National Dex UU Scizor [QC 2/2] [GP 1/1]

Ryuji

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NDPL Champion
[SET]
name: Bulky Swords Dance
move 1: Swords Dance
move 2: Bullet Punch
move 3: Roost
move 4: Knock Off / U-turn
item: Heavy-Duty Boots / Leftovers
ability: Technician
nature: Adamant
evs: 248 HP / 28 Atk / 48 Def / 180 SpD / 4 Spe

[SET COMMENTS]
Due to its good typing, solid bulk, and strong priority move, Scizor plays both defensive and offensive roles by checking and setting up on dangerous Pokemon such as Mega Altaria, Nihilego, and Tapu Bulu. It also sets up on a lot of passive Pokemon like Tangrowth lacking Hidden Power Fire and Hippowdon. These setup opportunities, in conjunction with Bullet Punch, make it very threatening late-game when its checks are weakened. Bullet Punch gives good damage while revenge killing faster threats, such as Terrakion and Nihilego, and pressuring Fairy-types such as Mega Altaria and Hatterene. Roost gives Scizor some much-needed staying power, which helps it set up and check Pokemon like Aegislash and Mega Altaria more often. Knock Off is a great utility move, removing important items like Moltres's Heavy-Duty Boots and Skarmory's Rocky Helmet, and allows Scizor to threaten Aegislash. On the other hand, U-turn takes advantage of the many switches Scizor forces against Pokemon such as Zarude and Tangrowth, preserving momentum. U-turn can bring in partners like Volcanion and Rotom-H on Scizor's checks, such as Skarmory and Celesteela. Heavy-Duty Boots and Leftovers are comparably effective at keeping Scizor healthy. The given EV spread lets Scizor avoid a 2HKO from Krookodile's Earthquake, outspeed uninvested Alomomola, and, with the Adamant nature, always OHKO Nihilego with Bullet Punch after Stealth Rock damage.

This Scizor set fits best on offense and bulky offense teams, acting as defensive glue and a threatening late-game cleaner. Stealth Rock helps Scizor pressure its checks, especially when used alongside Knock Off to remove opposing Heavy-Duty Boots and Leftovers. Thus, Pokemon such as Swampert, Rhyperior, and Seismitoad have good synergy with Scizor, and they can all deal with Fire-type Pokemon, while Scizor is able to pressure Grass-type Pokemon like Tangrowth and Amoonguss for them. Some Fire-type answer is mandatory, as Scizor will struggle to beat Pokemon like Moltres, so Primarina, Rotom-H, and Rotom-W are also very good partners. If Scizor has U-turn, wallbreakers like Choice Specs Primarina and Terrakion appreciate the safe entry on Pokemon such as Salamence, Skarmory, and Moltres. Strong pivots like Urshifu-R and Mega Manectric can also form a VoltTurn core with Scizor, pressuring major roadblocks to it like Skarmory and Moltres, while Scizor can pressure Mega Altaria and Salamence for them in return. Aegislash is also an interesting partner, as it can cripple shared checks such as Moltres with Toxic.

[SET]
name: Offensive Swords Dance
move 1: Swords Dance
move 2: Bullet Punch
move 3: Superpower
move 4: Knock Off / Quick Attack / Dual Wingbeat
item: Life Orb
ability: Technician
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
This offensive set makes Scizor a very powerful wallbreaker or scary cleaner. Even without bulk investment, Scizor's good natural bulk and excellent defensive typing let it soft check a plethora of dangerous threats to hyper offense, such as Mega Altaria and Nihilego, as well as giving it multiple opportunities to set up. Bullet Punch deals a lot of damage against Pokemon that don't resist as well as patching up Scizor's middling Speed stat. Superpower allows Scizor to hurt Steel-types, such as Cobalion and Celesteela. Knock Off hits Aegislash and Slowking while pressuring Pokemon like Celesteela and Skarmory by removing their item. Quick Attack might seem underpowered as a secondary option, but it's a very good one nonetheless, as lets Scizor finish off weakened Steel-resistant Pokemon such as Urshifu-R, Keldeo, and Rotom-H. Dual Wingbeat can also be used in the last moveslot to threaten Pokemon that withstand its other moves like Amoonguss, Tangrowth, and Buzzwole. Life Orb allows Scizor to get some crucial KOs, notably allowing +2 Superpower to OHKO specially defensive Swampert and OHKO specially defensive Celesteela after Stealth Rock.

This Scizor set fits best on hyper offense teams, as they can provide the support it needs. Entry hazard support is mandatory to help Scizor grab more KOs, such as the specially defensive Celesteela example above, so a suicide lead like Azelf or Krookodile makes a good teammate. Scizor also appreciates Pokemon that share checks with it, as, together, they can easily wear down the checks or even nail them with specialized lure options. Dragon Dance Salamence, and for example, can run Fire Blast to pressure Steel-types like Skarmory and Celesteela, which normally check both it and Scizor. Salamence can also deal with Fire-type Pokemon that even Quick Attack Scizor struggles to beat. In the same way, Necrozma can also lure in Steel-types thanks to Heat Wave. Dual screens support helps Scizor set up, making Grimmsnarl a good teammate. Azumarill has particularly great type synergy with Scizor, as Scizor can beat Grass-type Pokemon that Azumarill struggles against like Roserade and Tapu Bulu, while Azumarill can deal with Fire-type Pokemon like Moltres and Chandelure in return. Finally, Scizor appreciates other Pokemon that are able to deal with or weaken its common checks in Moltres and Skarmory, for example Meteor Beam Celesteela and Meteor Beam Nihilego.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band propels Scizor's naturally high Attack stat to obscene levels, with boosted Knock Off and U-turn being very threatening against unprepared teams, and Choice Band Bullet Punch can devastate common offensive Pokemon like Dragon Dance Mega Altaria and Salamence. Such a set can also use Pursuit to trap and weaken Pokemon such as Nihilego and Slowking for teammates such as offensive Moltres to take advantage of.

Defog can be used over Swords Dance on the defensive set, as Scizor is a decent Defogger. However, Defog makes it more passive and sacrifices its versatility, locking it into being a defensive glue Pokemon. Buginium Z on bulky sets can be used to let Scizor lure in and KO certain switch-ins like Amoonguss, Rotom-W, and Bisharp after a boost. Protective Pads is also a very good item, bypassing Rocky Helmet and Flame Body from Skarmory and Moltres, respectively, but it is situational.

Checks and Counters
===================

**Fire-type Pokemon and Coverage**: Fire-types such as Moltres, Rotom-H, and Volcanion completely shut down Scizor, as they resist both of its STAB attacks and can OHKO it in return. However, if they lose their Heavy-Duty Boots to Knock Off, they may struggle to consistently handle it with Stealth Rock up. Scizor also fears Fire-type coverage from Pokemon such as Mega Altaria and Hatterene. It normally takes advantage of both, but Fire-type coverage can potentially KO it for getting too careless.

**Flying-type Pokemon**: Skarmory's and Celesteela's great typing and Salamence's Intimidate completely shut down Scizor offensively, with all three taking any attack comfortably. Skarmory can set up Spikes, punish it thanks to Rocky Helmet, and use it as setup fodder thanks to Iron Defense and Body Press. While Celesteela isn’t as annoying, it can OHKO Scizor with Flamethrower and use Leech Seed on the switch. Finally, Salamence can threaten Scizor with Flamethrower. However ,Salamence and Celesteela must be wary of Knock Off, which makes them less reliable overall.

**Residual Damage and Burn**: Scizor hates taking chip damage from Rocky Helmet users like Buzzwole and burns from Pokemon like Moltres, which can force it to use Roost more often. Burn is especially annoying because a weakened Bullet Punch makes it more difficult for Scizor to check Pokemon like Mega Altaria and Nihilego.

**Water-types**: Water-types such as Urshifu-R, Rotom-W, and Jellicent are very good checks to Scizor. Urshifu-R resists both of Scizor's STAB moves and forces it out, while Rotom-W and Jellicent can burn it with Will-O-Wisp, preventing it from safely setting up. However, they all don't like Knock Off.

**Electric-types**: Electric-types such as Zeraora and Mega Manectric can outspeed and threaten Scizor, OHKOing it with Overheat in the latter's case, while resisting Bullet Punch.

**Steel-types**: Steel-types such as Bisharp and Cobalion resist both of Scizor's STAB moves. Both can also use it as setup fodder. Cobalion in particular can be very threatening if Scizor lacks U-turn because Justified punishes Knock Off. However, neither of them appreciate losing their item, and they must be wary of Superpower.

[CREDITS]
- Written by: [[Ryuji-Sempai, 515767]]
- Quality checked by: [[Pubo, 535121]], [Arishem, 546157]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
AM Check, implement what you wish/agree with :blobthumbsup:

i would recommend you to look at the spelling and grammar standards to fix things like capitalization ( Stats and "Pokemon" are always capitalized) Pokemon names and etc. i tried to fix most of it. https://www.smogon.com/forums/threads/spelling-and-grammar-standards.3656658/

add / remove / comments

[SET]
name: Defensive Sword Dance
move 1: Bullet Punch
move 2: Sword Dance
move 3: Roost
move 4: U-turn / Knock Off
item: Heavy-Duty Boots / Leftovers
ability: Technician
nature: Careful
evs: 252 HP / 88 Atk / 160 SpD / 8 Spe

[OVERVIEW] - (format) the overview/ 1st paragraph from set comments must be merged, something like this: https://www.smogon.com/forums/threads/whirlpool-tapu-fini-done.3689128/
[SET COMMENTS]
Thanks to an insane typing, great balanced stats and also an excellent movepool, Scizor is one of the best Pokemon in the tier. All of that makes it able to handle offensively and defensively the best attackers of the tier, such as Melmetal (melmetal just paraflinch you and you can't do anything back, find another example), Alakazam, Aegislash (without Knock Off you don't touch aegislash and it can easily fish for SpD drops with Shadow Ball or even use Substitute), Nihilego and Mega Altaria. It also makes it one of the most versatile pokemon, as it can be either a strong breaker (we are talking abt this more bulky/defensive oriented set, so it can't actually be a strong wallbreaker), a cleaner, a pivot, and even a defogger. Unfortunately, Scizor’s speed is kind of low, leaving it completely dependent on priority move and preventing it from beating faster pokemon that resist Bullet Punch, such as Rotom-Heat, Keldeo, Zeraora and Infernape. (yes, but again, we are talking abt a more defensive/bulky set, so Speed shouldn't be a problem) Also, its great typing leaves it with a x4 fire weakness, which ensures that it can’t reliably check pokemon that could have fire coverage such as Mega Altaria. In addition, having a great movepool create a 4 moveslot syndrome, which mean Scizor will always struggle against specific wall depending on the move it does not have. (this is a problem in more offensive sets imo) (this overview says more about what all scizor sets do, as you only reserved Bulky SD, I believe it should go something like this: Due to his good typing, solid bulk, and access to priority, scizor can play both a defensive and offensive role by checking x, y, and z. Access to Swords Dance and Bullet Punch makes him threatening in the late-game when his supposed checks are already weakened enough, as it finds many setup opportunities against a lot of passive Pokemon like a, b, and c.

you should put this first paragraph about the role of the Pokemon and the second one about its attacks together into one.


[SET COMMENTS]
Bullet Punch is Scizor main STAB, allowing it to revenge kill faster threats such as Alakazam and Nihilego and pressure Fairy-types such as Mega Altaria Mega and Hatterene. Sword Dance boosts Scizor’s attack, enabling it to act as a late game cleaner. Roost gives it staying power, increasing its longevity through the game and allowing it to set up Sword Dances several times during the game. U-turn takes advantage of the many switches Scizor forces, making sure you always have the momentum. On the other hand, Knock Off is a great utility move, and it also allows Scizor to scare Aegislash. (explain why you use boots or leftovers here) 252 HP / 160 SpD along with a Careful nature ensure Scizor can check Alakazam easily, while 88 Atk EVs let it to always OHKO Speed boosting Nihilego with Bullet Punch. The 8 Speed EVs allows Scizor to outspeed max Speed Melmetal. ( 88 Atk Technician Scizor Bullet Punch vs. 80 HP / 0 Def Nihilego: 318-374 (83.9 - 98.6%) -- guaranteed 2HKO? lmk if i miscalculated or discuss with qc about a new spread)

what type of teams this Scizor set fits on?
Wallbreakers like Primarina, Terrakion, and Toxtricity kinda low on vr so i would recommend you to find another example are great partners as they appreciate Scizor bringing them safely against which Pokemon? thanks to its slow U-Turn . They also pressure and break pokemon that Scizor struggle to beat, like Skarmory and Rotom Heat. Stealth Rocks setters helps Scizor pressure it checks, especially with Knock Off that can remove Heavy-Duty Boots. So, pokemon such as Rhyperior, Gligar, Swampert and Seismitoad share a good synergy with Scizor. A Fire-type answer is mandatory, as Scizor can’t really beat pokemon like Moltres, so Primarina, Rotom Heat or Rotom Wash are very good partners. Strong pivots like Urshifu-Rapid-Strike and Manectric Mega can also form a Volt-Turn core with Scizor, helping wear each other checks down. Magneton deserves a mention, as it can trap and remove Skarmory and Celesteela, which are Scizor's biggest counters. (magneton is unranked) mention Pokemon that can lure and cripple things that can check Scizor like Moltres, rotoms and etc.

[STRATEGY COMMENTS]
Other Options
=============

Defog can be used over U-Turn, as Scizor is a decent hazard remover. However, it makes it more passive, and it loses its versatility, locking it to a defensive glue. Buginium Z is a decent option, as it let Scizor OHKO Amoonguss after Stealth Rocks and after a Sword Dance, but it’s usually suboptimal, as Heavy-Duty Boots and leftovers are better for longevity through the game and you want your Z user to be more threatening. (well, iirc this bug z set is from weavile meta and i don't see scizor using z sets too often, i would recommend you to discuss with qc abt this) For Hyper Offensive teams, an alternative set with Life Orb, 252 Atk / 4 SpD / 252 Spe alongside with an Adamant Nature, and with Quick Attack and Superpower over Roost and U-Turn can be used. I think this should also be a full set, not in other options, check with qc

Checks and Counters
===================

**Fire Types Pokemon and Coverage **: Fire Types such as Moltres, Volcanion and Rotom-Heat completely shut down Scizor, as they resist both of its STAB, and can OHKO it. They need to be careful, however, from Knock Off, as they don’t want to lose their Heavy-Duty Boots. mention Fire-type coverage from Pokemon that Scizor is supposed to check like Mega Altaria and Hatterene

**Steel Types**: Scizor literally can’t do anything to pokemon like Celesteela and Skarmory. Their great defense stat alongside their great typing completely shut down Scizor offensively. The first can set up Spikes, punish it thanks to Rocky Helmet and use it as a setup folder thanks to Iron Defense and Body Press. While the second isn’t as annoying, it can OHKO it with Flamethrower and use Leech Seed on the switch.

**Water Types**: Water types such as Rotom Wash and Mantine (again, unranked mon) Slowking can burn Scizor thanks to Will-O-Wisp and Scald, respectively, preventing it from setting up Sword Dances. Quagsire deserves a mention, as it nullifies Sword Dance's boost thanks to Unaware. unranked pokemon

**Electric Types**: Pokemon like Zeraora and Manectric-Mega outspeed Scizor, can OHKO it with a Fire type coverage and resist Bullet Punch.

[CREDITS]
- Written by: [[Ryuji-Sempai, 515767]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]
 
Last edited:
AM Check, implement what you wish/agree with :blobthumbsup:

i would recommend you to look at the spelling and grammar standards to fix things like capitalization ( Stats and "Pokemon" are always capitalized) Pokemon names and etc. i tried to fix most of it. https://www.smogon.com/forums/threads/spelling-and-grammar-standards.3656658/

add / remove / comments

[SET]
name: Defensive Sword Dance
move 1: Bullet Punch
move 2: Sword Dance
move 3: Roost
move 4: U-turn / Knock Off
item: Heavy-Duty Boots / Leftovers
ability: Technician
nature: Careful
evs: 252 HP / 88 Atk / 160 SpD / 8 Spe

[OVERVIEW] - (format) the overview/ 1st paragraph from set comments must be merged, something like this: https://www.smogon.com/forums/threads/whirlpool-tapu-fini-done.3689128/
[SET COMMENTS]
Thanks to an insane typing, great balanced stats and also an excellent movepool, Scizor is one of the best Pokemon in the tier. All of that makes it able to handle offensively and defensively the best attackers of the tier, such as Melmetal (melmetal just paraflinch you and you can't do anything back, find another example), Alakazam, Aegislash (without Knock Off you don't touch aegislash and it can easily fish for SpD drops with Shadow Ball or even use Substitute), Nihilego and Mega Altaria. It also makes it one of the most versatile pokemon, as it can be either a strong breaker (we are talking abt this more bulky/defensive oriented set, so it can't actually be a strong wallbreaker), a cleaner, a pivot, and even a defogger. Unfortunately, Scizor’s speed is kind of low, leaving it completely dependent on priority move and preventing it from beating faster pokemon that resist Bullet Punch, such as Rotom-Heat, Keldeo, Zeraora and Infernape. (yes, but again, we are talking abt a more defensive/bulky set, so Speed shouldn't be a problem) Also, its great typing leaves it with a x4 fire weakness, which ensures that it can’t reliably check pokemon that could have fire coverage such as Mega Altaria. In addition, having a great movepool create a 4 moveslot syndrome, which mean Scizor will always struggle against specific wall depending on the move it does not have. (this is a problem in more offensive sets imo) (this overview says more about what all scizor sets do, as you only reserved Bulky SD, I believe it should go something like this: Due to his good typing, solid bulk, and access to priority, scizor can play both a defensive and offensive role by checking x, y, and z. Access to Swords Dance and Bullet Punch makes him threatening in the late-game when his supposed checks are already weakened enough, as it finds many setup opportunities against a lot of passive Pokemon like a, b, and c.

you should put this first paragraph about the role of the Pokemon and the second one about its attacks together into one.


[SET COMMENTS]
Bullet Punch is Scizor main STAB, allowing it to revenge kill faster threats such as Alakazam and Nihilego and pressure Fairy-types such as Mega Altaria Mega and Hatterene. Sword Dance boosts Scizor’s attack, enabling it to act as a late game cleaner. Roost gives it staying power, increasing its longevity through the game and allowing it to set up Sword Dances several times during the game. (you don't need to explain recovery moves) U-turn takes advantage of the many switches Scizor forces, making sure you always have the momentum. On the other hand, Knock Off is a great utility move, and it also allows Scizor to scare Aegislash. (explain why you use boots or leftovers here) 252 HP / 160 SpD along with a Careful nature ensure Scizor can check Alakazam easily, while 88 Atk EVs let it to always OHKO Speed boosting Nihilego with Bullet Punch. The 8 Speed EVs allows Scizor to outspeed max Speed Melmetal. ( 88 Atk Technician Scizor Bullet Punch vs. 80 HP / 0 Def Nihilego: 318-374 (83.9 - 98.6%) -- guaranteed 2HKO? lmk if i miscalculated or discuss with qc about a new spread)

what type of teams this Scizor set fits on?
Wallbreakers like Primarina, Terrakion, and Toxtricity kinda low on vr so i would recommend you to find another example are great partners as they appreciate Scizor bringing them safely against which Pokemon? thanks to its slow U-Turn . They also pressure and break pokemon that Scizor struggle to beat, like Skarmory and Rotom Heat. Stealth Rocks setters helps Scizor pressure it checks, especially with Knock Off that can remove Heavy-Duty Boots. So, pokemon such as Rhyperior, Gligar, Swampert and Seismitoad share a good synergy with Scizor. A Fire-type answer is mandatory, as Scizor can’t really beat pokemon like Moltres, so Primarina, Rotom Heat or Rotom Wash are very good partners. Strong pivots like Urshifu-Rapid-Strike and Manectric Mega can also form a Volt-Turn core with Scizor, helping wear each other checks down. Magneton deserves a mention, as it can trap and remove Skarmory and Celesteela, which are Scizor's biggest counters. (magneton is unranked) mention Pokemon that can lure and cripple things that can check Scizor like Moltres, rotoms and etc.

[STRATEGY COMMENTS]
Other Options
=============

Defog can be used over U-Turn, as Scizor is a decent hazard remover. However, it makes it more passive, and it loses its versatility, locking it to a defensive glue. Buginium Z is a decent option, as it let Scizor OHKO Amoonguss after Stealth Rocks and after a Sword Dance, but it’s usually suboptimal, as Heavy-Duty Boots and leftovers are better for longevity through the game and you want your Z user to be more threatening. (well, iirc this bug z set is from weavile meta and i don't see scizor using z sets too often, i would recommend you to discuss with qc abt this) For Hyper Offensive teams, an alternative set with Life Orb, 252 Atk / 4 SpD / 252 Spe alongside with an Adamant Nature, and with Quick Attack and Superpower over Roost and U-Turn can be used. I think this should also be a full set, not in other options, check with qc

Checks and Counters
===================

**Fire Types Pokemon and Coverage **: Fire Types such as Moltres, Volcanion and Rotom-Heat completely shut down Scizor, as they resist both of its STAB, and can OHKO it. They need to be careful, however, from Knock Off, as they don’t want to lose their Heavy-Duty Boots. mention Fire-type coverage from Pokemon that Scizor is supposed to check like Mega Altaria and Hatterene

**Steel Types**: Scizor literally can’t do anything to pokemon like Celesteela and Skarmory. Their great defense stat alongside their great typing completely shut down Scizor offensively. The first can set up Spikes, punish it thanks to Rocky Helmet and use it as a setup folder thanks to Iron Defense and Body Press. While the second isn’t as annoying, it can OHKO it with Flamethrower and use Leech Seed on the switch.

**Water Types**: Water types such as Rotom Wash and Mantine (again, unranked mon) Slowking can burn Scizor thanks to Will-O-Wisp and Scald, respectively, preventing it from setting up Sword Dances. Quagsire deserves a mention, as it nullifies Sword Dance's boost thanks to Unaware. unranked pokemon

**Electric Types**: Pokemon like Zeraora and Manectric-Mega outspeed Scizor, can OHKO it with a Fire type coverage and resist Bullet Punch.

[CREDITS]
- Written by: [[Ryuji-Sempai, 515767]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]

the problem i have with mentionning Slowking as a Zor check is that usually Slowking just get u-turned on and it's way slower
also I though i had to speak about the mon in general in the overview and not only about that one specific set.
for fire type coverage i believe I did mention it earlier so i though that i didnt have to repeat.
Ty tho, i'll update
 
the problem i have with mentionning Slowking as a Zor check is that usually Slowking just get u-turned on and it's way slower
also I though i had to speak about the mon in general in the overview and not only about that one specific set.
for fire type coverage i believe I did mention it earlier so i though that i didnt have to repeat.
Ty tho, i'll update
if you are referring to the checks and counters part I put Slowking there more in the sense of causing burn and not checking, but I think what you said is also valid. If you want, you can put Alomomola. Good job!
 
add / remove / comments
official check this time!
most were removals, good start overall but i want to take a last look before stamping. remember to fix gp stuff please, i tried to fix most of it.
https://www.smogon.com/forums/threads/spelling-and-grammar-standards.3656658/

[SET]
name: Defensive Sword Dance
move 1: Bullet Punch Sword Dance (swords dance is on the name set so it should be the first move)
move 2: Sword Dance Bullet Punch
move 3: Roost
move 4: U-turn / Knock Off
item: Heavy-Duty Boots / Leftovers
ability: Technician
nature: Careful
evs: 252 HP / 88 Atk / 160 SpD / 8 Spe i will discuss with qc abt this spread especially after zam suspect, it doesn't ohko meteor beam nihilego after rocks: 88 Atk Technician Scizor Bullet Punch vs. 80 HP / 0 Def Nihilego: 318-374 (83.9 - 98.6%) -- 75% chance to OHKO after Stealth Rock

[SET COMMENT]

Due to his good typing, solid bulk, and access to priority, Scizor can play both a defensive and offensive role by checking Altaria Mega Altaria, Alakazam (banned) Nihilego, and Tapu Bulu. Access to Swords Dance and Bullet Punch makes him it threatening in the late-game when his its supposed checks are already weakened enough, as it finds many setup opportunities against a lot of passive Pokemon like Tangrowth and Hippowdown. Bullet Punch is Scizor main STAB, allowing it to revenge kill faster threats such as Alakazam Terrakion and Nihilego and pressure Fairy-types such as Mega Altaria and Hatterene. Sword Dance boosts Scizor’s attack, enabling it to act as a late game cleaner. Roost gives it staying power, increasing its longevity through the game and allowing it to set up Sword Dances and check Pokemon like Mega Altaria and Mega Beedrill several times during the game. U-turn takes advantage of the many switches Scizor forces, making sure you always have the momentum (also mention in this sentence that U-turn lets Scizor bring in stuff like Volcanion and Rotom-H against Skarmory and Celesteela). On the other hand, Knock Off is a great utility move, and it also allows Scizor to scare Aegislash and remove important itens like Moltres's Heavy-Duty Boots and Skarmory's Rocky Helmet. Since Scizor is a pivot, it want to come as much as it can, so Heavy-Duty Boots are is used so that it able to without being scared by to avoid Entry Hazards. Leftovers are is also a good option, as it help Scizor's setup by giving it a passive recovery. 252 HP 160 SpD along with a Careful nature ensure Scizor can check Alakazam easily, while 88 EVs Atk let it to always OHKO Nihilego with Bullet Punch after Stealth Rocks. The 8 Speed EVs allows Scizor to outspeed max Speed Melmetal.

also reorder the sentences abt scizor's moves to reflect the moveset change.

As a slow pivot, this Scizor's set feat best on Bulky Offense teams, acting as a defensive glue and a deadly cleaner. Wallbreakers like Primarina, Terrakion are great partners as they appreciate Scizor bringing them safely on Skarmory and Moltres or Rotom Heat, respectively, thanks to its slow U-turn. They also pressure and break Pokemon that Scizor struggle to beat, like Skarmory and Rotom-Heat. Stealth Rock setters helps Scizor pressure it checks, especially with Knock Off that can remove Heavy-Duty Boots from??. So, pokemon such as Rhyperior, Gligar, Swampert and Seismitoad share a good synergy with Scizor (mention that they can also deal with Fire-types and appreciate Scizor beating Grass-types). A Fire-type answer is mandatory, as Scizor can’t really beat pokemon like Moltres, so Primarina, Rotom Heat or Rotom Wash are very good partners. Strong pivots like Urshifu-R and Manectric Mega Manectric can also form a Volt-Turn core with Scizor, helping wear each other checks down which checks??. Melmetal is also an interesting partner, as it can cripple their common checks such as Skarmory and Moltres with Thunder-Wave and Toxic, respectively.

[SET]
name: Offensive Sword Dance
move 1: Bullet Punch Sword Dance
move 2: Sword Dance Bullet Punch
move 3: Superpower
move 4: Knock Off / Quick Attack
item: Life Orb
ability: Technician
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENT]
This set is more centralized on Scizor's offensive capabilites, making it a very powerful wallbreaker or a scary cleaner. It's a set that only work on Hyper Offensive team, as it's entirely focused on Scizor's offensives abilities, and it's a great addition to it, as even if it doesn't have any form of staying power, Scizor's good natural bulk and excellent defensive typing ensure that not only it'll be able to soft check very scary threats for the playstyle such as Mega Altaria, Nihilego or Alakazam, but also that it will have multiples occasions to setup, as Scizor can't be OHKOed by a resisted or a neutral move, even with no bulk investment. Bullet Punch is the main STAB, dealing a lot of damages on Pokemon that don't resist the move, and also patch Scizor's middling speed. Sword Dance boost Scizor's attack, making it even more scary you don't need to explain what swords dance do. Superpower allow Scizor to hit hard steel types, such as Melmetal and Celesteela. Knock Off hits Aegislash and pressure Pokemon like Celesteela and Skarmory by removing their item. Quick Attack could seems odd, but it's a very good option, as it gives you another priority move that can touch and finish Fire and Water types like?? mention mons that will generally take a boosted bp but fall to boosted quick attack like Blaziken and Keldeo. Life Orb helps dealing damages, as Scizor will somewhat lack of breaking power without it. fluff

This set only feat on hyper offensive teams (archetypes aren't capitalized, fix all), and require specific support. Hazard support is mandatory, so a suicide lead like Azelf or Scolipede Krookodile are good partners. As Scizor is still quad weak to Fire, Pokemon that resist Fire usually pair well with it, such as Salamence, Dragonite, and Mega Altaria. It also appreciate Pokemon that share checks with it, as they can easily weare down their common checks, or even lure it. So, Pokemon such as Diggersby Dragon Dance Salamence and Necrozma are also great partners. Screens are a great addition, as they make Scizor nearly impossible to 2HKO outside of a Fire type coverage improving Scizor's bulk, so Grimmsnarl is a good teammate. Water Types Pokemon are excellent partners, as Scizor can abuse their check to setup. So Pokemon such as Urshifu, Keldeo and Feraligatr not ho mons, mention just azumarill are good partners. mention some mons that can ko/weaken things like moltres, rotom-h and celesteela. good examples are autotomize celesteela and nihilego.


[STRATEGY COMMENTS]
Other Options
=============

Defog can be used over Sword Dance on the defensive set, as Scizor is a decent hazard remover. However, it makes it more passive, and it loses its versatility, locking it to a defensive glue.

Dual Wingbeat could seems a good option on the offensive set, as it help Scizor breaking Amoonguss and Tangrowth, alongside with a strong neutral move thanks to Technician. But outside of that, not only it's really unreliable because it misses, it also get hard punished because both targeted Pokemon can have the Rocky Helmet.

Checks and Counters
===================

**Fire Type Pokemon and Coverage**: Fire Types such as Moltres, Volcanion and Rotom Heat completely shut down Scizor, as they resist both of its STAB, and can OHKO it. They need to be careful, however, from Knock Off, as they don’t want to lose their Heavy-Duty Boots. Scizor has also to be careful with Fire-type coverage, as Mega Altaria and Hatterene have both access to a Fire-type move that can bait and kill KO it.

**Steel-types not weak to Fighting**: Scizor literally can’t do anything to pokemon like Celesteela and Skarmory. Their great defense stat alongside their great typing completely shut down Scizor offensively. The first can set up Spikes, punish it thanks to Rocky Helmet and use it as a setup folder thanks to Iron Defense and Body Press. While the second isn’t as annoying, it can OHKO it with Flamethrower and use Leech Seed on the switch.

(mention contact punishing like moltres's flame body and Skarmory's and Buzzwole's Rocky Helmets here)

**Water Types**: Water types such as Rotom Wash and Jellicent can burn Scizor thanks to Will-O-Wisp, preventing it from setting up Sword Dances.

**Electric Types**: Pokemon like Zeraora and Manectric-Mega outspeed Scizor, can OHKO it with a Fire type coverage and resist Bullet Punch.

[CREDITS]
- Written by: [[Ryuji-Sempai, 515767]]
- Quality checked by: [[username1, userid1]], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
same colours as above

much better, 1/2 once implemented. i fixed some gp stuff btw, and proofread it to correct some things I may have missed

name: Defensive Sword Dance
move 1: Sword Dance
move 2: Bullet Punch
move 3: Roost
move 4: U-turn / Knock Off
item: Heavy-Duty Boots / Leftovers
ability: Technician
nature: Adamant
evs: 248 HP / 28 Atk / 48 Def / 176 SpD / 8 Spe

[SET COMMENT]

Due to his good typing, solid bulk, and access to priority, Scizor can play both a defensive and offensive role by checking Mega Altaria, Nihilego, and Tapu Bulu. Access to Swords Dance and Bullet Punch makes it threatening in the late-game when its supposed checks are already weakened enough, as it finds many setup opportunities against a lot of passive Pokemon like Tangrowth and Hippowdown.
Sword Dance boosts Scizor’s attack, enabling it to act as a late game cleaner fluff. Bullet Punch is Scizor main STAB, allowing it to revenge kill faster threats such as Terrakion and Nihilego and pressure Fairy-types such as Mega Altaria and Hatterene. Roost gives it staying power, increasing its longevity through the game and allowing it to set up Sword Dance and check Pokemon like Mega Beedrill and Mega Altaria. U-turn takes advantage of the many switches Scizor forces, making sure you always have the momentum, and it let Scizor bring partners like Volcanion or Rotom-H on its checks, like Skarmory and Celesteela. On the other hand, Knock Off is a great utility move, and it also allows Scizor to scare Aegislash and remove important itens like Moltres's Heavy-Duty Boots and Skarmory's Rocky Helmet. Heavy-Duty-Boots is used so that it to avoid Entry Hazards. Leftovers is also a good option, as it help Scizor's setup by giving it a passive recovery. 252 HP 48 Def The given EV spread lets Scizor avoid a 2HKO from Krookodile's Earthquake, and 28 Atk EVs alongside an Adamant Nature ensure Scizor will always OHKO Nihilego after Stealth Rocks damage.

this space is needed here to separate the paragraphs

As a slow pivot, this Scizor's set feat best on Bulky Offense teams, acting as a defensive glue and a deadly cleaner. Wallbreakers like Primarina, Terrakion are great partners as they appreciate Scizor bringing them safely on Skarmory and Moltres, respectively, thanks to its slow U-turn. They also pressure and break Pokemon that Scizor struggle to beat, like Skarmory and Rotom-H. Stealth Rock setters helps Scizor pressure it checks, especially with Knock Off that can remove Heavy-Duty Boots. So, Pokemon such as Rhyperior, Gligar, Swampert and Seismitoad share a good synergy with Scizor, since they can all deal with Fire-type Pokemon while Scizor is able to beat most Grass-type Pokemon like Tangrowth and Amoonguss they dislike. A Fire-type answer is mandatory, as Scizor can’t really beat pokemon like Moltres, so Primarina, Rotom-H or Rotom-W are very good partners. Strong pivots like Urshifu-R and Mega-Manectric can also form a Volt-Turn core with Scizor, pressuring major roadblocks to it like Skarmory and Aegislash. Melmetal is also an interesting partner, as it can cripple their common checks such as Skarmory and Moltres with Thunder-Wave and Toxic, respectively.

[SET]
name: Offensive Sword Dance
move 1: Sword Dance
move 2: Bullet Punch
move 3: Superpower
move 4: Knock Off / Quick Attack / Dual Wingbeat
item: Life Orb
ability: Technician
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENT]
This set is more centralized on Scizor's offensive capabilites, making it a very powerful wallbreaker or a scary cleaner. It's a set that only work on hyper offensive team, as it's entirely focused on Scizor's offensives abilities, and it's a great addition to it, as even if it doesn't have any form of staying power, Scizor's good natural bulk and excellent defensive typing ensure that not only it'll be able to soft check very scary threats for the playstyle such as Mega Altaria or Nihilego, but also that it will have multiples occasions to setup. Bullet Punch is the main STAB, dealing a lot of damages on Pokemon that don't resist the move, and also patch Scizor's middling Speed. Superpower allow Scizor to hit hard Steel-types, such as Melmetal and Celesteela. Knock Off hits Aegislash and pressure Pokemon like Celesteela and Skarmory by removing their item. Quick Attack could seems odd, but it's a very good option, as it gives you another priority move that can touch and finish Fire- and Water-types such as Keldeo and Rotom-H that are able to handle a boosted Bullet Punch. Dual Wingbeat hits Pokemon that could withstand its other moves like Amoonguss, Tangrowth, and Buzzwole.

(add another "space" here)

This set only feat on hyper offensive teams, and require specific support. Entry hazard support is mandatory, so a suicide lead like Azelf or Krookodile are good partners. As Scizor is still quad weak to Fire, Pokemon that resist Fire usually pair well with it, such as Salamence, Dragonite, and Mega Altaria. It also appreciate Pokemon that share checks with it, as they can easily wear down their common checks, or even lure it. So, Pokemon such as Dragon Dance Salamence and Necrozma are also great partners because they can pressure Steel-types like Skarmory and Melmetal with Fire Blast and Heat Wave, respectively. Dual Screens are a great addition, as they're improving Scizor's Bulk, so Grimmsnarl is a good teammate. Azumarill shares a great synergy with Scizor, as Scizor will beat Grass-type Pokemon that Azumarill struggle to beat like Tapu Bulu, while it Azumarill will able to can deal with Fire-type Pokemon like Moltres. Finally Scizor appreciate Pokemons that are able to lure or KO its checks, such as Moltres and Celesteela. So Autotomize Meteor Beam Celesteela and Nihilego are good partners.


[STRATEGY COMMENTS]
Other Options
=============

Defog can be used over Sword Dance on the defensive set, as Scizor is a decent hazard remover. However, it makes it more passive, and it loses its versatility, locking it to a defensive glue. Bugnium Z on bulky sets can be used to lure in and KO certain switch-ins like Amoonguss, Rotom-W, and specially defensive Hippowdon.

Buginium Z turns Scizor's U-Turn into a powerfull Bug-type move, making it able to pass Pokemon like Amoonguss or Rotom, but it

Dual Wingbeat could seems a good option on the offensive set, as it help Scizor breaking Amoonguss and Tangrowth, alongside with a strong neutral move thanks to Technician. But outside of that, not only it's really unreliable because it misses, it also get hard punished because both targeted Pokemon can have the Rocky Helmet.
this is a main option now

Checks and Counters
===================

**Fire-type Pokemon and Coverage**: Fire types such as Moltres, Volcanion and Rotom-Heat completely shut down Scizor, as they resist both of its STAB, and can OHKO it. They need to be careful, however, from Knock Off, as they don’t want to lose their Heavy-Duty Boots. Scizor has also to be careful with Fire-type coverage, as Mega Altaria and Hatterene have both access to a Fire-type move that can bait and KO it.

**Steel-types that aren't weak to Fighting**: Scizor literally can’t do anything to pokemon like Celesteela and Skarmory. Their great defense stat alongside their Skarmory's and Celesteela's great typing completely shut down Scizor offensively, taking any attack comfortably. The first can set up Spikes, punish it thanks to Rocky Helmet and use it as a setup folder fodder thanks to Iron Defense and Body Press. While the second isn’t as annoying, it can OHKO it with Flamethrower and use Leech Seed on the switch.

**Residual Damage**: Scizor really hates chips damage from Rocky Helmet and Burn from Pokemon like Buzzwole and Moltres, as it force it to use Roost when paired with damage from what it has to check. The latest is really annoying because it become difficult for Scizor to check Pokemon like Mega Altaria and Nihilego. As so, Pokemon that usually use the Rocky Helmet, such as Buzzwole and Skarmory, and Pokemon that have Flame Body, like Moltres, are good checks.

**Water-types**: Water-types such as Rotom Wash and Jellicent can burn Scizor thanks to Will-O-Wisp, preventing it from setting up Sword Dances.

**Electric-types**: Pokemon like Zeraora and Manectric-Mega Manectric outspeed Scizor, can OHKO it with a Fire-type coverage and resist Bullet Punch.

[CREDITS]
- Written by: [[Ryuji-Sempai, 515767]]
- Quality checked by: [[Pubo, 535121]], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
scizor.gif

Add / Remove / Comments
[SET]
name: Defensive Bulky Swords Dance
move 1: Swords Dance
move 2: Bullet Punch
move 3: Roost
move 4: U-turn / Knock Off Not sure if U-turn should be first tbh given how good Knock is for crippling stuff like Celesteela and WashTom on offense, also lets you pivot around and check SubTox Aegislash more reliably which is otherwise an immense threat to a lot of teams.
item: Heavy-Duty Boots / Leftovers
ability: Technician
nature: Adamant
evs: 248 HP / 28 Atk / 48 Def / 176 SpD / 8 Spe

[SET COMMENT]
Due to his its good typing, solid bulk, and access to strong definitely worth emphasising a bit more given that Scizor's BP is one of the strongest priority attacks in the entire game priority, Scizor can play both a defensive and offensive role by checking and setting up on dangerous Pokemon such as Mega Altaria , Nihilego, and Tapu Bulu. Access This, in conjunction with its access Rewording to Swords Dance and Don't need to say this Bullet Punch, makes it very threatening in the late-game when its supposed checks are already weakened enough, as it also finds many setup opportunities against a lot of passive Pokemon like Tangrowth lacking Hidden Power Fire Tangrowth sometimes uses it to check Scizor so I'd make things clear here and Hippowdown. (Remove Space) Bullet Punch is Scizor's main STAB move, allowing it to revenge kill faster threats such as Terrakion and Nihilego and pressure Fairy-types such as Mega Altaria and Hatterene. Roost gives it Scizor some much needed staying power, increasing its longevity throughout the game and allowing it to set up Swords Dance and check Pokemon like Mega Beedrill mon's pretty down bad rn, I'd find a better example and Mega Altaria more often. U-turn takes advantage of the many switches Scizor forces on Pokemon such as?, making sure you always have the preserving momentum, and it let allowing Scizor to bring in partners like Volcanion or Rotom-H on its checks, like such as Skarmory and Celesteela. On the other hand, Knock Off is a great utility move, and it also allows Scizor to scare threaten Aegislash and remove important itens items like Moltres's Heavy-Duty Boots and Skarmory's Rocky Helmet. Heavy-Duty-Boots is used allows Scizor to avoid Entry Hazards. damage from entry hazards, although Leftovers is also a good option, as it help Scizor's eases setup by giving it a source of passive recovery. The given EVs spread lets Scizor avoid a 2HKO from Krookodile's Earthquake not too big on this personally given that Krook just knocks your boots and can also get rocks up but I'll discuss it with QC, and 28 Atk EVs alongside an Adamant Nature ensure that Scizor will always OHKO Nihilego with Bullet Punch after Stealth Rock damage.

As a slow pivot, this Scizor's set feat fits best on offense and bulky offense teams, acting as a defensive glue and a deadly threatening late-game cleaner. Wallbreakers like Choice Specs Primarina, and Terrakion are great partners as they appreciate Scizor bringing them safely on Pokemon such as Salamence, Skarmory and Moltres, respectively, thanks to its slow U-turn. They also pressure and break Pokemon that Scizor struggle to beat, like Skarmory and Rotom-H. You've already implied the idea of Sciz U-turning out of these mons which check it for the breakers on its team to take advantage of above, so this isn't needed Stealth Rock setters helps Scizor pressure its checks, especially with Knock Off that can remove Heavy-Duty Boots. So, Pokemon such as Rhyperior, Gligar, You pretty much never see Rocks Gligar outside of super-specific stall teams, remove this mention Swampert and Seismitoad Toad generally fits better on bulkier teams, I'd instead mention Krook but it's up to you share a good synergy with Scizor, since they can all deal with Fire-type Pokemon while Scizor is able to beat most Grass-type Pokemon like Tangrowth and Amoonguss they dislike. A Fire-type answer is mandatory, as Scizor can’t really beat pokemon like Moltres, so Primarina, Rotom-H or Rotom-W are very good partners. Strong pivots like Urshifu-R and Mega Manectric can also form a Volt-Turn core with Scizor, pressuring major roadblocks to it like Skarmory and Aegislash Give examples of mons like MAltaria which Scizor pressures for said pivots in return. Melmetal is also an interesting partner, as it can cripple their common checks such as Skarmory and Moltres with Thunder-Wave and Toxic, respectively.

[SET]
name: Offensive Sword Dance
move 1: Sword Dance
move 2: Bullet Punch
move 3: Superpower
move 4: Knock Off / Quick Attack / Dual Wingbeat
item: Life Orb
ability: Technician
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENT]
This set is more centralized on Scizor's offensive capabilites, making it a very powerful wallbreaker or a scary cleaner on hyper offense teams. It's a set that only work on hyper offensive team, as it's entirely focused on Scizor's offensives abilities, and it's a great addition to it, as even if it doesn't have any form of staying power, mostly filler As Scizor's good natural bulk and excellent defensive typing not only ensures that not only it'll be able to soft check very scary threats for a plethora of dangerous threats to the playstyle such as Mega Altaria or Nihilego, but also that it will have get multiples occasions opportunities to set up. Bullet Punch is the main STAB move of choice, dealing a lot of damages on Pokemon that don't resist the move, and also patch Scizor's middling Speed. Superpower allows Scizor to hit hard Steel-types, such as Melmetal and Celesteela. Knock Off hits Aegislash and Slowking and while pressure pressuring Pokemon like Celesteela and Skarmory by removing their item. List examples of situations and damage calcs that become possible because of Scizor's ability to lure in certain mons and cripple them for other sweepers Quick Attack could might seems odd as a secondary option, but it's a very good option one nonetheless, as it gives you Scizor another priority move that can touch and finish off weakened Fire- and Water-types such as Urshifu-R, Keldeo, and Rotom-H that are would otherwise be able to handle survive a boosted Bullet Punch. Dual Wingbeat hits can also be used to threaten Pokemon that could withstand its other moves like Amoonguss, Tangrowth, and Buzzwole. Mention some impressive calcs that can only be achieved with LO (eg: OHKO on SpD Pert with Superpower at +2).

This set only feat on hyper offensive teams, and require specific support This bit doesn't sound right in general, just reword the entire thing and say that this Scizor set fits best on HO teams which can provide the specific support that it needs. Hazard support is mandatory, so a suicide lead like Azelf or Krookodile, are make for good partners teammates. As Scizor is still quad weak to Fire, Pokemon that resist Fire usually pair well with it, such as Salamence, Dragonite, and Mega Altaria Dex info unless you're trying to say that Scizor still struggles with Fire-types, reword it. It also appreciates Pokemon that share checks with it such as?. as Together, they can easily wear down their common checks such as and with what moves?, or even lure it. So, Pokemon such as Dragon Dance Salamence and Necrozma are also great partners because they can pressure Steel-types like Skarmory and Melmetal with Fire Blast and Heat Wave, respectively. Merge these examples with the paragraph above, no need to make another sentence for it in this case Dual Screens support are a great can be useful addition to help give Scizor more setup oppurtunities, , as they're improving Scizor's Bulk, so making Grimmsnarl is a good teammate. Azumarill shares a great synergy with Scizor, as Scizor will can beat Grass-type Pokemon that Azumarill struggles against to beat like Roserade and Tapu Bulu, while it can deal with Fire-type Pokemon like Moltres and Chandelure in return. Finally, Scizor appreciates other Pokemon that are able to lure or KO deal with or weaken its common checks, such as in Moltres and Skarmory, so Pokemon such as Celesteela. So Autotomize Meteor Beam Celesteela and Meteor Beam Nihilego, make for are good partners.

Also mention Webs support from Ribombee and how the Speed drop helps Scizor out against faster mons which normally don't mind priority and can threaten it back, talk about its synergy with Bisharp on both HO archetypes while you're at it.

[STRATEGY COMMENTS]
Other Options
=============

Defog can be used over Swords Dance on the defensive set, as Scizor is a decent hazard remover. However, it makes it Scizor much more passive, and it loses while stripping away most of its versatility, locking it to being a defensive glue. Buginium Z on bulky sets can be used to lure in and KO certain switch-ins like Amoonguss, Rotom-W, and specially defensive Hippowdon not the best example given that Bulky SD sets setup on non-Whirlwind sets for free anyways, change it to Bisharp since you also take less damage from Knock after a boost.

Add Choice Band, boosted Knock Offs + U-Turns can be pretty tough to deal with Skarm usage at a low and its BP in particular has a really good MU vs common HO builds now that Blaziken is gone, also mention Pursuit to trap stuff like Nihilego and Slowking for a dangerous teammate such as offensive Moltres.

Checks and Counters
===================

**Fire-type Pokemon and Coverage**: Fire types such as Moltres, Volcanion Reorder Volcanion so that it's mentioned after Rotom-H, this is being ordered based on viability and Rotom-Heat completely shut down Scizor, as they resist both of its STAB, and can OHKO it. They need to be careful, however, from Knock Off, as they don’t want to lose their Heavy-Duty Boots to Knock Off, lest they struggle to consistently handle it with Stealth Rock up. Scizor has also has to be careful with Fire-type coverage, as Pokemon such as Mega Altaria and Hatterene which Scizor can otherwise take advantage of have both have access to a Fire-type move that can bait and potentially KO it.

**Steel types that aren't weak to Fight**: Skarmory's and Celesteela's great typing completely shut down Scizor offensively, taking any attack comfortably. Skarmory can set up Spikes, punish it thanks to Rocky Helmet and use it as a setup fooder thanks to Iron Defense and Body Press. While Celesteela isn’t as annoying, it can OHKO it with Flamethrower and use Leech Seed on the switch. Given that your examples are both Flyings, I'd change the title to be centered around that and add Intimidate Salamence to this list as well.

**Residual Damage and Burn**: Scizor really hates taking chip damage from Rocky Helmet users and Burns from Pokemon like Buzzwole and Moltres, as it they will can force it to use Roost more often. when paired with damage from what it has to check. The latest latter is really especially annoying because it become difficult Bullet Punch being weakened makes it more difficult for Scizor to check Pokemon like Mega Altaria and Nihilego.

**Water types**: Water-types such as Rotom Wash and Jellicent can burn Scizor thanks to Will-O-Wisp, preventing it from safely setting up with Swords Dances. Add Urshifu-R and also talk about their vulernability to gettting Knocked

**Electric types**: Pokemon Electric-types such as like Zeraora and Mega Manectric can outspeed and threaten Scizor, can OHKOing it with a Fire type coverage Overheat in the latter's case and while resisting Bullet Punch.

Once you've changed the above to "bulky Flying-types", you can also mention Steels like TWave Melm, Bisharp and Cobalion somewhere in this section.

[CREDITS]
- Written by: [[Ryuji-Sempai, 515767]]
- Quality checked by: [[Pubo, 535121]], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Not 2/2 yet because I'd like to take another look at this later before doing so, good content so far aside from some missing details but most of the ideas here will need to be structured better for what it is.

Edit: Much better, good job.
[SET]
name: Bulky Swords Dance
move 1: Swords Dance
move 2: Bullet Punch
move 3: Roost
move 4: Knock Off / U-turn
item: Heavy-Duty Boots / Leftovers
ability: Technician
nature: Adamant
evs: 248 HP / 28 Atk / 48 Def / 176 SpD / 8 Spe

[SET COMMENT]

Due to its good typing, solid bulk, and access to strong priority, Scizor can play both a defensive and offensive role by checking and setting up on dangerous Pokemon such as Mega Altaria, Nihilego, and Tapu Bulu. This, in conjonction conjunction with its access to Bullet Punch, makes it very threatening in the late-game when its supposed checks are already weakened enough, as it also finds many setup opportunities against a lot of passive Pokemon like Tangrowth lacking Hidden Power Fire and Hippowdon. Bullet Punch is Scizor's main STAB move, allowing it to revenge kill faster threats such as Terrakion and Nihilego and pressure Fairy-types such as Mega Altaria and Hatterene. Roost gives Scizor spme some much needed staying power, increasing its longevity throughout the game and allowing it to set up Swords Dance and check Pokemon like Aegislash and Mega Altaria more often. Knock Off is a great utility move, and allows Scizor to threaten Aegislash and remove important items like Moltres's Heavy-Duty Boots and Skarmory's Rocky Helmet. On the other hand, . U-turn takes advantage of the many switches Scizor forces on Pokemon such as Zarude and Tangrowth, preserving momentum, and allowing Scizor to bring in partners like Volcanion or Rotom-H on its checks, such as Skarmory and Celesteela. Heavy-Duty-Boots allows Scizor to avoid damage from entry hazards, although Leftovers is also a good option, as it eases setup by giving it a source of passive recovery. The given EVs spread lets Scizor avoid a 2HKO from Krookodile's Earthquake, and 28 Atk EVs alongside an Adamant Nature ensure that Scizor will always OHKO Nihilego with Bullet Punch after Stealth Rock damage.

As a slow pivot, this Scizor's set fits best on offense and bulky offense teams, acting as a defensive glue and a threatening late-game cleaner. Wallbreakers like Choice Specs Primarina, and Terrakion are great partners as they appreciate Scizor bringing them safely on Pokemon such as Salamence, Skarmory and Moltres, respectively, thanks to its slow U-turn U-turn isn't really standard so I'd just say that it becomes easier to bring them in if Scizor has the move as opposed to double switching. Stealth Rock helps Scizor pressure its checks, especially with when used alongside Knock Off that can to remove opposing Heavy-Duty Boots and Leftovers. So Pokemon such as Swampert, Rhyperior, Swampert and Seismitoad share a good synergy with Scizor, since they can all deal with Fire-type Pokemon while Scizor is able to beat most Grass-type Pokemon You don't really pose an immediate threat to these mons depending on your setup so I think it's just better to say that Scizor helps to pressure these Grass-types in general like Tangrowth and Amoonguss which they dislike. A Fire-type answer is mandatory, as Scizor can’t really beat pokemon will struggle to beat Pokemon like Moltres, so Primarina, Rotom-H or Rotom-W are very good partners. Strong pivots like Urshifu-R and Mega Manectric can also form a VoltTurn core with Scizor, pressuring major roadblocks to it like Skarmory and Moltres Aegislash while Scizor can pressure Mega Altaria and Salamance Salamence for them in return. Melmetal is also an interesting partner, as it can cripple their common shared checks such as Skarmory and Moltres with Thunder-Wave and Toxic, respectively.

[SET]
name: Offensive Swords Dance
move 1: Swords Dance
move 2: Bullet Punch
move 3: Superpower
move 4: Knock Off / Quick Attack / Dual Wingbeat
item: Life Orb
ability: Technician
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENT]
This set is more centralized on Scizor's offensive capabilites, making it a very powerful wallbreaker or scary cleaner. As Scizor's good natural bulk and excellent defensive typing not only ensures that it'll be able to soft check a plethora of dangerous threats to the playstyle such as Mega Altaria or Nihilego, but also get multiple opportunities to set up. Bullet Punch is the main STAB move of choice, dealing a lot of damages on against Pokemon that don't resist the move, and while also patching up Scizor's middling Speed stat. Superpower allows Scizor to hit Steel-types, such as Melmetal and Celesteela. Knock Off hits Aegislash and Slowking while pressuring Pokemon like Celesteela and Skarmory by removing their item. Quick Attack might seem odd as a secondary option, but it's a very good one nonetheless, as it gives Scizor another priority move that can finish off weakened Fire- and Water-types such as Urshifu-R, Keldeo, and Rotom-H that would otherwise be able to survive a boosted Bullet Punch. Dual Wingbeat can also be used in the last slot to threaten Pokemon that could withstand its other moves like Amoonguss, Tangrowth, and Buzzwole. Life Orb allows Scizor to get some crucial KOs, notably such as allowing it to OHKOing specially defensive Swampert with Superpower after a Swords Dance or specially defensive Celesteela after Stealth Rocks damages.

This Scizor's set fits best on hyper offensive teams, as they can provide the required support it needs. Hazard support is mandatory to help Scizor grab more KOes such as?, so a suicide lead like Azelf or Krookodile make good teammates. It also appreciate Pokemon that share checks with it, as together, they can easily wear down their common checks, or even lure it with certain moves for each other. So, Pokemon such as Dragon Dance Salamence and Necrozma are also great partners because they can pressure Steel-types like Skarmory and Melmetal with Fire Blast and Heat Wave, respectively. They can also deal with Fire-type Pokemons that Scizor still struggle to beat. Dual Screens support can be useful to help give Scizor more setup oppurtunities, making Grimmsnarl a good teammate. Azumarill in particular has shares a great type synergy with Scizor, as Scizor can beat Grass-type Pokemon that Azumarill struggles against like Roserade and Tapu Bulu, while it Azumarill can deal with Fire-type Pokemon like Moltres and Chandelure in return. Finally, Scizor appreciates other Pokemon that are able to deal with or weaken its common checks in Moltres and Skarmory, so Pokemon such Autotomize Meteor Beam Celesteela and Meteor Beam Nihilego, make for are good partners.


[STRATEGY COMMENTS]
Other Options
=============

Defog can be used over Sword Dance on the defensive set, as Scizor is a decent hazard remover. However, it makes it more passive, and it loses its versatility, locking it to a defensive glue. Buginium Z on bulky sets can be used to lure in and KO certain switch-ins like Amoonguss, Rotom-W, and Bisharp after a boost. Protective Pads is also a very good item, as it prevent residual damages from Rocky Helmet and Burn from who?, but it doesn't prevent entry hazard damages. It also doesn't do much to help out in any other situation, so mention that

Choice Band paired with Scizor's natural high Attack stat is a very good option, propels Scizor's naturally high Attack stat to obsene levels, with boosted Knock Off and U-Turn are being very threatening for against unprepared teams, while Bullet Punch can also devastate common offensive Pokemon like Dragon Dance Mega Altaria and Salamence hyper offensive teams. It, such a set can also use Pursuit to trap and weaken Pokemon such as Nihilego and Slowking, for teammates such as offensive Moltres to take advantage of. Rewording

Move Choice Band to the top of the OO section, QC agreed to give it its own paragraph in the future.


Checks and Counters
===================

**Fire-type Pokemon and Coverage**: Fire types such as Moltres, Rotom-H and Volcanion completely shut down Scizor, as they resist both of its STAB attacks, and can OHKO it in return. They need to be careful, however, as they don’t want to lose their Heavy-Duty Boots to Knock Off, lest they struggle to consistently handle it with Stealth Rock up. Scizor also has to be careful with Fire-type coverage, as Pokemon such as Mega Altaria and Hatterene, which Scizor can otherwise take advantage of, both have access to a Fire-type move that can potentially KO it for getting too careless.

**Flying-type Pokemon**: Skarmory's and Celesteela's great typing and Salamence's Intimidate completely shut down Scizor offensively, taking any attack comfortably. Skarmory can set up Spikes, punish it thanks to Rocky Helmet and use it as a setup fooder thanks to Iron Defense and Body Press. While Celesteela isn’t as annoying, it can OHKO it with Flamethrower and use Leech Seed on the switch. Finally Salamence can threaten Scizor with Flamethrower. Mention how Celesteela and Salamence will often lose their item in the process of trying to check Scizor, making them less reliable overall

**Residual Damage and Burn**: Scizor hates taking chip damage from Rocky Helmet users and Burns from Pokemon like Buzzwole and Moltres, as it they will can force it to use Roost more often. The latter is especially annoying because Bullet Punch being weakened makes it more difficult for Scizor to check Pokemon like Mega Altaria and Nihilego.

**Water types**: Water-types such as Urshifu-R, Rotom-W, Urshifu-R reordering and Jellicent are very good checks to Scizor. Rotom-W and Jellicent can burn Scizor thanks to with Will-O-Wisp, preventing it from safely setting up with Swords Dance; while Urshifu-R can resist both of Scizor's STAB moves and force it out. However, they all don't like losing their items to Knock Off.

**Electric types**: Electric-types such as Zeraora and Mega Manectric can outspeed and threaten Scizor, OHKOing it with Overheat in the latter's case while resisting Bullet Punch.

**Steel ypes**: Steel-types such as Melmetal, Bisharp and Cobalion can resist both of Scizor's STAB moves and threaten it out. The first former can cripple Scizor it with a paralysis to flinch it down with Double Iron Bash, while the latters two can outspeed and use it as use it as a setup fodders. Cobalion in particular could be very threatening if Scizor lacks U-Turn because of Justified. Mention how none of these Pokemon like taking Superpower or Knock Off in Melmetal and Bisharp's case

[CREDITS]
- Written by: [[Ryuji-Sempai, 515767]]
- Quality checked by: [[Pubo, 535121]], [Arishem, 546157]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
Add Remove Comment
(AC): Add Comma

[SET]
name: Bulky Swords Dance
move 1: Swords Dance
move 2: Bullet Punch
move 3: Roost
move 4: Knock Off / U-turn
item: Heavy-Duty Boots / Leftovers
ability: Technician
nature: Adamant
evs: 248 HP / 28 Atk / 48 Def / 176 SpD / 8 Spe

[SET COMMENT] (removed linebreak under)
Due to its good typing, solid bulk, and access to strong priority move, Scizor can plays both a defensive and offensive roles by checking and setting up on dangerous Pokemon such as Mega Altaria, Nihilego, and Tapu Bulu. This, in conjunction with its access to Bullet Punch, makes it very threatening in the late-game when its checks are already weakened enough, as it also finds manyIt also sets up on a lot of passive Pokemon like Tangrowth lacking Hidden Power Fire and Hippowdon. These setup opportunities, (AC) against a lot of passive Pokemon like Tangrowth lacking Hidden Power Fire and Hippowdon. Bullet Punch is Scizor's main STAB move, allowing it to in conjunction with Bullet Punch, make it very threatening late-game when its checks are weakened. Bullet Punch gives good damage while revenge killing faster threats, such as Terrakion and Nihilego, (AC) and pressureing Fairy-types such as Mega Altaria and Hatterene. Roost gives Scizor some much-needed (added hyphen) staying power, increasing its longevity throughout the game and allowing it to set up Swords Dancewhich helps it set up and check Pokemon like Aegislash and Mega Altaria more often. Knock Off is a great utility move, and allows Scizor to threaten Aegislash and removeremoving important items like Moltres's Heavy-Duty Boots and Skarmory's Rocky Helmet, and allows Scizor to threaten Aegislash. On the other hand, U-turn takes advantage of the many switches Scizor forces onagainst Pokemon such as Zarude and Tangrowth, preserving momentum, and allowing Scizor to. U-turn can bring in partners like Volcanion orand Rotom-H on itsScizor's checks, such as Skarmory and Celesteela. Heavy-Duty Boots allows Scizor to avoid damage from entry hazards, although Leftovers is also a good option, as it eases setup by giving it a source of passive recovery.and Leftovers are comparably effective at keeping Scizor healthy. (seemed like your implication; as long as this makes sense) The given EV spread lets Scizor avoid a 2HKO from Krookodile's Earthquake, 8 Speed EVs allow Scizor to outspeed bulky Aegislash and 28 Atk EVs alongside an Adamant Nature ensure that Scizor will outspeed bulky Aegislash, and, with the Adamant nature, always OHKO Nihilego with Bullet Punch after Stealth Rock damage.

As a slow pivot, this Scizor'sThis Scizor (bc u-turn isn't primary anymore) set fits best on offense and bulky offense teams, acting as a defensive glue and a threatening late-game cleaner. Wallbreakers like Choice Specs Primarina, and Terrakion are great partners as they appreciate Scizor bringing them safely on Pokemon such as Salamence, Skarmory and Moltres, respectively, if Scizor has U-Turn. Stealth Rock helps Scizor pressure its checks, especially when used alongside Knock Off to remove opposing Heavy-Duty Boots and Leftovers. SoThus, Pokemon such as Swampert, Rhyperior, and Seismitoad share ahave good synergy with Scizor, sinceand they can all deal with Fire-type Pokemon, (AC) while Scizor is able to pressure Grass-type Pokemon like Tangrowth and Amoonguss which they dislike. Afor them. Some Fire-type answer is mandatory, as Scizor will struggle to beat Pokemon like Moltres, so Primarina, Rotom-H orRotom-H, and Rotom-W are also very good partners. If Scizor has U-turn, wallbreakers like Choice Specs Primarina and Terrakion appreciate the safe entry on Pokemon such as Salamence, Skarmory, and Moltres. Strong pivots like Urshifu-R and Mega Manectric can also form a VoltTurn core with Scizor, pressuring major roadblocks to it like Skarmory and Moltres, while Scizor can pressure Mega Altaria and Salamence for them in return. Melmetal is also an interesting partner, as it can cripple shared checks such as Skarmory and Moltres with Thunder Wave (removed hyphen) and Toxic, respectively.

[SET]
name: Offensive Swords Dance
move 1: Swords Dance
move 2: Bullet Punch
move 3: Superpower
move 4: Knock Off / Quick Attack / Dual Wingbeat
item: Life Orb
ability: Technician
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENT]
This set is more centralized on Scizor's offensive capabilites, making itoffensive set makes Scizor a very powerful wallbreaker or scary cleaner. AsEven without bulk investment, Scizor's good natural bulk and excellent defensive typing not only ensures that it'll be able tolet itsoft check a plethora of dangerous threats to the playstylehyper offense, such as Mega Altaria orand Nihilego, but also getas well as giving it multiple opportunities to set up. Bullet Punch is the main STAB move of choice, dealingdeals a lot of damage against Pokemon that don't resist the move, while alsoit, as well as patching up Scizor's middling Speed stat. Superpower allows Scizor to hithurt Steel-types, such as Melmetal and Celesteela. Knock Off hits Aegislash and Slowking while pressuring Pokemon like Celesteela and Skarmory by removing their item. Quick Attack might seem oddunderpowered (I imagine?) as a secondary option, but it's a very good one nonetheless, as it gives Scizor another priority move that canlets Scizor finish off weakened Fire- and Water-typesSteel-resistant Pokemon such as Urshifu-R, Keldeo, and Rotom-H that would otherwise be able to survive a boosted Bullet Punch. Dual Wingbeat can also be used in the last moveslot to threaten Pokemon that could withstand its other moves like Amoonguss, Tangrowth, and Buzzwole. Life Orb allows Scizor to get some crucial KOs, notably allowing it+2 Superpower to OHKO specially defensive Swampert with Superpower after a Swords Dance orand OHKO specially defensive Celesteela after Stealth Rock.

This Scizor's set fits best on hyper offensive teams, as they can provide the required support it needs. HazardEntry hazard support is mandatory to help Scizor grab more KOes, such as the specially defensive celesteela mentionnedCelesteela example above, so a suicide lead like Azelf or Krookodile makes a good teammates. Itteammate. Scizor also appreciates Pokemon that share checks with it, as, (AC) together, they can easily wear down their common checks, or even lure it with certain moves for each other. So, Pokemon such asthe checks or even nail them with specialized lure options. Dragon Dance Salamence, (AC) and Necrozma are also great partners because they canfor example, can run Fire Blast to pressure Steel-types like Skarmory and Melmetal, (AC) with Fire Blast and Heat Wave, respectively. Theywhich normally check both it and Scizor. Salamence can also deal with Fire-type Pokemon that even Quick Attack Scizor still struggles to beat. (I removed necrozma because heat wave seemed standard on it, so i assume skarm and melm wouldn't be much of checks anyway, and heat wave being standard means it isn't a lure option. we can talk or you can clarify if i missed something, though) Dual Screen support can be useful to help give Scizor more setup oppurtunitiesscreens support helps Scizor set up, making Grimmsnarl a good teammate. Azumarill in particular has ahas particularly great type synergy with Scizor, as Scizor can beat Grass-type Pokemon that Azumarill struggles against like Roserade and Tapu Bulu, while it Azumarill can deal with Fire-type Pokemon like Moltres and Chandelure in return. Finally, Scizor appreciates other Pokemon that are able to deal with or weaken its common checks in Moltres and Skarmory, so Pokemon suchfor example Meteor Beam Celesteela and Meteor Beam Nihilego, make for good partners. (removed extra line breaks under)

[STRATEGY COMMENTS]
Other Options
=============

Choice Band propels Scizor's naturally high Attack stat to obscene levels, with boosted Knock Off and U-Tturn being very threatening against unprepared teams, whileand Choice Band Bullet Punch can also devastate common offensive Pokemon like Dragon Dance Mega Altaria and Salamence, s. Such a set can also use Pursuit to trap and weaken Pokemon such as Nihilego and Slowking, (RC) for teammates such as offensive Moltres to take advantage of.

Defog can be used over Swords Dance on the defensive set, as Scizor is a decent hazard remover. However, itDefogger. However, Defog makes it more passive (RC) and it losessacrifices its versatility, locking it into being a defensive glue Pokemon. Buginium Z on bulky sets can be used to let Scizor lure in and KO certain switch-ins like Amoonguss, Rotom-W, and Bisharp after a boost. Protective Pads is also a very good item, as it prevent residual damages from Rocky Helmet and Burnbypassing Rocky Helmet and Flame Body from Skarmory and Moltres, respectively, but it doesn't prevent entry hazard damages, and is not very usefull outside of those interactionsis situational.

Checks and Counters
===================

**Fire-type Pokemon and Coverage**: Fire-types such as Moltres, Rotom-H, and Volcanion completely shut down Scizor, as they resist both of its STAB attacks (RC) and can OHKO it in return. They need to be careful, however, as they don’t want toHowever, if they lose their Heavy-Duty Boots to Knock Off, lest they they may struggle to consistently handle it with Stealth Rock up. Scizor also has to be careful with Fire-type coverage, asfears Fire-type coverage from Pokemon such as Mega Altaria and Hatterene, which Scizor can otherwise take advantage of, both have access to a Fire-type move that. It normally takes advantage of both, but Fire-type coverage can potentially KO it for getting too careless.

**Flying-type Pokemon**: Skarmory's and Celesteela's great typing and Salamence's Intimidate completely shut down Scizor offensively, with all three taking any attack comfortably. Skarmory can set up Spikes, punish it thanks to Rocky Helmet, and use it as a setup foodersetup fodder thanks to Iron Defense and Body Press. While Celesteela isn’t as annoying, it can OHKO itScizor with Flamethrower and use Leech Seed on the switch. Finally, Salamence can threaten Scizor with Flamethrower. However, theySalamence and Celesteela must be wary of Knock Off, as Salamence and Celesteela will becomewhich makes them less reliable overall.

**Residual Damage and Burn**: Scizor hates taking chip damage from Rocky Helmet users and Burnslike Buzzwole and burns from Pokemon like Buzzwole and Moltres, as theywhich can force it to use Roost more often.The latter Burn is especially annoying because a weakened Bullet Punch being weakened makes it more difficult for Scizor to check Pokemon like Mega Altaria and Nihilego.

**Water-types**: (<- added hyphen) Water-types such as Urshifu-R, Rotom-W, (AC) and Jellicent are very good checks to Scizor. Urshifu-R resists both of Scizor's STAB moves and forces it out, while Rotom-W and Jellicent can burn Scizorit with Will-O-Wisp, preventing it from safely setting up with Swords Dance; while Urshifu-R can resist both of Scizor's STAB moves and force it out. However, they all don't like losing their items to Knock Off.

**Electric-types**: (<- added hyphen) Electric-types such as Zeraora and Mega Manectric can outspeed and threaten Scizor, OHKOing it with Overheat in the latter's case, (AC) while resisting Bullet Punch.

**Steel-types**: Steel-types such as Melmetal, Bisharp, (AC) and Cobalion resist both of Scizor's STAB moves. The first can cripple it with a paralysis, while the latters two can use it as a setup fodders. Cobalion in particular couldcan be very threatening if Scizor lacks U-Tturn because of Justified punishes Knock Off. (i imagine?) However, none of them appreciate to loselosing their item, and they must be wary of Superpower.

[CREDITS]
- Written by: [[Ryuji-Sempai, 515767]]
- Quality checked by: [[Pubo, 535121]], [Arishem, 546157]]
- Grammar checked by: [[Finland, 517429]]
finland-GP.gif
 
melmetal was banned some days after finland gp:row:, doing this just to remove all melmetal mentions before the upload.

Finland if you want to take a second look after this check feel free to do so (just to make sure I haven't accidentally done something wrong)

add remove
[SET]
name: Bulky Swords Dance
move 1: Swords Dance
move 2: Bullet Punch
move 3: Roost
move 4: Knock Off / U-turn
item: Heavy-Duty Boots / Leftovers
ability: Technician
nature: Adamant
evs: 248 HP / 28 Atk / 48 Def / 176 180 SpD / 8 4 Spe

[SET COMMENT]
Due to its good typing, solid bulk, and strong priority move, Scizor plays both defensive and offensive roles by checking and setting up on dangerous Pokemon such as Mega Altaria, Nihilego, and Tapu Bulu. It also sets up on a lot of passive Pokemon like Tangrowth lacking Hidden Power Fire and Hippowdon. These setup opportunities, in conjunction with Bullet Punch, make it very threatening late-game when its checks are weakened. Bullet Punch gives good damage while revenge killing faster threats, such as Terrakion and Nihilego, and pressuring Fairy-types such as Mega Altaria and Hatterene. Roost gives Scizor some much-needed staying power, which helps it set up and check Pokemon like Aegislash and Mega Altaria more often. Knock Off is a great utility move, removing important items like Moltres's Heavy-Duty Boots and Skarmory's Rocky Helmet, and allows Scizor to threaten Aegislash. On the other hand, U-turn takes advantage of the many switches Scizor forces against Pokemon such as Zarude and Tangrowth, preserving momentum. U-turn can bring in partners like Volcanion and Rotom-H on Scizor's checks, such as Skarmory and Celesteela. Heavy-Duty Boots and Leftovers are comparably effective at keeping Scizor healthy. The given EV spread lets Scizor avoid a 2HKO from Krookodile's Earthquake, outspeed uninvested Alomomola Adamand full speed Melmetal, and, with the Adamant nature, always OHKO Nihilego with Bullet Punch after Stealth Rock damage.

This Scizor set fits best on offense and bulky offense teams, acting as defensive glue and a threatening late-game cleaner. Stealth Rock helps Scizor pressure its checks, especially when used alongside Knock Off to remove opposing Heavy-Duty Boots and Leftovers. Thus, Pokemon such as Swampert, Rhyperior, and Seismitoad have good synergy with Scizor, and they can all deal with Fire-type Pokemon, while Scizor is able to pressure Grass-type Pokemon like Tangrowth and Amoonguss for them. Some Fire-type answer is mandatory, as Scizor will struggle to beat Pokemon like Moltres, so Primarina, Rotom-H, and Rotom-W are also very good partners. If Scizor has U-turn, wallbreakers like Choice Specs Primarina and Terrakion appreciate the safe entry on Pokemon such as Salamence, Skarmory, and Moltres. Strong pivots like Urshifu-R and Mega Manectric can also form a VoltTurn core with Scizor, pressuring major roadblocks to it like Skarmory and Moltres, while Scizor can pressure Mega Altaria and Salamence for them in return. Melmetal Aegislash is also an interesting partner, as it can cripple shared checks such as Skarmory and Moltres with Thunder Wave and Toxic, respectively.

[SET]
name: Offensive Swords Dance
move 1: Swords Dance
move 2: Bullet Punch
move 3: Superpower
move 4: Knock Off / Quick Attack / Dual Wingbeat
item: Life Orb
ability: Technician
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENT]
This offensive set makes Scizor a very powerful wallbreaker or scary cleaner. Even without bulk investment, Scizor's good natural bulk and excellent defensive typing let it soft check a plethora of dangerous threats to hyper offense, such as Mega Altaria and Nihilego, as well as giving it multiple opportunities to set up. Bullet Punch deals a lot of damage against Pokemon that don't resist as well as patching up Scizor's middling Speed stat. Superpower allows Scizor to hurt Steel-types, such as Cobalion Melmetal and Celesteela. Knock Off hits Aegislash and Slowking while pressuring Pokemon like Celesteela and Skarmory by removing their item. Quick Attack might seem underpowered as a secondary option, but it's a very good one nonetheless, as lets Scizor finish off weakened Steel-resistant Pokemon such as Urshifu-R, Keldeo, and Rotom-H. Dual Wingbeat can also be used in the last moveslot to threaten Pokemon that withstand its other moves like Amoonguss, Tangrowth, and Buzzwole. Life Orb allows Scizor to get some crucial KOs, notably allowing +2 Superpower to OHKO specially defensive Swampert and OHKO specially defensive Celesteela after Stealth Rock.

This Scizor set fits best on hyper offense teams, as they can provide the support it needs. Entry hazard support is mandatory to help Scizor grab more KOs, such as the specially defensive Celesteela example above, so a suicide lead like Azelf or Krookodile makes a good teammate. Scizor also appreciates Pokemon that share checks with it, as, together, they can easily wear down the checks or even nail them with specialized lure options. Dragon Dance Salamence, and for example, can run Fire Blast to pressure Steel-types like Skarmory and Celesteela Melmetal, which normally check both it and Scizor. Salamence can also deal with Fire-type Pokemon that even Quick Attack Scizor struggles to beat. In the same way, Necrozma can also lure in Steel-types thanks to Heat Wave. Dual screens support helps Scizor set up, making Grimmsnarl a good teammate. Azumarill has particularly great type synergy with Scizor, as Scizor can beat Grass-type Pokemon that Azumarill struggles against like Roserade and Tapu Bulu, while Azumarill can deal with Fire-type Pokemon like Moltres and Chandelure in return. Finally, Scizor appreciates other Pokemon that are able to deal with or weaken its common checks in Moltres and Skarmory, for example Meteor Beam Celesteela and Meteor Beam Nihilego.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band propels Scizor's naturally high Attack stat to obscene levels, with boosted Knock Off and U-turn being very threatening against unprepared teams, and Choice Band Bullet Punch can devastate common offensive Pokemon like Dragon Dance Mega Altaria and Salamence. Such a set can also use Pursuit to trap and weaken Pokemon such as Nihilego and Slowking for teammates such as offensive Moltres to take advantage of.

Defog can be used over Swords Dance on the defensive set, as Scizor is a decent Defogger. However, Defog makes it more passive and sacrifices its versatility, locking it into being a defensive glue Pokemon. Buginium Z on bulky sets can be used to let Scizor lure in and KO certain switch-ins like Amoonguss, Rotom-W, and Bisharp after a boost. Protective Pads is also a very good item, bypassing Rocky Helmet and Flame Body from Skarmory and Moltres, respectively, but it is situational.

Checks and Counters
===================

**Fire-type Pokemon and Coverage**: Fire-types such as Moltres, Rotom-H, and Volcanion completely shut down Scizor, as they resist both of its STAB attacks and can OHKO it in return. However, if they lose their Heavy-Duty Boots to Knock Off, they may struggle to consistently handle it with Stealth Rock up. Scizor also fears Fire-type coverage from Pokemon such as Mega Altaria and Hatterene. It normally takes advantage of both, but Fire-type coverage can potentially KO it for getting too careless.

**Flying-type Pokemon**: Skarmory's and Celesteela's great typing and Salamence's Intimidate completely shut down Scizor offensively, with all three taking any attack comfortably. Skarmory can set up Spikes, punish it thanks to Rocky Helmet, and use it as setup fodder thanks to Iron Defense and Body Press. While Celesteela isn’t as annoying, it can OHKO Scizor with Flamethrower and use Leech Seed on the switch. Finally, Salamence can threaten Scizor with Flamethrower. However ,Salamence and Celesteela must be wary of Knock Off, which makes them less reliable overall.

**Residual Damage and Burn**: Scizor hates taking chip damage from Rocky Helmet users like Buzzwole and burns from Pokemon like Moltres, which can force it to use Roost more often. Burn is especially annoying because a weakened Bullet Punch makes it more difficult for Scizor to check Pokemon like Mega Altaria and Nihilego.

**Water-types**: Water-types such as Urshifu-R, Rotom-W, and Jellicent are very good checks to Scizor. Urshifu-R resists both of Scizor's STAB moves and forces it out, while Rotom-W and Jellicent can burn it with Will-O-Wisp, preventing it from safely setting up. However, they all don't like Knock Off.

**Electric-types**: Electric-types such as Zeraora and Mega Manectric can outspeed and threaten Scizor, OHKOing it with Overheat in the latter's case, while resisting Bullet Punch.

**Steel-types**: Steel-types such as Melmetal, Bisharp, and Cobalion resist both of Scizor's STAB moves. The first can cripple it with paralysis, while the latters two Both can also use it as setup fodders. Cobalion in particular can be very threatening if Scizor lacks U-turn because Justified punishes Knock Off. However, none neither of them appreciate losing their item, and they must be wary of Superpower.

[CREDITS]
- Written by: [[Ryuji-Sempai, 515767]]
- Quality checked by: [[Pubo, 535121]], [Arishem, 546157]]
- Grammar checked by: [[Finland, 517429]]

edit: fixed following finland feeback :blobthumbsup:
 
Last edited:
"However, none of them" in last C/C bullet
this should be "However, neither of them" or "However, no Steel-types"

besides that you're good!
 
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