Scizor

xzern

for sure
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[OVERVIEW]
At first glance, Scizor might seem like a potent threat; it has only one weakness, it's considerably strong when it sets up with Swords Dance, and it efficiently uses strong priority. Compelling as these reasons may be, Scizor is, simply put, a less-than-mediocre Pokemon in Doubles OU. Despite it having only one weakness, this same weakness leaves it immediately exploitable for any Fire-type or anything with Fire-type coverage, either of which is commonly found on most teams. Common Water-types also threaten it to a lesser extent by virtue of resisting Scizor's Bullet Punch and being able to do considerable damage or burn it with their own STAB moves. Scizor is also the bearer of lackluster STAB coverage and low Speed, forcing it to rely on Bullet Punch as its main STAB move. Due to this, it is usually outclassed by the likes of Mega Metagross and Aegislash as an offensive Steel-type and by Mega Kangaskhan and Mega Diancie as a Mega Evolution. However, Scizor can still be used, albeit with an ounce of viability. It can become a somewhat threatening setup sweeper with Swords Dance and its strong priority boosted by Technician. Furthermore, being primarily a priority attacker, it can avoid being beaten by opposing forms of speed control, and it still beats Mega Diancie.

[SET]
name: Swords Dance
move 1: Bullet Punch
move 2: Knock Off
move 3: Swords Dance
move 4: Protect
item: Scizorite
ability: Light Metal
nature: Adamant
evs: 252 HP / 252 Atk / 4 Def

[SET COMMENTS]
Moves
========
Bullet Punch is Scizor's main attacking move and boasts priority as well a boost from both Technician and STAB. Knock Off provides useful coverage for threats that Bullet Punch cannot hit, such as Aegislash and Jirachi, and is otherwise a useful neutral coverage attack. Swords Dance is the only reason to use Scizor; by boosting Scizor's Attack to threatening levels, it's the best way to prevent Scizor from being outclassed by the likes of Genesect and Mega Metagross. Protect allows Scizor to stall out a turn in order to allow time for an ally to get rid of an opposing threat.

Set Details
========
As Scizor doesn't really rely on its Speed by virtue of being a priority-based attacker, maximum HP and Attack investment and an Adamant nature are recommended. Scizor can also use 252 HP / 80 Atk / 176 SpD with a Careful nature to avoid the 2HKO from offensive Thundurus, allowing for more setup opportunities, albeit at the cost of less immediate attacking power. Scizor's ability pre-Mega Evolution doesn't really matter, but Light Metal is used for the rare instance that Scizor switches in on a weight-dependent move such as Low Kick.

Usage Tips
========
Before setting up, it's usually a good idea to remove threats to Scizor, mainly Fire-types, in order to maximize its potential on the field. As it is most effective at threatening opposing teams when boosted by Swords Dance, time is money with Scizor, and it should begin to set up as soon as possible. Fortunately, Scizor has relatively good bulk and is able to set up in the face of many common threats, such as Mega Kangaskhan, Mega Diancie, and Kyurem-B. Scizor can also be used as an effective late-game sweeper with its strong priority, as it is able to clean up a weakened team even through opposing speed control. It can also use its strong priority to effectively revenge kill faster foes.

Team Options
========
To be used viably, Scizor mandates teammates that counter opposing Fire-types. For example, Water-types such as Keldeo, Rotom-W, and Gyarados can all be paired with Scizor to discourage opposing Fire-types from switching in. Landorus-T and Terrakion can also heavily threaten opposing Fire-types with their Ground- or Rock-type coverage. By the same token, a check to opposing sun teams, such as your own Fire-type, is also useful. Fire-types also benefit from Scizor threatening Mega Diancie. Examples of good Fire-type partners include Talonflame, Heatran, and Rotom-H. Redirection is also a useful mode of support to use with Scizor so that it has the easiest time setting up. However, some of the most widely applicable redirectors, such as Jirachi and Amoonguss, stack a Fire-type weakness with Scizor. With that in mind, Scizor teams have limited viable redirection options, but some good ones include Togekiss and Clefairy. Wide Guard users such as Swampert and Conkeldurr also benefit Scizor by letting it avoid an opposing Heat Wave, the most common Fire-type attack, which would ignore redirection by virtue of being a spread move.

[STRATEGY COMMENTS]
Other Options
=============
For an alternative to Knock Off, Bug Bite could be used for a somewhat strong secondary STAB move that also can nab a Sitrus Berry from an opposing Rotom-W if Scizor is running at least 92 Speed EVs. Aerial Ace could also be used for Keldeo and Amoonguss, as can Superpower for Mega Kangaskhan and Heatran. As Scizor has a decent support movepool, it could also run a support set with moves such as Feint, Tailwind, and Quick Guard.

Checks and Counters
===================
**Fire-types**: Fire-types such as Talonflame, Heatran, Infernape, and Mega Charizard Y, or Pokemon that commonly carry Fire-type coverage, such as Hydreigon and Salamence, all immensely threaten Scizor by exploiting its prominent weakness to Fire-type attacks.

**Intimidate and Burns**: An opposing Will-O-Wisp from the likes of Gengar and Rotom-W stops Scizor dead in its tracks, but Intimidate is not that much of a menace due to Swords Dance outweighing Intimidate's single drop in Attack.

**Quick Guard**: As Scizor primarily relies on Bullet Punch for attacking, Quick Guard users such as Keldeo and Terrakion weaken Scizor's offensive presence and force it to use only Knock Off to attack.
 
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  • [Overview] Mention Technician when you're talking about how it's forced to rely on the low-base power Bullet Punch
  • [Set] Due to convention, set order should be: BP / Knock / SD / Tect
  • [Set Details] There's no need to talk about Scizorite, that's considered common knowledge
  • [Team Options] When you're discussing Fire-types, also point out that they appreciate Mega Scizor removing Mega Diancie for them
  • [Team Options] regular Aero isn't on the VR, so I'd rather not recommend an unviable mon as a teammate to another unviable mon. Replace it with Conk (good offensive presence), Swampert (good typing synergy), or Hitmontop (Fake Out + Intim to ease setup).
  • [Other Options] Bug Bite, with at least 92 Spe investment to eat Rotom-W's Sitrus Berry
  • [Checks and Counters] Add a **Quick Guard** tag, since that leaves Mega Scizor with only Knock Off as a method of attack. Keldeo is also one of the more common users of QG, and it walls Mega Scizor to the moon and back
Solid analysis, almost makes me want to use Mega Scizor QC 1/3
 
Is Scizorite really the best item for Scizor? Mega Scizor's boost in defenses & Speed can aid in its set up and sweep, but you are also using up the team's mega slot. Items like Life Orb, Lum Berry, or Safety Goggles are all useful while avoiding that problem.

Can you really justify using Mega Scizor over another mega on a team, when a regular Scizor can get the same job done (more-or-less)?

EDIT: thanks for responding to my questions, Memoric & Bughouse :>
 
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it's just that every set of Scizor is shit and Mega Scizor as it stands is the least shitty of them all. It really wants the stat boosts to its bulk to be actually able to take hits to set up and stuff, it's a bit of a pushover otherwise.
 
It's probably not the most practical way to do things, but in general analyses (for bad mons like this) should list the best set the Pokemon can run, not the best set the Pokemon can run given team options, ie using other better megas.

And they should emphasize why the Poekmon is bad, what its one small niche is, and what you should use instead in general. Otherwise, there's no point to even having the analyses.
 
Do this for 2/3!!!!

Overview
  • In the second point I'd also mention that Scizor does poorly against Water-types since they resist BP and tend to hit it quite hard/have the ability to burn it.
  • In the point about how Scizor is outclassed it's worth mentioning Scizor's opportunity cost in the mega slot, compared to more reliable ones such as Mega Kangaskhan and Mega Diancie.
  • In the last point say that Mega Scizor does quite well against Mega Diancie, probably one of the only good things going for it tbh lol.
Set
  • May as well go Light Metal for the rare instances when someone uses a weight-dependent move against you or traces your ability, and you get Technician when you mega anyways.
Moves
  • Make sure the order of the points is the same order as the moves in the set, otherwise looks fine.
Set Details
  • Say why you invest in HP over Speed for an offensive mon (i.e. mainly because you don't outspeed much and have priority) and the standard jazz about Attack.
  • For the alternate spread specify offensive Thundurus. Surely there's a better spread than this or 252/252 but not like it matters that much. Also you need a few more EVs:
252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 164+ SpD Mega Scizor: 144-172 (41.8 - 50%) -- 0.4% chance to 2HKO
252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 176+ SpD Mega Scizor: 142-169 (41.2 - 49.1%) -- guaranteed 3HKO
(The actual spread would be 252 HP / 80 Atk / 176 SpD)

Usage Tips
  • This needs a bit more flesh added, I would add a point about the kind of Pokemon you want to be settting up on (e.g. Mega Kangaskhan, Mega Diancie, Kyurem-B).
  • In the first point, specify Fire-types and say how they stop Scizor cold in it's tracks.
Team Options
  • Make sure you mention that Landorus-T also stops Fire-types because of Ground coverage.
  • I would join the two points about redirection together and condense it a bit.
  • Mention Fake Out users as well to aid in setup.
  • I feel a bit iffy on having Wide Guard, I would at least remove Hariyama (which sounds like shooting yourself in both feet with Scizor as well tbh) and say how Heat Wave is the most common Fire-type attack, but that a lot of Fire-types still have a single target move to get around it.
Other Options
  • You could mention Aerial Ace for hitting Amoonguss/Keldeo, and maybe Superpower for OHKOing Mega Kangaskhan/Heatran.
Checks and Counters
  • Looks fine.
 
i wouldnt say mega diancie is a reliable mega slot. id say the main problem with scizor is that its damage output is really sad. half the metagame resists its shit or takes 0 from it and it cant even beat the shit it "beats" in less than 3 turns. in singles das aight but in doubles that is big no go.
 
-

ov: don't just say that it's used widely used in singles formats; it's a weak reference and is also isn't something we should be saying. Instead, talk about its high attack and access to Technician-boosted priority. Also, when you mention being outclassed by MDiansy and MKang, "reliable" isn't exactly a right word; something like "effective" works much better tbh.

The thing with Mega Scizor is that, in a vacuum, it's actually decent. The only problem is that it generally has poor matchups in this metagame.

usage tips: "It generally has the bulk needed to create situations where it can set up with Swords Dance, but time is money with Scizor. it should start setting up as quickly as possible so that it can begin to threaten the opposing team. Luckily, Scizor can set up in the face of many common threats, such as Mega Kangaskhan, Mega Diancie, and Kyurem-B."

i actually don't know what the hell you're trying to say here. Perhaps you can simplify it or make it more clear... maybe you could say instead that "scizor is most effective at threatening the opposing team with an atk boost and should aim to use sd asap; fortunately, megazor has generally good bulk and can set up on a number of common threats such as x, y, and z"

Oh, and mention just being able to generally clean up a weakened team and revenge kill even through unfavorable speed control : ^ )

c&c: change the sableye mention into something else like Gengar or something; Sableye isn't exactly that high up there when it comes to viability lol

3/3 once implemented, good analysis
s1WqUjN.gif
 
usage tips: "Scizor can also be used as an effective late game sweeper, as it is able to clean up a weakened team and revenge kill even through opposing speed control." - this should be rephrased as late-game sweeping and revenge killing are two entirely different things; putting it together with ability to clean up a weakened team as reasoning for why it's a good late game sweeper isn't ideal.
 
assuming you fixed the above
GP 1/2
[OVERVIEW]
At first glance, Scizor might seem like a potent threat; it has only one weakness, it's considerably strong when it sets up with Swords Dance, and it efficiently uses strong priority. Compelling as these reasons may be, Scizor is, simply put, a less-than-mediocre Pokemon in Doubles OU. Despite it having only one weakness, this same weakness leaves it immediately exploitable to any Fire-type or anything with Fire-type coverage, either of which is are commonly found on most teams. Common Water-types also threaten it to a lesser extent, by virtue of resisting Scizor's main STAB and their being able to do considerable damage or burn it with their own STAB moves. Scizor is also the bearer of lackluster STAB coverage and low Speed, forcing it to rely on Bullet Punch as its main STAB move. Due to this, it is usually outclassed by the likes of Mega Metagross and Aegislash as an offensive Steel-type and by Mega Kangaskhan and Mega Diancie as an effective Mega slot. However, Scizor can still be used, albeit with an ounce of viability. It can become a somewhat threatening setup sweeper with Swords Dance and its strong priority access boosted by Technician. Furthermore, being a primarily priority-using attacker, it can avoid prevent being beaten by opposing forms of speed control, and it still beats Mega Diancie.

[SET]
name: Swords Dance
move 1: Bullet Punch
move 2: Knock Off
move 3: Swords Dance
move 4: Protect
item: Scizorite
ability: Light Metal
nature: Adamant
evs: 252 HP / 252 Atk / 4 Def

[SET COMMENTS]
Moves
========
Bullet Punch is Scizor's main attacking move and which boasts priority as well a boost from both Technician and being a STAB. Knock Off provides useful coverage for threats that Bullet Punch cannot hit, such as Aegislash and Jirachi, and is otherwise a useful neutrally hitting attack. Swords Dance is the only reason to use Scizor; by being able to boosting Scizor's Attack to threatening levels, it's the best way to prevent Scizor from being outclassed by from the likes of Genesect or and Mega Metagross. Protect allows Scizor to stall out a turn in order to allow time for an ally to get rid of an opposing threat.

Set Details
========
The given spread allows for the most use out of Scizor. As Scizor doesn't really rely on its Speed by virtue of being a priority-based attacker, maximum HP and Attack is recommended. Scizor can also use 252 HP / 80 Atk / 176 SpD with a Careful nature to avoid the 2HKO from offensive Thundurus, allowing for more setup opportunities, albeit at the cost of less immediate attacking power. Scizor's ability pre-Mega Evolution doesn't really matter, but Light Metal is used for the rare instance that Scizor switches in on a weight-dependent move such as Low Kick.

Usage Tips
========
Before setting up, it's usually a good idea to remove the threats to Scizor, mainly Fire-types, in order to maximize its potential on the field. As it is the most effective at threatening opposing teams when boosted by Swords Dance, time is money with Scizor, and it should begin to set up as soon as possible. Fortunately, Scizor has relatively good bulk and is able to set up in the face of many common threats, such as Mega Kangaskhan, Mega Diancie, and Kyurem-B. Scizor can also be used as an effective late-game sweeper with its strong priority, as it is able to clean up a weakened team even through opposing speed control. It can also use its strong priority to effectively revenge kill faster foes.

Team Options
========
To be used viably, the use of Scizor mandates teammates that counter opposing Fire-types. For example, Water-types such as Keldeo, Rotom-Wash, and Gyarados can all be paired with Scizor to discourage opposing Fire-types from switching in. Landorus-Therian and Terrakion can also heavily threaten opposing Fire-types with their Ground- or Rock-type coverage. By the same token, a check to opposing sun teams, such as your own Fire-type, is also useful. They also benefit from Scizor threatening Mega Diancie. Examples of good Fire-type partners include Talonflame, Heatran, and Rotom-H. Redirection is also a useful mode of support to use with Scizor so that it has the easiest time setting up. However, some of the most splashable (sorry but this term was banned from C&C :\ gotta think of another way to say it. you could try challenging it in the Standards thread but idk) redirectors, such as Jirachi and Amoonguss, stack a Fire-type weakness with Scizor. That being said, Scizor teams have limited viable redirection options, but some good ones include Togekiss and Clefairy. Wide Guard users such as Swampert and Conkeldurr also benefit Scizor by letting it avoid an opposing Heat Wave, the most common Fire-type attack, which would ignore redirection by virtue of being a spread move.

[STRATEGY COMMENTS]
Other Options
=============
For an alternative to Knock Off, Bug Bite could be used for somewhat strong secondary STAB coverage move that also can nab a Sitrus Berry from an opposing Rotom-W if Scizor is running at least 92 Speed EVs. Aerial Ace could also be used for Keldeo and Amoonguss, as can or Superpower for Mega Kangaskhan and Heatran.(space)As Scizor has a decent support movepool, it could also run a support set consisting of with moves such as Feint, Tailwind, and Quick Guard.

Checks and Counters
===================
**Fire-types**: Fire-types such as Talonflame, Heatran, Infernape, and Mega Charizard Y, or Pokemon that commonly carry Fire-type coverage, such as Hydreigon and Salamence, all immensely threaten Scizor by exploiting its prominent weakness to Fire-type attacks.

**Intimidate & (I think this should be "and" but if this is a Doubles format thing alright) Burns**: An opposing Will-O-Wisp from the likes of Gengar or and Rotom-W stops Scizor dead in its tracks, but Intimidate is not that much of a menace due to Swords Dance outweighing Intimidate's single drop in Attack.

**Quick Guard**: As Scizor primarily relies on Bullet Punch for attacking, Quick Guard users such as Keldeo and Terrakion weaken Scizor's offensive presence and force it to use only Knock Off to attack.
 
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Add Remove Comment
[OVERVIEW]
At first glance, Scizor might seem like a potent threat; it has only one weakness, it's considerably strong when it sets up with Swords Dance, and it efficiently uses strong priority. Compelling as these reasons may be, Scizor is, simply put, a less-than-mediocre Pokemon in Doubles OU. Despite it having only one weakness, this same weakness leaves it immediately exploitable to for any Fire-type or anything with Fire-type coverage, either of which is commonly found on most teams. Common Water-types also threaten it to a lesser extent, (RC) by virtue of resisting Scizor's main STAB Bullet Punch and being able to do considerable damage or burn it with their own STAB moves. Scizor is also the bearer of lackluster STAB coverage and low Speed, forcing it to rely on Bullet Punch as its main STAB move. Due to this, it is usually outclassed by the likes of Mega Metagross and Aegislash as an offensive Steel-type and by Mega Kangaskhan and Mega Diancie as an effective Mega slot Evolution. However, Scizor can still be used, albeit with an ounce of viability. It can become a somewhat threatening setup sweeper with Swords Dance and its strong priority boosted by Technician. Furthermore, being a primarily a priority-using attacker, it can avoid being beaten by opposing forms of speed control, and it still beats Mega Diancie.

[SET]
name: Swords Dance
move 1: Bullet Punch
move 2: Knock Off
move 3: Swords Dance
move 4: Protect
item: Scizorite
ability: Light Metal
nature: Adamant
evs: 252 HP / 252 Atk / 4 Def

[SET COMMENTS]
Moves
========
Bullet Punch is Scizor's main attacking move and boasts priority as well a boost from both Technician and STAB. Knock Off provides useful coverage for threats that Bullet Punch cannot hit, such as Aegislash and Jirachi, and is otherwise a useful neutrally hitting coverage attack. Swords Dance is the only reason to use Scizor; by boosting Scizor's Attack to threatening levels, it's the best way to prevent Scizor from being outclassed by the likes of Genesect and Mega Metagross. Protect allows Scizor to stall out a turn in order to allow time for an ally to get rid of an opposing threat.

Set Details
========
The given spread allows for the most use out of Scizor. (Do you really need this?) As Scizor doesn't really rely on its Speed by virtue of being a priority-based attacker, maximum HP and Attack investment and an Adamant nature are is recommended. Scizor can also use 252 HP / 80 Atk / 176 SpD with a Careful nature to avoid the 2HKO from offensive Thundurus, allowing for more setup opportunities, albeit at the cost of less immediate attacking power. Scizor's ability pre-Mega Evolution doesn't really matter, but Light Metal is used for the rare instance that Scizor switches in on a weight-dependent move such as Low Kick.

Usage Tips
========
Before setting up, it's usually a good idea to remove threats to Scizor, mainly Fire-types, in order to maximize its potential on the field. As it is the most effective at threatening opposing teams when boosted by Swords Dance, time is money with Scizor, and it should begin to set up as soon as possible. Fortunately, Scizor has relatively good bulk and is able to set up in the face of many common threats, such as Mega Kangaskhan, Mega Diancie, and Kyurem-B. Scizor can also be used as an effective late-game sweeper with its strong priority, as it is able to clean up a weakened team even through opposing speed control. It can also use its strong priority to effectively revenge kill faster foes.

Team Options
========
To be used viably, Scizor mandates teammates that counter opposing Fire-types. For example, Water-types such as Keldeo, Rotom-W, and Gyarados can all be paired with Scizor to discourage opposing Fire-types from switching in. Landorus-T and Terrakion can also heavily threaten opposing Fire-types with their Ground- or Rock-type coverage. By the same token, (Never heard that one beforE) a check to opposing sun teams, such as your own Fire-type, is also useful. They Fire-types also benefit from Scizor threatening Mega Diancie. Examples of good Fire-type partners include Talonflame, Heatran, and Rotom-H. Redirection is also a useful mode of support to use with Scizor so that it has the easiest time setting up. However, some of the most widely applicable redirectors, such as Jirachi and Amoonguss, stack a Fire-type weakness with Scizor. That being said With that in mind, (you don't contrast until the second part of the sentence) Scizor teams have limited viable redirection options, but some good ones include Togekiss and Clefairy. Wide Guard users such as Swampert and Conkeldurr also benefit Scizor by letting it avoid an opposing Heat Wave, the most common Fire-type attack, which would ignore redirection by virtue of being a spread move.

[STRATEGY COMMENTS]
Other Options
=============
For an alternative to Knock Off, Bug Bite could be used for a somewhat strong secondary STAB move that also can nab a Sitrus Berry from an opposing Rotom-W if Scizor is running at least 92 Speed EVs. Aerial Ace could also be used for Keldeo and Amoonguss, as can Superpower for Mega Kangaskhan and Heatran. As Scizor has a decent support movepool, it could also run a support set with moves such as Feint, Tailwind, and Quick Guard.

Checks and Counters
===================
**Fire-types**: Fire-types such as Talonflame, Heatran, Infernape, and Mega Charizard Y, or Pokemon that commonly carry Fire-type coverage, such as Hydreigon and Salamence, all immensely threaten Scizor by exploiting its prominent weakness to Fire-type attacks.

**Intimidate and Burns**: An opposing Will-O-Wisp from the likes of Gengar and Rotom-W stops Scizor dead in its tracks, but Intimidate is not that much of a menace due to Swords Dance outweighing Intimidate's single drop in Attack.

**Quick Guard**: As Scizor primarily relies on Bullet Punch for attacking, Quick Guard users such as Keldeo and Terrakion weaken Scizor's offensive presence and force it to use only Knock Off to attack.
GP 2/2
0AlNOKo.gif
 
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