XY OU Scizor's Pride//Hyper Offence

Introduction~
Hey guys, My name is GET'EM. Most of the time, I usually just lurk around the Smogon forums rather than posting on it. Lately, I've been seeing some really nice team in the RMT section so I wanted to give it a try and see how it goes. I did some RMT's in gen 5 with some other Accounts, but I took a break and decided to leave it be for awhile. Well anyways, This is an HO team. My favorite playstyle is Sand Offence, but seeing some other HO teams influenced me to start making one myself. I just love how it's all about offensive power, being very fast paced, and not caring about walls. This was originally based around Mega mawile, but since it's most likely to get banned I decided to base this team around Mega Scizor. I hope you enjoy this RMT!
Team at a glance~

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Team in Depth~
terrakion.gif

Terrakion @ Focus Sash
Ability: Justified
EVs: 252 atk / 4 SpD / 252 spe
Jolly Nature
-Close Combat
-Stone Edge
-Taunt
-Stealth rocks
Of course for HO you need a offensive lead SR user, so I chose Terrakion. He is my first member and my lead. After Deoxys-S/Deoxys-D were banned, terrakion became probably the best offensive SR lead out there. Able to Taunt Skarmory and mandibuzz from using Defog is already really good. Not only that, it has a great speed to ensure you to get up your rocks first. Close combat and stone edge are his two best STAB moves to use as they also provide great coverage since Aegislash is now banned. If Charizard-Y is present, Terrakion can help Thundurus by being a good offensive check to Zard-Y. Taunt makes Terrakion one the two Taunt users in this team to help against stall. The EVS are pretty much Standard; Jolly with max attack and speed. There's no other SR lead that I would use for this team.
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Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SAtk / 4 Hp / 252 spe
Timid Nature
-Thunderbolt
-Hidden power Ice/Knock Off
-Focus Blast
-Thunder Wave
There is little to no reason to not use this guy for HO. He checks so many fast pokes with Thunder wave. He is one the key offensive pokes for this team. Pokes such as Greninja and Keldeo could of easily ran through this team without Thundurus. Those are only two pokes that I named that Thundurus Checks. In general, Thundurus can fit in so many teams because of how much support it could provide. Thundurus could help checking Azumarill alongside Scizor, but if it's Belly drum, then Thundurus loses to +6 aqua jet. Thundurus is also my soft-check to Mega Scizor since it can KO if it's weakened enough. Also, he checks Bird-Spam decently well. Thunderbolt should always be his main STAB move. Hidden power Ice provides amazing coverage alongside Thunderbolt to create the Bolt-Beam combo. It kills lando, gliscor, and dragon types ( excluding Latitwins). Knock off could be an option over Hidden power Ice to help against stall, but I find HP ice coverage to great to get rid of. Focus blast allows this team to handle ferrothorn better than before. Thunderwave is pretty simple, paralyze speed boosting pokes to stop from sweeping.
garchomp.gif

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 spe
Naive Nature
-Outrage
-Earthquake
-Stone Edge
-Fire Blast
I wanted a member that could beat + 1 Zard-X and outspeed scarf Excadrill. So, I decided on using Scarfed Garchomp as my 3rd member. I know that Thundurus t-wave could stop Zard-X sweep, but killing it on the spot is even better. Plus, I provide myself with a great revenge killer. With Garchomp's speed over 100, It allows him to revenge kill Zard-Y, Zard-X, Scarf Excadrill, Lando-I, and scarf Heatran. Since Thundurus is a shaky Bird-Spam check, Garchomp can live a +2 quick attack from Mega pinsir and since he's scarfed, He could outspeed Mega Pinsir and OHKO it with Stone edge. Garchomp also is a soft-check to other Thundurus since it could outspeed them and OHKO it with stone edge after Stealth rocks. Garchomp is my second key offensive team mate for this team. Outrage is his most powerful STAB move to use unless you are mixed. Outrage hit's pokes like a truck that don't resist it and/or is a fairy type. Earthquake is a great secondary STAB move for Garchomp as it allows him to steel types. Stone edge is a great move alongside earthquake to make the EdgeQuake combo. Fireblast rounds off the coverage as it hit's Mega Scizor, Skarmory, and Ferrothorn hard than his STAB moves.
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Greninja @ Life Orb
Ability: Protean
EVs: 252 SAtk / 4 Hp / 252 Spe
Timid Nature
-Hydro Pump
-Ice beam
-Extrasensory
-Hidden Power Grass
For most of my teams, I always would have to weakness to Greninja. Most of the time I would need a to add in a Assault vest Azumarill to check it. But anyways, Greninja is my 4th member to this team. I was pretty weak to Sand Offence as scarfed Landorus-T can put in a lot of work against this team, so I added Greninja as it is a great check to Sand Offence in General. Also, it's my second offence check to Specs Keldeo as it could outspeed and OHKO with extrasensory. Greninja is the final key offensive team mate to this team as it pairs up nicely with Thundurus and Garchomp. The EVs are pretty simple aswell. Hydro Pump is used over surf since it's a better STAB move and has more immediate power. Ice beam provides great coverage with Hydro Pump as it hits Dragon types and hits Spdef Gliscor and lando harder. Extrasensory is obligatory to hit Keldeo ( stronger then HP grass) and hit Mega vensaur harder. I need HP grass over fire because that allows greninja to OHKO quagsire, and deal some damage against Rotom-W and Azumarill.
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Gengar @ Black Sludge
Ability: Levitate
EVs: 28 Hp / 148 SAtk / 80 SpD / 252 Spe
Timid Nature
-Shadow Ball
-Taunt
-Will-O-Wisp
-Substitute
One playstyle that I hate is stall. It's very annoying to go against and it's very slow paced. This team needed a Stallbreaker, so i went with Gengar. Gengar is a fantastic Stallbreaker with Taunt+Will-o-wisp+substitute. He also one of my checks to Mega Venusaur as it stops it's cold with Taunt+Substitute. Gengar pairs really well with Terrakion since it attracts Pursuit users which Terrakion can easily come in and OHKO them. Another thing is that he is also my offensive check to Mega Medicham. Of course it cannot switch to any of it's moves barring HJK, but it could OHKO Mega Medicham with shadowball. If medicham subs on the switch, well there goes my gengar. The EVs are very odd for Gengar. This spread allows it to take two unboosted giga drain from Mega Venusaur and then sub. Shadowball is his main STAB move as there aren't any ghost type moves that he should use. Taunt, will-o-wisp, substitute pretty much screws around Stall. Gengar is the glue to this team.
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Scizor-Mega @ Scizorite
Ability: Light Metal===> Technician
EVs: 248 Hp / 44 Atk / 116 Def / 100 SpD
Adamant Nature
-Bullet Punch
-Knock off/Super Power
-Sword dance
-Roost
It's time for the star of this team, Mega Scizor. This last spot use to be for Mega Mawile, but since it's very likely to get banned, I decided to use Mega Scizor since they play the same role ( Late game cleaner). As I just said, this is my late-game cleaner. He also serves as a great check to Mega Gardevoir which is really being used a lot since Aegislash is banned. The reason why I want to use bulky Mega Scizor over Offensive Mega Scizor is that I wanted a defensive backbone in this Team. Even though it is HO, having a defensive backbone is always good. Plus, enough bulk allows Scizor to set up easier. Since I was running SD Mega Mawile, Fire fang was used to hit Skarmory and Ferrothorn, but losing coverage from them is fine since the rest my team handles them pretty nicely. The EVs helps Scizors bulk from both defence spectrums Bullet Punch was has always been Scizor's main STAB move since Gen 4, so of course i'm running it. Knock off is still a great move to have even if aegislash is banned. It knocks off items such as Eviolite from chansey, so I can handle Stall even better. Super Power could be ran over Knock off if you want to check Bisharp better. Sword Dance is the only reason why it's my late game cleaner. Priority+SD is very dangerous if you don't resist it. Roost allows Scizor to regain it's HP so that it could have a second chance at sweeping.
Conclusion~
Anyways, this is the team that I wanted to RMT. Please let me know of what could be changed to improve this team. Feel free to use teams whenever you want to. That's all I've got to say. Peace!

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Importable~​
Code:
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Taunt
- Stealth Rock

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
- Thunder Wave

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Blast

Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Extrasensory
- Hidden Power [Grass]

Gengar @ Black Sludge
Ability: Levitate
EVs: 28 HP / 148 SpA / 80 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Taunt
- Will-O-Wisp
- Substitute

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 116 Def / 100 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost



THREATS~
heracross-mega.gif
Mega Heracross really doesn't have any counters. At +2, It could 2HKO my entire team.
azumarill.gif
Belly Drum Azumarill is a very scary threat to my Team. Sure, I can play around it with Thundurus+ Scizor, but at +6 it could KO everything.
I know that there some more out there, but these 2 threats that I can come up with on the top of my head.​
 
I would suggest switching terrakions and garchomps roles, seeing how ScarfChomp shows up a lot more than SRChomp. Terrakion is an extremely deadly revenge killer. Try Rocky Helmet and rough skin on garchomp. Also, because fairies are very common these days, I would switch outrage for d claw.
 
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