Scizor (Concise / Full Revamp - OU)*

Seven Deadly Sins

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[Overview]

<p>With an incredible 130 Base Attack and Technician Bullet Punch, Scizor is definitely a force to be reckoned with in the OU metagame. When you take into account the fact that it also boasts a whopping 10 resistances with only 1 weakness, it's easy to see why Scizor has jumped to the top of the usage stats as the number 1 tank in the metagame. It is capable of revenge killing, scouting, or even sweeping teams after a Swords Dance boost, and its utility makes it easy to drop into pretty much any team.</p>

[SET]
name: Choice Band
move 1: U-turn
move 2: Bullet Punch
move 3: Superpower
move 4: Pursuit / Quick Attack
item: Choice Band
ability: Technician
nature: Adamant
evs: 248 HP / 252 Atk / 8 Spe

[SET COMMENTS]

<p>Choice Band Scizor's massive 591 attack, combined with STAB U-turn and priority in the form of Technician Bullet Punch, makes it one of the best revenge killers and scouts in the entire metagame. Factor in 70 / 100 / 80 defenses and its 10 resistances, and it is clear why Choice Band Scizor makes a fantastic tank in the OU metagame.</p>

<p>Bullet Punch is the crux of its set. After STAB and the Technician boost, it sports 90 Base Power, which allows it to pick off many a weakened opposing sweeper. Bullet Punch deals nearly 60% minimum to 4/0 Salamence, and can OHKO Gengar after SR as well. U-Turn hits incredibly hard after STAB and allows Scizor to scout for its counters and bring in a counter of your own. Superpower allows Scizor to OHKO two of its most common "counters", Magnezone and Heatran, as they switch in. It is also Scizor's most powerful option versus opposing Scizor. For the final slot, Pursuit can allow Scizor to pick off opposing Choiced Latias, Rotom-A, and Gengar locked into resisted moves. On the other hand, Quick Attack provides Scizor with the ability to revenge weakened Zapdos, Gyarados, or Kingdra more effectively. Night Slash is also acceptable to hit Rotom-A on the switch, but often U-turning to a suitable counter is often just as effective.</p>

[ADDITIONAL COMMENTS

<p>Stealth Rock is Scizor's best friend, as it allows Scizor to revenge kill Pokemon such as Salamence and Gengar much more easily. It also allows Scizor's team to take maximum advantage of the switches that U-Turn commonly induces. Once Stealth Rock is up, the best teammates for Scizor are Pokemon that can switch into its common counters and either eliminate them or force them out. Tyranitar can eliminate opposing Rotom-A, as well as covering opposing Heatran and Zapdos. Latias can come into Heatran, Swampert, and Vaporeon relatively effectively and threaten them with Surf, Draco Meteor, or Thunderbolt respectively. Heatran can absorb Will-O-Wisp from Rotom or Heat Wave from Zapdos, and possibly lure and Explode on bulky Water-types such as Suicune, Vaporeon, and Swampert. For a more offensive option, effective teammates include frail sweepers such as Gengar and Infernape that can take advantage of free switches scouted by U-Turn.</p>

<p>Packing a Rapid Spinner can also be advantageous when using Choice Band Scizor, as Stealth Rock and Spikes can prove to be a nightmare for Scizor, which can find itself switching in often. Starmie is the best spinner to pair with Scizor, as it resists Fire and has access to instant recovery. Meanwhile, if Scizor can eliminate Blissey with Pursuit, Starmie is capable of sweeping late-game. Forretress can also function well, as it reinforces Scizor's resistances and can also provide Spikes support to take advantage of the switches caused by Scizor's power. However, be cautious of doubling up on Fire weaknesses, since Forretress and Scizor have the same typing.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Bullet Punch
move 3: Brick Break / Superpower
move 4: Bug Bite / Roost / Quick Attack
item: Life Orb / Leftovers
ability: Technician
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>While the last set is meant to be more "glue" for a team, this Scizor is meant to sweep. Swords Dance combines with Bullet Punch to give Scizor massive damage potential alongside powerful priority, hitting harder than Swords Dance Lucario's Extremespeed.</p>

<p>Brick Break is the preferred move here, as after a Swords Dance boost, it has all the power needed to OHKO troublesome Pokemon such as Heatran and Magnezone. However, Superpower is always an option to nail these Pokemon on the switch and also deals significantly more damage to Skarmory. Superpower is capable of 2HKOing a non-roosting Skarmory after Swords Dance, though it comes at the cost of negating Scizor's Swords Dance boost and significantly reducing its defense. The last move is used mostly for utility. Bug Bite is a STAB boosted by Technician, and Scizor's strongest attack for eliminating opponents such as Swampert, Suicune, and Vaporeon. Roost plays alongside Scizor's natural bulk and resistances and can allow it to heal and set up on Pokemon such as Forretress or non-Surf Mixpert. Finally, Quick Attack gives Scizor a priority option against Gyarados, Kingdra, Starmie, and Zapdos.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the preferred item due to the boost in power that it provides, but Leftovers can allow Scizor to passively heal off damage, making it easier to set up or sweep after setting up on a resisted attack. Metal Coat can be acceptable to bluff a Choice item and boost the power of Bullet Punch, but the loss of power on Scizor's coverage moves can be an issue. Since this Scizor runs a more offensive set, a simple max Attack / max Speed spread is preferred. If using Leftovers or Metal Coat alongside Roost, an alternate spread of 188 HP / 252 Atk / 60 Spe can be used. 60 Speed reaches a total of 181 Speed, which outspeeds 16 Spe Skarmory and any other base 70 Pokemon with minimal investment.</p>

<p>Quicker Water-types such as Starmie or offensive Suicune can cause problems for this set, as well as Rotom, faster Heatran, and Zapdos. Heatran can lure and Explode on the first set of counters while directly countering the second set, and as such makes an excellent teammate for Scizor. Tyranitar variants also do well, as they can eliminate Rotom-A and Zapdos while easily switching into Heatran. It can also wear down Swampert and Suicune, which often switch into Tyranitar. Choice Band Gyarados makes an especially effective ally for this Scizor, as it can lure and eliminate many counters, especially Rotom-A and Starmie. It also easily 3HKOes Suicune with Earthquake and does plenty of damage to Swampert and Vaporeon.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Swords Dance / Agility
move 3: Roost
move 4: Bullet Punch / Substitute
item: Leftovers
ability: Technician
nature: Adamant
evs: 248 HP / 88 Atk / 172 Spe

[SET COMMENTS]

<p>With its myriad boosting moves, natural bulk, access to Roost, and numerous resistances, Scizor is an extremely effective Baton Pass user. The two most useful boosts to pass are Swords Dance and Agility, and Scizor passes both extremely well. Roost allows Scizor to set up against weak or resisted attacks, or pass boosts multiple times during a match. The last move is a matter of preference and is mainly used to reinforce Scizor's utility outside of Baton Pass. Bullet Punch can let Scizor pick off certain opponents, or potentially act as a sweeper if Swords Dance is used. Substitute gives Scizor another asset to pass with Baton Pass, and can help its boosts land safely on whatever it passes to.</p>

<p>248 HP EVs are used to improve Scizor's bulk, and 172 Speed EVs allow Scizor to outspeed Choice Scarf Heatran after an Agility. The remainder is dropped into Attack to boost the power of Bullet Punch. However, the EVs used here can be easily tweaked. If using Substitute, investing in Scizor's defenses becomes significantly more important. Similarly, without Agility, the Speed EVs can be invested into Attack to pull off a potential sweep, or Defense / Special Defense to make it easier to pass on its boosts.</p>

[ADDITIONAL COMMENTS]

<p>When choosing a partner for this Scizor, decide what would benefit the most from its boosts. Passing Swords Dance to Metagross can give it the punch it needs to break through even the sturdiest wall, and if it carries Agility, it can easily sweep unprepared teams. Similarly, Gyarados, Salamence, and Tyranitar can do well with a Swords Dance boost and also resist Scizor's only weakness, which can make it possible for them to boost further with Dragon Dance. For Agility, there are many solid choices. Metagross can benefit from improved coverage if it is passed an Agility instead of having to carry it. Tyranitar also benefits from an Agility boost if it intends to sweep, as there are many Choice Scarfed Pokemon capable of outspeeding it. There are many options for Baton Pass Scizor, and it all depends on the rest of its team.</p>

[Team Options]

<p>When looking for teammates for Scizor, it is important to highlight its weaknesses and cover them effectively. The most outstanding issue is obviously its 4x weakness to Fire, so it's important to have a couple of Fire resistances on your team when using it. Heatran immediately comes to mind, as it can absorb Fire-type attacks for a Flash Fire boost, including Will-O-Wisp, and also counters Rotom-A superbly. Tyranitar resists Fire-type attacks and can Pursuit Rotom-A, but must be wary of Will-O-Wisp crippling it. Latias works well to absorb Fire-type attacks and counter Heatran, and it also has the side benefit of countering many bulky Water-types.</p>

<p>If using a more offensive breed of Scizor, such as the Swords Dance set, it is important to remove resistances to its powerful Bullet Punch in order to allow it to sweep effectively. Choice Band Gyarados commonly lures in bulky Water-types and eliminates them, especially Vaporeon and Suicune. Breloom can turn many bulky Water-types into pure setup fodder, but must be wary of faster variants of Suicune. Latias' powerful Thunderbolt and Draco Meteor make short work of bulky Water-types, and it also counters Fire-types effectively. Shuca Berry Heatran can lure in opposing Heatran and KO them while avoiding the KO from Earth Power.</p>

<p>Last, but certainly not least, entry hazards make it extremely difficult for Scizor to do its job. This means that a Rapid Spin user is highly suggested to make it easier for Scizor to switch in. Starmie is easily the best spinner in OU, with its ability to threaten all of the common Ghost-types. It also resists the Fire- and Water-type attacks commonly aimed at Scizor, and can potentially sweep if Scizor can eliminate Blissey. Tentacruel has fallen out of favor, but it is still useful as a spinner, and works well with Scizor due to its Fire resistance. Finally, Forretress is acceptable, as it is an adept spinner and can also set up entry hazards for Scizor's team. However, its shared 4x Fire weakness can cause issues, so using both on a team is not recommended.</p>

[Optional Changes]

<p>On the Choice Band set, Night Slash is an option to nail Rotom-A on the switch. It always OHKOs 4/0 Choiced variants of Rotom-A, and deals 61% minimum to 252/168 Bold Rotom-A, the most defensive one around. Return and Double Hit can provide neutral coverage on opponents such as Zapdos and Gyarados.</p>

<p>Scizor's secondary ability, Swarm, can be used in conjunction with Liechi or Salac Berry in order to pull off a low HP sweep. However, when using Swarm, be sure to use X-Scissor over Bug Bite, as without Technician, X-Scissor is the superior move. Reversal can also be used effectively in tandem with sets sweeping at low HP.</p>

[Counters]

<p>Rotom-A is easily the best counter to Scizor, packing resistances to Bug and Steel as well as an immunity to Fighting. However, Choice variants will have to be wary of Pursuit when locked into a resisted attack, and the odd Night Slash can catch Rotom-A off guard. Gyarados also does extremely well, being able to switch into almost any move Scizor could possibly carry with no repercussions due to Intimidate. Zapdos is in the same boat as Gyarados, and while it may not have Intimidate on its side, it can Roost off any damage incurred or retaliate with Heat Wave, something Gyarados can't do.</p>

<p>Heatran's 4x resistances to Bug- and Steel-type attacks makes it a good choice for countering Scizor. However, switching into Superpower can mean a quick death for Heatran, so be wary. Magnezone works extremely similarly, and if it can get in on a Pursuit or Bullet Punch, it guarantees Scizor's elimination due to Magnet Pull. Scarf Magnezone with HP Fire is especially notable for doing this, as it cannot be outsped by non-Choiced Scizor.</p>

<p>The majority of physical walls can perform relatively well against the Choice Band set, such as Gliscor, Hippowdon, and Skarmory. Skarmory specifically packs a 4x resistance to U-turn and a 2x resistance to Bullet Punch, so it can take advantage of Scizor to lay down Spikes. Forretress can do the same, but lack of instant recovery makes it a slightly more unreliable choice, as it can be worn down more easily by Superpower or random hits. However, note that these Pokemon do not do nearly as well against Swords Dance Scizor, which can pack Roost to turn these Pokemon into setup fodder. They are also reliably 2HKOed by Scizor's moves, be it Bullet Punch or Bug Bite for Gliscor and Hippowdon or Brick Break / Superpower for Forretress and Skarmory.</p>
 
Factor in 70 / 100 / 80 defenses and its 10 resistances, and Choice Band Scizor makes a fantastic tank in the OU metagame.
I would reword the second half as "and it is clear why Choice Band Scizor makes a fantastic tank in the OU Metagame."

After the Technician boost, it sports 60 Base Power, which allows it to pick off many a weakened opposing sweeper.
I would also mention the STAB boost here.

After that, the best teammates for Scizor are Pokemon that can switch into its common counters and either eliminate them or force them out.
I would leave out the "after that", it doesn't flow well with the rest.

Other than that, effective teammates include frail sweepers such as Gengar and Infernape that can take advantage of free switches scouted by U-Turn.
I would reword "Other than that, effective teammates" as "Other effective teammate options"

Packing a Rapid Spinner can also be highly suggested
I would say "advantageous" instead of "highly suggested".

Starmie is the best spinner to pair with Scizor, as it resists Fire, has access to instant recovery, and can sweep lategame if Blissey is removed, which Scizor happens to do extremely well.
I would split this into two sentences. It would be "Starmie is the best spinner to pair with Scizor, as it resists Fire and has access to instant recovery. It can even sweep lategame if a teammate removes Blissey, a job which Scizor can do extremely well."

Forretress can also function well, as it reinforces Scizor's resistances, and can also provide Spikes support to take advantage of the switches caused by Scizor's power.
The comma after resistances is unnecessary.

I'll look over the other sets later; right now I really have to get started on my accounting problem set.
 

Eo Ut Mortus

Elodin Smells
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[Overview]

<p>With an incredible 130 base Attack and Technician Bullet Punch, Scizor is definitely a force to be reckoned with in the OU metagame. When you take into account the fact that it also boasts a whopping 10 resistances with only 1 weakness, it's easy to see why Scizor has jumped to the top of the usage stats as the number 1 tank in the metagame. It is capable of revenge killing, scouting, or even sweeping teams after a Swords Dance boost, and its utility makes it easy to drop into pretty much any team.</p>

[SET]
name: Choice Band
move 1: U-turn
move 2: Bullet Punch
move 3: Superpower
move 4: Pursuit / Quick Attack
item: Choice Band
ability: Technician
nature: Adamant
evs: 248 HP / 252 Atk / 8 Spe

[SET COMMENTS]

<p>Choice Band Scizor's massive 591 attack, combined with STAB U-turn and[ambiguous; sounded like U-Turn was also priority] priority in the form of Technician Bullet Punch, makes it one of the best revenge killers and scouts in the entire metagame. Factor in 70 / 100 / 80 defenses and its 10 resistances, and it is clear why Choice Band Scizor makes a fantastic tank in the OU metagame.</p>

<p>Bullet Punch is the crux of its set. After STAB and the Technician boost, it sports 90 Base Power, which allows it to pick off many a weakened opposing sweeper. Bullet Punch deals nearly 60% minimum to 4/0 Salamence, and can OHKO Gengar after SR as well. U-Turn hits incredibly hard after STAB and allows Scizor to scout for its counters and bring in a counter of your own. Superpower allows Scizor to OHKO two of its most common "counters", Magnezone and Heatran, as they switch in. It is also Scizor's most powerful option versus opposing Scizor. For the final slot, Pursuit can allow Scizor to pick off opposing Choiced Latias, Rotom-A, and Gengar locked into resisted moves. On the other hand, Quick Attack provides Scizor with the ability to revenge weakened Zapdos, Gyarados, or Kingdra more effectively. Night Slash is also acceptable to hit Rotom-A on the switch, but U-turning to a suitable counter is often just as effective.</p>

[ADDITIONAL COMMENTS]

<p>Stealth Rock is Scizor's best friend, as it allows Scizor to revenge kill Pokemon such as Salamence and Gengar much more easily. It also allows Scizor's team to take maximum advantage of the switches that U-Turn commonly induces. Once Stealth Rock is up, the best teammates for Scizor are Pokemon that can switch into its common counters and either eliminate them or force them out. Tyranitar can eliminate opposing Rotom-A, as well as covering opposing Heatran and Zapdos. Latias can come into Heatran, Swampert, and Vaporeon relatively effectively and threaten them with Surf, Draco Meteor, or Thunderbolt respectively. Heatran can absorb Will-O-Wisp from Rotom or Heat Wave from Zapdos, and possibly lure and Explode on bulky Water-types such as Suicune, Vaporeon, and Swampert. For a more offensive option, effective teammates include frail sweepers such as Gengar and Infernape that can take advantage of free switches scouted by U-Turn.</p>

<p>Packing a Rapid Spinner can also be advantageous when using Choice Band Scizor, as Stealth Rock and Spikes can prove to be a nightmare for Scizor, which can find itself switching in often. Starmie is the best spinner to pair with Scizor, as it resists Fire and has access to instant recovery. Meanwhile, if Scizor can eliminate Blissey with Pursuit, Starmie is capable of sweeping late-game. Forretress can also function well, as it reinforces Scizor's resistances and can also provide Spikes support to take advantage of the switches caused by Scizor's power. However, be cautious of doubling up on Fire weaknesses, since Forretress and Scizor have the same typing.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Bullet Punch
move 3: Brick Break / Superpower
move 4: Bug Bite / Roost / Quick Attack
item: Life Orb / Leftovers
ability: Technician
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>While the last set is meant to be more "glue" for a team, this Scizor is meant to sweep. Swords Dance combines with Bullet Punch to give Scizor massive damage potential alongside powerful priority, hitting harder than Swords Dance Lucario's Extremespeed.</p>

<p>Brick Break is the preferred move here, as after a Swords Dance boost, it has all the power needed to OHKO troublesome Pokemon such as Heatran and Magnezone. However, Superpower is always an option to nail these Pokemon on the switch and also deals significantly more damage to Skarmory. Superpower is capable of 2HKOing a non-roosting Skarmory after Swords Dance, though it comes at the cost of negating Scizor's Swords Dance boost and significantly reducing its defense. The last move is used mostly for utility. Bug Bite is a STAB boosted by Technician, and Scizor's strongest attack for eliminating opponents such as Swampert, Suicune, and Vaporeon. Roost plays alongside Scizor's natural bulk and resistances and can allow it to heal and set up on Pokemon such as Forretress or non-Surf Mixpert. Finally, Quick Attack gives Scizor a priority option against Gyarados, Kingdra, Starmie, and Zapdos.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the preferred item due to the boost in power that it provides, but Leftovers can allow Scizor to passively heal off damage, making it easier to set up or sweep after setting up on a resisted attack. Metal Coat can be acceptable to bluff a Choice item and boost the power of Bullet Punch, but the loss of power on Scizor's coverage moves can be an issue. Since this Scizor runs a more offensive set, a simple max Attack / max Speed spread is preferred. If using Leftovers or Metal Coat alongside Roost, an alternate spread of 188 HP / 252 Atk / 60 Spe can be used. 60 Speed reaches a total of 181 Speed, which outspeeds 16 Spe Skarmory and any other base 70 Pokemon with minimal investment.</p>

<p>Quicker Water-types such as Starmie or offensive Suicune can cause problems for this set, as well as Rotom, faster Heatran, and Zapdos. Heatran can lure and Explode on the first set of counters while directly countering the second set, and as such makes an excellent teammate for Scizor. Tyranitar variants also do well, as they can eliminate Rotom-A and Zapdos while easily switching into Heatran. It can also wear down Swampert and Suicune, which often switch into Tyranitar. Choice Band Gyarados makes an especially effective ally for this Scizor, as it can lure and eliminate many counters, especially Rotom-A and Starmie. It also easily 3HKOes Suicune with Earthquake and does plenty of damage to Swampert and Vaporeon.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Swords Dance / Agility
move 3: Roost
move 4: Bullet Punch / Substitute
item: Leftovers
ability: Technician
nature: Adamant
evs: 248 HP / 88 Atk / 172 Spe

[SET COMMENTS]

<p>With its myriad boosting moves, natural bulk, access to Roost, and numerous resistances, Scizor is an extremely effective Baton Pass user. The two most effective boosts to pass are Swords Dance and Agility, and Scizor can pass both effectively[you use effectively/effective a lot]. Roost allows Scizor to set up against weak or resisted attacks effectively, or pass boosts multiple times during a match. The last move is a matter of preference and is mainly used to reinforce Scizor's utility outside of Baton Pass. Bullet Punch can let Scizor pick off certain opponents effectively, or potentially act as an effective sweeper if Swords Dance is used. Substitute gives Scizor another asset to pass with Baton Pass, and can help its boosts land safely on whatever it passes to.</p>

<p>248 HP EVs are used to improve Scizor's bulk, and 172 Speed EVs allow Scizor to outspeed Choice Scarf Heatran after an Agility. The remainder is dropped into Attack to boost the power of Bullet Punch. However, the EVs used here can be easily tweaked. If using Substitute, investing in Scizor's defenses becomes significantly more important. Similarly, without Agility, the Speed EVs can be invested into Attack to pull off a potential sweep, or Defense / Special Defense to make it easier to pass on its boosts.</p>

[ADDITIONAL COMMENTS]

<p>When choosing a partner for this Scizor, decide what would benefit the most from its boosts. Passing Swords Dance to Metagross can give it the punch it needs to break through even the sturdiest wall, and if it carries Agility, it can easily sweep unprepared teams. Similarly, Gyarados, Salamence, and Tyranitar can do well with a Swords Dance boost and also resist Scizor's only weakness, which can make it possible for them to boost further with Dragon Dance. For Agility, there are many solid choices. Metagross can benefit from improved coverage if it is passed an Agility instead of having to carry it. Tyranitar also benefits from an Agility boost if it intends to sweep, as there are many Choice Scarfed Pokemon capable of outspeeding it. There are many options for Baton Pass Scizor, and it all depends on the rest of its team.</p>

[Team Options]

<p>When looking for teammates for Scizor, it is important to highlight its weaknesses and cover them effectively. The most outstanding issue is obviously its 4x weakness to Fire, so it's important to have a couple of Fire resistances on your team when using it. Heatran immediately comes to mind, as it can absorb Fire-type attacks for a Flash Fire boost, including Will-O-Wisp, and also counters Rotom-A superbly. Tyranitar resists Fire-type attacks and can Pursuit Rotom-A, but must be wary of Will-O-Wisp crippling it. Latias works well to absorb Fire-type attacks and counter Heatran, and it also has the side benefit of countering many bulky Water-types effectively.</p>

<p>If using a more offensive breed of Scizor, such as the Swords Dance set, it is important to remove resistances to its powerful Bullet Punch in order to allow it to sweep effectively. Choice Band Gyarados commonly lures in bulky Water-types and eliminates them, especially Vaporeon and Suicune. Breloom can turn many bulky Water-types into pure setup fodder, but must be wary of faster variants of Suicune. Latias's powerful Thunderbolt and Draco Meteor make short work of bulky Water-types, and it also counters Fire-types effectively. Shuca Berry Heatran can lure in opposing Heatran and KO them while avoiding the KO from Earth Power.</p>

<p>Last, but certainly not least, entry hazards make it extremely difficult for Scizor to do its job. This means that a Rapid Spin user is highly suggested to make it easier for Scizor to switch in. Starmie is easily the best spinner in OU, with its ability to threaten all of the common Ghost-types. It also resists the Fire- and Water-type attacks commonly aimed at Scizor, and can potentially sweep if Scizor can eliminate Blissey. Tentacruel has fallen out of favor, but it is still useful as a spinner, and works well with Scizor due to its Fire resistance. Finally, Forretress is acceptable, as it is an adept spinner and can also set up entry hazards for Scizor's team. However, its shared 4x Fire weakness can cause issues, so using both on a team is not recommended.</p>

[Optional Changes]

<p>On the Choice Band set, Night Slash is an option to nail Rotom-A on the switch. It always OHKOs 4/0 Choiced variants of Rotom-A, and deals 61% minimum to 252/168 Bold Rotom-A, the most defensive one around. Return and Double Hit can provide neutral coverage on opponents such as Zapdos and Gyarados.</p>

<p>Scizor's secondary ability, Swarm, can be used in conjunction with Liechi or Salac Berry in order to pull off a low HP sweep. However, when using Swarm, be sure to use X-Scissor over Bug Bite, as without Technician, X-Scissor is the superior move. Reversal can also be used effectively in tandem with sets sweeping at low HP.</p>

[Counters]

<p>Rotom-A is easily the best counter to Scizor, packing resistances to Bug and Steel as well as an immunity to Fighting. However, Choice variants will have to be wary of Pursuit when locked into a resisted attack, and the odd Night Slash can catch Rotom-A off guard. Gyarados also does extremely well, being able to switch into almost any move Scizor could possibly carry with no repercussions due to Intimidate. Zapdos is in the same boat as Gyarados, and while it may not have Intimidate on its side, it can Roost off any damage incurred or retaliate with Heat Wave, something Gyarados can't do.</p>

<p>Heatran's 4x resistances to Bug- and Steel-type attacks makes it a good choice for countering Scizor. However, switching into Superpower can mean a quick death for Heatran, so be wary. Magnezone works extremely similarly, and if it can get in on a Pursuit or Bullet Punch, it guarantees Scizor's elimination due to Magnet Pull. Scarf Magnezone with HP Fire is especially notable for doing this, as it cannot be outsped by non-Choiced Scizor.</p>

<p>The majority of physical walls can perform relatively well against the Choice Band set, such as Gliscor, Hippowdon, and Skarmory. Skarmory specifically packs a 4x resistance to U-turn and a 2x resistance to Bullet Punch, so it can take advantage of Scizor to lay down Spikes. Forretress can do the same, but lack of instant recovery makes it a slightly more unreliable choice, as it can be worn down more easily by Superpower or random hits. However, note that these Pokemon do not do nearly as well against Swords Dance Scizor, which can pack Roost to turn these Pokemon into setup fodder. They are also reliably 2HKOed by Scizor's moves, be it Bullet Punch or Bug Bite for Gliscor and Hippowdon or Brick Break / Superpower for Forretress and Skarmory.</p>
 

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Thanks, Eo. Updated with all changes except one:

Latias's powerful Thunderbolt...
Both Latias' and Latias's are acceptable, and it's a stylistic choice. I happen to prefer Latias'. I'm also consistent in the analysis, as that's the only place I do it.
 

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