XY OU Scream and Shout with Sylveon

Hey everyone, my name is Sh0cKrA and I just recently got back into PS after a long hiatus. I played quite a bit early XY and took a break for various reasons but now I'm back. Sadly, I've rusted quite a bit so I decided to ask for some help.

So, early on in XY, I found this little thing called Sylveon.
sylveon.gif


I really like the Eeveelutions as a whole but Sylveon was kinda meh for me.

The only real set I knew about it was the Cleric set and being quite naive, I ignorantly switched one of my pokes into a Spec Pixilate Hyper Voice which slowly but surely rammed through my team.

I was baffled, yet eager to give it a try.

And So I Did.

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1.
sylveon___moonblast_by_ishmam-d68pufl.png
http://fc06.deviantart.net/fs70/f/2013/163/4/1/sylveon___moonblast_by_ishmam-d68pufl.png

Asuna (Sylveon) (F) @ Choice Specs
Ability: Pixilate
EVs: 240 HP / 252 SpA / 16 Def
Modest Nature
- Shadow Ball
- Psyshock
- Hyper Voice
- Hidden Power [Fire]

Like I said, this thing became my center of attention. A pokemon with a base SpATK stat of 110 with nice bulk is nothing to laugh at, something I learnt the hard way. Although having a rather limited movepool, the attacks that Sylveon can learn actually covers most of the metagame, if not all. With Pixilate Hyper Voice being the move of choice (even passing subs), Shadow Ball helps hit for good damage against pokemon that would otherwise not take as much, Psyshock allows an alternate attack against special walls and HP Fire is there for pesky steel-types that might want to switch in, hitting hard Ferrothorn and Scizor.
Timid isn't even worth considering seeing that her speed isn't exactly staggering, though I have been thinking of going for a defensive nature but Modest seems to be working for me.
240 in HP allows me to live many moves and helps the overall high bulk of Sylveon. 252 in SpA allows me to hit as hard as possible with Modest. 16 Def allows me to alleviate some of the damage coming from the physical side.
At the same time, Cleric Sylveon is still the most common set, meaning that if she has yet to be revealed, some people might take another minute to think about whether or not to status her seeing that she could potentially Heal Bell it away.

Notable calcs:
1) 252+ SpA Choice Specs Sylveon Hidden Power Fire vs. 248 HP / 100 SpD Mega Scizor: 348-412 (101.4 - 120.1%) -- guaranteed OHKO
2) 252+ SpA Choice Specs Sylveon Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 292-348 (82.9 - 98.8%) -- guaranteed 2HKO after Leftovers recovery Note the SpD investment
3) 252+ SpA Choice Specs Sylveon Hidden Power Fire vs. 172 HP / 0 SpD Magnezone: 210-248 (64.8 - 76.5%) -- guaranteed 2HKO while Magnezone has a 25% chance to OHKO with Flash Cannon
4) 252+ SpA Choice Specs Sylveon Psyshock vs. 28 HP / 0 Def Gengar: 386-456 (144 - 170.1%) -- guaranteed OHKO passing Substitute while Sludge Bomb is a 2HKO on Sylveon

2.
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http://fc00.deviantart.net/fs70/i/2012/245/5/4/therian_form_landorus_by_namh-d5dc0ik.jpg

Whitebeard (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Earthquake
- Stone Edge
- Explosion

The first thing when I looked at my Sylveon that came to my mind was that, god damn BP. I love Scizor, but god does he hit hard. While Sylveon can burn to death common OU Steel-Types, she usually wants to do it on a switch-in. Ferrothorn is easy to deal with seeing how slow it is, but Magnezone and Scizor are real threats. I quickly ran through my options. My first thought turned to Special Defensive Ferrothorn who can deal with Scizor but realized how much it struggled against Magnezone. At the same time, I realized how much Blissey/Chansey walls Sylveon so I had to look for something that could fill most/all the holes. Landee slowly integrated itself to the team, bringing the ever useful Intimidate and a wonderful double immunity. I tried out the usual lead SR set but found it quite lacking and usual didn't manage to do as much as I had hoped. I took another look at it and its powerful base ATK stat just shined through, leading me to want to use it, which eventually led to Scarf Landee.
U-Turn helps with some hard-hitting scouting/momentuming-shifting, EQ and SE provides nice coverage and Explosion has come in clutch more than once. Apart from that, I've also tried Superpower which sucked because it became less and less powerful and Knock Off but I found that Knock Off could nail something hard and get that item drop but I would be forced to switch after item had been slapped off.
252 ATK with Adamant gives it maximum killing potential, 252 Spe with Scarf lets it outspeed things that the opponent wouldn't expect it to and 4 SpD is to cover its lower Special Bulk since his Defense gets artificially raised by Intimidate.
Additionally, with the banning of Aegislash, Bisharp has seen a significant drop in usage, making Intimidate as good as ever.

Notable Calcs:
1) 252+ Atk Landorus-T Earthquake vs. 4 HP / 252+ Def Eviolite Chansey: 258-304 (40.1 - 47.3%) -- guaranteed 3HKO
2) 252+ Atk Landorus-T Earthquake vs. 144 HP / 0 Def Mega Charizard X: 356-422 (106.9 - 126.7%) -- guaranteed OHKO
3) 252+ Atk Landorus-T Earthquake vs. 0 HP / 4 Def Tyranitar: 356-422 (104.3 - 123.7%) -- guaranteed OHKO

3.
wild_mandibuzz_and_vullaby_in_grand_canyon_by_ninja_jamal-d5skvyl.jpg

http://fc09.deviantart.net/fs70/f/2...by_in_grand_canyon_by_ninja_jamal-d5skvyl.jpg

Carue (Mandibuzz) (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 124 SpD
Impish Nature
IVs: 0 Atk
- Defog
- Roost
- Foul Play
- Whirlwind

I wanted to find something that could fit a sort of mixed wall that could also either set up entry hazards or get them out. Now, you may notice from my team that I have 3 flying-types (M-Charizard starting out as a flying-type) so I came to the conclusion that Defog was more important then SR. With, again, the banning of Aegislash, Bisharp has become less popular and Defog is now much better.
Defog is there for clearing entry hazards which is pretty easy considering how bulky Mandy is. Roost is for reliable recovery, Foul Play is for those foolish enough to try to setup SDs or DDs on Mandibuzz and Whirlwind is for phazing.
EV spread is made in a way that allows for most overall bulk and 0 ATK IVs are to not take as much from other Foul Plays.

Notable Calcs:
1) 252 Atk Tyranitar Stone Edge vs. 248 HP / 136+ Def Mandibuzz: 258-306 (60.9 - 72.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
2) 252 Atk Garchomp Outrage vs. 248 HP / 136+ Def Mandibuzz: 151-178 (35.6 - 42%) -- 10.9% chance to 2HKO after Stealth Rock and Leftovers recovery
3) 68 SpA Zapdos Thunderbolt vs. 248 HP / 124 SpD Mandibuzz: 230-272 (54.3 - 64.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
4) 252+ SpA Teravolt Kyurem-B Ice Beam vs. 248 HP / 124 SpD Mandibuzz: 282-332 (66.6 - 78.4%) -- 31.3% chance to OHKO after Stealth Rock

4.
Z_A_P_D_O_S_by_Kokochi_Neko.jpg

http://fc07.deviantart.net/fs46/f/2009/201/e/0/Z_A_P_D_O_S_by_Kokochi_Neko.jpg

Chidori (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 4 Def / 252 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Toxic
- Heat Wave
- Thunderbolt

This Zapdos is probably not the typical Zapdos that you see around. I started out thinking that I needed another Defogger, however after playing around some more, I realized that it wasn't really necessary and that I had so many chances where I could have done something more productive. I did want a more SpD heavy pokemon though so I made Zapdos into a SpD monster. It's working for me at the moment, but suggestions would be appreciated.
Tbolt and Heat Wave suprisingly covers a wide portion of the metagame and Roost allows Zappy to last even longer. Where most would put Defog, I've put Toxic. People usually switch in something expecting a free switch when what really happens is that they catch a Toxic, putting them on a timer.
The EV spread might seem a little strange, 248 HP, 4 Def and 252 SpD allows him to tank special attack hits while surviving some surprising amount of powerful physical attacks. Finally, the last 4 in Speed allows me to outspeed pokemon with an uninvested base speed of 100.

Notable Calcs:
1) 252+ Atk Mold Breaker Excadrill Rock Slide vs. 248 HP / 4+ Def Zapdos: 192-228 (50.1 - 59.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
2) +1 252+ Atk Choice Band Talonflame Flare Blitz vs. 248 HP / 4+ Def Zapdos: 366-432 (95.5 - 112.7%) -- guaranteed OHKO after Stealth Rock while Talonflame would need to be at +4 to OHKO with BB after SR damage
3) +6 252+ Atk Huge Power Azumarill Aqua Jet vs. 248 HP / 4+ Def Zapdos: 331-390 (86.4 - 101.8%) -- 12.5% chance to OHKO = low chance to OHKO with priority, meaning I can kill it with Tbolt from 75% range

5.
huge_power_azumarill_by_sephirona-d73q8h5.png

http://fc05.deviantart.net/fs71/f/2014/033/7/d/huge_power_azumarill_by_sephirona-d73q8h5.png

Shugo Chara (Azumarill) (F) @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 Def
Adamant Nature
- Aqua Jet
- Waterfall
- Knock Off
- Play Rough

I never really liked Azumarill, something about it just always pissed me off. Anyway, I can't deny how powerful this thing is. I wanted something that I could use to sweep so I started with a BD Sitrus set but found that it had terrible survivability. I then thought, hey, there's an AV (Adult Video) set that I've never really played around with. AV Idol Azumarill is working alright at the moment but I just feel that something is off, but maybe it's my subconscious telling me something.
Aqua Jet and Waterfall for Water STAB Priority / strong Water STAB. Knock Off for slapping people and Play Rough to hit Dragons hard.
EV spread is pretty standard, built around having maximum ATK as possible while giving it a lot of bulk. Has survived many things that other Azu sets wouldn't which is a plus and priority is very helpful for this team.

Notable Calcs:
1) 252 SpA Mega Manectric Volt Switch vs. 240 HP / 0 SpD Assault Vest Azumarill: 188-224 (46.8 - 55.8%) -- 77.3% chance to 2HKO
2) 52 Atk Teravolt Kyurem-B Fusion Bolt vs. 240 HP / 16 Def Azumarill: 280-330 (69.8 - 82.2%) -- guaranteed 2HKO
3) 252 SpA Life Orb Thundurus Thunderbolt vs. 240 HP / 0 SpD Assault Vest Azumarill: 299-354 (74.5 - 88.2%) -- guaranteed 2HKO

6.
__megacharizard_x___by_xhystericmoondragonx-d6pd6wz.png

http://fc03.deviantart.net/fs70/i/2...izard_x___by_xhystericmoondragonx-d6pd6wz.png

Black Bible (Charizard) (F) @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Claw
- Dragon Dance
- Earthquake
- Flare Blitz

Finally, after making Azu an AV Idol, I thought, I really need something to set-up so I ran through my options. I still had an open mega slot open. I decided to go with the one that I enjoyed the most before my hiatus: Charizard X. Still being the fantastic wallbreaker that I remember him for, Charizard sets up DDances and brings down pretty much everything.
Moveset is pretty straight forward, DDance + 3 ATKs. Not using Outrage because of large amount of fairies running around. Not using Fire Punch because I want to wallbreak and I hate not breaking walls on the physical side since Sylveon already does this on the special side.
EV spread is all-out spread and doesn't really need much explaining. Jolly is there because you gotta be able to hit a wall to wallbreak it.

Calcs probably not needed since this is standard

Anyway guys, that's the team I've been playing around with since my return, I probably put way too much detail but I guess if I put an effort to ask for help, people will make a bigger effort to help. So please, leave your thoughts/suggestions below on how I could possibly improve this team.
 
your team is hella weak to SR. you might need something faster to spin/defog like lati@s or starmie or scarfed drill. and no SR of your own will be a problem. for your landorus I would definitely get rid of explosion for SR and Scarf for Lefties. You use it for threats like Magnezone and Scizor which you outspeed without scarf. Also for bulky Zapdos sets I prefer Discharge over T-Bolt.

by the way I find that picture of Azumarill hilarious. poor garchomp is running for his life.
 
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