water Pulse (*)
protect(*)
egg moves:
earth power(*)
Super power(*)
spikes(*)
Embrich (the burned)
Embrich (The Burned)(M)
Height: 3’ 3”
Weight: 61.6 lbs / 28 kg
Nature:Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW(locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats: 60 / 40 / 55 / 65 / 50 / 50
HP: 90
Atk: Rank 2
Def: Rank 2+1 (3)
SpA: Rank 3
SpD: Rank 2
Spe: 43 (50*1.15)(-10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC: 1/9 (used to evovle a poke)
MC: 2 (Each time a Pokemon enters battle, their Move Counter goes up by two. Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters:
1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
2 MC: BW TMs, BW Tutors.
3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors)
DC: 1/5 (used to unlock DW ability)
5th gen level-up moves:
0 Bullet Seed
0 Sweet Scent
5 Absorb
7 Growth
10 Ember
13 Leech Seed
17 Flame Wheel
25 Giga Drain
TM/HM-
4th Gen:
5th Gen:
Will-O-Wisp
substitute
double team
Egg moves-
4th Gen:
5th Gen:
counter
earth power
dragon breath
4th Gen tutor moves:
despair, the nohface
Nohface M (despair)
Im on my iPod, so I can't use pictures right now.
Height: 1’4”
Weight: 66 lbs / 30 kg
Evolution: Nohface -> Level-Up with Curse -> Kitsunoh
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Stats: 80 / 53 / 85 / 25 / 80 / 10
Jolly (+1.15% spE, -1.15% spA. Provides a 13% accuracy boost to all attacks)
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (1-1)
SpD: Rank 3
Spe: 12 (10*1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
5th Gen Level-Up:
Scratch
Iron Defense
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse
Egg Moves:
Meteor Mash
Yawn
Metal Sound
5th Gen TM's:
Protect
Double Team
Will-o-Wisp
Science
Ryu the Dratini:

Dratini* (Ryu) (M)
Nature: Quiet (+ SpA, -Spe [Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.])
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW Locked): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (50 / 1.15) (-)
Base Rank Total: 13
Size Class: 2
Weight Class: 1
EC: 1/9
MC: 0
DC: 1/6
Attacks:
Wrap*
Leer*
Thunder Wave*
Twister*
Dragon Rage*
Slam*
Agility*
Dragon Rush
Aqua Tail
Aqua Jet*
Dragon Pulse*
Extremespeed*
Ice Beam*
Thunderbolt*
Flamethrower*
Stoner the Rebble:

Rebble (Stoner) (Genderless)
Nature: Modest (+ SpA, - Atk)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Base Rank Total: 14
Size Class: 1
Weight Class: 2
EC: 0/9
MC: 0
DC: 0/6
Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Double-Edge
Metal Sound
Paleo Wave
Flamethrower
Energy Ball
Volt Switch
ORDER:
TDMO releases his Pokemon
Science releases his Pokemon and Orders
TDMO Orders
I ref