Scizor [4P]

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[Choice Band]

<p>Choice Band Scizor is famous for its ability to revenge kill opposing sweepers and scout the opponent's team with its powerful U-turns.</p>

<p>Bullet Punch can pick off many weakened enemies like 4 HP Gengar, who is always OHKOed after Stealth Rock damage, and Salamence with no HP or Defense EVs, who takes a minimum of 58.73% (not factoring in Intimidate). Superpower rounds off the set by allowing Scizor to OHKO several of its common switch-ins, such as Heatran and Magnezone. Brick Break can be used as an alternative to Superpower, but it won't OHKO either Heatran or Magnezone after Stealth Rock damage on average.</p>

<p>Pursuit is a very effective choice for the last slot, letting Scizor pick off the many frail Pokemon who switch out in fear of Bullet Punch. Starmie and Gengar will be defeated whether they stay in or switch thanks to Technician's boosts. Blissey will be really apprehensive of a super effective Superpower or STAB Bug-type attack, so can be greatly weakened by Pursuit as she switches out. Quick Attack provides a powerful priority attack that can hit Bullet Punch resistant Pokemon like Infernape, Starmie, Jolteon, and Gyarados.</p>

<p>Stealth Rock is absolutely necessary on any team with Scizor, as between U-turn and the entry hazard, counters like Gyarados and Zapdos will find a hard time countering Scizor over a long period of time. Using Pokemon who lure attacks Scizor resists are also fine partners (Salamence attracts Ice-type attacks, Rotom formes attract Dark-type attacks, etc.). Common revenge killers for a Choice-locked Scizor are Magnezone, Heatran, Gyarados, and Rotom-A. Bulky Water-types can switch into Heatran and Gyarados quite easily, and both Tyranitar and Blissey are good switch-ins to Heatran, Zapdos, Magnezone, and Rotom-A (as long as it doesn’t get burned by Will-O-Wisp). Firing off U-turns at the begining of a match helps scout for Magnezone. Opposing Pokemon who can set up on a Choice-locked Pursuit (Dragon Dance Gyarados and Tyranitar, Swords Dance Lucario, etc.) should be made easily dealt with by Scizor's partners (Rotom formes deal with both of these threats reasonable well). Weak attackers who can take advanatage of a free switch-in thanks to Scizor's U-turn make great partners, Infernape and Gengar being good examples. Infernape can also revenge kill Lucario and Tyranitar with Mach Punch should they get the chance to set up.</p>

[Swords Dance]

<p>Scizor is an extremely potent sweeper after a Swords Dance; Bullet Punch would normally be used to pick off faster, frail enemies, however due to the immense power of Bullet Punch after taking STAB, Technician, Swords Dance, and Life Orb into account, you'll find yourself using it as your main attack, 2HKOing even Gliscor. Brick Break can break any screens set up by the opponent and is more reliable, however Superpower 2HKOes Skarmory after a Swords Dance and OHKOes Heatran switch-ins. Bug Bite is a fantastic STAB attack because of Technician and is Scizor’s best bet against bulky Water-types, OHKOing even Vaporeon on average after a Swords Dance. Roost, however, gives Scizor longevity. Quick Attack does more damage to Bullet Punch resistant Pokemon like Infernape, Zapdos, Starmie, and Jolteon, while U-turn allows Scizor to scout the opponent’s team in the early stages of battle.</p>

<p>32 HP EVs will allow 11 uses of Life Orb provided Scizor has not sustained prior damage. 224 Speed EVs gives Scizor a 222 Speed stat, allowing it to outspeed a maximum Speed, neutral nature Tyranitar and OHKO it with Brick Break even before Swords Dance. If you're not worried about outspeeding much, feel free to move all the Speed EVs into HP instead (only max out at 248 HP EVs for Stealth Rock purposes). Life Orb greatly improves Scizor’s sweeping ability, however Leftovers gives it an easier time setting up.</p>

<p>The Rotom formes make excellent counters to Swords Dance Scizor, resisting all of its attacks and threatening with Will-O-Wisp and possibly Overheat. Similarly, Zapdos can easily take any of Scizor’s attacks then OHKO back with Heat Wave. Tyranitar is a fairly safe method of dealing with both Rotom-A and Zapdos with Crunch and Stone Edge, however it will have to watch out for Will-O-Wisp when switching into Rotom formes. Heatran also makes a great partner to Scizor, as it can come in for free on Rotom-A’s Will-O-Wisp or Overheat, getting a Flash Fire boost in the process, as well as take hits from Zapdos reasonably well and then threaten to KO both with Fire Blast.</p>

<p>Scizor will absolutely need a Pokemon who can switch in on Fire-type attacks. The previously mentioned Heatran and Tyranitar, as well as bulky Water-types like Suicune, Swampert, and Vaporeon work well with Scizor for this reason. Because of Scizor’s low Speed, paralysis support from Thunder Wave or Body Slam can be invaluable in helping it sweep, allowing it to beat many would-be counters with Bug Bite or Brick Break.</p>

[Bulky Swords Dance]

<p>Due to Scizor’s great typing and above average defenses, it is relatively easy for this set to find the time to get a Swords Dance and proceed to sweep. Bullet Punch OHKOes many faster frail Pokemon, but also has the power to 2HKO most bulkier ones. Superpower still KOs switch-ins like Magnezone and Heatran, however if the Attack and Defense drop is undesirable, Brick Break is a viable alternative. Roost rounds off the set by giving Scizor the ability to easily set up against any Pokemon who fails to 2HKO it, as well as making it harder for your opponent to take out Scizor.</p>

<p>Bulky Scizor is most effective when it is supported by several layers of entry hazards, ideally Stealth Rock and a couple of layers of Spikes, as these will turn many 3HKOs on physical walls, such as Gliscor and Hippowdon, into 2HKOs. This set is also best used on a fairly bulky team, which can properly benefit from Scizor’s bulk and resistances, as well as covering Scizor’s weaknesses. Tyranitar, Latias, and Heatran complement Scizor well, coming in easily on many of the attacks that Scizor attracts, and then threatening to KO the opponent’s Scizor counter.</p>

<p>As with other sets, Scizor is countered easily by Zapdos, the Rotom Appliances, Heatran, and Magnezone. The latter two can be dealt with fairly well by hitting them with Superpower as they switch in, however Zapdos and Rotom-A will wall Scizor with ease. Tyranitar and Heatran are two of the most effective ways of easily coming in and threatening them. Bulky Water-types can be worn down and stalled out with Toxic Spikes thanks to Roost and the bulkier EVs, however a solid Grass- or Electric- type who can switch in and defeat them reliably is a must. Roserade both sets up Toxic Spikes and beats Water-types directly, so it makes a good partner.</p>

[Baton Pass]

<p>Scizor is a relible Baton Passer thanks to its typing, Roost, and a number of stat boosts to pass to its teammates. Roost is the best option for slot three as it provides Scizor a great way of healing off residual damage. Swords Dance pairs well with Bullet Punch to give Scizor a mode of attacking opponents. Bug Bite is Scizor’s second useful STAB, and prevents Celebi from switching in and using Perish Song. Substitute allows Scizor to pass its boosts safely, while offering extra protection for the Pokémon who is receiving them. Thanks to Roost, you can repeat using Substitute when necessary.</p>

<p>There are many ways to EV this type of Scizor. Near max HP is always reccomended, however going higher than 248 EVs causes Scizor to take more Stealth Rock damage. If Scizor is not passing Agility, it can use the Speed EVs in either its Attack stat with Swords Dance, or its Defense stat with Iron Defense.</p>

<p>If Baton Passing Swords Dance, Metagross is a great receiver because of its typing and its trait, Clear Body, which means it won't lose its boosts after receiving them. However, as Metagross and Scizor are both weak to Fire-type moves, you should be careful not to switch Metagross in on any move that Scizor attracts. Gyarados and Salamence appreciate a Swords Dance and are resistant to Fire-type moves Scizor attracts. When passing Iron Defense, Scizor will most likely want to include other stat-passers in its team as to create a Pokemon who can both attack and take hits.</p>

<p>A quick switch to Heatran, Zapdos, or Magnezone can often cause a Baton Pass team with Scizor to lose their chain. To prevent this, a Pokemon who can take Fire-type attacks is a great partner. Vaporeon does this and can also Baton Pass Acid Armor and steady Substitutes. Gliscor resists Magnezone's and Zapdos's Electric STAB and can threaten them with Earthquake and Stone Edge, respectively. Gliscor also has the ability to Baton Pass Agility and Swords Dance.</p>

[Team Options]

<p>As with any offensive Pokemon, Scizor will find entry hazards extremely helpful, achieving several notable 2HKOs. Any set with U-turn will find Stealth Rock in particular very helpful, as U-turn damage combined with the entry hazard damage can quickly build up to weaken Scizor’s Stealth Rock weak counters like Zapdos and Gyarados. Toxic Spikes can help wear down bulky Water-types, while Spikes does both this and weakens Heatran.</p>

<p>Fire-type attacks are the easiest way to deal with Scizor, so a Pokemon who can absorb them is useful. Heatran, Tyranitar, Snorlax, and Blissey can all take Fire-type hits from Zapdos, Rotom-h, and Heatran. Any Scizor set, especially the offensive ones, will benefit greatly from Rotom-A being removed. Tyranitar is a good way of dealing with Rotom-A, threatening it with Crunch, Pursuit, or Dark Pulse. Heatran is also a good answer, switching in for free on Will-O-Wisp or Overheat and threatening to OHKO with Fire Blast. Zapdos can be dealt with similarly. Heatran and Gyarados are other common Scizor counters, both of whom can be dealt with using a bulky Water-type such as Vaporeon.</p>

[Other Options]

<p>Rotom formes lose a chunk of health from a Choice Band Night Slash, while Return and Double Hit hit Zapdos and Gyarados, passing a 2HKO on max HP Gyarados after Stealth Rock when taking Intimidate into account. Iron Head and Bug Bite are usually outclassed by Bullet Punch and U-turn, respectively, on a Choice set, however have utility on rare Choice Scarf sets. With Technician, Metal Claw is slightly weaker than Iron Head (about an 8 point difference), but has a 10% chance of an Attack boost. Reversal can also work well thanks to Scizor’s immunity to sandstorm and access to Swords Dance, Agility, Substitute, and Endure.</p>

<p>Scizor has plenty of support options like Light Screen, Rain Dance, and Safeguard that work well with U-turn and Roost. Swarm is a lesser ability for Scizor when compared to Technician, but it can be used in conjunction with Substitute and a pinch Berry. Make sure that you use X-Scissor instead of Bug Bite when using Swarm Scizor, because X-Scissor is more powerful than Bug Bite without Technician.</p>

[Opinion]
<p>Scizor is extremely threatening with 130 base Attack, Technician, one weakness (albeit a x4 Fire-type weakness), a boosted Bullet Punch, and STAB U-turn. Add Swords Dance and Life Orb to the mix, and Bullet Punch becomes highly scary. STAB U-turn allows Scizor to weaken its counters before sweeping with Bullet Punch lategame, and even Bug-resistant Pokemon will have a hard time taking repeated hits. Scizor is great in that it can act as a makeshift counter to some of the most threatening sweepers in OU like Dragon Dance Tyranitar, Salamence, Gengar, and Azelf with Bullet Punch. Scizor is highly reccomended on any OU team in DPP because of this.</p>

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Okay, I'm done everything except for the Ubers sections. The EVs section is good how it is.

If you'd like to aid me in editing the Uber sets please PM me or something...I know Theorymon probably will anyway but all help is appreciated!

the analysis was checked over by myself but if you have any suggestions please post

could someone change title of this thread to "Scizor [4P]" btw?
 
Also folks, here is what you do (and don't worry I am adjusting the ruleset with this).

You have a different set of goals. Aside from grammar checks, if necessary, your job is to either help with the trimming (or simply say that it looks fine) by suggesting that a sentence needs removal. Now, if you think that a vital sentence or two was necessary, then please do something like this:
<p>As with any offensive Pokemon, Scizor will find entry hazards extremely helpful, achieving several notable 2HKOs. Any set with U-turn will find Stealth Rock in particular very helpful, as U-turn damage combined with the entry hazard damage can quickly build up to weaken Scizor’s Stealth Rock weak counters like Zapdos and Gyarados. This is where the sentence or two that you thought was necessary should go. You should bold it and place it where you think it fits best. Toxic Spikes can help wear down bulky Water-types, while Spikes does both this and weakens Heatran.</p>
I'll look at this myself later and post my suggestions, if needed. This is a team effort folks, so don't feel shy if you think something is necessary.
 
The Ubers stuff will have to be re-glanced at by someone else maybe. Otherwise this is good. 24 hour wait and I'll add it in.
 
212.png


[Choice Band]

<p>Choice Band Scizor is famous for its ability to revenge kill opposing sweepers and scout the opponent's team with its powerful U-turns.</p>

<p>Bullet Punch can pick off many weakened enemies like 4 HP Gengar, who is always OHKOed after Stealth Rock damage, and Salamence with no HP or Defense EVs, who takes a minimum of 58.73% (not factoring in Intimidate). Superpower rounds off the set by allowing Scizor to OHKO several of its common switch-ins, such as Heatran and Magnezone. Brick Break can be used as an alternative to Superpower, but it won't OHKO either Heatran or Magnezone after Stealth Rock damage on average.</p>

<p>Pursuit is a very effective choice for the last slot, letting Scizor pick off the many frail Pokemon who switch out in fear of Bullet Punch. Starmie and Gengar will be defeated whether they stay in or switch thanks to Technician's boost. Blissey will be really apprehensive of a super effective Superpower or STAB Bug-type attack, so can be greatly weakened by Pursuit as she switches out. Quick Attack provides a powerful priority attack that can hit Bullet Punch resistant Pokemon like Infernape, Starmie, Jolteon, and Gyarados.</p>

<p>Stealth Rock is absolutely necessary on any team with Scizor, as between U-turn and the entry hazard, counters like Gyarados and Zapdos will find a hard time countering Scizor over a long period of time. Using Pokemon who lure attacks Scizor resists are also fine partners (Salamence attracts Ice-type attacks, Rotom formes attract Dark-type attacks, etc.). Common revenge killers for a Choice-locked Scizor are Magnezone, Heatran, Gyarados, and Rotom-A. Bulky Water-types can switch into Heatran and Gyarados quite easily, and both Tyranitar and Blissey are good switch-ins to Heatran, Zapdos, Magnezone, and Rotom-A (as long as it doesn’t get burned by Will-O-Wisp). Firing off U-turns at the begining of a match helps scout for Magnezone. Opposing Pokemon who can set up on a Choice-locked Pursuit (Dragon Dance Gyarados and Tyranitar, Swords Dance Lucario, etc.) should be made easily dealt with by Scizor's partners (Rotom formes deal with both of these threats reasonable well). Weak attackers who can take advanatage of a free switch-in thanks to Scizor's U-turn make great partners, Infernape and Gengar being good examples. Infernape can also revenge-kill Lucario and Tyranitar with Mach Punch should they get the chance to set up.</p>

[Swords Dance]

<p>Scizor is an extremely potent sweeper after a Swords Dance; Bullet Punch would normally be used to pick off faster, frail enemies, however(comma) due to the immense power of Bullet Punch after taking STAB, Technician, Swords Dance, and Life Orb into account, you'll find yourself using it as your main attack, 2HKOing even Gliscor. Brick Break can break any screens set up by the opponent and is more reliable, however(comma) Superpower 2HKOes Skarmory after a Swords Dance and OHKOes Heatran switch-ins. Bug Bite is a fantastic STAB attack because of Technician and is Scizor’s best bet against bulky Water-types, OHKOing even Vaporeon on average after a Swords Dance. Roost, however, gives Scizor longevity. Quick Attack does more damage to Bullet Punch-resistant Pokemon like Infernape, Zapdos, Starmie, and Jolteon, while U-turn allows Scizor to scout the opponent’s team in the early stages of battle.</p>

<p>32 HP EVs will allow 11 uses of Life Orb provided Scizor has not sustained prior damage. 224 Speed EVs gives Scizor a 222 Speed stat, allowing it to outspeed a maximum Speed, neutral nature Tyranitar and OHKO it with Brick Break even before Swords Dance. If you're not worried about outspeeding much, feel free to move all the Speed EVs into HP instead (only max out at 248 HP EVs for Stealth Rock purposes). Life Orb greatly improves Scizor’s sweeping ability, however Leftovers gives it an easier time setting up.</p>

<p>The Rotom formes make excellent counters to Swords Dance Scizor, resisting all of its attacks and threatening with Will-O-Wisp and possibly Overheat. Similarly, Zapdos can easily take any of Scizor’s attacks then OHKO back with Heat Wave. Tyranitar is a fairly safe method of dealing with both Rotom-A and Zapdos with Crunch and Stone Edge, however it will have to watch out for Will-O-Wisp when switching into Rotom formes. Heatran also makes a great partner to Scizor, as it can come in for free on Rotom-A’s Will-O-Wisp or Overheat, getting a Flash Fire boost in the process, as well as take hits from Zapdos reasonably well and then threaten to KO both with Fire Blast.</p>

<p>Scizor will absolutely need a Pokemon who can switch in on Fire-type attacks. The previously mentioned Heatran and Tyranitar, as well as bulky Water-types like Suicune, Swampert, and Vaporeon work well with Scizor for this reason. Because of Scizor’s low Speed, paralysis support from Thunder Wave or Body Slam can be invaluable in helping it sweep, allowing it to beat many would-be counters with Bug Bite or Brick Break.</p>

[Bulky Swords Dance]

<p>Due to Scizor’s great typing and above average defenses, it is relatively easy for this set to find the time to get a Swords Dance and proceed to sweep. Bullet Punch OHKOes many faster frail Pokemon, but also has the power to 2HKO most bulkier ones. Superpower still KOs switch-ins like Magnezone and Heatran, however if the Attack and Defense drop is undesirable, Brick Break is a viable alternative. Roost rounds off the set by giving Scizor the ability to easily set up against any Pokemon who fails to 2HKO it, as well as making it harder for your opponent to take out Scizor.</p>

<p>Bulky Scizor is most effective when it is supported by several layers of entry hazards, ideally Stealth Rock and a couple of layers of Spikes, as these will turn many 3HKOs on physical walls, such as Gliscor and Hippowdon, into 2HKOs. This set is also best used on a fairly bulky team, which can properly benefit from Scizor’s bulk and resistances, as well as covering Scizor’s weaknesses. Tyranitar, Latias, and Heatran complement Scizor well, coming in easily on many of the attacks that Scizor attracts, and then threatening to KO the opponent’s Scizor counter.</p>

<p>As with other sets, Scizor is countered easily by Zapdos, the Rotom Appliances, Heatran, and Magnezone. The latter two can be dealt with fairly well by hitting them with Superpower as they switch in, however Zapdos and Rotom-A will wall Scizor with ease. Tyranitar and Heatran are two of the most effective ways of easily coming in and threatening them. Bulky Water-types can be worn down and stalled out with Toxic Spikes thanks to Roost and the bulkier EVs, however(comma) a solid Grass- or Electric- type who can switch in and defeat them reliably is a must. Roserade both sets up Toxic Spikes and beats Water-types directly, so it makes a good partner.</p>

[Baton Pass]

<p>Scizor is a reliable Baton Passer thanks to its typing, Roost, and a number of stat boosts to pass to its teammates. Roost is the best option for slot three as it provides Scizor a great way of healing off residual damage. Swords Dance pairs well with Bullet Punch to give Scizor a mode of attacking opponents. Bug Bite is Scizor’s second useful STAB, and prevents Celebi from switching in and using Perish Song. Substitute allows Scizor to pass its boosts safely, while offering extra protection for the Pokémon who is receiving them. Thanks to Roost, you can repeat using Substitute when necessary.</p>

<p>There are many ways to EV this type of Scizor. Near max HP is always recommended, however going higher than 248 EVs causes Scizor to take more Stealth Rock damage. If Scizor is not passing Agility, it can use the Speed EVs in either its Attack stat with Swords Dance, or its Defense stat with Iron Defense.</p>

<p>If Baton Passing Swords Dance, Metagross is a great receiver because of its typing and its trait, Clear Body, which means it won't lose its boosts after receiving them. However, as Metagross and Scizor are both weak to Fire-type moves, you should be careful not to switch Metagross in on any move that Scizor attracts. Gyarados and Salamence appreciate a Swords Dance and are resistant to Fire-type moves Scizor attracts. When passing Iron Defense, Scizor will most likely want to include other stat-passers in its team as to create a Pokemon who can both attack and take hits.</p>

<p>A quick switch to Heatran, Zapdos, or Magnezone can often cause a Baton Pass team with Scizor to lose their chain. To prevent this, a Pokemon who can take Fire-type attacks is a great partner. Vaporeon does this and can also Baton Pass Acid Armor and steady Substitutes. Gliscor resists Magnezone's and Zapdos's Electric STAB and can threaten them with Earthquake and Stone Edge, respectively. Gliscor also has the ability to Baton Pass Agility and Swords Dance.</p>

[Team Options]

<p>As with any offensive Pokemon, Scizor will find entry hazards extremely helpful, achieving several notable 2HKOs. Any set with U-turn will find Stealth Rock in particular very helpful, as U-turn damage combined with the entry hazard damage can quickly build up to weaken Scizor’s Stealth Rock-weak counters like Zapdos and Gyarados. Toxic Spikes can help wear down bulky Water-types, while Spikes does both this and weakens Heatran.</p>

<p>Fire-type attacks are the easiest way to deal with Scizor, so a Pokemon who can absorb them is useful. Heatran, Tyranitar, Snorlax, and Blissey can all take Fire-type hits from Zapdos, Rotom-h, and Heatran. Any Scizor set, especially the offensive ones, will benefit greatly from Rotom-A being removed. Tyranitar is a good way of dealing with Rotom-A, threatening it with Crunch, Pursuit, or Dark Pulse. Heatran is also a good answer, switching in for free on Will-O-Wisp or Overheat and threatening to OHKO with Fire Blast. Zapdos can be dealt with similarly. Heatran and Gyarados are other common Scizor counters, both of whom can be dealt with using a bulky Water-type such as Vaporeon.</p>

[Other Options]

<p>Rotom formes lose a chunk of health from a Choice Band Night Slash, while Return and Double Hit hit Zapdos and Gyarados, passing a 2HKO on max HP Gyarados after Stealth Rock when taking Intimidate into account. Iron Head and Bug Bite are usually outclassed by Bullet Punch and U-turn, respectively, on a Choice set, however(comma) have utility on rare Choice Scarf sets. (This past sentence is kind of weird. I think if 'respectively' was removed, it would be better, since it's not really necessary.) With Technician, Metal Claw is slightly weaker than Iron Head (about an 8 point difference), but has a 10% chance of an Attack boost. Reversal can also work well thanks to Scizor’s immunity to sandstorm and access to Swords Dance, Agility, Substitute, and Endure.</p>

<p>Scizor has plenty of support options like Light Screen, Rain Dance, and Safeguard that work well with U-turn and Roost. Swarm is a lesser ability for Scizor when compared to Technician, but it can be used in conjunction with Substitute and a pinch Berry. Make sure that you use X-Scissor instead of Bug Bite when using Swarm Scizor, because X-Scissor is more powerful than Bug Bite without Technician.</p>

[Opinion]
<p>Scizor is extremely threatening with 130 base Attack, Technician, one weakness (albeit a x4 Fire-type weakness), a boosted Bullet Punch, and STAB U-turn. Add Swords Dance and Life Orb to the mix, and Bullet Punch becomes highly scary. STAB U-turn allows Scizor to weaken its counters before sweeping with Bullet Punch lategame, and even Bug-resistant Pokemon will have a hard time taking repeated hits. Scizor is great in that it can act as a makeshift counter to some of the most threatening sweepers in OU like Dragon Dance Tyranitar, Salamence, Gengar, and Azelf with Bullet Punch. Scizor is highly reccomended on any OU team in DPP because of this.</p>

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I've decided that I won't even try editing the Uber sections considering I don't have enough competitive knowledge in that area... so basically this is done.

Also sorry for starting the wordcount thing -___- lol
 
I put up the OU stuff. If you don't want to do Ubers just say so and I can move this to Archives (yeah that looks... intimidating).
 
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