[SET]
name: Swords Dance
move 1: Bullet Punch
move 2: Dual Wingbeat
move 3: Swords Dance
move 4: Roost
item: Life Orb
ability: Technician
nature: Adamant
evs: 248 HP / 252 Atk / 8 Spe
[SET COMMENTS]
Swords Dance Scizor is a solid priority revenge killer with STAB Bullet Punch to hit faster threats such as Heracross, Pheromosa, and Spectrier. Dual Wingbeat provides Scizor with a Steel / Flying typing, which is a solid defensive typing to maximize its setup opportunities, and allows it to hit bulky Water-types like Mew, Toxapex, and Latias. Additionally, Dual Wingbeat Scizor is able to check threats such as Rillaboom and Landorus-T by threatening to OHKO them. Swords Dance allows Scizor to break past walls like Mew and Toxapex. Roost keeps Scizor healthy against its bulkier checks and allows it to properly check Fairy / Poison Cresselia. Life Orb is used to boost Scizor's power even further and works well in conjunction with Roost. Technician boosts both of Scizor's STAB attacks, which allows it to 2HKO the majority of the unresisted metagame.
Scizor is able to threaten faster threats like Pheromosa, Spectrier, and Tornadus-T, so slower Pokemon like Latias, Hydreigon, and offensive Mew appreciate its speed control. Ground-type partners like Garchomp and Hydreigon pressure some Electric-types that threaten Scizor; it should be noted though that Ground-immune Electric-types like Latias and offensive Mew require these partners to have strong secondary STAB attacks to properly beat them. Scizor is able to complement Ground-types by being a solid offensive check to Rillaboom, though it cannot switch in safely to Superpower variants. While Scizor is able to break past bulky Water-types, they are often able to threaten it out with Scald or coverage options; specially attacking Dragon-type partners like Latias, Latios, and Dragapult are able to switch into these threats without being hindered by Scald burns.
[STRATEGY COMMENTS]
Other Options
=============
Scizor can opt for items other than Life Orb to increase its defensive capabilities at the cost of some power; Rocky Helmet can damage physical attackers such as Lycanroc-D and Rillaboom, while Leftovers provides Scizor with passive recovery. Scizor can run U-turn for a pivoting option. This option can either provide Scizor with a Steel / Bug typing, or it can maintain its Steel / Flying typing with Roost in the second moveslot at the cost of not benefiting from Technician. Defog is an option on more defensively oriented sets over Swords Dance as a Defogger with priority, though these sets are outclassed by other defensive Steel / Flying types like Mew and Salamence. Superpower can be used as a coverage option to hit Steel-type switch-ins like Magnezone and Garchomp. Another niche option is Knock Off to hit Ghost-types such as Heracross, Reuniclus, and Latias and remove opposing items. A Choice Band can provide more immediate power to Scizor's Bullet Punch and allows it to pressure its usual checks with U-turn and Knock Off at the cost of Swords Dance and Roost.
Checks and Counters
===================
**Electric-types**: Electric-types like Victini, Mew, and Latias resist both of Scizor's STAB moves and are able to OHKO it. Victini and Latias in particular are especially strong checks, as they take minimal damage from Bullet Punch. Electric / Fairy Clefable is still able to OHKO Scizor, though it is more prone to its Bullet Punch. Magnezone is another particularly threatening Electric-type check, as it can trap and OHKO Scizor.
**Offensive Fire-types**: Offensive Fire-types like Heatran, Hydreigon, Volcarona, and Tornadus-T are solid offensive checks, as they outspeed Scizor and resist its Bullet Punch. However, they usually cannot switch into Scizor without the risk of taking massive damage from its Dual Wingbeat.
**Mew**: Mew is a great defensive check to Scizor with both its bulky Water- and Steel-type sets. Water-type Mew is able to check Scizor more effectively than other bulky Water-types, as it is faster than Scizor and can more properly threaten it with Scald or Will-O-Wisp. Steel-type Mew resists both of Scizor's STAB moves but is reliant on Will-O-Wisp to properly beat it.
[CREDITS]
- Written by: [[In The Hills, 324242]]
- Quality checked by: [[a loser, 410702], [The Number Man, 475804]]
- Grammar checked by: [[deetah, 297659]]
name: Swords Dance
move 1: Bullet Punch
move 2: Dual Wingbeat
move 3: Swords Dance
move 4: Roost
item: Life Orb
ability: Technician
nature: Adamant
evs: 248 HP / 252 Atk / 8 Spe
[SET COMMENTS]
Swords Dance Scizor is a solid priority revenge killer with STAB Bullet Punch to hit faster threats such as Heracross, Pheromosa, and Spectrier. Dual Wingbeat provides Scizor with a Steel / Flying typing, which is a solid defensive typing to maximize its setup opportunities, and allows it to hit bulky Water-types like Mew, Toxapex, and Latias. Additionally, Dual Wingbeat Scizor is able to check threats such as Rillaboom and Landorus-T by threatening to OHKO them. Swords Dance allows Scizor to break past walls like Mew and Toxapex. Roost keeps Scizor healthy against its bulkier checks and allows it to properly check Fairy / Poison Cresselia. Life Orb is used to boost Scizor's power even further and works well in conjunction with Roost. Technician boosts both of Scizor's STAB attacks, which allows it to 2HKO the majority of the unresisted metagame.
Scizor is able to threaten faster threats like Pheromosa, Spectrier, and Tornadus-T, so slower Pokemon like Latias, Hydreigon, and offensive Mew appreciate its speed control. Ground-type partners like Garchomp and Hydreigon pressure some Electric-types that threaten Scizor; it should be noted though that Ground-immune Electric-types like Latias and offensive Mew require these partners to have strong secondary STAB attacks to properly beat them. Scizor is able to complement Ground-types by being a solid offensive check to Rillaboom, though it cannot switch in safely to Superpower variants. While Scizor is able to break past bulky Water-types, they are often able to threaten it out with Scald or coverage options; specially attacking Dragon-type partners like Latias, Latios, and Dragapult are able to switch into these threats without being hindered by Scald burns.
[STRATEGY COMMENTS]
Other Options
=============
Scizor can opt for items other than Life Orb to increase its defensive capabilities at the cost of some power; Rocky Helmet can damage physical attackers such as Lycanroc-D and Rillaboom, while Leftovers provides Scizor with passive recovery. Scizor can run U-turn for a pivoting option. This option can either provide Scizor with a Steel / Bug typing, or it can maintain its Steel / Flying typing with Roost in the second moveslot at the cost of not benefiting from Technician. Defog is an option on more defensively oriented sets over Swords Dance as a Defogger with priority, though these sets are outclassed by other defensive Steel / Flying types like Mew and Salamence. Superpower can be used as a coverage option to hit Steel-type switch-ins like Magnezone and Garchomp. Another niche option is Knock Off to hit Ghost-types such as Heracross, Reuniclus, and Latias and remove opposing items. A Choice Band can provide more immediate power to Scizor's Bullet Punch and allows it to pressure its usual checks with U-turn and Knock Off at the cost of Swords Dance and Roost.
Checks and Counters
===================
**Electric-types**: Electric-types like Victini, Mew, and Latias resist both of Scizor's STAB moves and are able to OHKO it. Victini and Latias in particular are especially strong checks, as they take minimal damage from Bullet Punch. Electric / Fairy Clefable is still able to OHKO Scizor, though it is more prone to its Bullet Punch. Magnezone is another particularly threatening Electric-type check, as it can trap and OHKO Scizor.
**Offensive Fire-types**: Offensive Fire-types like Heatran, Hydreigon, Volcarona, and Tornadus-T are solid offensive checks, as they outspeed Scizor and resist its Bullet Punch. However, they usually cannot switch into Scizor without the risk of taking massive damage from its Dual Wingbeat.
**Mew**: Mew is a great defensive check to Scizor with both its bulky Water- and Steel-type sets. Water-type Mew is able to check Scizor more effectively than other bulky Water-types, as it is faster than Scizor and can more properly threaten it with Scald or Will-O-Wisp. Steel-type Mew resists both of Scizor's STAB moves but is reliant on Will-O-Wisp to properly beat it.
[CREDITS]
- Written by: [[In The Hills, 324242]]
- Quality checked by: [[a loser, 410702], [The Number Man, 475804]]
- Grammar checked by: [[deetah, 297659]]
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