Monotype Scrafty (Fighting)

July

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Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Knock Off
- Rest

Scrafty craftily sheds foes rather than its skin in Monotype! An amazing typing providing immunity to Psychic-moves coupled with great defenses has established Scrafty as a bulky setup threat on Fighting teams. Drain Punch enables Scrafty to sustain itself while exerting offensive pressure. Knock Off checks Ghost- and Psychic-type foes such as Hisuian Zoroark, Gholdengo, and Latios along with removing disruptive items such as Rocky Helmet and Leftovers from foes like Toxapex, Corviknight, and Clodsire. Rest, when paired with Shed Skin, allows for Scrafty to easily recover its HP to go on another round of rampage. Iron Valiant is a great accomplice to Scrafty, as it struggles with other Fighting-types such as Urshifu-S and Great Tusk. Iron Valiant checks these foes while also removing annoying foes like Skarmory and Landorus with Thunderbolt and Ice Punch, respectively. Scrafty appreciates Sneasler's role in removing Fairy-type threats such as Flutter Mane and Iron Valiant. Iron Hands is another great partner for Scrafty, protecting it from strong special attacks from Flying- and Water-type threats such as Tonadus-T, Primarina, and Pelipper.

1158 characters
 
Last edited:
AhmedxWaleed
Scrafty craftily sheds foes rather skin in Monotype. (What?) An amazing typing providing immunity to Psychic-moves coupled with great defenses has established Scrafty as bulky set up threat on Fighting teams. Bulk Up allows Scrafty to set up physical defense and attack on forced switches. Drain Punch enables Scrafty to sustain itself while exerting offensive pressure. exerts heavy damage to foes such as Greninja, Heatran, Ogerpon-C and Roaring Moon while also providing recovery. Knock Off removes disrupting items such as Rocky Helmet and Leftovers from foes like Toxapex, Corviknight and Skarmory (iffy on this, Scrafty will never beat either ID or Whirlwind skarm so probably replace it with something else) and also hits along with checking Ghost- and Psychic-type foes such Hisuian Zoroark, Galarian Slowking, Gholdengo and Latios. (Swap around the effects of Knock, Hitting Ghosts and Psychics is the main job while removing held items is the second) Rest when paired with Shed Skin allows for Scrafty to easily recover back to full enabling it allows Scrafty to easily recover due it's ability Shed Skin and allows Scrafty to go on another round of rampage. Leftovers provides passive recovery, when paired with Scrafty's defenses it becomes very hard to deal with. (Filler) Shed Skin on top of helping Scrafty recover also shuts down any attempt to slow it down with status conditions. (filler, Shed Skin was already mention in the Rest section) Iron Valiant is a great accomplice to Scrafty as it struggles with other Fighting types such as Urshifu-S and Great Tusk, Iron Valiant checks these foes while also removing annoying foes like Skarmory and Life Orb Landorus-I with Thunder Bolt and Ice Punch respectivelly. Scrafty appreciates Sneasler's role in removing Fairy-typre threats such as Flutter Mane and Iron Valiant. Iron Hands is another great partner of protecting it from physical threats such as Meowscarada, Dragonite and Alolan Muk. (Scrafty already checks AMuk and Dnite far better than Hands since it isn't scared as much of AMuk's Poison while it can win against DNite's EQs, Iron Hands is far better suited to be an Assault Vest teammate checking the Flying- and Water-types Scarfty will struggle against like Torn-T, Pelipper, and Primarina.)

Ping me when implemented, I want to have a second check cause this was a bit rough to read.
 
AhmedxWaleed
Scrafty craftily sheds foes rather skin in Monotype. (What?) An amazing typing providing immunity to Psychic-moves coupled with great defenses has established Scrafty as bulky set up threat on Fighting teams. Bulk Up allows Scrafty to set up physical defense and attack on forced switches. Drain Punch enables Scrafty to sustain itself while exerting offensive pressure. exerts heavy damage to foes such as Greninja, Heatran, Ogerpon-C and Roaring Moon while also providing recovery. Knock Off removes disrupting items such as Rocky Helmet and Leftovers from foes like Toxapex, Corviknight and Skarmory (iffy on this, Scrafty will never beat either ID or Whirlwind skarm so probably replace it with something else) and also hits along with checking Ghost- and Psychic-type foes such Hisuian Zoroark, Galarian Slowking, Gholdengo and Latios. (Swap around the effects of Knock, Hitting Ghosts and Psychics is the main job while removing held items is the second) Rest when paired with Shed Skin allows for Scrafty to easily recover back to full enabling it allows Scrafty to easily recover due it's ability Shed Skin and allows Scrafty to go on another round of rampage. Leftovers provides passive recovery, when paired with Scrafty's defenses it becomes very hard to deal with. (Filler) Shed Skin on top of helping Scrafty recover also shuts down any attempt to slow it down with status conditions. (filler, Shed Skin was already mention in the Rest section) Iron Valiant is a great accomplice to Scrafty as it struggles with other Fighting types such as Urshifu-S and Great Tusk, Iron Valiant checks these foes while also removing annoying foes like Skarmory and Life Orb Landorus-I with Thunder Bolt and Ice Punch respectivelly. Scrafty appreciates Sneasler's role in removing Fairy-typre threats such as Flutter Mane and Iron Valiant. Iron Hands is another great partner of protecting it from physical threats such as Meowscarada, Dragonite and Alolan Muk. (Scrafty already checks AMuk and Dnite far better than Hands since it isn't scared as much of AMuk's Poison while it can win against DNite's EQs, Iron Hands is far better suited to be an Assault Vest teammate checking the Flying- and Water-types Scarfty will struggle against like Torn-T, Pelipper, and Primarina.)

Ping me when implemented, I want to have a second check cause this was a bit rough to read.
Implemented, after a long war in pms somehow pengairxan convinced me that iron hands doesnt revenge meow and dragonite. We were stuck on the pun thingy so we sorta decided to let gp handle it. Btw thanks peng for investing ur time to talking with me, was fun :)
 
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Wanted to note that the phrase "sheds foes" doesn't make sense from an objective English standpoint, but I am letting it slide because the first sentence is p casual anyway. Let me know if you have any questions!
add remove comment
1/1 GP Team done
Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Knock Off
- Rest

Scrafty craftily sheds foes rather than its skin in Monotype. An amazing typing providing immunity to Psychic-moves coupled with great defenses has established Scrafty as a bulky set up setup threat on Fighting teams. Bulk Up allows Scrafty to set up physical defense and attack on forced switches (RP) this is dex info + you need to cut characters anyway Drain Punch enables Scrafty to sustain itself while exerting offensive pressure. Knock Off checks Ghost- and Psychic-type foes such as Hisuian Zoroark, Gholdengo, (AC) and Latios along with removing disrupting disruptive items such as Rocky Helmet and Leftovers from foes like Toxapex, Corviknight, (AC) and Clodsire. Rest, (AC) when paired with Shed Skin, (AC) allows for Scrafty to easily recover back to full enabling it its HP to go on another round of rampage. Iron Valiant is a great accomplice to Scrafty, (AC) as it struggles with other Fighting types Fighting-types such as Urshifu-S and Great Tusk (RC). (AP) Iron Valiant checks these foes while also removing annoying foes like Skarmory and Landorus with Thunder Bolt Thunderbolt and Ice Punch, (AC) respectively respectivelly. Scrafty appreciates Sneasler's role in removing Fairy-typre Fairy-type threats such as Flutter Mane and Iron Valiant. Iron Hands is another great partner of for Scrafty, (AC) protecting it from strong special attacks from Flying- and Water- type Water-type threats such as Tonadus-T, Primarina, (AC) and Pelipper.
 
Wanted to note that the phrase "sheds foes" doesn't make sense from an objective English standpoint, but I am letting it slide because the first sentence is p casual anyway. Let me know if you have any questions!
add remove comment
1/1 GP Team done
Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Knock Off
- Rest

Scrafty craftily sheds foes rather than its skin in Monotype. An amazing typing providing immunity to Psychic-moves coupled with great defenses has established Scrafty as a bulky set up setup threat on Fighting teams. Bulk Up allows Scrafty to set up physical defense and attack on forced switches (RP) this is dex info + you need to cut characters anyway Drain Punch enables Scrafty to sustain itself while exerting offensive pressure. Knock Off checks Ghost- and Psychic-type foes such as Hisuian Zoroark, Gholdengo, (AC) and Latios along with removing disrupting disruptive items such as Rocky Helmet and Leftovers from foes like Toxapex, Corviknight, (AC) and Clodsire. Rest, (AC) when paired with Shed Skin, (AC) allows for Scrafty to easily recover back to full enabling it its HP to go on another round of rampage. Iron Valiant is a great accomplice to Scrafty, (AC) as it struggles with other Fighting types Fighting-types such as Urshifu-S and Great Tusk (RC). (AP) Iron Valiant checks these foes while also removing annoying foes like Skarmory and Landorus with Thunder Bolt Thunderbolt and Ice Punch, (AC) respectively respectivelly. Scrafty appreciates Sneasler's role in removing Fairy-typre Fairy-type threats such as Flutter Mane and Iron Valiant. Iron Hands is another great partner of for Scrafty, (AC) protecting it from strong special attacks from Flying- and Water- type Water-type threats such as Tonadus-T, Primarina, (AC) and Pelipper.
Implemented, Thanks Sunny!
 
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