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Scizor (Ubers Swords Dance)*

Theorymon

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http://www.smogon.com/dp/pokemon/scizor

Swords Dance Scizor is currently in other options for the Ubers Scizor analysis, but after testing it a lot more, I have determined that it deserves its own set. Special Thanks to SDS who made this more concise!

[SET]
name: Ubers Swords Dance
move 1: Swords Dance
move 2: Bullet Punch
move 3: Roost
move 4: Bug Bite / Superpower / U-turn
item: Life Orb / Metal Coat
ability: Technician
nature: Adamant
evs: 248 HP / 252 Atk / 8 Spe

[SET COMMENTS]
<p>While Scizor may be slow, its access to Bullet Punch (which deals more damage than Rayquaza’s ExtremeSpeed), superb typing, and Roost set it apart from Rayquaza and Lucario. Another significant selling point of Swords Dance Scizor as a late game sweeper is that it can easily set up on Forretress, a Pokémon who normally gives Scizor trouble.</p>

<p>After one Swords Dance, Scizor is capable of OHKOing Pokemon such as Darkrai, Shaymin-S, and even Rayquaza with Bullet Punch after Stealth Rock damage. Roost is incredibly useful on this set. Scizor's typing gives it many opportunities to heal against or potentially set up on foes, such as Choice Scarf Pokemon locked into a resisted attack, as well as defensive Pokemon, such as Forretress and Blissey. For the last move, Bug Bite is the main choice, as it ensures that Scizor will easily OHKO Wobbuffet after a Swords Dance, as well as Mewtwo, Latias, and Latios before a Swords Dance. Scizor can also easily 2HKO even the bulkiest Groudon, and will even OHKO 4/0 Groudon after Spikes or Stealth Rock damage (if you have Life Orb). Superpower can be used to hit Dialga, as well as OHKO Heatran on the switch before a Swords Dance. Finally, Scizor can use U-turn to scout with early on in the match before sweeping once the opponent's Steel-type resisters are KOed.</p>

[Additional Comments]
<p>Here are some damage calculations to show Scizor's power. All of these damage calculations assume that Scizor has used Swords Dance once, and is either carrying Life Orb or Metal Coat.</p>

<table class="sortable">
<thead>
<tr class="a">
<th>Move</th>
<th>Target</th>
<th>Life Orb</th>
<th>Metal Coat</th>
</tr>
</thead>
<tbody>
<tr>
<td>Bullet Punch</td>
<td>4 HP Mewtwo</td>
<td>86.44% - 101.69% (87% chance to OHKO with SR)</td>
<td>79.66% - 94.07% (41% chance to OHKO with SR)</td>
</tr>
<tr class="a">
<td>Bullet Punch</td>
<td>4 Def Rayquaza</td>
<td>87.18% - 102.56% (OHKO with SR)</td>
<td>80.34% - 94.87% (OHKO with SR)</td>
</tr>
<tr>
<td>Bullet Punch</td>
<td>4 HP Darkrai</td>
<td>108.51% - 127.66%</td>
<td>100% - 118.09%</td>
</tr>
<tr class="a">
<td>Bullet Punch</td>
<td>4 HP Shaymin-S</td>
<td>103.8% - 122.22%</td>
<td>95.91% - 113.16% (74% chance to OHKO)</td>
</tr>
<tr>
<td>Bullet Punch</td>
<td>112 HP Latias</td>
<td>93.01% - 109.42% (OHKO with SR)</td>
<td>85.71% - 101.22% (87% chance to OHKO with SR)</td>
</tr>
<tr class="a">
<td>Bullet Punch</td>
<td>4 HP Garchomp</td>
<td>81.56% - 96.37%</td>
<td>75.42% - 88.83%</td>
</tr>
<tr>
<td>Bullet Punch</td>
<td>0 HP Giratina-O</td>
<td>63.35% - 74.89%</td>
<td>58.6% - 69.23%</td>
</tr>
<tr class="a">
<td>Bullet Punch</td>
<td>252 HP / 64 Def Lugia</td>
<td>50.72% - 60.1%</td>
<td>46.88% - 55.53%</td>
</tr>
<tr>
<td>Bullet Punch</td>
<td>252 HP / 32 Def Groudon</td>
<td>50.5% - 59.65%</td>
<td>46.29% - 54.95%</td>
</tr>
<tr class="a">
<td>Bug Bite</td>
<td>252 HP / 64 Def Lugia</td>
<td>75.96% - 89.66% (58% chance to OHKO with SR and Leftovers)</td>
<td>58.65% - 69.23%</td>
</tr>
<tr>
<td>Bug Bite</td>
<td>4 HP Groudon</td>
<td>91.52% - 108.19% (OHKO with SR)</td>
<td>70.47% - 83.33%</td>
</tr>
<tr class="a">
<td>Bug Bite</td>
<td>112 HP / 8 Def Groudon</td>
<td> 84.55% - 99.46% (33% chance to OHKO with SR)</td>
<td>65.04% - 76.69%</td>
</tr>
<tr>
<td>Bug Bite</td>
<td>252 HP / 252 Def Impish Groudon</td>
<td>58.91% - 69.8%</td>
<td>45.54% - 53.71%</td>
</tr>
</tbody>
</table>

<p>As you can see, Stealth Rock support is highly recommended for Scizor, because it relies on it to gain several KOs after a Swords Dance. Spikes and Stealth Rock support together is also welcome, as this will allow Life Orb Scizor to always OHKO Garchomp with a +2 Bullet Punch, while Metal Coat Scizor will always OHKO Mewtwo with a +2 Bullet Punch.</p>

<p>Scizor has several viable items to choose from: Life Orb, Metal Coat, and Leftovers. Each of them have some specific advantages and disadvantages. Life Orb will grant Scizor the most power. In addition to boosting the power of Bullet Punch, it will also boost the power of Scizor's other attacks. This is especially useful against Lugia, as the extra power Life Orb grants Bug Bite will allow Scizor to sometimes OHKO Lugia after it takes Stealth Rock damage. Even if Lugia puts up Reflect, Bug Bite will still do enough damage to force Lugia to restore its health with Roost, thus allowing you to KO it in its Bug-type-weak state. While Metal Coat won't offer as much power and doesn't boost anything other than Bullet Punch, its main advantage over Life Orb is the lack of recoil, thus allowing Scizor to last longer on the battlefield (which is especially important if Scizor is your main Dragon-type resister). This is particularly useful if you decide to use U-turn, as the recoil from Life Orb and entry hazards can quickly drain Scizor of its health. Finally, if you are content with losing more KOs, Leftovers can be a good choice to give Scizor more survivialbility.</p>

<p>Swords Dance Scizor's biggest foes are Pokemon who resist Bullet Punch and can hit back with a Fire- or rain-boosted Water-type attack. This means that Palkia, Dialga, Kyogre, Ho-Oh, and Heatran will usually shut Scizor down effectively. If you use Life Orb Scizor you can use Bug Bite on the switch; it will deal such a massive amount of damage to Palkia and minimum HP Kyogre that they will almost always be in the KO range of Bullet Punch after Stealth Rock damage. In a similar manner, if you decide to use Superpower, you can OHKO Dialga and Heatran switch-ins. Thunder Wave Kyogre can easily switch into Heatran and Ho-Oh's Fire-type attacks with some Speed investment, and OHKO them with Surf. It can also paralyze Palkia, allowing you to OHKO with a +2 Bug Bite or Superpower. In a similar vein, Latias can easily switch into Kyogre, Palkia's non-Dragon-type attacks, or even set up on Choice Scarf Heatran. Garchomp can easily OHKO Heatran, Palkia, and Ho-Oh with Earthquake, Outrage, and Stone Edge respectively, as well as dealing massive damage to Dialga with Earthquake. Finally, a Heatran of your own can defeat most Dialga, and take advantage of Choice Scarf Palkia's Fire-type attacks (watch out for Surf in the rain, though).</p>
 
<p>Swords Dance Scizor's biggest foes are Pokemon that resist Bullet Punch and can hit back with a Fire- or rain-boosted Water-type attack. This means that Palkia, Dialga, Kyogre, Ho-Oh, and Heatran will usually shut Scizor down effectively. If you use Life Orb Scizor you can use Bug Bite on the switch. It will deal such a massive amount of damage to Palkia and minimum HP Kyogre that it will almost always be in the KO range of Bullet Punch after Stealth Rock damage! In a similar manner, if you decide to use Superpower, you can OHKO Dialga and Heatran switch-ins. Thunder Wave Kyogre can easily switch into Heatran and Ho-Oh's Fire-type attacks with some Speed investment, and it can also paralyze Palkia, allowing you to OHKO with a +2 Bug Bite or Superpower. In a similar vein, Latias can easily switch into Kyogre, Palkia's non-Dragon attacks, or even set up on Choice Scarf Heatran. Garchomp can OHKO Heatran, Palkia, and Ho-Oh easily, as well as dealing massive damage to Dialga with Earthquake. Finally, a Heatran of your own can be used to defeat most Dialga, and take advantage of Choice Scarf Palkia's Fire-type attacks (watch out for Surf in the rain).</p>

Just a quick change.
 
As requested:

<table class="sortable">
<thead>
<tr class="a">
<th>Move</th>
<th>Target</th>
<th>Life Orb</th>
<th>Metal Coat</th>
</tr>
</thead>
<tbody>
<tr>
<td>Bullet Punch</td>
<td>4 HP Mewtwo</td>
<td>86.44% - 101.69% (87% chance to OHKO with SR)</td>
<td>79.66% - 94.07% (41% chance to OHKO with SR)</td>
</tr>
<tr class="a">
<td>Bullet Punch</td>
<td>4 Def Rayquaza</td>
<td>87.18% - 102.56% (OHKO with SR)</td>
<td>80.34% - 94.87% (OHKO with SR)</td>
</tr>
<tr>
<td>Bullet Punch</td>
<td>4 HP Darkrai</td>
<td>108.51% - 127.66%</td>
<td>100% - 118.09%</td>
</tr>
<tr class="a">
<td>Bullet Punch</td>
<td>4 HP Shaymin-S</td>
<td>103.8% - 122.22%</td>
<td>95.91% - 113.16% (74% chance to OHKO)</td>
</tr>
<tr>
<td>Bullet Punch</td>
<td>112 HP Latias</td>
<td>93.01% - 109.42% (OHKO with SR)</td>
<td>85.71% - 101.22% (87% chance to OHKO with SR)</td>
</tr>
<tr class="a">
<td>Bullet Punch</td>
<td>4 HP Garchomp</td>
<td>81.56% - 96.37%</td>
<td>75.42% - 88.83%</td>
</tr>
<tr>
<td>Bullet Punch</td>
<td>0 HP Giratina-O</td>
<td>63.35% - 74.89%</td>
<td>58.6% - 69.23%</td>
</tr>
<tr class="a">
<td>Bullet Punch</td>
<td>252 HP / 64 Def Lugia</td>
<td>50.72% - 60.1%</td>
<td>46.88% - 55.53%</td>
</tr>
<tr>
<td>Bullet Punch</td>
<td>252 HP / 32 Def Groudon</td>
<td>50.5% - 59.65%</td>
<td>46.29% - 54.95%</td>
</tr>
<tr class="a">
<td>Bug Bite</td>
<td>252 HP / 64 Def Lugia</td>
<td>75.96% - 89.66% (58% chance to OHKO with SR and Leftovers)</td>
<td>58.65% - 69.23%</td>
</tr>
<tr>
<td>Bug Bite</td>
<td>4 HP Groudon</td>
<td>91.52% - 108.19% (OHKO with SR)</td>
<td>70.47% - 83.33%</td>
</tr>
<tr class="a">
<td>Bug Bite</td>
<td>112 HP / 8 Def Groudon</td>
<td> 84.55% - 99.46% (33% chance to OHKO with SR)</td>
<td>65.04% - 76.69%</td>
</tr>
<tr>
<td>Bug Bite</td>
<td>252 HP / 252 Def Impish Groudon</td>
<td>58.91% - 69.8%</td>
<td>45.54% - 53.71%</td>
</tr>
</tbody>
</table>

edited out most of the irrelevant stuff
[20:29] <Lucariomon> hello ete
[20:29] <ete> hello
[20:29] <Lucariomon> I have posted two peer edits so far today
[20:29] <ete> cool
[20:30] * ete goes to look
[20:35] <Lucariomon> bojangles whats your opinion on damage calc tables
[20:35] <ibojangles> huh?
[20:36] <Lucariomon> uhh does someone have a log of the debate
[20:37] <ete> damage calcs should be used to demonstrate the power of a set
[20:37] <ete> not to show how it performs against everything
[20:37] <supermarth64> strongmon
[20:37] <ete> imo
[20:38] <Lucariomon> actually I used them for comparsion purposes
[20:38] <Lucariomon> so the player can make an informed decsion about the items
[20:38] <MetaNite> I agree with the damage calcs on the lugia set if that's what you are referring to
[20:38] <Lucariomon> also to show the power at the same time
[20:38] <Lucariomon> no I am talking about Scizor
[20:38] <MetaNite> offensive lugia is not something you'd expect to very powerufl
[20:38] <MetaNite> oh
[20:38] <Lucariomon> Lugia is because offensive Lugia is really fucking weird lol
[20:38] <ete> tmon
[20:38] <ete> Additonal
[20:38] <ete> to Additional
[20:39] <ete> be careful with that one
[20:39] <Lucariomon> heh
[20:39] <ete> it was in lugia too
[20:39] <ete> and would mess up the format
[20:39] <ete> entirely
[20:40] <ete> also from Scizor "easilyOHKO" and "particulary" to "particularly"
[20:41] <ete> And Garganator's format needs </ul> at the end of each table.
[20:41] <Lucariomon> I'm not using that kind anyways
[20:41] <Lucariomon> I am talking about the kind of table september mentioned
[20:42] <ete> mm?
[20:42] <Lucariomon> oh refresh and look at september's post\
[20:42] <ete> A normal HTML table?
[20:42] <Lucariomon> that kind
[20:42] <ete> oh, right
[20:42] <ete> those are pretty simple too
[20:43] <Lucariomon> I am doing it for Ubercario too for comparing Jolly to Adamant
[20:43] <ete> want me to format it?
[20:43] <Lucariomon> sure
[20:43] <September> Heh, I remember doing one and forgetting the alternate colour thing :p
[20:44] <ete> mhm
[20:44] <ete> speed tiers
[20:45] <ete> so, Move / Target / Target's Investment (including nature) / Damage range ?
[20:45] <ete> or split damage into min and max damage
[20:46] <ete> Lucariomon?
[20:46] <Lucariomon> oh wait
[20:46] <ete> ?
[20:46] <Lucariomon> it was just going to be move / target and investment / damage range, but I guess your way can work too
[20:47] <Lucariomon> oh and the top would be Life Orb and Metal Coat of course
[20:47] <Lucariomon> since thats the point of the table
[20:47] <ete> they can be in different tables
[20:47] <ete> or
[20:47] <ete> no, yea
[20:47] <ete> same table is better
[20:47] <ete> you're right
[20:47] <Lucariomon> I would rather them be in the same table
[20:48] <ete> merging target and investment is fine
[20:48] <ete> move / target+investment / Metal Coat damage range / LO damage range
[20:48] <Lucariomon> kay
[20:49] <Lucariomon> well LO first
[20:49] <ete> fine
[20:49] <Lucariomon> since thats the first item on the set
[20:49] <ete> mhm
[20:49] <Lucariomon> but yeah thats perfect
[20:51] <ete> I know that SR is generally frowned upon
[20:51] <ete> as an abbreviation
[20:52] <supermarth64> september
[20:52] <Lucariomon> oh what the
[20:52] <supermarth64> your avatar doesn't work because it's weak
[20:52] <Lucariomon> where is that
[20:52] <ete> but maybe it would look better stylistically in the table
[20:52] <ete> no, you used Stealth Rock
[20:52] <Lucariomon> I never EVER use SR... maybe SDS put it there while he was concsing
[20:52] <Lucariomon> oh
[20:52] <supermarth64> kim yuna is STRONG
[20:52] <September> My avatar is an invalid file :/
[20:52] <ete> I was suggesting you consider it
[20:52] <Lucariomon> hmm I'll ask around, IDK if thats allowed
[20:53] <ete> I don't think we should have too many hard and fast rules
[20:53] <ete> The only one that should be followed always
[20:54] <ete> is "whatever is best for the reader goes"
[20:54] <Lucariomon> tbh I dont have much of an opinion
[20:54] <Lucariomon> so I'll ask around
[20:54] <ete> mhm
[20:54] <Lucariomon> btw there was a debate about the damage tables
[20:54] <Lucariomon> I am starting to use them in several analyses where I need comparsions
[20:54] <ete> Generally Stealth Rock is much better
[20:54] <Lucariomon> like Scizor and soon Ubers Lucario
[20:54] <ete> right
[20:55] <Lucariomon> and SDS doesnt like that because its he thinks its like advertising the mon or something
[20:55] <ete> ?
[20:55] <ete> where does that come from?
[20:55] <Lucariomon> I like it because its better than me devoting a whole paragraph to calcs that involve two different natures or items
[20:55] <ete> Yea.
[20:56] <ete> And gives the info in a way that's easier to skim
[20:56] <ete> imo
[20:56] <Lucariomon> thats why I am liking it
[20:56] <Lucariomon> also if I implement this in other analyses, they wouldnt be as freakishly huge lol
[20:57] <ete> you need to limit the calcs
[20:57] <ete> to only important Pokemon
[20:57] <Lucariomon> yeah I know, thats still huge lol
[20:57] <ete> and include a fair number of negative calcs
[20:57] <ete> heh
[20:57] <ete> true.
[20:57] <ete> But much less dense than paragraphs
[20:58] <Lucariomon> actually instead of including negative calcs, I just talk about them in the problems section, this is due to space reasons x_x
[20:58] <ete> including a few negative ones would help the "advertising" complaint
[20:58] <Lucariomon> yeah I guess
[20:58] <ete> but if you just want to compare items
[20:58] <Lucariomon> though no sense in something like calcing Bullet Punch vs Heatran lol
[20:58] <ete> lol
[20:58] <ete> yea
[20:59] <ete> "90% chance to 47KO"
[20:59] <Lucariomon> Metal Coat Bug Bite is an example actually
[20:59] <ete> mhm
[20:59] <Lucariomon> with Metal Coat, you never 2HKO impish Groudon with a +2 Bug Bite
[21:06] <ete> tmon
[21:06] <ete> compare
[21:06] <ete> "75.96% - 89.66% (58% chance of OHKOing after Stealth Rock damage and Leftovers recovery)"
[21:06] <ete> "75.96% - 89.66% (58% chance to OHKO with SR and Leftovers)"
[21:06] <Lucariomon> hmmm
[21:07] <Lucariomon> I am torn
[21:07] <ete> between the standard that's generally used?
[21:07] <Lucariomon> SR is shorter which is nice, but I want to make sure EVERYONE understands it
[21:07] <ete> You user the full name
[21:07] <ete> in many other places
[21:07] <Lucariomon> I say keep it Stealth Rock FOR NOW, and ask people later
[21:07] <ete> and we have a dictionary
[21:07] <Lucariomon> oh
[21:07] <Lucariomon> hmmm
[21:07] <Lucariomon> fine SR it is
[21:07] <ete> It's like the second article
[21:08] <ete> so if they are really confused (not many people at all), they can always check.
[21:08] <ete> mhm
[21:09] <Philip7086> if we decide to abbreviate things, i think a link to the dictionary should place somewhere closer to analyses
[21:09] <ete> shall i run a few f/r sweeps to change it while I'm editing?
[21:09] <Philip7086> like maybe at the top of the analysis index or something
[21:09] <ete> not sure how to do that without maiking things more cluttered
[21:10] <Philip7086> because i know if i were a new user and i was looking at sets, i wouldn't know some of the short-hands for moves, and i also probably wouldnt be aware of the dictionary
[21:10] <Philip7086> yeah i know
[21:10] <ete> I think that in a vast majority of cases
[21:10] <ete> it's better to use the full name
[21:10] <ete> but not always
[21:10] <ete> and we should be flexible, and use the better format in those cases.
[21:11] <Philip7086> i suppose if "Stealth Rock" is said a few times in the set most people can figure it out
[21:11] <ete> exactly
[21:11] <Philip7086> well anyways, on an unrelated matter...
[21:11] <ete> I bet there are half a dozen uses of "Stealth Rock" in the full Lugia analysis
[21:11] <ete> or more
[21:12] <ete> mm?
[21:12] <Theorymon> I use the word Stealth Rock a lot
 
Mention Leftovers on SD Scizor - when you have a fantastic defensive typing to abuse, and Roost, you might also would like Scizor to double up as a tank of some sort. This works well with U-turn. It's at least as good as the other two items imo. If you're afraid of item slashitis, mention it on the set comments.

Somewhere in the analysis you might want to note that setting up is for late game. I know this sounds kind of obvious, but people may actually try setting up on Forretress in the early game, only to find out they have something like Heatran to stop Scizor (and worse, Forry would've gotten some hazards in/spun yours away)
 
I'm going to check this for grammar, but in the interest of not wasting a bunch of space I'm going to C+P the first part of the analysis (before the damage calculations), and then the second. Very good analysis anyway, I only caught a few little things and they were mostly subjective changes. ;)

Changes / additions in blue
Removals in red

[SET]
name: Ubers Swords Dance
move 1: Swords Dance
move 2: Bullet Punch
move 3: Roost
move 4: Bug Bite / Superpower / U-turn
item: Life Orb / Metal Coat
ability: Technician
nature: Adamant
evs: 248 HP / 252 Atk / 8 Spe

[SET COMMENTS]
<p>While Scizor may be slow, its access to Bullet Punch (which deals more damage than Rayquaza’s ExtremeSpeed), superb typing, and Roost set it apart from Rayquaza and Lucario. Another significant selling point of Swords Dance Scizor is that it can easily set up on Forretress, a Pokémon that normally gives Scizor trouble.</p>

<p>After one Swords Dance, Scizor is capable of OHKOing Pokemon such as Darkrai, Shaymin-S, and even Rayquaza with Bullet Punch after Stealth Rock damage. Roost is incredibly useful on this set. Scizor's typing gives it many opportunities to heal against or potentially set up on foes such as Choice Scarfed Pokemon locked into a resisted attack, as well as defensive Pokemon such as Forretress and Blissey. For the last move, Bug Bite is the main choice, as it ensures that Scizor will easily OHKO Wobbuffet after a Swords Dance, as well as Mewtwo, Latias, and Latios before a Swords Dance. Scizor can also easily 2HKO even the bulkiest Groudon, and will even OHKO 4/0 Groudon after Spikes or Stealth Rock damage (if you have Life Orb). Superpower can be used to hit Dialga, as well as OHKO Heatran on the switch before a Swords Dance. Finally, U-turn can be used to scout with Scizor early on in the match before sweeping once the opponent's Steel-type resists are KOed.</p>

[Additional Comments]
<p>Here are some damage calculations to show Scizor's power. All of these damage calculations assume that Scizor has used Swords Dance once, and is either carrying Life Orb or Metal Coat.</p>

[insert damage calculations here]

<p>As can be seen, Stealth Rock support is highly recommended for Scizor, because it relies on it to gain several KOs after a Swords Dance. Spikes and Stealth Rock support together is also welcome, as this will allow Life Orb Scizor to always OHKO Garchomp with a +2 Bullet Punch, while Metal Coat Scizor will always OHKO Mewtwo with a +2 Bullet Punch.</p>

<p>Scizor has two very viable items to choose from; Life Orb and Metal Coat. Each of them have some specific advantages and disadvantages. Life Orb is the item that will grant Scizor the most power. In addition to boosting the power of Bullet Punch, it will also boost the power of Scizor's other attacks. This is especially useful against Lugia, as the extra power Life Orb grants Bug Bite will allow Scizor to sometimes OHKO Lugia after it takes Stealth Rock damage. Even if Lugia puts up Reflect, Bug Bite will still do enough damage to force Lugia to restore its health with Roost, thus allowing you to KO it in its Bug-type weak state. While Metal Coat won't offer as much power and doesn't boost anything but Bullet Punch, its main advantage over Life Orb is the lack of recoil, thus allowing Scizor to last longer on the battlefield (which is especially important if Scizor is your main Dragon-type resistance). This is particularly useful if you decide to use U-turn, as the recoil from Life Orb and entry hazards can quickly drain Scizor of its health. Be warned, Metal Coat is not recommended for the strategy below.</p>

<p>Swords Dance Scizor's biggest foes are Pokemon that resist Bullet Punch and can hit back with a Fire- or rain-boosted Water-type attack. This means that Palkia, Dialga, Kyogre, Ho-Oh, and Heatran will usually shut Scizor down effectively. If you use Life Orb Scizor you can use Bug Bite on the switch; it will deal such a massive amount of damage to Palkia and minimum HP Kyogre that it will almost always be in the KO range of Bullet Punch after Stealth Rock damage. In a similar manner, if you decide to use Superpower, you can OHKO Dialga and Heatran switch-ins. Thunder Wave Kyogre can easily switch in on Heatran and Ho-Oh's Fire-type attacks with some Speed investment, and OHKO them with Surf. It can also paralyze Palkia, allowing you to OHKO with a +2 Bug Bite or Superpower. In a similar vein, Latias can easily switch in on Kyogre, Palkia's non-Dragon attacks, or even set up on Choice Scarf Heatran. Garchomp can easily OHKO Heatran, Palkia, and Ho-Oh with Earthquake, Outrage, and Stone Edge respectively, as well as dealing massive damage to Dialga with Earthquake. Finally, a Heatran of your own can be used to defeat most Dialga, and take advantage of Choice Scarf Palkia's Fire-type attacks (watch out for Surf in the rain).</p>
 
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